You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
May not seem like much, but the way I have it setup now all I have to do is register new SCPs and the pearls and documents will automagically be created (just like if you give color codes when you register a normal mod entity a spawn egg is automatically made for it).
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Images were huge so I put the links to them instead.
Heh, nice man still working on da coding. I've slowed down the blinking a bit, and the mod still runs (granted the blink button is still off :/ ). I've committed many changes to my local git repo but have not pushed as that would trigger a new build-upload cycle and I'm not sure whether its enough to 'show off' yet. What do you think? I've got SCP-23, three of the creative tabs, and the document crafter added in, plus three pearls and documents (though they do nothing as of yet).
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
My opinion is to just keep it to yourself and 'show off' later. Do what you want though.
eh the heck with it. Uploaded, awaiting approval. Figure if nothing else you guys would appreciate the slower blink. (also if you could please give me your impression on the better/worse factor of the speed.)
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Think I'll do SCP-015 next; I'm trying to get the lower numbers out of the way as my pearls and documents are based on item damage, which is based on my ArrayList of the scp's names and numbers, so if I insert one before the others that already exist it will shift some of the info around, so I'm trying to count upward.
On that note, new build uploaded and approved, r63
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
hay ntzrmtthihu777 you might still want to keep the old blood blocks because there is a blood pool that spawns in the wild(it might not be a "Blood pool" I think there is also a scp number behind it i'll look I still have the old mod)
*SCP-173 can be damaged and doesn't really move that quick when I tested it, he walked towards me even when I was looking at him directly.
*Pressed F3 + B to see 173s hitbox... world shutted down with the game.
*SCP-131 is quite slow for being an electronic eyeball with wheels, and it kind of "rushes" towards 173 asking for his secrets...instead of standing like 2 or 3 meters away from him.
*D-Class personnel have a 1 block hitbox and are badass enough to not run from anything
Also: Is there a way to make valid the "POV" of other mobs so 173 stops moving?
The Meaning of Life, the Universe, and Everything.
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Posts:
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Location:
Drosselmeyer's Workshop
Minecraft:
creeperman999
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So, before I continue, I am assuming that this is the remake of the mod made by the same person who did CreepyPastaCraft.If so, excellent. I feel I should inform you of something that I would like added that, to my knowledge, was not in that mod. There were certain SCPs that grew over your world and essentially BROKE it. So my request is this. Add some way to undo the damage they do, or a way to instantly remove the SCP itself.
On a semi-related note, if this isn't the one made by Ph*ckYou or whatever his name was, still add it anyways.
hay ntzrmtthihu777 you might still want to keep the old blood blocks because there is a blood pool that spawns in the wild(it might not be a "Blood pool" I think there is also a scp number behind it i'll look I still have the old mod)
Yeah, I just looked up SCP-354, but I think it would be more appropriate to make a separate fluid block that could be swam in (not that you'd want to)
*SCP-173 can be damaged and doesn't really move that quick when I tested it, he walked towards me even when I was looking at him directly.
*Pressed F3 + B to see 173s hitbox... world shutted down with the game.
*SCP-131 is quite slow for being an electronic eyeball with wheels, and it kind of "rushes" towards 173 asking for his secrets...instead of standing like 2 or 3 meters away from him.
*D-Class personnel have a 1 block hitbox and are badass enough to not run from anything
Also: Is there a way to make valid the "POV" of other mobs so 173 stops moving?
Yeah, the SCP-173 'is something looking at me' code is not yet right, and the blink button got broke somewhere along the line (gotta check out what the issue is). SCP-131's code is more or less 1:1 with the original, but maybe it should be reworked to match the wiki instead. D-Class personnel is in da works, lol.
So, before I continue, I am assuming that this is the remake of the mod made by the same person who did CreepyPastaCraft.If so, excellent. I feel I should inform you of something that I would like added that, to my knowledge, was not in that mod. There were certain SCPs that grew over your world and essentially BROKE it. So my request is this. Add some way to undo the damage they do, or a way to instantly remove the SCP itself.
On a semi-related note, if this isn't the one made by Ph*ckYou or whatever his name was, still add it anyways.
Yep, this is the same one. I'll have to wait on these sorts of SCP, though. I'd want to get the simpler stuff out of the way first before going into world-wrecking code
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Yeah, this is my forge account. I use this one to publish my mods on forge. I still have my old one and use it. I just was too lazy to go to the other one if this is here.
Yeah, this is my forge account. I use this one to publish my mods on forge. I still have my old one and use it. I just was too lazy to go to the other one if this is here.
Sure, would be useful to have someone who knows things. I have a git repo, it doesn't contain the old code, though, but I'm sure you have that. I'm working on SCP-015 and its related parts right now. And didn't you say you wanted the furnature portions for your own mod?
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Sure, would be useful to have someone who knows things. I have a git repo, it doesn't contain the old code, though, but I'm sure you have that. I'm working on SCP-015 and its related parts right now. And didn't you say you wanted the furnature portions for your own mod?
