I have or am porting and maintaining most of akkamaddi's Additions to 1.7.10 and above (I hope). akkamaddi's original post is here. akkamaddi's posts giving permission to anyone who wants to port his code are here and here.
akkamaddiCore
Core classes and API used by most of the ported Additions. Required for all of the Additions except "Ashenwheat" (independent mod). v 1.0.2 used with Simple Ores 2 v 1.4.3; v 2.0.X used with Simple Core 1.5.x. v 2.0.x REQUIRES Forge 10.13.2.1291. No longer used in 1.12.2; all functionality was moved to Simple Core for 1.12.2.
Sterling and Black
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3+, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291}) Adds the alloys Sterling Steel and Black Silver to Simple Ores 2 + any mod that provides silver ingots.
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291}}, Soft Dependency {ArsenicAndLace 1.5.0+} to unlock Tomb Bronze creation recipes} Refined alchemical forms of copper and tin, Cuprum and Stannum, which can be used to make Pyropus Bronze and Pulchrum Bronze, and Tomb Bronze (requires Simple Arsenic).
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291) Adds the materials arsenic, arsenide bronze, and arsenide gold, as well as old lace burial shrouds. Arsenic has no ore, and is derived entirely from the Fusion Furnace. Now with Tenebrium!
Now has its own thread HERE. All questions, support issues, etc for Ashenwheat should go there, not here.
Hadite Coal
(Content, DEPENDENT {SimpleOres, Fusion}) Utility ore in the Nether. Can also be put in the Fusion Furnace with Iron to make Hadite Steel, and Tin to make Gestankenzinn.
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291) Adds the ore Cobalt, and the alloys Blue Drift Steel, Blue Celadon, and Green Celadon.
(Content, DEPENDENT {SimpleOres, Fusion}) Adds the overworld ore and metal Tungsten, and four alloys, Tungsten Carbide, Tungsten Steel, Prasinos, and Valfram. Older version for Simple Ores v 1.4.3 still available.
THIS IS OUT OF DATE! CURRENT DOCUMENTATION AT WIKI >HERE<!
(Content, DEPENDENT {akkamaddiCore, Only Silver})
Adds the alloys Sterling Steel and Black Silver to Simple Ores 2 + Only Silver.
I have ported akkamaddi's "Sterling and Black" add-on for AleXndrTheGr8st's "Simple Ores 2" (with fusion furnace plugin) and Zot's "Only Silver" to Minecraft Forge 1.7.2 and 1.7.10
I have tested this port with Minecraft 1.7.2 and Forge 1147, Simple Ores 2 1.4.2, and OnlySilver 1.9.1-1.7.2. I also tested the werewolf code with DrZhark'sMoCreatures 6.2.1.
The 1.7.10 port has been tested with Minecraft 1.7.10, Forge 1180, Simple Ores 2 1.4.3, and OnlySilver 1.9.4-1.7.2. The 1.7.10 werewolf code has not been tested due to there not yet being a 1.7.10 release of MoCreatures.
Change Log
1.7.10-1.4.3:
re-wrote to use akkamaddiCore
added "equip mobs" option to config.
made metal blocks useable as beacon bases.
1.7.10-1.4.2:
updated to 1.7.10
better integration with OnlySilver--sterling silver and black silver are registered as "silver" for the purpose of taking OnlySilver-specific enchantments.
Registered Black Silver with OnlySilver's werewolf-handler instead of re-inventing the wheel.
1.7.2-1.4.0:
Initial port from akkamaddi's 1.6.4 version.
Copy of original documentation below; I have edited out references to older editions.
The good developer Zot201 has created a Simple Ores 2 plug-in that re-introduces the metal Silver, which was in Simple Ores 1 and removed in Simple Ores 2. Zot201 has extracted the code for Silver, made some updates, and returned Silver, from Silver ore to Silver armor to Silver bows, to Minecraft.
OnlySilver: a lost ore from SimpleOres!
This plug-in introduces two Silver alloys, Sterling Steel and Black Silver.
IMPORTANT : This addition requires Simple Ores 2 with the Fusion Furnace, and also has a hard dependency on Only Silver. While it should have a minimum requirement of Only Silver 1.6.6 (it uses the new API file and is 1.7.2), it is recommended to use the most recent version of Only Silver.
If you do not have Simple Ores 2 and Only Silver, Minecraft will not start properly. Make sure you have the most recent Only Silver.
Sterling Steel is an alloy that is durable, and largely maintains silver's high enchantability. It appears similar to iron equipment, but with a blueish tint. It can be used to create a full set of tools and armor.
Sterling Steel is stronger than standard silver, with a much higher durability, and only a small loss in enchantability.
Black Silver is an alloy that is very strong, being slightly more powerful than its component Onyx, and a higher enchantability. It can be used to create a full set of tools and armor.
Enchantability for armor is slightly higher than for tools for Sterling Steel and Black Silver.
Further, alloying silver into Sterling Steel enhances its natural magic, and the armor is innately enchanted. Wearing the Sterling Steel helmet, chest plate, and leggings together grants the magical (potion) ability Speed 1, which gives a small boost to movement speed. Wearing the Sterling Steel chest plate, leggings, and boots together grants the ability Jump 1, which increases jump height by half a block. This allows you to scale wood and stone fences. (The particle effects from the potion effects can be decreased in the game's display settings.)
Black Silver armor is similarly retains natural magic. A full set of Black Silver armor grants the temporary enchantment of Dig Speed 1.
Sterling Steel is created in the Fusion Furnace. One iron ingot and one silver ingot are mixed. Black Silver is created in a similar fashion, mixing Silver ingots with Onyx gems. The catalyst for Black Silver is a bit more unusual, being the chunks created for Sterling Steel. The refined ingots of Sterling Steel cannot be used; the raw chunks are dissolved as nucleation points for the Black Silver, leeching a small amount of Iron for durability.
Black Silver: Silver + Onlx : (SC) Small Sterling Steel Chunk (MC) Medium Sterling Steel Chunk (LC) Large Sterling Steel Chunk
Chunks follow standard compounding recipes. It is best to always try to make large chunks. Large chunks are then smelted to produce ingots.
Ingots can also be crafted into a standard storage block. The storage blocks for Sterling Steel glow.
In the image above, the block is the only light source. Note that the light is not bright enough to be useful against mob spawning, but is noticeable at night or underground.
Additionally, the Sterling Steel blocks can sparkle. There is a Boolean variable in the config file:
####################
# general
####################
general {
B:"Make Me Sparkle, false or true"=false
}
Change the value from "false" to "true", and when you re-start your game, particles will appear around Sterling Steel storage blocks.
Sterling & Black recipes use metadata wildcards, so coal and charcoal are interchangeable. Also, in crafting recipes, "wood sticks" are the Ore Directory entry (following AleXndr's and Zot's standards), so wood sticks from mods that are registered will work with these recipes.
Sterling Steel can be used to create rails (not Black Silver), at a higher rate of return than plain iron (24 vs 16).
With Zot's kind explanation of his code, Black Silver (not Sterling Steel) is effective versus werewolves from the "Mo' Creatures" mod, just as normal Silver.
Recycle Your Sterling & Black
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Sterling & Black" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Sterling Steel sword and chestplate.
Black Silver sword and chestplate.
Material: Black Silver ........... Recycles into: Large Black Silver Chunk
Catalyst: Lava bucket ............ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier italics produce two recycled chunks, but require two blocks of gravel and two lumps of coal / charcoal (only one lava bucket, as they don't stack).
(Content, Soft Dependency {"Simple Arsenic, and Old Lace"} to unlock Tomb Bronze creation recipes)
Refined alchemical forms of copper and tin, Cuprum and Stannum, which can be used to make Pyropus Bronze and Pulchrum Bronze, and Tomb Bronze (requires Simple Arsenic).
I have ported Classical Alchemy to 1.7.10; it REQUIRES the akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below.
Classical Alchemy is a mod that contains highly refined versions of Copper and Tin. These materials can be used to produce two types of Bronze. A third type, Tomb Bronze, can be found in chests and worn by mobs. If the mod "Simple Arsenic, and Old Lace" is present, Tomb Bronze can be created.
The base metals are Cuprum, a highly refined Copper, and Stannum, a highly refined Tin. These metals are to their progenators similar to what Steel is to Iron. Both are created by combining two ingots of the base metal. Using coal / charcoal as the catalyst produces a small chunk, bonemeal produces a medium chunk, and gunpowder produces a large chunk. The materials Cuprum and Stannum are stronger than Iron.
Combining Cuprum and Stannum produces an alchemically enhanced form of Bronze called Pyropus Bronze (often called "Red Bronze" by historians). Pyropus uses the same catalysts as regular Bronze. Pyropus is comparable to Mythril, though a little less durable. It takes enchantments well.
Fusing Pyropus with Gold ingots, using redstone dust as a catalyst (only produces large chunks), produces Pulchrum Bronze. Pulchrum is far less durable than Pyropus, and even slightly less durable than Cuprum. However, Pulchrum can hold a very sharp cutting edge. Pulchrum is valuable becuase its sharp edge gives it a harvest level of 3, meaning it can harvest Obsidian and Onyx. Because of its otherwise low durability and inability to handle shear stress, it cannot be used to make a functional suit of armor.
Tomb Bronze is a special material. It is Bronze that has sit in the ground for centuries, or longer. In particular, it is found in graves, which is why it is most commonly found in dungeon chests and on the undead monsters of the darkness. Time, deep burial, and many think necrotic energies, make Tomb Bronze a very special material. Though it appears heavily patinaed and corroded, it is actually more durable than Mythril. It takes a very sharp edge, makes an excellent suit of armor, and is also highly enchantable.
If the player has the mod "Simple Arsenic, and Old Lace" installed, a recipe to make Tomb Bronze is enabled. It is made by fusing Pyropus and Arsenide Bronze. using a catalyst of rotten flesh produces a small chunk, redstone produces a medium chunk, and glowstone dust produces a large chunk. Also, and Old Lace Shroud can be used as a catalyst to make large Tomb Bronze chunks. Tomb Bronze can also harvest Obsidian and Onyx.
If the player does not have "Simple Arsenic", then Tomb Bronze becomes a found-only material.
Stannum: Tin + Tin : (SC) Coal / Charcoal (MC) Bonemeal (LC) Gunpowder
The Arsenide Bronze ingot and Old Lace Shroud items are from Simple Arsenic. Chunks follow standard compounding recipes. Large chunks are smelted into ingots.
Tool and armor recipes are standard. Cuprum, Stannum, and Pyropus can make a full set of tools and armor. Tomb Bronze can make all tools and armor except the hoe, as residual necrotic energy tends to make the ground unfertile. Pulchrum can only be used for tools, and is too beautiful to be used for hoes.
Stannum armor also has the very unique ability of being able to diffuse kinetic energy in specific, very vertical situations. Specifically, when clad in a full set of Stannum armor, you will take no damage from falling anvils.
Recycle Your Classical Alchemy
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Classical Alchemy" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
(Content)
Adds the materials arsenic, arsenide bronze, and arsenide gold, as well as old lace burial shrouds. Arsenic has no ore, and is derived entirely from the Fusion Furnace. Now with Tenebrium!
I have ported "Simple Arsenic and Old Lace" to 1.7.10. It REQUIRES akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below:
Long ago, people would preserve taxidermy with arsenic salts. Recently we have learned that the dark forces that create the zombies of Minecraftia use these same materials to preserve the spawned zombies! By using the magic of the Fusion Furnace, one can fuse rotten zombie flesh with either skeleton bones, or slime balls, to distill the minerals orpiment and realgar. This starts a chain of events to create ingots of refined arsenic. This can be used to make tools, but arsenic is a brittle metal, so it cannot make armor. Arsenic can be alloyed with copper to make arsenide bronze, and gold to make arsenide gold. These two alloys are strong enough to make armor as well as tools. Additionally, arsenide gold can be alloyed with obsidian blocks to make the glassy material Tenebrium, which makes very durable tools and armor.
Further, we have found that the arsenic sometimes preserves the Old Lace Shroud in which the undead was originally interred.
Arsenic tools are comparable to wood, though with a slightly higher durability, and a higher enchantability. They are repaired with arsenic ingots.
Arsenide Bronze tools are comparable with Bronze tools, but with a slightly higher durability, and higher enchantability. However, the are not as sharp, and a standard Bronze tools work a little faster. These items are repaired with arsenide bronze ingots.
Arsenide Gold tools are comparable to Gold, with a slightly lower enchantability, but a higher durability. These items are repaired with arsenide gold ingots.
Tenebrium is between diamond and onyx in most aspects except durability. The durability of tenebrium is exceptionally high.
On the left is an Old Lace Shroud. These are very weak, and not designed for protection. They only provide a single point of armor protection. They lack durability, and while they can be repaired with silk thread, are generally best broken down into a small stack of threads (four). However, an Old Lace Shroud is highly enchantable, with a max enchantment level of 24!
On the center-left is Arsenide Bronze. It is comparable to standard Bronze armor, though has a slightly higher enchantability.
On the center-right is Arsenide Gold. It has a slightly lower enchantability than Gold, but a higher durability.
