Is it possible to add the default occlusion/reverb values to the config so that we can adjust the base amounts to our personal tastes? I'd like about 70% less global reverb than there currently is, but I don't feel like adding every single type of stone/metal to the config file.
Being able to adjust block groups sorted by oredict categories would be useful (like wood, metal, stone, machine, etc), but less so than adjusting initial values.
At the moment the reverb is too strong for me, it hurts my ears compared to other sounds in the environment, especially when there is a lot going on.
For some reason this mod doesn't work with other modded items for me.
At least neither thermalexpansion_rockwool-16-10.0 nor 609-16-10.0 hasn't worked for me.
Can you explain me, what am i doing wrong?
Or items in list should break by some way, perhaps with comma or semicolon?
Is it possible to add the default occlusion/reverb values to the config so that we can adjust the base amounts to our personal tastes? I'd like about 70% less global reverb than there currently is, but I don't feel like adding every single type of stone/metal to the config file.
Being able to adjust block groups sorted by oredict categories would be useful (like wood, metal, stone, machine, etc), but less so than adjusting initial values.
At the moment the reverb is too strong for me, it hurts my ears compared to other sounds in the environment, especially when there is a lot going on.
Hmm, yeah, someone has suggested that before. It's not a bad idea.
For some reason this mod doesn't work with other modded items for me.
At least neither thermalexpansion_rockwool-16-10.0 nor 609-16-10.0 hasn't worked for me.
Can you explain me, what am i doing wrong?
Or items in list should break by some way, perhaps with comma or semicolon?
Did you try ThermalExpansion:Rockwool? It has to be the ID of the block that you would use in commands like /give.
Also, if I remember correctly, each entry should be on a separate line.
Great mod as shown in the video, but It doesn't work for me. In no situation will I get reverb or any other effect for that matter. Is this an issue thats allready been solved or do I need to give more info because this is a new issue. Im running minecraft 1.12
Great mod as shown in the video, but It doesn't work for me. In no situation will I get reverb or any other effect for that matter. Is this an issue thats allready been solved or do I need to give more info because this is a new issue. Im running minecraft 1.12
Its the only mod and I have forge 1.12-14.21.1.2387
That's interesting as I use that same version of forge with sound filters + 15 other mods and don't crash. Here is a couple of screenshots of my ".minecraft" directory. http://imgur.com/a/DYQE8
That's interesting as I use that same version of forge with sound filters + 15 other mods and don't crash. Here is a couple of screenshots of my ".minecraft" directory. http://imgur.com/a/DYQE8
Oh well I dont know whats wrong I think I'll just go without this mod
I got heavy Problems using this mod, bc it lengthens the time it takes to generate a tick so insanely strong that I cant use mc without a freeze Screen every second; I got decent pc stats: 16mb ram, Intel i7 running at 3.4 Ghz, Realtek Sound Card, but this (lag) is making this mod useless for me
Hey, if you press F3 while ingame and look at the top right, see in the second row the Mem: section (Memory). When the game freezes, is that number reaching 100%? If it is, you could give more memory to the game (there's a decent tutorial here in case you don't know how).
Also, look in the config file (config-> soundfilters.cfg), and scroll down to the reverb section. Find the I:"Number of blocks reverb will check through:"=1024, and change that number to something smaller than 1024. See if that helps with the lag.
I got heavy Problems using this mod, bc it lengthens the time it takes to generate a tick so insanely strong that I cant use mc without a freeze Screen every second; I got decent pc stats: 16mb ram, Intel i7 running at 3.4 Ghz, Realtek Sound Card, but this (lag) is making this mod useless for me
it's most likely this mod is NOT the reason for the freezes.
i use it with "dynamic surroundings" and "journeymap" mod s and those combined stress the system, so it freezes every 15 minutes for a second and otherwise runs smooth.
try giving it more ram.
also if you actually got 16MB RAM, that's very odd, as our first PC running Windows 3.1 had 128MB RAM.
I was wondering if there is any config change that will make this mod affect the music from OpenFM mod. by default this mod does not apply any filter to the sound coming from the OpenFM block.
I was wondering if there is any config change that will make this mod affect the music from OpenFM mod. by default this mod does not apply any filter to the sound coming from the OpenFM block.
Hmm, I don't know anything about the OpenFM mod, but that probably means the OpenFM block is playing the music without a position, and no attenuation (getting quieter farther away). In that case, it sadly wouldn't make sense for filters to apply to it, since there is no position.