Meh, it's not like it's patented or anything. I can help you make the mod even better. I can help you make it so it procedurally generates in another dimension the entire facility, so people don't have to spawn the scps themselves and make the mod somewhat balanced. And yeah, I've seen the repo :3 Looking at it I see how much of a noob we were XD
Meh, it's not like it's patented or anything. I can help you make the mod even better. I can help you make it so it procedurally generates in another dimension the entire facility, so people don't have to spawn the scps themselves and make the mod somewhat balanced. And yeah, I've seen the repo :3 Looking at it I see how much of a noob we were XD
Well I think it was very ahead of its time, truth be told. You were doing things we didn't have events for back then. Though, the having each document/pearl as a separate item class was horrific XD. I've since reworked them to be damage-based subitems.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Well I think it was very ahead of its time, truth be told. You were doing things we didn't have events for back then. Though, the having each document/pearl as a separate item class was horrific XD. I've since reworked them to be damage-based subitems.
I know XD We and metadata weren't big fans, lol. I still don't like using metadata on items. I like NBT more.
I know XD We and metadata weren't big fans, lol. I still don't like using metadata on items. I like NBT more.
Yeah, it can be useful, but when you need a host of items that are essentially the same damage is pretty useful. Now if you're gonna do something fancy NBT is a must.
Hey, I don't suppose you know of any videos demonstrating the mod in full? I know of Sky's vid but that seemed to be very early on in developement.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Yeah, it can be useful, but when you need a host of items that are essentially the same damage is pretty useful. Now if you're gonna do something fancy NBT is a must.
Hey, I don't suppose you know of any videos demonstrating the mod in full? I know of Sky's vid but that seemed to be very early on in developement.
There are a few out there: this is one of them, then there is also There are lots of them. You just need to know what exactly to type on youtube :3
Patreon
May not seem like much, but the way I have it setup now all I have to do is register new SCPs and the pearls and documents will automagically be created (just like if you give color codes when you register a normal mod entity a spawn egg is automatically made for it).
Patreon
Heh, nice man still working on da coding. I've slowed down the blinking a bit, and the mod still runs (granted the blink button is still off :/ ). I've committed many changes to my local git repo but have not pushed as that would trigger a new build-upload cycle and I'm not sure whether its enough to 'show off' yet. What do you think? I've got SCP-23, three of the creative tabs, and the document crafter added in, plus three pearls and documents (though they do nothing as of yet).
Patreon
eh the heck with it. Uploaded, awaiting approval. Figure if nothing else you guys would appreciate the slower blink. (also if you could please give me your impression on the better/worse factor of the speed.)
Patreon
Think I'll do SCP-015 next; I'm trying to get the lower numbers out of the way as my pearls and documents are based on item damage, which is based on my ArrayList of the scp's names and numbers, so if I insert one before the others that already exist it will shift some of the info around, so I'm trying to count upward.
On that note, new build uploaded and approved, r63
Patreon
Things I noticed:
*Blinking speed is good as it is.
*SCP-173 can be damaged and doesn't really move that quick when I tested it, he walked towards me even when I was looking at him directly.
*Pressed F3 + B to see 173s hitbox... world shutted down with the game.
*SCP-131 is quite slow for being an electronic eyeball with wheels, and it kind of "rushes" towards 173 asking for his secrets...instead of standing like 2 or 3 meters away from him.
*D-Class personnel have a 1 block hitbox and are badass enough to not run from anything
Also: Is there a way to make valid the "POV" of other mobs so 173 stops moving?
On a semi-related note, if this isn't the one made by Ph*ckYou or whatever his name was, still add it anyways.
Hope ya'll enjoy
Yeah, I just looked up SCP-354, but I think it would be more appropriate to make a separate fluid block that could be swam in (not that you'd want to)
Yeah, I just read its page, it needs better than that, lol.
Yeah, the SCP-173 'is something looking at me' code is not yet right, and the blink button got broke somewhere along the line (gotta check out what the issue is). SCP-131's code is more or less 1:1 with the original, but maybe it should be reworked to match the wiki instead. D-Class personnel is in da works, lol.
Yep, this is the same one. I'll have to wait on these sorts of SCP, though. I'd want to get the simpler stuff out of the way first before going into world-wrecking code
Patreon
Dawhat? Did you start a new account?
Patreon
Yeah, this is my forge account. I use this one to publish my mods on forge. I still have my old one and use it. I just was too lazy to go to the other one if this is here.
Sure, would be useful to have someone who knows things. I have a git repo, it doesn't contain the old code, though, but I'm sure you have that. I'm working on SCP-015 and its related parts right now. And didn't you say you wanted the furnature portions for your own mod?
Patreon
Meh, it's not like it's patented or anything. I can help you make the mod even better. I can help you make it so it procedurally generates in another dimension the entire facility, so people don't have to spawn the scps themselves and make the mod somewhat balanced. And yeah, I've seen the repo :3 Looking at it I see how much of a noob we were XD
Well I think it was very ahead of its time, truth be told. You were doing things we didn't have events for back then. Though, the having each document/pearl as a separate item class was horrific XD. I've since reworked them to be damage-based subitems.
Patreon
I know XD We and metadata weren't big fans, lol. I still don't like using metadata on items. I like NBT more.
Yeah, it can be useful, but when you need a host of items that are essentially the same damage is pretty useful. Now if you're gonna do something fancy NBT is a must.
Hey, I don't suppose you know of any videos demonstrating the mod in full? I know of Sky's vid but that seemed to be very early on in developement.
Patreon
There are a few out there: this is one of them, then there is also There are lots of them. You just need to know what exactly to type on youtube :3