And Tenebrium armor is on the right (on a storage block), which has a durability higher than Onyx.
So, to begin, one starts by distilling the minerals orpiment and realgar. The inefficient way to do it is on the crafting table. This method uses much more rotten flesh, and does not grant experience orbs.
A preferable way is to use the Fusion Furnace, as shown below.
The orpiment and realgar can be combined to make arsenide salts.
Orpiment and realgar can be smelted into small arsenic chunks, while arsenide salts can be smelted into a medium arsenic chunk.
There is also a secret recipe. If you want to use a few poisonous potatoes (don't use them all!), they can be used as a catalyst to fuse orpiment and realgar in the Fusion Furnace, making a large chunk.
Chunks follow standard compounding recipes. Large chunks are smelted to produce ingots.
Arsenic ingots can be combined in the Fusion Furnace to create small, medium, or large chunks of other alloys. Combining Arsenic with Copper creates Arsenide Bronze. Combining Arsenic with Gold creates Arsenide Gold. Ground rose dye catalyzes to create small chunks, more rotten zombie flesh creates medium chunks, and redstone dust creates large chunks.
To create Tenebrium, an arsenide gold ingot (a smelted ingot, not the unrefined large chunk) is fused with an obsidian block. Using rotten flesh creates a small tenebrium chunk, a gold nugget creates a medium chunk, and a piece of Nether quartz creates a large chunk. Chunks are combined or broken down as other chunks, and a large chunk is smelted into a tenebrium ingot.
Old Lace Shrouds cannot be created, but can be repaired with silk (if enchanted?), and can also be broken down into four silk threads.
There are storage blocks for the ingots. Below are Arsenide Gold, Arsenide Bronze, and Arsenic, along with their ingots. The picture of Tenebrium armor above shows the Tenebrium storage block.
Zombies and skeletons can appear with all of the Arsenide equipment (including Tenebrium), and the ingots and Old Lace Shrouds can appear in chests in various locations. Tenebrium does not appear in chests at this point.
Arsenic, arsenide bronze, and arsenide gold swords inflict the poison status. Arsenic swords (which are about a durable as wooden swords) inflict Poison long enough do do about five points of damage (2.5 hearts) over time. Arsenide bronze will do two points of damage, and arsenide gold will do three. Tenebrium does not inflict poison. Keep in mind that the Poison status does not affect undead or spiders.
Additionally (Thank you, Zot!), arsenide gold will affect werewolves from Mo' Creatures like Silver. There is a Boolean variable in the config file which can be changed to false to prevent this.
Pressure plates are now included! They are only made from arsenic. The imprint of the zombie face is faint, but it is there. The arsenic pressure plate works like a wooden pressure plate. It triggers whenever anything steps on it, and emits a redstone charge of 15.
Addenda: Steve was asking if, given that the Old Lace Shroud sometimes survives because it is heavily laced with arsenide salts to preserve the corpse, if it could be used in the Fusion Furnace. We tried to stuff one in the furnace, and to everyone's pleasant surprise, it works!
The Old Lace Shroud can be used as a catalyst:
If fused with two pieces of rotten zombie flesh, it produces one small pile of arsenide salts (which can be smelted into a medium arsenic chunk). If it is used as a catalyst with one piece of realgar and one piece of orpiment, it actually produces one large chunk of arsenic.
Further...
Steve was stuffing random things into the Fusion furnace, and found a way to create slime balls!
Oak leaves are shown, but any leave block will do. (Yes, they must be harvested with shears.) When a leaf block is combined with boiled cactus (cactus green dye), using zombie flesh as a catalyst, a slime ball is created. This could be of benefit to those who do not have access to large swamps.
IMPORTANT: Version 1.2.3 adds item registration. This changes causes all items to list an "item mismatch" the first time the new version is run. This is harmless and can be ignored. This version also incoporates recycling, and expands the chest and mob equipment generation. It is a recommended update.
Recycle Your Arsenides
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Arsenic, and Old Lace" for the materials in the mod. To enable these recipes, change the Boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
The basic recipe pattern in the Fusion Furnace is:
Material: Old Lace ............... Recycles into: single Coal Ore block
Catalyst: charcoal ............... Second item: gravel block
Recyclable items: Old Lace Shroud (Note, Old Lace Shrouds can be recycled, but only produce a single output, and can also be broken down into four strings through crafting. They also make excellent catalysts for making Arsenic.)
(Content)
An independent mod, adding four "utility" crops. No dependencies.
I have ported "Ashenwheat" to 1.7.10. akkamaddi's original documentation is below.
This a small farming mod, adding four utility crops: Ashenwheat (a fuel, and can make charcoal), Ossidroot (can make Bonemeal), Thundergrass (can make gunpowder), and Scintillawheat (can make Glowstone Dust). For those that use Forestry, Calcified Ash (smelted Ossid Root) is regsitered as "dustAsh" to the Ore Dictionary, and should work as Ash in that mod's recipes.
Ashenwheat was actually one of the first mods akkamaddi attempted, though there were minor setbacks, and his focus was diverted to Simple Ores. It is now finished, and at a point where it could grow.
Ashenwheat adds four "utility crops" to Minecraft.
Ashenwheat - The namesake of the mod. This is a dark, sulphurous strain of wheat that literally emits burning embers. It glows from internal heat. While slower-growing than normal wheat, it can be used to make hay bales and bread, and even cookies! All Ashenwheat products will burn as fuel in any furnace which accepts standard fuel, and Ashenbread will smelt into charcoal.
Ossidroot - This strange plant has a large, hard, bulbous, inedible root that looks vaguely like a skull. A torch can be set in the base to make an Ossid Lantern, similar to a Jack-O-Lantern, while a fresh Ossid Root can be smelted to Calcified Ash, which makes Bonemeal. Ossidroot grows a little slower than Ashenwheat. Ossidroot plants, and the Lanters, emit an ominous gloom.
Thundergrass - This thick, wiry grass produces more seeds when dried. The seeds can be smelted small lumps of Unstable Soot, which can then be crafted into Gunpowder. Thundergrass grows a little slower than Ashenwheat. Thundergrass glows slightly, and smokes from internal heat.
Scintillawheat - Scintillawheat is a rare and slow-growing wheat. It glows brighter than Ashenwheat, and shimmers even in the sun. It can be used to make hay bales and bread, and even cookies. Scintillawheat bales can be smelted to produce Scintillating Ash, which can be crafted into Glowstone Dust.
The configuration file to Ashenwheat (under the folder "akkamaddi" in the config directory), contains many Boolean variables. To begin, there is seed generation. Section "xx seeds in chests" is set to true by default. This allows seeds, and rarely some items, to appear in chests. This can be disabled.
Section "yy wild grass drops" has one entry per crop (four total), allowing each to enable dropping of Ashenwheat crop seeds on breaking of wild grass. All four are set to false by default, and so must be set to true to have the crops appear from random grass drops. The probabilities for grass drops are all quite low. Ashenwheat is 4%, Ossidroot is 3%, Thundergrass is 2%, and Scintillawheat is 1% per broken grass.
Section "zz boolean configuration" has several particle effects, all set to false by default. Ashenwheat crop can be set to flame, and the bales can be set to flame and smoke. Similarly, Scintillawheat crops and bales can separately be set to sparkle. Ossidroot crop can be set to "gloom", as can the Ossidroot Lanterns (not root blocks, only lanterns). Thundergrass can be set to smoke.
With lighting, none of the crops should be bright enough to affect monster generation, or enable crop growth on their own. Scintillawheat is the brightest, and should not affect mushrooms. The bales, and Ossid Lanterns, have the same light value as a Jack-O-Lantern (1.000).
When harvesting, all crops become darker. Ashenwheat becomes more rust-colored, while Scintillawheat becomes more brown. Thundergrass becomes tall and dark. The colors on the Ossidroot vines become darker (with a greenish tip), and they eyes of the root can be seen "peeking up".
When broken, Ashenwheat and Scintillawheat produce one seed if not ripe. When ripe, they produce either one sheaf and 1-2 seeds, or 2-3 seeds (50/50 chance). Ossidroot will produce one see if not ripe, or one Ossid Root block (no seed) if ripe. Thundergrass only produces seeds, more when ripe. Further, a sheaf can be broken down to four seeds through crafting. Ossid roots are similarly broken down into four seeds to produce more crop. (Some crop must be sacrificed for future harvests.)
Both Ashenwheat and Scintillawheat sheafs can be crafted into bread, hay bales, and cookies. The bales act as storage blocks, but also make good decorative blocks. They are directional, they glow, and can be set to emit particles.
Ashenwheat and Scintillawheat sheafs can be crafted into bread. Normal bread restores five hunger points and has a saturation value of 6. Ashenwheat bread is foul-tasting. It only restores four hunger points, with a saturation value of 5. Scintillawheat bread is better. It only restores four hunger points, as it tastes bland with an odd gritty texture, but has a saturation value of 7.
The wheats can also be used to make cookies, using the standard recipe. The cookies only restore one hunger point, with a saturation value of 1. however, each causes Regeneration for a short time. An Ashenwheat cookie causes Regeneration for two seconds, which is usually, but not always, enough to heal one-half heart of damage. Scintillawheat cookies will cause regeneration for three seconds, which will consistently heal one-half heart damage.
Ossid Roots can be crafted into seeds, or combined with a torch to create an Ossid Lantern. The Root must be directly over the torch.
Thundergrass seeds do not have crafting recipes.
Many items can be smelted to produce special ash or other items. Ashenwheat Bread is smelteded into charcoal, making it a renewable fuel source. Scintillawheat bales are smelted into Scintillating Ash. Ossid Roots are smelted into Calcified Ash. (Calcified Ash is registered to the Ore Dictionary additionally as "dustAsh", so it should work as Ash in Forestry recipes.) Thundergrass Seeds are smelted into Unstable Soot.
These special residues are used to craft useful items. Four Calcified Ash lumps will make one use of Bonemeal. Nine Unstable Soot lumps will make one use of Gunpowder. Four Scintillating Ash lumps (from four bales, or 36 successful harvests), will produce one pile of Glowstone Dust.
Lastly, Ashenwheat can be used as a fuel. The values, in terms of items smelted, are below
Ashenwheat Sheaf: 2 sheafs per item (same as saplings)
Ashenwheat Bread: 3 items
Ashenwheat Bale: 12 items
Ashenwheat Cookie: 4 cookies per item
Ashenwheat Seeds: 8 seeds per item
For speed, the bale is the most effective use of fuel. If more time is allowed, smelting bread into charcoal is the most efficient use. Also, a large surplus of seeds can use used for fuel, rather than simply stored.
And, thanks to TheOldOne822, Ashenwheat 1.7.10-1.2.0 now supports MineFactory Reloaded! Your 1.7.10 MFR planters, harvesters and fertilizers will now work on thundergrass, ashenwheat, scintillawheat and ossid root. Have fun!
Note that this version requires Forge 1.7.10 build 1205 or later for the MFR compatibility.
First of all, I love the design for the Sterling and Black additions. (not sure if you added it or the original creator) Second of all, if it's at all possible, is there anyway to nerf the chance of zombies/ skeletons wearing/ dropping this, especially full-sets. While it does make for a nasty surprise, especially if your first night (this happened to me to), my main issue is the op-ness if they happen to drop all or part of their gear. On my survival world, I've got a half-health or more sword, half-decent laggings (had 200 left at least), and near dead chestplate, all from zombies. I found an near perfect axe and two ingots in a dungeon chest, but that's not too bad, considering it's a dungeon. The prob is the zombies. You almost never see them in iron or better, but Black Silver is way better than Diamond. Then again, maybe this has just been my luck and isn't as bad as it seems to me. I just don't like getting near-end game gear (even if it's a fairly damaged) that easily.
Hmm.. it might go down if I get the other add-ons, but I didn't want to over-complicate things. I like the Simple Ores/ Netherrocks mod-combo because it adds a decent amount of ores, without over-doing it like some mods have. The fusion thing (I decided to get it.) seem a bit too much at first, but it's been working nicely with bronze and sterling steel so far, even though the latter only seem better because of more health. (didn't have an enchantment table until recently) I can't wait for more Thyrium and to make Sinisite.
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
The designs are all akkamaddi's; I just ported the code to 1.7.10.
I looked over the code, and I think I see what you mean. As written, there's a flat 0.03% chance at all game difficulties of a zombie or skeleton equipping 1-4 pieces from Sterling & Black. Now the chances of them dropping what they are wearing is pretty low, but farm enough zombies and you'll get some nice stuff. (I was play-testing a 1.6.4 modpack with the original akkamaddi's Additions--I kept having zombies bang on the front door while I was working on my subterranean home, so I'd open the door, kill the zombie, collect the rotten flesh for using in making arsenic... lather, rinse, repeat. Saved me the trouble of hunting them down, but they handed me all kinds of interesting things. I also kept having spiders fall off the tree planted on top of the marker pillar over my barrow-home, so I never had to hunt very far to get string, either.)
I do plan to update Sterling & Black to bring it more in line with the other mods using the akkamaddiCore common library, and I should probably re-write the JoinWorldEvent handlers to pay attention to difficulty and hand out tiers of equipment the way the vanilla code does. And probably check to see if a zombie already has vanilla equipment and not overwrite it. Thanks for bringing the issue to my attention.