Hmm, I don't know anything about the OpenFM mod, but that probably means the OpenFM block is playing the music without a position, and no attenuation (getting quieter farther away). In that case, it sadly wouldn't make sense for filters to apply to it, since there is no position.
As far as i know the farther away from the block you get the sound does get lower so it could be positional or it could just be programmed to get lower the farther away you get.
Tmtravlr,
Is it possible to add the default occlusion/reverb values to the config so that we can adjust the base amounts to our personal tastes? I'd like about 70% less global reverb than there currently is, but I don't feel like adding every single type of stone/metal to the config file.
Being able to adjust block groups sorted by oredict categories would be useful (like wood, metal, stone, machine, etc), but less so than adjusting initial values.
At the moment the reverb is too strong for me, it hurts my ears compared to other sounds in the environment, especially when there is a lot going on.
For some reason this mod doesn't work with other modded items for me.
At least neither thermalexpansion_rockwool-16-10.0 nor 609-16-10.0 hasn't worked for me.
Can you explain me, what am i doing wrong?
Or items in list should break by some way, perhaps with comma or semicolon?
Hey!
Version 0.9 for 1.9.4/1.10.2 has a bug with Industrialcraft experimental.
Mainly, having your mod enabled disables the machine sound effects for IC2. Like the sounds the macerator, furnance, etc, make.
Cool mod, and thanks for listening.
Hmm, yeah, someone has suggested that before. It's not a bad idea.
Did you try ThermalExpansion:Rockwool? It has to be the ID of the block that you would use in commands like /give.
Also, if I remember correctly, each entry should be on a separate line.
Strange. And they work fine if the mod is removed?
Awesome mod. I never understand why directional / occluded sound isn't one of the first features added to a game.
Do you have an ETA for 1.12?
The BrainStoneMod! GET IT NOW!
Great mod as shown in the video, but It doesn't work for me. In no situation will I get reverb or any other effect for that matter. Is this an issue thats allready been solved or do I need to give more info because this is a new issue. Im running minecraft 1.12
Be sure you're running the latest version that is meant for 1.12 here: https://minecraft.curseforge.com/projects/sound-filters/files/2445236
I was running the latest version I thought but I re downloaded from that link and now instead of now doing anything it crashes when loading a world.
Other mods and forge version?
Its the only mod and I have forge 1.12-14.21.1.2387
That's interesting as I use that same version of forge with sound filters + 15 other mods and don't crash. Here is a couple of screenshots of my ".minecraft" directory. http://imgur.com/a/DYQE8
Oh well I dont know whats wrong I think I'll just go without this mod
Hi! My name is David, and i want to say this mod blows my mind and is in every modpack i make.
I want to thank you for making a mod that works flawlessly and has endless customization options, including mod support.
I'd like to make a suggestion- a new kind of reverb- one that adds a metallic twinge. Sort of like shouting in a metal room versus a stone one.
This would be used while having helmets equipped- no reverb with chain. metal with iron/gold, regular with diamond, and muffling with leather.
Again thank you for a useful, and simple, yet elegant mod.
Hey, if you press F3 while ingame and look at the top right, see in the second row the Mem: section (Memory). When the game freezes, is that number reaching 100%? If it is, you could give more memory to the game (there's a decent tutorial here in case you don't know how).
Also, look in the config file (config -> soundfilters.cfg), and scroll down to the reverb section. Find the I:"Number of blocks reverb will check through:"=1024, and change that number to something smaller than 1024. See if that helps with the lag.
Hopefully one of those will help!
it's most likely this mod is NOT the reason for the freezes.
i use it with "dynamic surroundings" and "journeymap" mod s and those combined stress the system, so it freezes every 15 minutes for a second and otherwise runs smooth.
try giving it more ram.
also if you actually got 16MB RAM, that's very odd, as our first PC running Windows 3.1 had 128MB RAM.
I was wondering if there is any config change that will make this mod affect the music from OpenFM mod. by default this mod does not apply any filter to the sound coming from the OpenFM block.
Hmm, I don't know anything about the OpenFM mod, but that probably means the OpenFM block is playing the music without a position, and no attenuation (getting quieter farther away). In that case, it sadly wouldn't make sense for filters to apply to it, since there is no position.
As far as i know the farther away from the block you get the sound does get lower so it could be positional or it could just be programmed to get lower the farther away you get.
maybe it is due to where the music plays - if it is played to the player directly, then there is no way to do so.