You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Holy crap that's huge! Slowly but surely working away on SCP-015's code.
SCP-015 was special and was one of our most proud works. Pipes that don't like you having weapons and a boss battle. Ofc out of the actual wiki story, because we found that was a bit too much for us to do at that time.
SCP-015 was special and was one of our most proud works. Pipes that don't like you having weapons and a boss battle. Ofc out of the actual wiki story, because we found that was a bit too much for us to do at that time.
Hey, don't suppose you can provide an image of SCP-015's pipes in action? Something I can compare to when I get it put together for 1.7.10
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Hey, don't suppose you can provide an image of SCP-015's pipes in action? Something I can compare to when I get it put together for 1.7.10
The pipes were just tile entities. They looked if a player near them has a certain weapon on them (sword, arrows, etc). If it had it would apply a random debuff to the certain player until it removed those items. If you need more help, I've sent you a PM containing my skype username.
The pipes were just tile entities. They looked if a player near them has a certain weapon on them (sword, arrows, etc). If it had it would apply a random debuff to the certain player until it removed those items. If you need more help, I've sent you a PM containing my skype username.
perhaps I should have stated myself better, lol. Yeah, I followed the logic of the code enough, I knew what it did, I just need to know what it looks like lol.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
perhaps I should have stated myself better, lol. Yeah, I followed the logic of the code enough, I knew what it did, I just need to know what it looks like lol.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
GOOD morning everyone(well to me at least) how's everyone doing?
Been up all night working on SCP-015 and all his stuff. Block works, entity needs testing, but renders and appears fine. Build pushed, should show up soonish.
Thinking to have it grow naturally... what do you guys think?
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Perhaps SCP-015 can convert metal blocks within a 2 block radius into pipe (because of the containment procedures). Also:
Might be a bit creepy to hear though. Also, good to see this mod up and about again.
Hey, glad to hear from you again been overhauling the guts of the mod, but still having fun figuring out the best way to map the Document item's damage to which containment structure to generate
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Pipes growing and slowly taking over your world? Sounds fun XD
The blindness effect doesn't wear off like in the old mod though.SCP-173 will spawn blood "carpets" around its cell right?
Yeah, still something to work on, that. But yeah, blood blocks are now carpet-like.
Working on a system to define the spawned cells via a json file named for the SCP (like "0173.json"; then parsing that and generating structures and spawning stuff at appropriate locations based on such. Then, the ItemSCPDocument can just generate the proper structure based on its damage value (which is how I set the icon for the pearls, I have a DocumentInfo class that takes a string and an int, the string is the SCP's designation in this format "scp:0173", which is how it determines the icon to use, automatically. Would be able to determine the json file to use based on the same name. The int is the scp level, 0=safe, 1=euclid, 3=keter)
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Holy crap that's huge! Slowly but surely working away on SCP-015's code.
Patreon
SCP-015 was special and was one of our most proud works. Pipes that don't like you having weapons and a boss battle. Ofc out of the actual wiki story, because we found that was a bit too much for us to do at that time.
Hey, don't suppose you can provide an image of SCP-015's pipes in action? Something I can compare to when I get it put together for 1.7.10
Patreon
The pipes were just tile entities. They looked if a player near them has a certain weapon on them (sword, arrows, etc). If it had it would apply a random debuff to the certain player until it removed those items. If you need more help, I've sent you a PM containing my skype username.
perhaps I should have stated myself better, lol. Yeah, I followed the logic of the code enough, I knew what it did, I just need to know what it looks like lol.
Patreon
It looks like this: http://img1.wikia.nocookie.net/__cb20121216141823/scp-mod/images/thumb/4/4d/JAVAW_2012-12-16_15-00-16-37.jpg/302px-JAVAW_2012-12-16_15-00-16-37.jpg There is a make-shift wiki out there :3
Well, that and I'm desperate to texture something aside from skins.
Sue me.
Gotcha, that's what I was thinking.
Lol, maybe in the future, currently I'm using the original mod textures.
Patreon
Been up all night working on SCP-015 and all his stuff. Block works, entity needs testing, but renders and appears fine. Build pushed, should show up soonish.
Thinking to have it grow naturally... what do you guys think?
Patreon
Sounds badass :DDD But it's not so badass if it takes over my world though.
I'd probably make the growth slow.
Patreon
Living pipes, basically. they grow on their own and try to attach to stuff like that, plumbing, ducts, and so on.
Patreon
Perhaps SCP-015 can convert metal blocks within a 2 block radius into pipe (because of the containment procedures). Also:
Might be a bit creepy to hear though. Also, good to see this mod up and about again.
Lol, yeah. But, if I'm gonna do this I'm gonna do it right
Hey, glad to hear from you again been overhauling the guts of the mod, but still having fun figuring out the best way to map the Document item's damage to which containment structure to generate
Patreon
The blindness effect doesn't wear off like in the old mod though.SCP-173 will spawn blood "carpets" around its cell right?
Yeah, still something to work on, that. But yeah, blood blocks are now carpet-like.
Working on a system to define the spawned cells via a json file named for the SCP (like "0173.json"; then parsing that and generating structures and spawning stuff at appropriate locations based on such. Then, the ItemSCPDocument can just generate the proper structure based on its damage value (which is how I set the icon for the pearls, I have a DocumentInfo class that takes a string and an int, the string is the SCP's designation in this format "scp:0173", which is how it determines the icon to use, automatically. Would be able to determine the json file to use based on the same name. The int is the scp level, 0=safe, 1=euclid, 3=keter)
Patreon