FYI, my plans are to port all of akkamaddi's Additions that TheOldOne822 hasn't already ported, and then go through and add any missing ore-dictionary entries, add support for popular stuff like Thaumcraft aspects, MineFactory Reloaded support, clean up issues like zombies handing you Tenebrium swords and Black Silver armor, that sort of thing.
I didn't think you handled the code. I just suggested if there's anyway to fix it, that would be nice. I'm fine if two black silver ingots and a black silver axe have a really small chance of spawning in a dungeon chest, but these zombies wearing half to full sets and having a sword, axe, pick, and hoe (I think I've even seen this wielded by a zombie in partial to full black silver armor.) of black silver is a bit cheap if they drop some of the stuff. Also, I've never seen a zombie wearing sterling, but I've seen a few with half or even full black silver. I'm not sure if it's my luck or what if 0.03 is the chance. I know I've seen at least 3-4 (the one I fought off on the first night, the one I got two pieces of armor from that also killed me, and the one that dropped a black silver sword at the very least) in my survival world and I don't recall seeing more than one or two of any other armor type. I might of saw more armor types on my creative/ superflat test world though.
Oh, and I might have to test it some more by spawning zombies on my test world, but I'm pretty sure I've seen them wielding non-sword/ armor black silver stuff. I'm not sure if that's supposed to happen.
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
I didn't think you handled the code. I just suggested if there's anyway to fix it, that would be nice. I'm fine if two black silver ingots and a black silver axe have a really small chance of spawning in a dungeon chest, but these zombies wearing half to full sets and having a sword, axe, pick, and hoe (I think I've even seen this wielded by a zombie in partial to full black silver armor.) of black silver is a bit cheap if they drop some of the stuff. Also, I've never seen a zombie wearing sterling, but I've seen a few with half or even full black silver. I'm not sure if it's my luck or what if 0.03 is the chance. I know I've seen at least 3-4 (the one I fought off on the first night, the one I got two pieces of armor from that also killed me, and the one that dropped a black silver sword at the very least) in my survival world and I don't recall seeing more than one or two of any other armor type. I might of saw more armor types on my creative/ superflat test world though.
Oh, and I might have to test it some more by spawning zombies on my test world, but I'm pretty sure I've seen them wielding non-sword/ armor black silver stuff. I'm not sure if that's supposed to happen.
Oh, I agree it needs fixing. Vanilla zombie equipment is affected by difficulty, for one thing--if you play on Hard/Hardcore, you'll see a lot more diamond-armor wearing zombies than if you play on easy or normal. None of the Simple Ores or akkamaddi's Additions loot handling does that--it's just a flat chance and a random roll for loot sets. Possibly that's the way everyone does it, I don't know. I do have some ideas for changing it for tiers to be tied to difficulty, like vanilla, but the main issue is coding time & effort. First I want to get everything ported, so people still waiting on 1.7.X versions of akkamaddi's mods have them. Then I'll look at improvements. It goes slowly because, y'know, Real Life and all its demands.
I have ported Hadite Coal to 1.7.10. akkamaddi's original documentation copied below; references to older versions removed.
Hadite Coal is a noxious, sulphurous, foul-stenched ore of the Nether. While not truly a "coal" , it is similar enough to be so named.
The ore itself is native to Netherrack. Due to internal heat, the ore actually glows, though not brightly. Further, when approached, the ore actually spits smoke and embers, making it quite noticeable.
When mined, which requires at least a stone (level 1) pick ax, a block of Hadite Coal Ore drops a chunk of Hadite Coal. These chunks of coal can be quite useful. Due to their density and sulphur content, Hadite Coal chunks burn hotter and much longer than standard coal. This is their primary use. A single piece of Hadite Coal will burn for over ten minutes. It burns a little longer than it takes a full stack of items to smelt in a furnace. (If using an Onyx Furnace, make sure you empty the output queue about half way through, as smelting will stop when the output queue hits a full stack.)
Nine pieces of Hadite Coal can also make a Hadite Coal storage block. The storage block glows from internal heat brighter than the ore block, but it is not bright enough to be good prevention against mob spawning. The heat of the storage block makes wisps of flame float around it. The coal block burns for about as long as ten chunks of Hadite Coal, meaning it will burn in a furnace for well over an hour.
In addition to being an excellent fuel, it is used in some recipes. Burning so well, one chunk of Hadite coal will make far more torches than a regular piece of coal. The (shaped) recipe below shows that one piece of Hadite Coal surrounded by eight sticks makes an entire stack of torches.
Further, due to the content of sulphur, Hadite Coal can be used in the Fusion Furnace to make gunpowder. If fused with a piece of flint, with a piece of regular coal or charcoal as a catalyst, it will make one pile of gunpowder.
It has also been discovered that Hadite Coal can be used to make two alloys. If combined with an Iron ingot, using gunpowder as a catalyst, it makes Hadite Steel. Hadite Steel looks patinaed and corroded due to the sulfur and other noxious substances However, it is surprisingly durable, and so make good tools. Similarly, it can be combined with Tin, catalyzed with coal or charcoal, creating Gestankenzinn. Gestankenzinn looks rusty and corroded, but is more durable than Iron.
Hadite Steel: Iron + Hadite Coal : (LC only) Gunpowder
These recipes create large chunks, which are smelted into ingots. Tool recipes are standard. The materials are not suitable for armor, given that they reek of foul stenches, and similarly the hoes make stunted crops.
The Hadite Coal config file contains two variables to enable the ore and storage blocks to emit particles:
####################
# general
####################
These enable the particle spawning around storage and ore blocks. They are “true” by default. Changing either (or both) to “false” will disable particles for that block, which may be useful to those with older computers.
Recycle Your Hadite
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Hadite Coal" for the materials in the mod. To enable these recipes, change the Boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
The recipes are fairly standard. The used tool is fused with a gravel block, using coal or charcoal as a catalyst.
While it is not common knowledge, Hadite Coal is actually a geologic precursor to the Nether gemstone Onyx, in the same way that coal is a precursor to diamond on the surface world. This is why Onyx smells of eggs when it is mined and cut; there are residual sulphur compounds after the heat and compression. (This does not rule out the rumor that ghasts find Onyx tasty, and tend to lick outcroppings when no one is around. This could also contribute to Onyx's funny smell.) Because of the similar chemistry, Hadite Coal can be used as a catalyst when recycling Onyx equipment. This works the same as the recipes shown in Simple Fusion Recycling, although the Hadite Coal lump replaces a bucket of lava. These recipes add to the recipes in Simple Fusion Recycling; they are not replacements. This does not work for the Onyx alloy Sinisite.
Alternate Onyx recycling with Hadite as a catalyst.
I have ported Golden Glitter to 1.7.10; akkamaddi's original documentation is copied below. Details about old versions have been removed.
Golden Glitter is a plug-in to Simple Ores that add three new gold-based alloys. They are low-power, early game alloys, though two can be useful for those who play with redstone circuitry.
The alloys are Rose Gold, which is a copper alloy designed for early game, general use. The alloys Erubescent Gold, Scarlatite Gold, and Hephaestan Gold make powerful, though slightly brittle, swords, pickaxes, axes, and shovels (no hoes or armor).
The three alloys are designed to be early-game alloys. As such, they are simple to make, Also, they all make only large chunks, with no medium or large chunks. The recipes to make the alloys are here:
Rose Gold: Copper + Gold Nugget : (LC only) Rose dye
Erubescent Gold: Gold Ingot catalyst, two Redstone Dusts, LC only
Scarlatite Gold: Erubescent Gold Ingot catalyst, two Redstone Dusts, LC only
Hephaestan Gold: Scarlatite Gold Ingot catalyst, two Lava Buckets, LC only
These recipes make large chunks, and only large chunks, which are then smelted into ingots.
Rose Gold is an alloy of copper infused with a small amount of gold. This infusion of gold increases the corrosion resistance and durability of copper, and allows it to hold a sharper edge. Rose Gold is made by fusing a copper ingot with a gold nugget (not ingot), using rose dye as a catalyst. This allows a single gold ingot to make nine Rose Gold ingots. Rose Gold has a durability close to iron, and is a little faster than iron, with a higher enchantability than copper. However, the tools have the same mining level as copper, and the armor is only a little more effective than copper (if a bit more enchantable).
Erubescent Gold is a single gold ingot fused between two lumps of redstone. By absorbing the redstone, the gold becomes very energetic. It can take a very sharp edge, although the bursts of energy from use make it brittle and prone to shattering. Erubescent Gold, while brittle, is capable is mining obsidian. For those who cannot find diamonds or spare any for a pickax, an Erubescent Gold pickax will mine enough obsidian to make a nether portal, with a few extra pieces. However, it can also dig through stone very quickly, damaging the tool. This unstable energy also makes an Erubescent Gold sword very damaging, if prone to breaking during an extended battle.
Scarlatite Gold is made by re-fusing an Erubescent Gold ingot with two more lumps of redstone. It is even more powerful than Erubescent gold, but much more stable. It can mine very quickly, and is powerful enough to easily mine most known ores.
Hephaestan Gold is a powerful alloy with amazing cutting power, but not a high durability (still much higher than Scarlatite). It is made by fusing a Scarlatite Ingot with two buckets of lava. Because of this, the large chunks must be crafted individually.
Erubescent, Scarlatite, and Hephaestan Gold cannot be used to make armor, as it is far too brittle. Further, it is not used to make a hoe, as such would be a waste. (Hoes are not registered with a "mining level", so a wood hoe would be better.) It can be used to make axes and shovels for those in worlds where rare trees (and even rare dirts?) have “mining levels”. A Haphaestan Gold ax could fell the mightiest tree.
All recipes are standard, and support Ore Registry "sticks". Note that skeletons and zombies can appear with all Rose Gold equipment, as well as Erubescent or Scarlatite Gold swords.
An additional use of Erubescent and Scarlatite Gold is to infuse the Red Gold alloys into the rails, making them a source of redstone power. Using a shapeless recipe, mix three regular Rail blocks with an Erubescent Gold ingot, or seven with a Scarlatite Gold ingot.
The Red Gold Powered Rails act as normal rails in that they do not change the speed of a minecart, or activate special minecarts. However, they emit a continuous redstone charge up to 15 blocks. These can activate adjacent Activator or Powered rails, as well as other redstone circuitry / items. Also, Red Gold Rails emit a light as bright as a Jack-o-lantern (luminance 1.0), which help keep rail shafts well lit. Red Gold Rails can be straight, or will curve, unlike other special rails.
There are some additional features. The storage blocks for Erubescent and Scarlatite Gold glow. Erubescent Gold blocks glow only dimly, being a little brighter than moonlight. However, Scarlatite Gold blocks glow as bright as a jack-o-lantern, and will thus prevent nearby mob spawning.
All four blocks plus the rails have particles. These are configurable in the config file.
B:"Make Erubescent Gold Blocks sparkle, true or false"=true
B:"Make Hephaestan Gold Blocks sparkle, true or false"=true
B:"Make Red Gold Rails sparkle: true or false?"=true
B:"Make Rose Gold Blocks Hideous, false or true"=false
B:"Make Scarlatite Gold Blocks sparkle, true or false"=true
By default “Make Rose Gold Blocks Hideous” is false. If this is set to true, Rose Gold blocks will have a cloud of hearts. This is really intended for creative mode, unless you want to build your villagers a Tunnel of Love. The three options for “sparkle” make the Erubescent Gold block emit a small cloud of redstone particles, and Scarlatite Gold block will emit a larger cloud of redstone particles, along with a smaller cloud of white sparkles, while Hephaestan Gold emits redstone particles and flames. These can be disabled if it helps computer performance, but are set to true by default.
For those who enjoy redstone circuits. Erubescent, Scarlatite, and Hephaestan Gold blocks emit a permanent redstone pulse. A Scarlatite Gold block emits a pulse up to eleven (11) blocks away, while Erubescent Gold emits a pulse seven (7) blocks. Hephaestan only emits a charge for five (5) blocks. By comparison, a redstone block emits a pulse 15 blocks.
The Hephaestan sword harnesses the power of of the forge's flame. Being struck by the sword will ignite targets for a short time. (This is similar to the Fyrite sword from Netherrocks, but the fire does not last as long, and it cannot be used like a flint & steel.)
Lastly, Erubescent, Scarlatite, and Hephaestan Gold can affect werewolves from the "Mo' Creatures" mod. This can be disabled with a boolean in the config file.
Recycle Your Golden Glitter
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Golden Glitter" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Rose Gold ax, Erubescent Gold ax, and Scarlatite Gold ax.
Hephaestan Gold sword
Material: Rose Gold .............. Recycles into: Large Rose Gold Chunk
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
I have ported this mod to 1.7.10. akkamaddi's original documentation is copied below:
The materials above are Cobalt (top), Blue Drift Steel, Blue Celadon, and Green Celadon. The armors below are Cobalt / Blue Drift Stee / Blue Celadon / Green Celadon. To the right is Cobalt Ore.
Cobalt is a hard, dense metal that is somewhat comparable to Mythril. It does not hold as sharp an edge, and has a lower enchantability, but has a higher durability. Mythril tools cut faster, but Cobalt last longer. Mythril armor provides slightly better defense, but Cobalt armor is more durable.
Cobalt Ore requires a pickaxe with a "level 2" rating (iron, bronze) or higher to mine.
Blue Drift Steel is an alloy of Cobalt and Iron. It is fused using coal / charcoal, gunpowder, or lapis powder (S/M/L). It is durable and hold a sharp edge. Further, Blue Drift Steel is very special in that when a full suit of armor is worn, it negates all damage from falling.
Blue Celadon is a very durable alloy of Cobalt and Mythril, approcaching Thyrium in strength. It is fused using redstone dust, lapis powder, or glowstone dust (S/M/L).
Green Celadon is a powerful alloy of Cobalt and Adamantium, being more powerful than Thyrium, but more difficult to produce. It is fused using lapis powder, glowstone dust, or an Emerald (S/M/L).
Blue Drift Steel: Cobalt + Iron : (SC) Coal / Charcoal (MC) Gunpowder (LC) Lapis Chunk
Chunks follow standard compounding recipes. Large chunks are smelted into ingots.
These materials can be used to make armor and the base tool set, all using standard recipes. The tool recipes use the Ore Directory stick entry, so mods with new wood should be compatible.
Mobs can appear in the world with all this equipment, including complete sets of armor.
Simple Cobalt for 1.6.4 uses ore generation based on Simple Ores. First, this means there is a maximum and minimum height that can be set in the settings. Second, the Higher Dimensions has been dropped, and Simple Cobalt uses higher dimension generation based on Simple Ores by AleXndr. Watch his video for instructions on how to use it.
Cobalt and Blue Drift Steel can be used to make rails, using the same recipe as iron. Cobalt will make a batch of 24 rails, while Blue Drift Steel will make a batch of 44 rails.
Recycle Your Cobalt
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Cobalt" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Cobalt sword, Blue Drift Steel sword
Blue Celadon sword, Green Celadon sword
v 1.5.0
- re-write for compatibility with Simple Core. Requires Simple Core 1.5.1+, Simple Ores 2 1.5.1+, Fusion 1.5.1+.
v 1.3.2
- I have ported this mod to 1.7.10. Requires akkamaddiCore v 1.0.2, Simple Ores 2 Fusion 1.4.3
akkamaddi's original documentation is copied below.
Tungsten is a very dense metal that is somewhat comparable to Adamantium. Due to its hardness, it is very difficult to work into passable tools. While its durability is higher than Adamantium, the tools are less functional than Iron. Its value is in the alloys. The "ceramic" alloys have only a smal boost in durability, but have a much higher mining speed and enchantability, and the armors have special powers. The "metallic" alloys have a very high boost to durability, while still having good stats.
Tungsten Ore requires a pickaxe with a "level 2" rating (iron, bronze) or higher to mine. It only appears very deep in the ground, around the same level as Diamond.
Tungsten Carbide is a Tungsten ceramic. The durability is a little higher than Tungsten, but it can be more easily worked into a very sharp edge. Tungsten is fused with baked bricks using bone meal, coal / charcoal, or gunpowder (S/M/L). Tungsten Carbide will distribute impact and presure. A full suit of Tungsten Carbide will protect the wearer from falling blocks and anvils, and prevents damage from being burried.
Valfram is a powerful ceramic made with a Netherrack base. Tungsten is fused with a baked Netherrack brick using gunpowder, glowstone, or a lava bucket. (S/M/L). Valfram is naturally heat resistant. When a full suit of Valfram armor is worn, damage from fire and lava is negated.
Tungsten Steel is an alloy made with Tungsten and Iron, using Tin as a catalyst (L only). It is comparable to diamond, though with a mining level of two.
Prasinos, the green alloy, is Tungsten fused with Adamantium, using glowstone dust, magma cream, or blaze powder (S/M/L). It has a a very high durability, and the tools have a high harvest level.
Chunks follow standard compounding recipes. Large chunks are smelted into ingots.
These materials can be used to make armor and the base tool set, all using standard recipes. The tool recipes use the Ore Directory stick entry, so mods with new wood should be compatible.
Mobs can appear in the world with all this equipment, including complete sets of armor.
Simple Tungsten uses ore generation based on Simple Ores. First, this means there is a maximum and minimum height that can be set in the settings. Second, the Higher Dimensions has been dropped, and Simple Cobalt uses higher dimension generation based on Simple Ores by AleXndr. Watch his video for instructions on how to use it.
Recycle Your Tungsten
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Tungsten" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
I have ported this to 1.7.10. akkamaddi's original documentation is below:
Cthon is a very rare, tainted, toxic ore found in the Nether. It is comparable to Dragonstone, but more rare, and more difficult to prepare. Mobs can also (very rarely) appear with this equipment.
When the ore is found, it requires a pickaxe rated level 4 or higher to successfully mine. Diamond will not mine Cthon. At this point, the materials that will successfully mine Cthon are Onyx (Simple Ores), Dragonstone (Netherrocks, presuming GitHub matches the download), Scarlatite Gold and Hephaestan Gold (Golden Glitter), Green Celadon (Simple Cobalt), Black Silver (Sterling & Black), Tenebrium (Simple Arsenic, and Old Lace), Prasinos (Simple Tungsten), and, of course, Cthon.
Cthon ore drops one, and only one, Mephitic Cthon Chunk. Due to its innate resistance to magic, the Fortune enchantment does not work on Cthon ore. The Mephitic Cthon Chunk is too caustic and toxic to be used directly. It must be purified, and what purifies it is something simple that is not found in the Nether. It must be fused with a block of ice. Cthon is also highly reactive with Gold, and so a Gold Nugget is the catalyst to refine a Mephitic Cthon Chunk into an Elutriated Cthon Chunk.
The Elutriated Cthon Chunk can then be smelted in a normal furnace to produce a Cthon ingot. The Cthon ingot can be used to craft armor and a complete basic tool set, using standard recipes. (The tool recipes should be compatible with most mods that add wood.)
If a full suit of Cthon armor is worn, its innate resistance to magic gives it a very special function. The complete set prevents the Wither status from doing damage. The Wither status will still take effect, causing weakness, but it will not cause a loss of health.
Recycle Your Cthon
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Cthon" ffor the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Cthon sword
Note that because of Cthon's reactivity to Gold (specificly, Gold's reactivity to the many noxious taintings in Cthon), a Gold ingot must be used to recycle Cthon.
I have ported this to 1.7.10. akkamaddi's original documentation is copied below. Note that it was a work in progress; I will be expanding on the documentation at a later date.
This is an early, yet fully functional, plug-in to add Steel to Minecraft. The graphics are slightly off. Low Steel has a greenish tint, and high steel has a blueish tint. The images will be updated at a future time.
Carbonized Iron, Refined Iron, Low Steel, and High Steel.
Unfortunately, given that all four of these are shades of gray... everything is gray. I think I will go over the icons and add a touch of color to the steels. That big black thing is a "Gritty Soot", which smelts into gunpowder.
(Wootz Steel is a plugin by TheOldOne, added for comparison.)
I think Steely Glint and Wootz Steel compliment well because Wootz makes good, durable tools, and is relatively cheap. Steely Glint materials all take at least three iron per ingot, a lot of coal, gunpowder, and usually bonemeal, and High Steel requires redstone.
Steely Glint combines the Fusion Forge and Crafting Table to convert multiple iron ingots into Refined or Carbonized iron, and then Low or High Steel.
The process starts with Carbonized Iron and Refined Iron.
Combining an Iron Ingot, using Gunpowder as a catalyst, with charcoal produces a Medium Carbonized Iron Chunk. With bonemeal, a Medium Refined Iron Chunk is produced. (Note: carbonized iron recipe changed to avoid conflict with Fusion plugin's recipe for Steel)
These chunks can be combined, using an additional compounding catalyst, to make a large Carbonized or Refined Iron Chunk.
As they are, Carbonized Iron has a superior durability, while Refined Iron has a better cutting edge.
However, using more complex recipes, Low and High Steel can be produced.
The recipe requires one bonemeal per Medium Refined Iron Chunk. Low Steel uses and additional Gunpowder as a compounding catalyst, while High Steel uses a lump of Redstone Dust as a catalyst. The rest of the table is filled with coal and/or charcoal. These recipes produce Large Low Steel (left, above) and Large High Steel chunks. (Note that at this time, Low Steel has a greenish tint, while High Steel has a blueish tint, to make differentiation easier. The images will be updated in the future.)
Low Steel has a very high durability, close to Mythril, making it an excellent utility material. High Steel is much more brittle, but has a much sharper cutting edge, including a harvest level of 3. High Steel will mine Obsidian.
While the Irons can only be used to make tools, the Steels can be used to make tools and armor.
There is an additional recipe, the Gritty Soot.
The fusion recipe for this is four sugars, four coal / charcoal, and two flint as the catalyst. These ten items combine to form one Gritty Soot. The lump of Gritty Soot can then be smelted into:
Gunpowder. So, yes, that massive stockpile of flint and sugarcane will suddenly be useful. For both of our steels, a tree farm is also valuable.
Yes, high steel can mine obsidian. The total cost to make one high steel ingot is x3 iron ingots, x4 coal / charcoal, x4 bonemeal, x3 gunpowder, and x1 redstone, plus fuel for the fusion and smelting. Triple all that (so an iron block) to make a pickaxe. High Steel also has the lowest durability by far.
At this point, Steely Glint items do not appear in chests, and the appearance on mob generation is very limited.
Recycling can be enabled through the config. All metals in Steely Glint use coal as a recycling catalyst.
In addition, if you use jaquadro'sGardenStuff , you can make GardenStuff's wrought iron in the fusion furnace: iron + coal + sand. In addition, Carbonized iron ingots are ore-dictionaried as "ingotWroughtIron" and should be substitutable in GardenStuff recipes. If you use theOldOne822's"Wootz, Pig & Gray" mod as well, refined pig iron ingots are ore-dictionaried as "ingotWroughtIron" and should be substitutable in GardenStuff recipes.
I have or am porting and maintaining most of akkamaddi's Additions to 1.7.10 and above (I hope). akkamaddi's original post is here. akkamaddi's posts giving permission to anyone who wants to port his code are here and here.
akkamaddiCore
Core classes and API used by most of the ported Additions. Required for all of the Additions except "Ashenwheat" (independent mod). v 1.0.2 used with Simple Ores 2 v 1.4.3; v 2.0.X used with Simple Core 1.5.x. v 2.0.x REQUIRES Forge 10.13.2.1291. No longer used in 1.12.2; all functionality was moved to Simple Core for 1.12.2.
Sterling and Black
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3+, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291}) Adds the alloys Sterling Steel and Black Silver to Simple Ores 2 + any mod that provides silver ingots.
Full description at Sterling and Black Wiki.
Classical Alchemy
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291}}, Soft Dependency {ArsenicAndLace 1.5.0+} to unlock Tomb Bronze creation recipes} Refined alchemical forms of copper and tin, Cuprum and Stannum, which can be used to make Pyropus Bronze and Pulchrum Bronze, and Tomb Bronze (requires Simple Arsenic).
Full description in >this post<.
Simple Arsenic and Old Lace
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291) Adds the materials arsenic, arsenide bronze, and arsenide gold, as well as old lace burial shrouds. Arsenic has no ore, and is derived entirely from the Fusion Furnace. Now with Tenebrium!
Full description in >this post<.
Ashenwheat
Now has its own thread HERE. All questions, support issues, etc for Ashenwheat should go there, not here.
Hadite Coal
(Content, DEPENDENT {SimpleOres, Fusion}) Utility ore in the Nether. Can also be put in the Fusion Furnace with Iron to make Hadite Steel, and Tin to make Gestankenzinn.
Full description in >this post<.
Golden Glitter
(Content, DEPENDENT {{akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291}) Adds four gold alloys
Full description in >this post<.
Simple Cobalt
(Content, DEPENDENT {akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291) Adds the ore Cobalt, and the alloys Blue Drift Steel, Blue Celadon, and Green Celadon.
Full description in >this post<.
Simple Tungsten
(Content, DEPENDENT {SimpleOres, Fusion}) Adds the overworld ore and metal Tungsten, and four alloys, Tungsten Carbide, Tungsten Steel, Prasinos, and Valfram. Older version for Simple Ores v 1.4.3 still available.
Full description in >this post<.
Simple Cthon
(Content, DEPENDENT {{akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291}) Very rare but powerful Nether ore.
Full description in >this post<.
Steely Glint
(Content, DEPENDENT {{akkamaddiCore 2.0.0, SimpleCore 1.0.3, SimpleOres-2 1.5.2+, Fusion 1.5.2+, Forge 10.13.2.1291})
Full (slightly out-of-date) description in >this post<.
The rest of akkamaddi's Additions
Have been ported by TheOldOne822, see his thread >here<.
Where do I download all this stuff?
CurseForge:
For 1.12.2 and later, see individual listings above.
For 1.7.10, see this:
Credits and Appreciation:
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Sterling and Black
THIS IS OUT OF DATE! CURRENT DOCUMENTATION AT WIKI >HERE<!
(Content, DEPENDENT {akkamaddiCore, Only Silver})
Adds the alloys Sterling Steel and Black Silver to Simple Ores 2 + Only Silver.
I have ported akkamaddi's "Sterling and Black" add-on for AleXndrTheGr8st's "Simple Ores 2" (with fusion furnace plugin) and Zot's "Only Silver" to Minecraft Forge 1.7.2 and 1.7.10
I have tested this port with Minecraft 1.7.2 and Forge 1147, Simple Ores 2 1.4.2, and OnlySilver 1.9.1-1.7.2. I also tested the werewolf code with DrZhark'sMoCreatures 6.2.1.
The 1.7.10 port has been tested with Minecraft 1.7.10, Forge 1180, Simple Ores 2 1.4.3, and OnlySilver 1.9.4-1.7.2. The 1.7.10 werewolf code has not been tested due to there not yet being a 1.7.10 release of MoCreatures.
Change Log
1.7.10-1.4.3:
1.7.10-1.4.2:
1.7.2-1.4.0:
Copy of original documentation below; I have edited out references to older editions.
The good developer Zot201 has created a Simple Ores 2 plug-in that re-introduces the metal Silver, which was in Simple Ores 1 and removed in Simple Ores 2. Zot201 has extracted the code for Silver, made some updates, and returned Silver, from Silver ore to Silver armor to Silver bows, to Minecraft.
OnlySilver: a lost ore from SimpleOres!
This plug-in introduces two Silver alloys, Sterling Steel and Black Silver.
IMPORTANT : This addition requires Simple Ores 2 with the Fusion Furnace, and also has a hard dependency on Only Silver. While it should have a minimum requirement of Only Silver 1.6.6 (it uses the new API file and is 1.7.2), it is recommended to use the most recent version of Only Silver.
If you do not have Simple Ores 2 and Only Silver, Minecraft will not start properly. Make sure you have the most recent Only Silver.
Sterling Steel is an alloy that is durable, and largely maintains silver's high enchantability. It appears similar to iron equipment, but with a blueish tint. It can be used to create a full set of tools and armor.
Sterling Steel is stronger than standard silver, with a much higher durability, and only a small loss in enchantability.
Black Silver is an alloy that is very strong, being slightly more powerful than its component Onyx, and a higher enchantability. It can be used to create a full set of tools and armor.
Enchantability for armor is slightly higher than for tools for Sterling Steel and Black Silver.
Further, alloying silver into Sterling Steel enhances its natural magic, and the armor is innately enchanted. Wearing the Sterling Steel helmet, chest plate, and leggings together grants the magical (potion) ability Speed 1, which gives a small boost to movement speed. Wearing the Sterling Steel chest plate, leggings, and boots together grants the ability Jump 1, which increases jump height by half a block. This allows you to scale wood and stone fences. (The particle effects from the potion effects can be decreased in the game's display settings.)
Black Silver armor is similarly retains natural magic. A full set of Black Silver armor grants the temporary enchantment of Dig Speed 1.
Sterling Steel is created in the Fusion Furnace. One iron ingot and one silver ingot are mixed. Black Silver is created in a similar fashion, mixing Silver ingots with Onyx gems. The catalyst for Black Silver is a bit more unusual, being the chunks created for Sterling Steel. The refined ingots of Sterling Steel cannot be used; the raw chunks are dissolved as nucleation points for the Black Silver, leeching a small amount of Iron for durability.
Sterling Steel: Iron + Silver : (SC) Coal / Charoal (MC) Lapis Chunk (LC) Glowstone Dust
Black Silver: Silver + Onlx : (SC) Small Sterling Steel Chunk (MC) Medium Sterling Steel Chunk (LC) Large Sterling Steel Chunk
Chunks follow standard compounding recipes. It is best to always try to make large chunks. Large chunks are then smelted to produce ingots.
Ingots can also be crafted into a standard storage block. The storage blocks for Sterling Steel glow.
In the image above, the block is the only light source. Note that the light is not bright enough to be useful against mob spawning, but is noticeable at night or underground.
Additionally, the Sterling Steel blocks can sparkle. There is a Boolean variable in the config file:
Change the value from "false" to "true", and when you re-start your game, particles will appear around Sterling Steel storage blocks.
Sterling & Black recipes use metadata wildcards, so coal and charcoal are interchangeable. Also, in crafting recipes, "wood sticks" are the Ore Directory entry (following AleXndr's and Zot's standards), so wood sticks from mods that are registered will work with these recipes.
Sterling Steel can be used to create rails (not Black Silver), at a higher rate of return than plain iron (24 vs 16).
With Zot's kind explanation of his code, Black Silver (not Sterling Steel) is effective versus werewolves from the "Mo' Creatures" mod, just as normal Silver.
Recycle Your Sterling & Black
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Sterling & Black" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Sterling Steel sword and chestplate.
Black Silver sword and chestplate.
Material: Sterling Steel ......... Recycles into: Large Sterling Steel Chunk
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Black Silver ........... Recycles into: Large Black Silver Chunk
Catalyst: Lava bucket ............ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier italics produce two recycled chunks, but require two blocks of gravel and two lumps of coal / charcoal (only one lava bucket, as they don't stack).
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My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
(Content, Soft Dependency {"Simple Arsenic, and Old Lace"} to unlock Tomb Bronze creation recipes)
Refined alchemical forms of copper and tin, Cuprum and Stannum, which can be used to make Pyropus Bronze and Pulchrum Bronze, and Tomb Bronze (requires Simple Arsenic).
I have ported Classical Alchemy to 1.7.10; it REQUIRES the akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below.
Classical Alchemy is a mod that contains highly refined versions of Copper and Tin. These materials can be used to produce two types of Bronze. A third type, Tomb Bronze, can be found in chests and worn by mobs. If the mod "Simple Arsenic, and Old Lace" is present, Tomb Bronze can be created.
The base metals are Cuprum, a highly refined Copper, and Stannum, a highly refined Tin. These metals are to their progenators similar to what Steel is to Iron. Both are created by combining two ingots of the base metal. Using coal / charcoal as the catalyst produces a small chunk, bonemeal produces a medium chunk, and gunpowder produces a large chunk. The materials Cuprum and Stannum are stronger than Iron.
Combining Cuprum and Stannum produces an alchemically enhanced form of Bronze called Pyropus Bronze (often called "Red Bronze" by historians). Pyropus uses the same catalysts as regular Bronze. Pyropus is comparable to Mythril, though a little less durable. It takes enchantments well.
Fusing Pyropus with Gold ingots, using redstone dust as a catalyst (only produces large chunks), produces Pulchrum Bronze. Pulchrum is far less durable than Pyropus, and even slightly less durable than Cuprum. However, Pulchrum can hold a very sharp cutting edge. Pulchrum is valuable becuase its sharp edge gives it a harvest level of 3, meaning it can harvest Obsidian and Onyx. Because of its otherwise low durability and inability to handle shear stress, it cannot be used to make a functional suit of armor.
Tomb Bronze is a special material. It is Bronze that has sit in the ground for centuries, or longer. In particular, it is found in graves, which is why it is most commonly found in dungeon chests and on the undead monsters of the darkness. Time, deep burial, and many think necrotic energies, make Tomb Bronze a very special material. Though it appears heavily patinaed and corroded, it is actually more durable than Mythril. It takes a very sharp edge, makes an excellent suit of armor, and is also highly enchantable.
If the player has the mod "Simple Arsenic, and Old Lace" installed, a recipe to make Tomb Bronze is enabled. It is made by fusing Pyropus and Arsenide Bronze. using a catalyst of rotten flesh produces a small chunk, redstone produces a medium chunk, and glowstone dust produces a large chunk. Also, and Old Lace Shroud can be used as a catalyst to make large Tomb Bronze chunks. Tomb Bronze can also harvest Obsidian and Onyx.
If the player does not have "Simple Arsenic", then Tomb Bronze becomes a found-only material.
Stannum: Tin + Tin : (SC) Coal / Charcoal (MC) Bonemeal (LC) Gunpowder
Cuprum: Copper + Copper : (SC) Coal / Charcoal (MC) Bonemeal (LC) Gunpowder
Pyropus Bronze: Stannum + Cuprum : (SC) Bonemeal (MC) Gunpowder (LC) Redstone Dust
Pulchrum Bronze: Pyropus Bronze + Gold : (LC only) Redstone Dust
Tomb Bronze: Pyropus Bronze + Arsenide Bronze : (SC) Rotten Flesh (MC) Redstone Dust (LC) Glowstone Dust, or Old Lace Shroud
The Arsenide Bronze ingot and Old Lace Shroud items are from Simple Arsenic. Chunks follow standard compounding recipes. Large chunks are smelted into ingots.
Tool and armor recipes are standard. Cuprum, Stannum, and Pyropus can make a full set of tools and armor. Tomb Bronze can make all tools and armor except the hoe, as residual necrotic energy tends to make the ground unfertile. Pulchrum can only be used for tools, and is too beautiful to be used for hoes.
Stannum armor also has the very unique ability of being able to diffuse kinetic energy in specific, very vertical situations. Specifically, when clad in a full set of Stannum armor, you will take no damage from falling anvils.
Recycle Your Classical Alchemy
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Classical Alchemy" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Stannum sword, Cuprum sword
Pyropus Bronze sword, Pulchrum Bronze sword, Tomb Bronze sword
Material: Cuprum ................. Recycles into: Large Cuprum Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Stannum ................ Recycles into: Large Stannum Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Pyropus Bronze ......... Recycles into: Large Pyropus Bronze Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Pulchrum Bronze ........ Recycles into: Large Pulchrum Bronze Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel
Material: Tomb Bronze ............ Recycles into: Large Tomb Bronze Chunk
Catalyst: rotten flesh ........... Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier New Italics produce two items, but require two input items.
Recycling recipes for Tomb Bronze do not require the "Simple Arsenic" mod be present. "Simple Arsenic" is only required to create Tomb Bronze.
To comply with full disclosure, please note that the class reflection code in the mod makes the three following imports from the Google Code Base.
import com.google.common.base.Function;
import com.google.common.base.Functions;
import com.google.common.base.Optional;
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(Content)
Adds the materials arsenic, arsenide bronze, and arsenide gold, as well as old lace burial shrouds. Arsenic has no ore, and is derived entirely from the Fusion Furnace. Now with Tenebrium!
I have ported "Simple Arsenic and Old Lace" to 1.7.10. It REQUIRES akkamaddiCore mod as well as Simple Ores 2. akkamaddi's original documentation is below:
Long ago, people would preserve taxidermy with arsenic salts. Recently we have learned that the dark forces that create the zombies of Minecraftia use these same materials to preserve the spawned zombies! By using the magic of the Fusion Furnace, one can fuse rotten zombie flesh with either skeleton bones, or slime balls, to distill the minerals orpiment and realgar. This starts a chain of events to create ingots of refined arsenic. This can be used to make tools, but arsenic is a brittle metal, so it cannot make armor. Arsenic can be alloyed with copper to make arsenide bronze, and gold to make arsenide gold. These two alloys are strong enough to make armor as well as tools. Additionally, arsenide gold can be alloyed with obsidian blocks to make the glassy material Tenebrium, which makes very durable tools and armor.
Further, we have found that the arsenic sometimes preserves the Old Lace Shroud in which the undead was originally interred.
Arsenic tools are comparable to wood, though with a slightly higher durability, and a higher enchantability. They are repaired with arsenic ingots.
Arsenide Bronze tools are comparable with Bronze tools, but with a slightly higher durability, and higher enchantability. However, the are not as sharp, and a standard Bronze tools work a little faster. These items are repaired with arsenide bronze ingots.
Arsenide Gold tools are comparable to Gold, with a slightly lower enchantability, but a higher durability. These items are repaired with arsenide gold ingots.
Tenebrium is between diamond and onyx in most aspects except durability. The durability of tenebrium is exceptionally high.
On the left is an Old Lace Shroud. These are very weak, and not designed for protection. They only provide a single point of armor protection. They lack durability, and while they can be repaired with silk thread, are generally best broken down into a small stack of threads (four). However, an Old Lace Shroud is highly enchantable, with a max enchantment level of 24!
On the center-left is Arsenide Bronze. It is comparable to standard Bronze armor, though has a slightly higher enchantability.
On the center-right is Arsenide Gold. It has a slightly lower enchantability than Gold, but a higher durability.
And Tenebrium armor is on the right (on a storage block), which has a durability higher than Onyx.
So, to begin, one starts by distilling the minerals orpiment and realgar. The inefficient way to do it is on the crafting table. This method uses much more rotten flesh, and does not grant experience orbs.
A preferable way is to use the Fusion Furnace, as shown below.
The orpiment and realgar can be combined to make arsenide salts.
Orpiment and realgar can be smelted into small arsenic chunks, while arsenide salts can be smelted into a medium arsenic chunk.
There is also a secret recipe. If you want to use a few poisonous potatoes (don't use them all!), they can be used as a catalyst to fuse orpiment and realgar in the Fusion Furnace, making a large chunk.
Chunks follow standard compounding recipes. Large chunks are smelted to produce ingots.
Arsenic ingots can be combined in the Fusion Furnace to create small, medium, or large chunks of other alloys. Combining Arsenic with Copper creates Arsenide Bronze. Combining Arsenic with Gold creates Arsenide Gold. Ground rose dye catalyzes to create small chunks, more rotten zombie flesh creates medium chunks, and redstone dust creates large chunks.
To create Tenebrium, an arsenide gold ingot (a smelted ingot, not the unrefined large chunk) is fused with an obsidian block. Using rotten flesh creates a small tenebrium chunk, a gold nugget creates a medium chunk, and a piece of Nether quartz creates a large chunk. Chunks are combined or broken down as other chunks, and a large chunk is smelted into a tenebrium ingot.
Arsenide Bronze: Arsenic + Copper : (SC) Red dye (MC) Rotten Flesh (LC) Redstone Dust
Arsenide Gold: Arsenic + Gold : (SC) Red dye (MC) Rotten Flesh (LC) Redstone Dust
Tenebrium: Obsidian block + Arsenide Gold : (SC) Rotten Flesh (MC) Gold Nugget (LC) Netherquartz
Recipes for tools and armor are standard.
Old Lace Shrouds cannot be created, but can be repaired with silk (if enchanted?), and can also be broken down into four silk threads.
There are storage blocks for the ingots. Below are Arsenide Gold, Arsenide Bronze, and Arsenic, along with their ingots. The picture of Tenebrium armor above shows the Tenebrium storage block.
Zombies and skeletons can appear with all of the Arsenide equipment (including Tenebrium), and the ingots and Old Lace Shrouds can appear in chests in various locations. Tenebrium does not appear in chests at this point.
Arsenic, arsenide bronze, and arsenide gold swords inflict the poison status. Arsenic swords (which are about a durable as wooden swords) inflict Poison long enough do do about five points of damage (2.5 hearts) over time. Arsenide bronze will do two points of damage, and arsenide gold will do three. Tenebrium does not inflict poison. Keep in mind that the Poison status does not affect undead or spiders.
Additionally (Thank you, Zot!), arsenide gold will affect werewolves from Mo' Creatures like Silver. There is a Boolean variable in the config file which can be changed to false to prevent this.
Pressure plates are now included! They are only made from arsenic. The imprint of the zombie face is faint, but it is there. The arsenic pressure plate works like a wooden pressure plate. It triggers whenever anything steps on it, and emits a redstone charge of 15.
Addenda: Steve was asking if, given that the Old Lace Shroud sometimes survives because it is heavily laced with arsenide salts to preserve the corpse, if it could be used in the Fusion Furnace. We tried to stuff one in the furnace, and to everyone's pleasant surprise, it works!
The Old Lace Shroud can be used as a catalyst:
If fused with two pieces of rotten zombie flesh, it produces one small pile of arsenide salts (which can be smelted into a medium arsenic chunk). If it is used as a catalyst with one piece of realgar and one piece of orpiment, it actually produces one large chunk of arsenic.
Further...
Steve was stuffing random things into the Fusion furnace, and found a way to create slime balls!
Oak leaves are shown, but any leave block will do. (Yes, they must be harvested with shears.) When a leaf block is combined with boiled cactus (cactus green dye), using zombie flesh as a catalyst, a slime ball is created. This could be of benefit to those who do not have access to large swamps.
IMPORTANT: Version 1.2.3 adds item registration. This changes causes all items to list an "item mismatch" the first time the new version is run. This is harmless and can be ignored. This version also incoporates recycling, and expands the chest and mob equipment generation. It is a recommended update.
Recycle Your Arsenides
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Arsenic, and Old Lace" for the materials in the mod. To enable these recipes, change the Boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
The basic recipe pattern in the Fusion Furnace is:
catalyst ------------- [rotten flesh]
[Arsenide Item] -> [chunk output] [Gravel block]
-------------------->->->-[Fuel]-
Arsenic, Arsenide Bronze
Arsenide Gold, Old Lace Shroud
Tenebrium
Material: Arenic ................. Recycles into: Large Arsenic Chunk
Catalyst: Rotten Flesh ........... Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel, hoe, pressure plate
Material: Arenide Bronze ......... Recycles into: Large Arsenide Bronze Chunk
Catalyst: Rotten Flesh ........... Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Arenide Gold ........... Recycles into: Large Arsenide Gold Chunk
Catalyst: Rotten Flesh ........... Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Old Lace ............... Recycles into: single Coal Ore block
Catalyst: charcoal ............... Second item: gravel block
Recyclable items: Old Lace Shroud (Note, Old Lace Shrouds can be recycled, but only produce a single output, and can also be broken down into four strings through crafting. They also make excellent catalysts for making Arsenic.)
Material: Tenebrium .............. Recycles into: Large Tenebrium Chunk
Catalyst: Rotten Flesh ........... Second item: Nether Quartz
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier italics produce two recycled ingots, but also require two rotten flesh catalysts and two blocks of gravel or chunks of Nether Quartz.
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My Mods: Sinhika's Bark
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Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
(Content)
An independent mod, adding four "utility" crops. No dependencies.
I have ported "Ashenwheat" to 1.7.10. akkamaddi's original documentation is below.
This a small farming mod, adding four utility crops: Ashenwheat (a fuel, and can make charcoal), Ossidroot (can make Bonemeal), Thundergrass (can make gunpowder), and Scintillawheat (can make Glowstone Dust). For those that use Forestry, Calcified Ash (smelted Ossid Root) is regsitered as "dustAsh" to the Ore Dictionary, and should work as Ash in that mod's recipes.
Ashenwheat was actually one of the first mods akkamaddi attempted, though there were minor setbacks, and his focus was diverted to Simple Ores. It is now finished, and at a point where it could grow.
Ashenwheat adds four "utility crops" to Minecraft.
Ashenwheat - The namesake of the mod. This is a dark, sulphurous strain of wheat that literally emits burning embers. It glows from internal heat. While slower-growing than normal wheat, it can be used to make hay bales and bread, and even cookies! All Ashenwheat products will burn as fuel in any furnace which accepts standard fuel, and Ashenbread will smelt into charcoal.
Ossidroot - This strange plant has a large, hard, bulbous, inedible root that looks vaguely like a skull. A torch can be set in the base to make an Ossid Lantern, similar to a Jack-O-Lantern, while a fresh Ossid Root can be smelted to Calcified Ash, which makes Bonemeal. Ossidroot grows a little slower than Ashenwheat. Ossidroot plants, and the Lanters, emit an ominous gloom.
Thundergrass - This thick, wiry grass produces more seeds when dried. The seeds can be smelted small lumps of Unstable Soot, which can then be crafted into Gunpowder. Thundergrass grows a little slower than Ashenwheat. Thundergrass glows slightly, and smokes from internal heat.
Scintillawheat - Scintillawheat is a rare and slow-growing wheat. It glows brighter than Ashenwheat, and shimmers even in the sun. It can be used to make hay bales and bread, and even cookies. Scintillawheat bales can be smelted to produce Scintillating Ash, which can be crafted into Glowstone Dust.
The configuration file to Ashenwheat (under the folder "akkamaddi" in the config directory), contains many Boolean variables. To begin, there is seed generation. Section "xx seeds in chests" is set to true by default. This allows seeds, and rarely some items, to appear in chests. This can be disabled.
Section "yy wild grass drops" has one entry per crop (four total), allowing each to enable dropping of Ashenwheat crop seeds on breaking of wild grass. All four are set to false by default, and so must be set to true to have the crops appear from random grass drops. The probabilities for grass drops are all quite low. Ashenwheat is 4%, Ossidroot is 3%, Thundergrass is 2%, and Scintillawheat is 1% per broken grass.
Section "zz boolean configuration" has several particle effects, all set to false by default. Ashenwheat crop can be set to flame, and the bales can be set to flame and smoke. Similarly, Scintillawheat crops and bales can separately be set to sparkle. Ossidroot crop can be set to "gloom", as can the Ossidroot Lanterns (not root blocks, only lanterns). Thundergrass can be set to smoke.
With lighting, none of the crops should be bright enough to affect monster generation, or enable crop growth on their own. Scintillawheat is the brightest, and should not affect mushrooms. The bales, and Ossid Lanterns, have the same light value as a Jack-O-Lantern (1.000).
When harvesting, all crops become darker. Ashenwheat becomes more rust-colored, while Scintillawheat becomes more brown. Thundergrass becomes tall and dark. The colors on the Ossidroot vines become darker (with a greenish tip), and they eyes of the root can be seen "peeking up".
When broken, Ashenwheat and Scintillawheat produce one seed if not ripe. When ripe, they produce either one sheaf and 1-2 seeds, or 2-3 seeds (50/50 chance). Ossidroot will produce one see if not ripe, or one Ossid Root block (no seed) if ripe. Thundergrass only produces seeds, more when ripe. Further, a sheaf can be broken down to four seeds through crafting. Ossid roots are similarly broken down into four seeds to produce more crop. (Some crop must be sacrificed for future harvests.)
Both Ashenwheat and Scintillawheat sheafs can be crafted into bread, hay bales, and cookies. The bales act as storage blocks, but also make good decorative blocks. They are directional, they glow, and can be set to emit particles.
Ashenwheat and Scintillawheat sheafs can be crafted into bread. Normal bread restores five hunger points and has a saturation value of 6. Ashenwheat bread is foul-tasting. It only restores four hunger points, with a saturation value of 5. Scintillawheat bread is better. It only restores four hunger points, as it tastes bland with an odd gritty texture, but has a saturation value of 7.
The wheats can also be used to make cookies, using the standard recipe. The cookies only restore one hunger point, with a saturation value of 1. however, each causes Regeneration for a short time. An Ashenwheat cookie causes Regeneration for two seconds, which is usually, but not always, enough to heal one-half heart of damage. Scintillawheat cookies will cause regeneration for three seconds, which will consistently heal one-half heart damage.
Ossid Roots can be crafted into seeds, or combined with a torch to create an Ossid Lantern. The Root must be directly over the torch.
Thundergrass seeds do not have crafting recipes.
Many items can be smelted to produce special ash or other items. Ashenwheat Bread is smelteded into charcoal, making it a renewable fuel source. Scintillawheat bales are smelted into Scintillating Ash. Ossid Roots are smelted into Calcified Ash. (Calcified Ash is registered to the Ore Dictionary additionally as "dustAsh", so it should work as Ash in Forestry recipes.) Thundergrass Seeds are smelted into Unstable Soot.
These special residues are used to craft useful items. Four Calcified Ash lumps will make one use of Bonemeal. Nine Unstable Soot lumps will make one use of Gunpowder. Four Scintillating Ash lumps (from four bales, or 36 successful harvests), will produce one pile of Glowstone Dust.
Lastly, Ashenwheat can be used as a fuel. The values, in terms of items smelted, are below
(For reference)
Coal / Charcoal: 8 items
Sapling: 2 saplings per item
Ashenwheat Sheaf: 2 sheafs per item (same as saplings)
Ashenwheat Bread: 3 items
Ashenwheat Bale: 12 items
Ashenwheat Cookie: 4 cookies per item
Ashenwheat Seeds: 8 seeds per item
For speed, the bale is the most effective use of fuel. If more time is allowed, smelting bread into charcoal is the most efficient use. Also, a large surplus of seeds can use used for fuel, rather than simply stored.
--original description courtesy of akkamaddi.
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My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Note that this version requires Forge 1.7.10 build 1205 or later for the MFR compatibility.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Hmm.. it might go down if I get the other add-ons, but I didn't want to over-complicate things. I like the Simple Ores/ Netherrocks mod-combo because it adds a decent amount of ores, without over-doing it like some mods have. The fusion thing (I decided to get it.) seem a bit too much at first, but it's been working nicely with bronze and sterling steel so far, even though the latter only seem better because of more health. (didn't have an enchantment table until recently) I can't wait for more Thyrium and to make Sinisite.
I looked over the code, and I think I see what you mean. As written, there's a flat 0.03% chance at all game difficulties of a zombie or skeleton equipping 1-4 pieces from Sterling & Black. Now the chances of them dropping what they are wearing is pretty low, but farm enough zombies and you'll get some nice stuff. (I was play-testing a 1.6.4 modpack with the original akkamaddi's Additions--I kept having zombies bang on the front door while I was working on my subterranean home, so I'd open the door, kill the zombie, collect the rotten flesh for using in making arsenic... lather, rinse, repeat. Saved me the trouble of hunting them down, but they handed me all kinds of interesting things. I also kept having spiders fall off the tree planted on top of the marker pillar over my barrow-home, so I never had to hunt very far to get string, either.)
I do plan to update Sterling & Black to bring it more in line with the other mods using the akkamaddiCore common library, and I should probably re-write the JoinWorldEvent handlers to pay attention to difficulty and hand out tiers of equipment the way the vanilla code does. And probably check to see if a zombie already has vanilla equipment and not overwrite it. Thanks for bringing the issue to my attention.
FYI, my plans are to port all of akkamaddi's Additions that TheOldOne822 hasn't already ported, and then go through and add any missing ore-dictionary entries, add support for popular stuff like Thaumcraft aspects, MineFactory Reloaded support, clean up issues like zombies handing you Tenebrium swords and Black Silver armor, that sort of thing.
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My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Oh, and I might have to test it some more by spawning zombies on my test world, but I'm pretty sure I've seen them wielding non-sword/ armor black silver stuff. I'm not sure if that's supposed to happen.
―Mace Windu
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My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Oh, I agree it needs fixing. Vanilla zombie equipment is affected by difficulty, for one thing--if you play on Hard/Hardcore, you'll see a lot more diamond-armor wearing zombies than if you play on easy or normal. None of the Simple Ores or akkamaddi's Additions loot handling does that--it's just a flat chance and a random roll for loot sets. Possibly that's the way everyone does it, I don't know. I do have some ideas for changing it for tiers to be tied to difficulty, like vanilla, but the main issue is coding time & effort. First I want to get everything ported, so people still waiting on 1.7.X versions of akkamaddi's mods have them. Then I'll look at improvements. It goes slowly because, y'know, Real Life and all its demands.
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
However, now that someone has taken the mod-torch from akkamadi, I might get around to doing some others (looking at you, simple arsenic)
―Mace Windu
I have ported Hadite Coal to 1.7.10. akkamaddi's original documentation copied below; references to older versions removed.
Hadite Coal is a noxious, sulphurous, foul-stenched ore of the Nether. While not truly a "coal" , it is similar enough to be so named.
The ore itself is native to Netherrack. Due to internal heat, the ore actually glows, though not brightly. Further, when approached, the ore actually spits smoke and embers, making it quite noticeable.
When mined, which requires at least a stone (level 1) pick ax, a block of Hadite Coal Ore drops a chunk of Hadite Coal. These chunks of coal can be quite useful. Due to their density and sulphur content, Hadite Coal chunks burn hotter and much longer than standard coal. This is their primary use. A single piece of Hadite Coal will burn for over ten minutes. It burns a little longer than it takes a full stack of items to smelt in a furnace. (If using an Onyx Furnace, make sure you empty the output queue about half way through, as smelting will stop when the output queue hits a full stack.)
Nine pieces of Hadite Coal can also make a Hadite Coal storage block. The storage block glows from internal heat brighter than the ore block, but it is not bright enough to be good prevention against mob spawning. The heat of the storage block makes wisps of flame float around it. The coal block burns for about as long as ten chunks of Hadite Coal, meaning it will burn in a furnace for well over an hour.
In addition to being an excellent fuel, it is used in some recipes. Burning so well, one chunk of Hadite coal will make far more torches than a regular piece of coal. The (shaped) recipe below shows that one piece of Hadite Coal surrounded by eight sticks makes an entire stack of torches.
Further, due to the content of sulphur, Hadite Coal can be used in the Fusion Furnace to make gunpowder. If fused with a piece of flint, with a piece of regular coal or charcoal as a catalyst, it will make one pile of gunpowder.
It has also been discovered that Hadite Coal can be used to make two alloys. If combined with an Iron ingot, using gunpowder as a catalyst, it makes Hadite Steel. Hadite Steel looks patinaed and corroded due to the sulfur and other noxious substances However, it is surprisingly durable, and so make good tools. Similarly, it can be combined with Tin, catalyzed with coal or charcoal, creating Gestankenzinn. Gestankenzinn looks rusty and corroded, but is more durable than Iron.
Hadite Steel: Iron + Hadite Coal : (LC only) Gunpowder
Gestankenzinn: Tin + Hadite Coal : (LC only) Coal / Charcoal
These recipes create large chunks, which are smelted into ingots. Tool recipes are standard. The materials are not suitable for armor, given that they reek of foul stenches, and similarly the hoes make stunted crops.
The Hadite Coal config file contains two variables to enable the ore and storage blocks to emit particles:
These enable the particle spawning around storage and ore blocks. They are “true” by default. Changing either (or both) to “false” will disable particles for that block, which may be useful to those with older computers.
Recycle Your Hadite
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Hadite Coal" for the materials in the mod. To enable these recipes, change the Boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
The recipes are fairly standard. The used tool is fused with a gravel block, using coal or charcoal as a catalyst.
Hadite Steel Sword, Gestankenzinn Sword
Material: Hadite Steel ........... Recycles into: Large Hadite Steel Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel
Material: Gestankenzinn .......... Recycles into: Large Gestankenzinn Chunk
Catalyst: coal / charcoal ........ Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel
While it is not common knowledge, Hadite Coal is actually a geologic precursor to the Nether gemstone Onyx, in the same way that coal is a precursor to diamond on the surface world. This is why Onyx smells of eggs when it is mined and cut; there are residual sulphur compounds after the heat and compression. (This does not rule out the rumor that ghasts find Onyx tasty, and tend to lick outcroppings when no one is around. This could also contribute to Onyx's funny smell.) Because of the similar chemistry, Hadite Coal can be used as a catalyst when recycling Onyx equipment. This works the same as the recipes shown in Simple Fusion Recycling, although the Hadite Coal lump replaces a bucket of lava. These recipes add to the recipes in Simple Fusion Recycling; they are not replacements. This does not work for the Onyx alloy Sinisite.
Alternate Onyx recycling with Hadite as a catalyst.
Material: Onyx (SO) .............. Recycles into: Onyx gem
Catalyst: Hadite Coal ............ Second item: netherrack block
Other recyclable items: onyx bow, onyx rod, onyx door, onyx shears, onyx furnace
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My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I have ported Golden Glitter to 1.7.10; akkamaddi's original documentation is copied below. Details about old versions have been removed.
Golden Glitter is a plug-in to Simple Ores that add three new gold-based alloys. They are low-power, early game alloys, though two can be useful for those who play with redstone circuitry.
The alloys are Rose Gold, which is a copper alloy designed for early game, general use. The alloys Erubescent Gold, Scarlatite Gold, and Hephaestan Gold make powerful, though slightly brittle, swords, pickaxes, axes, and shovels (no hoes or armor).
The three alloys are designed to be early-game alloys. As such, they are simple to make, Also, they all make only large chunks, with no medium or large chunks. The recipes to make the alloys are here:
Rose Gold: Copper + Gold Nugget : (LC only) Rose dye
Erubescent Gold: Gold Ingot catalyst, two Redstone Dusts, LC only
Scarlatite Gold: Erubescent Gold Ingot catalyst, two Redstone Dusts, LC only
Hephaestan Gold: Scarlatite Gold Ingot catalyst, two Lava Buckets, LC only
These recipes make large chunks, and only large chunks, which are then smelted into ingots.
Rose Gold is an alloy of copper infused with a small amount of gold. This infusion of gold increases the corrosion resistance and durability of copper, and allows it to hold a sharper edge. Rose Gold is made by fusing a copper ingot with a gold nugget (not ingot), using rose dye as a catalyst. This allows a single gold ingot to make nine Rose Gold ingots. Rose Gold has a durability close to iron, and is a little faster than iron, with a higher enchantability than copper. However, the tools have the same mining level as copper, and the armor is only a little more effective than copper (if a bit more enchantable).
Erubescent Gold is a single gold ingot fused between two lumps of redstone. By absorbing the redstone, the gold becomes very energetic. It can take a very sharp edge, although the bursts of energy from use make it brittle and prone to shattering. Erubescent Gold, while brittle, is capable is mining obsidian. For those who cannot find diamonds or spare any for a pickax, an Erubescent Gold pickax will mine enough obsidian to make a nether portal, with a few extra pieces. However, it can also dig through stone very quickly, damaging the tool. This unstable energy also makes an Erubescent Gold sword very damaging, if prone to breaking during an extended battle.
Scarlatite Gold is made by re-fusing an Erubescent Gold ingot with two more lumps of redstone. It is even more powerful than Erubescent gold, but much more stable. It can mine very quickly, and is powerful enough to easily mine most known ores.
Hephaestan Gold is a powerful alloy with amazing cutting power, but not a high durability (still much higher than Scarlatite). It is made by fusing a Scarlatite Ingot with two buckets of lava. Because of this, the large chunks must be crafted individually.
Erubescent, Scarlatite, and Hephaestan Gold cannot be used to make armor, as it is far too brittle. Further, it is not used to make a hoe, as such would be a waste. (Hoes are not registered with a "mining level", so a wood hoe would be better.) It can be used to make axes and shovels for those in worlds where rare trees (and even rare dirts?) have “mining levels”. A Haphaestan Gold ax could fell the mightiest tree.
All recipes are standard, and support Ore Registry "sticks". Note that skeletons and zombies can appear with all Rose Gold equipment, as well as Erubescent or Scarlatite Gold swords.
An additional use of Erubescent and Scarlatite Gold is to infuse the Red Gold alloys into the rails, making them a source of redstone power. Using a shapeless recipe, mix three regular Rail blocks with an Erubescent Gold ingot, or seven with a Scarlatite Gold ingot.
The Red Gold Powered Rails act as normal rails in that they do not change the speed of a minecart, or activate special minecarts. However, they emit a continuous redstone charge up to 15 blocks. These can activate adjacent Activator or Powered rails, as well as other redstone circuitry / items. Also, Red Gold Rails emit a light as bright as a Jack-o-lantern (luminance 1.0), which help keep rail shafts well lit. Red Gold Rails can be straight, or will curve, unlike other special rails.
There are some additional features. The storage blocks for Erubescent and Scarlatite Gold glow. Erubescent Gold blocks glow only dimly, being a little brighter than moonlight. However, Scarlatite Gold blocks glow as bright as a jack-o-lantern, and will thus prevent nearby mob spawning.
All four blocks plus the rails have particles. These are configurable in the config file.
By default “Make Rose Gold Blocks Hideous” is false. If this is set to true, Rose Gold blocks will have a cloud of hearts. This is really intended for creative mode, unless you want to build your villagers a Tunnel of Love. The three options for “sparkle” make the Erubescent Gold block emit a small cloud of redstone particles, and Scarlatite Gold block will emit a larger cloud of redstone particles, along with a smaller cloud of white sparkles, while Hephaestan Gold emits redstone particles and flames. These can be disabled if it helps computer performance, but are set to true by default.
For those who enjoy redstone circuits. Erubescent, Scarlatite, and Hephaestan Gold blocks emit a permanent redstone pulse. A Scarlatite Gold block emits a pulse up to eleven (11) blocks away, while Erubescent Gold emits a pulse seven (7) blocks. Hephaestan only emits a charge for five (5) blocks. By comparison, a redstone block emits a pulse 15 blocks.
The Hephaestan sword harnesses the power of of the forge's flame. Being struck by the sword will ignite targets for a short time. (This is similar to the Fyrite sword from Netherrocks, but the fire does not last as long, and it cannot be used like a flint & steel.)
Lastly, Erubescent, Scarlatite, and Hephaestan Gold can affect werewolves from the "Mo' Creatures" mod. This can be disabled with a boolean in the config file.
Recycle Your Golden Glitter
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Golden Glitter" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Rose Gold ax, Erubescent Gold ax, and Scarlatite Gold ax.
Hephaestan Gold sword
Material: Rose Gold .............. Recycles into: Large Rose Gold Chunk
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Erubescent Gold ........ Recycles into: Large Erubescent Gold Chunk
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel
Material: Scarlatite Gold ........ Recycles into: Large Scarlatite Gold Chunk
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel
Material: Hephaestan Gold ........ Recycles into: Large Hephaestan Gold Chunk
Catalyst: Lava bucket ............ Second item: gravel block
Recyclable items: sword, pickaxe, axe, shovel
Items in Courier italics produce two recycled ingots, but require two gravel blocks and two coal / charcoal lumps.
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My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I have ported this mod to 1.7.10. akkamaddi's original documentation is copied below:
The materials above are Cobalt (top), Blue Drift Steel, Blue Celadon, and Green Celadon. The armors below are Cobalt / Blue Drift Stee / Blue Celadon / Green Celadon. To the right is Cobalt Ore.
Cobalt is a hard, dense metal that is somewhat comparable to Mythril. It does not hold as sharp an edge, and has a lower enchantability, but has a higher durability. Mythril tools cut faster, but Cobalt last longer. Mythril armor provides slightly better defense, but Cobalt armor is more durable.
Cobalt Ore requires a pickaxe with a "level 2" rating (iron, bronze) or higher to mine.
Blue Drift Steel is an alloy of Cobalt and Iron. It is fused using coal / charcoal, gunpowder, or lapis powder (S/M/L). It is durable and hold a sharp edge. Further, Blue Drift Steel is very special in that when a full suit of armor is worn, it negates all damage from falling.
Blue Celadon is a very durable alloy of Cobalt and Mythril, approcaching Thyrium in strength. It is fused using redstone dust, lapis powder, or glowstone dust (S/M/L).
Green Celadon is a powerful alloy of Cobalt and Adamantium, being more powerful than Thyrium, but more difficult to produce. It is fused using lapis powder, glowstone dust, or an Emerald (S/M/L).
Blue Drift Steel: Cobalt + Iron : (SC) Coal / Charcoal (MC) Gunpowder (LC) Lapis Chunk
Blue Celadon: Cobalt + Mythril : (SC) Redstone Dust (MC) Lapis Chunk (LC) Glowstone Dust
Green Celadon: Cobalt + Adamantium : (SC) Lapis Chunk (MC) Glowstone Dust (LC) Emerald
Chunks follow standard compounding recipes. Large chunks are smelted into ingots.
These materials can be used to make armor and the base tool set, all using standard recipes. The tool recipes use the Ore Directory stick entry, so mods with new wood should be compatible.
Mobs can appear in the world with all this equipment, including complete sets of armor.
Simple Cobalt for 1.6.4 uses ore generation based on Simple Ores. First, this means there is a maximum and minimum height that can be set in the settings. Second, the Higher Dimensions has been dropped, and Simple Cobalt uses higher dimension generation based on Simple Ores by AleXndr. Watch his video for instructions on how to use it.
Cobalt and Blue Drift Steel can be used to make rails, using the same recipe as iron. Cobalt will make a batch of 24 rails, while Blue Drift Steel will make a batch of 44 rails.
Recycle Your Cobalt
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Cobalt" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Cobalt sword, Blue Drift Steel sword
Blue Celadon sword, Green Celadon sword
Material: Cobalt ................. Recycles into: Cobalt Ore
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Blue Drift Steel ....... Recycles into: Large Blue Drift Steel Chunk
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Blue Celadon ........... Recycles into: Large Blue Celadon Chunk
Catalyst: lava bucket ............ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Green Celadon .......... Recycles into: Large Green Celadon Chunk
Catalyst: lava bucket ............ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier New Italics produce two items, but require two input items (with the exception of Lava Buckets, which do not stack).
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Changelog:
v 1.5.0
- re-write for compatibility with Simple Core. Requires Simple Core 1.5.1+, Simple Ores 2 1.5.1+, Fusion 1.5.1+.
v 1.3.2
- I have ported this mod to 1.7.10. Requires akkamaddiCore v 1.0.2, Simple Ores 2 Fusion 1.4.3
akkamaddi's original documentation is copied below.
Tungsten, Tungsten Carbide, and Valfram equipment above, Tungsten ore above right.
Tungsten, Tungsten Carbide, Valfram, Tungsten Steel, and Prasinos armor below.
Tungsten is a very dense metal that is somewhat comparable to Adamantium. Due to its hardness, it is very difficult to work into passable tools. While its durability is higher than Adamantium, the tools are less functional than Iron. Its value is in the alloys. The "ceramic" alloys have only a smal boost in durability, but have a much higher mining speed and enchantability, and the armors have special powers. The "metallic" alloys have a very high boost to durability, while still having good stats.
Tungsten Ore requires a pickaxe with a "level 2" rating (iron, bronze) or higher to mine. It only appears very deep in the ground, around the same level as Diamond.
Tungsten Carbide is a Tungsten ceramic. The durability is a little higher than Tungsten, but it can be more easily worked into a very sharp edge. Tungsten is fused with baked bricks using bone meal, coal / charcoal, or gunpowder (S/M/L). Tungsten Carbide will distribute impact and presure. A full suit of Tungsten Carbide will protect the wearer from falling blocks and anvils, and prevents damage from being burried.
Valfram is a powerful ceramic made with a Netherrack base. Tungsten is fused with a baked Netherrack brick using gunpowder, glowstone, or a lava bucket. (S/M/L). Valfram is naturally heat resistant. When a full suit of Valfram armor is worn, damage from fire and lava is negated.
Tungsten Steel is an alloy made with Tungsten and Iron, using Tin as a catalyst (L only). It is comparable to diamond, though with a mining level of two.
Prasinos, the green alloy, is Tungsten fused with Adamantium, using glowstone dust, magma cream, or blaze powder (S/M/L). It has a a very high durability, and the tools have a high harvest level.
Tungsten Carbide: Tungsten + Brick (baked clay) : (SC) Bonemeal (MC) Coal / Charcoal (LC) Gunpowder
Valfram: Tungsten + Netherbrick (baked Netherrack) : (SC) Gunpowder (MC) Glowstone Dust (LC) Lava Bucket
Tungsten Steel: Tungsten + Iron : (LC only) Tin ingot
Prasinos: Tungsten + Adamantium : (SC) Glowstone Dust (MC) Magma Cream (LC) Blaze Powder
Chunks follow standard compounding recipes. Large chunks are smelted into ingots.
These materials can be used to make armor and the base tool set, all using standard recipes. The tool recipes use the Ore Directory stick entry, so mods with new wood should be compatible.
Mobs can appear in the world with all this equipment, including complete sets of armor.
Simple Tungsten uses ore generation based on Simple Ores. First, this means there is a maximum and minimum height that can be set in the settings. Second, the Higher Dimensions has been dropped, and Simple Cobalt uses higher dimension generation based on Simple Ores by AleXndr. Watch his video for instructions on how to use it.
Recycle Your Tungsten
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Tungsten" for the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Tungsten sword, Tungsten Carbide sword, Valfram sword
Tungsten Steel sword, Prasinos
Material: Tungsten ............... Recycles into: Tungsten Ore
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Tungsten Carbide ....... Recycles into: Large Tungsten Carbide Chunk
Catalyst: Coal / Charcoal ........ Second item: clay lump
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Valfram ................ Recycles into: Large Valfram Chunk
Catalyst: Lava Bucket ............ Second item: Netherrack block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Tungsten Steel ....... Recycles into: Large Tungsten Steel Chunk
Catalyst: Coal / Charcoal ........ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Material: Prasinos ................ Recycles into: Large Prasinos Chunk
Catalyst: Lava Bucket ............ Second item: gravel block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier New Italics produce two items, but require two input items (with the exception of Lava Buckets, which do not stack).
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
I have ported this to 1.7.10. akkamaddi's original documentation is below:
Cthon is a very rare, tainted, toxic ore found in the Nether. It is comparable to Dragonstone, but more rare, and more difficult to prepare. Mobs can also (very rarely) appear with this equipment.
When the ore is found, it requires a pickaxe rated level 4 or higher to successfully mine. Diamond will not mine Cthon. At this point, the materials that will successfully mine Cthon are Onyx (Simple Ores), Dragonstone (Netherrocks, presuming GitHub matches the download), Scarlatite Gold and Hephaestan Gold (Golden Glitter), Green Celadon (Simple Cobalt), Black Silver (Sterling & Black), Tenebrium (Simple Arsenic, and Old Lace), Prasinos (Simple Tungsten), and, of course, Cthon.
Cthon ore drops one, and only one, Mephitic Cthon Chunk. Due to its innate resistance to magic, the Fortune enchantment does not work on Cthon ore. The Mephitic Cthon Chunk is too caustic and toxic to be used directly. It must be purified, and what purifies it is something simple that is not found in the Nether. It must be fused with a block of ice. Cthon is also highly reactive with Gold, and so a Gold Nugget is the catalyst to refine a Mephitic Cthon Chunk into an Elutriated Cthon Chunk.
The Elutriated Cthon Chunk can then be smelted in a normal furnace to produce a Cthon ingot. The Cthon ingot can be used to craft armor and a complete basic tool set, using standard recipes. (The tool recipes should be compatible with most mods that add wood.)
If a full suit of Cthon armor is worn, its innate resistance to magic gives it a very special function. The complete set prevents the Wither status from doing damage. The Wither status will still take effect, causing weakness, but it will not cause a loss of health.
Recycle Your Cthon
Recycling recipes based on "Simple Fusion Recycle" are incorporated in "Simple Cthon" ffor the materials in the mod. To enable these recipes, change the boolean for the entry "enable recycling recipes" from false to true. See the "Recycling" section.
Cthon sword
Note that because of Cthon's reactivity to Gold (specificly, Gold's reactivity to the many noxious taintings in Cthon), a Gold ingot must be used to recycle Cthon.
Material: Cthon .................. Recycles into: Elutriated Cthon Chunk
Catalyst: Gold ingot ............. Second item: Netherrack block
Recyclable items: helm, chest plate, leggings, boots, sword, pickaxe, axe, shovel, hoe
Items in Courier New Italics produce two items, but require two input items (with the exception of Lava Buckets, which do not stack).
--<@ My collection of Actually Somewhat Useful Minecraft Modding Links @>--
My Mods: Sinhika's Bark
Ported Mods: akkamaddi's Additions, akkamaddi's Ashenwheat, AleXndrTheGr8st's SimpleCore/SimpleOres/etc
Other Stuff: old/obsolete Ruins templates, updated to Ruins 1.7.10
Steely Glint
I have ported this to 1.7.10. akkamaddi's original documentation is copied below. Note that it was a work in progress; I will be expanding on the documentation at a later date.
This is an early, yet fully functional, plug-in to add Steel to Minecraft. The graphics are slightly off. Low Steel has a greenish tint, and high steel has a blueish tint. The images will be updated at a future time.
Carbonized Iron, Refined Iron, Low Steel, and High Steel.
Unfortunately, given that all four of these are shades of gray... everything is gray. I think I will go over the icons and add a touch of color to the steels. That big black thing is a "Gritty Soot", which smelts into gunpowder.
..............Mining Lv...Uses...Mining Speed...Damage....Enchant..From
Iron ............ 2 [L1] . 250 ..... x6 .......... 2 ...... 14 .... (V)
High Steel ...... 3 ...... 375 ..... x10.5 ....... 3 ...... 22 .... SG
Refined Iron .... 2 ...... 450 ..... x8.5 ........ 3 ...... 18 .... SG
Wootz Steel ..... 2 ...... 500 ..... x8 .......... 2 ...... 10 .... HC
Carbonized Iron . 2 ...... 600 ..... x5 .......... 2 ...... 8 ..... SG
Low Steel ....... 2 ...... 750 ..... x7.5 ........ 2 ...... 14 .... SG
.................Ench....Dur...Helm Def...Chest Def...Leg Def...Boot Def
Chain (Iron) .... 12 .... 15 ... 1.0 ....... 2.5 ........ 2.0 ...... 0.5
Iron ............ 9 ..... 15 ... 1.0 ....... 3.0 ........ 2.5 ...... 1.0
High Steel ...... 23 .... 16 ... 1.5 ....... 3.5 ........ 3.0 ...... 1.5
Wootz Steel ..... 10 .... 16 ... 1.5 ....... 3.0 ........ 2.5 ...... 1.5
Low Steel ....... 13 .... 17 ... 1.5 ....... 3.0 ........ 2.5 ...... 1.5
(Wootz Steel is a plugin by TheOldOne, added for comparison.)
I think Steely Glint and Wootz Steel compliment well because Wootz makes good, durable tools, and is relatively cheap. Steely Glint materials all take at least three iron per ingot, a lot of coal, gunpowder, and usually bonemeal, and High Steel requires redstone.
Steely Glint combines the Fusion Forge and Crafting Table to convert multiple iron ingots into Refined or Carbonized iron, and then Low or High Steel.
The process starts with Carbonized Iron and Refined Iron.
Combining an Iron Ingot, using Gunpowder as a catalyst, with charcoal produces a Medium Carbonized Iron Chunk. With bonemeal, a Medium Refined Iron Chunk is produced. (Note: carbonized iron recipe changed to avoid conflict with Fusion plugin's recipe for Steel)
These chunks can be combined, using an additional compounding catalyst, to make a large Carbonized or Refined Iron Chunk.
As they are, Carbonized Iron has a superior durability, while Refined Iron has a better cutting edge.
However, using more complex recipes, Low and High Steel can be produced.
The recipe requires one bonemeal per Medium Refined Iron Chunk. Low Steel uses and additional Gunpowder as a compounding catalyst, while High Steel uses a lump of Redstone Dust as a catalyst. The rest of the table is filled with coal and/or charcoal. These recipes produce Large Low Steel (left, above) and Large High Steel chunks. (Note that at this time, Low Steel has a greenish tint, while High Steel has a blueish tint, to make differentiation easier. The images will be updated in the future.)
Low Steel has a very high durability, close to Mythril, making it an excellent utility material. High Steel is much more brittle, but has a much sharper cutting edge, including a harvest level of 3. High Steel will mine Obsidian.
While the Irons can only be used to make tools, the Steels can be used to make tools and armor.
There is an additional recipe, the Gritty Soot.
The fusion recipe for this is four sugars, four coal / charcoal, and two flint as the catalyst. These ten items combine to form one Gritty Soot. The lump of Gritty Soot can then be smelted into:
Gunpowder. So, yes, that massive stockpile of flint and sugarcane will suddenly be useful. For both of our steels, a tree farm is also valuable.
Yes, high steel can mine obsidian. The total cost to make one high steel ingot is x3 iron ingots, x4 coal / charcoal, x4 bonemeal, x3 gunpowder, and x1 redstone, plus fuel for the fusion and smelting. Triple all that (so an iron block) to make a pickaxe. High Steel also has the lowest durability by far.
At this point, Steely Glint items do not appear in chests, and the appearance on mob generation is very limited.
Recycling can be enabled through the config. All metals in Steely Glint use coal as a recycling catalyst.
In addition, if you use jaquadro's GardenStuff , you can make GardenStuff's wrought iron in the fusion furnace: iron + coal + sand. In addition, Carbonized iron ingots are ore-dictionaried as "ingotWroughtIron" and should be substitutable in GardenStuff recipes. If you use theOldOne822's "Wootz, Pig & Gray" mod as well, refined pig iron ingots are ore-dictionaried as "ingotWroughtIron" and should be substitutable in GardenStuff recipes.
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