Hello all, starting a new thread for the purpose of this mod. As you know, I'm continuing SCPCraft and updating for 1.7.x, and while I still have a large ways to go, I've uploaded the current build of the mod that works. It includes SCP 023, 131, and 173, the blink mechanic (press 'b' to trigger a blink), and the Class-D Uniform and personelle. Also includes the Document Crafter (functional!) and three pearls and documents for the above SCPs (nonfunctional).
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Also, I'd like to restate how WIP/Beta this is: ITS VERY WIP/BETA! I just wanted to have something nice for you all to play with untill the deed is finally finished
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
I know this a beta and all but yeah SCP-131 is a white box that moves around ridiculously fast and you can't disable blinking.
... How did you spawn 131? I don't recall giving it a spawn egg yet. And the blinking bit is in the works, but, I want to make sure it works right before giving it a kill switch.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
I don't know since the name was messed up. I guess it was 013 since it said 0131 in the name.
Yeah, I've not yet added lang files to turn entity.scp:0173.name into SCP-173 and so on. Thats pretty easy though, I'm more worried about the gameplay mechanics. I'm padding each SCP number internally to four digits, but rest assured in the final version SCP-173 will not be SCP-0173.
So, tell me. did you play the original one? And if so, how fast should 131 be, like as fast as a creeper/zombie/etc?
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
OH MY FREKING GOSH. the mod lives again thanks a lot ntzrmtthihu777 i'v been wating for a while now and i'm sure everyone else has.
once again thanks:)
No problem man, thats what I'm apparently meant to do
But, do me a favor, if you find any issues please don't just say "this is wrong" and actualy give info on what needs to change
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
sure thing ntzrmtthihu777 i'm not a noob i'll accurately describe what's wrong. I have a question that I said in my last post but i'm afraid you didn't see it so i'll copy it and repost it...
When you spawn in an scp it spawns them in in a containment cell. so will you bring back that feature?
sure thing ntzrmtthihu777 i'm not a noob i'll accurately describe what's wrong. I have a question that I said in my last post but i'm afraid you didn't see it so i'll copy it and repost it...
When you spawn in an scp it spawns them in in a containment cell. so will you bring back that feature?
Yep, once I get the SCP Document feature re-implemented :P, standard spawn eggs for the old version probably just spawns them wild.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
So, what should be added next? Please limit yourself to SCPs already in the old mod, I'll create new ones after that.
Also, considering the large number of SCPs available (3000, not counting joke variants), I'm considering limiting this version to the first series (001-999), and creating separate mods dependent on the first containing series two and three (1000-1999 and 2000-2999).
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
I don't see a reason they wouldn't, considering I'm making them all
On another note, working on SCP-173's containment cell; I found a blood block in the old code, and I think its for the blood that will coat his cell periodicly. Can someone confirm this? And I think its supposed to be something like carpet, thin and such.
You managed to decompile and continue without me giving source code? O_O Bro, you are a god. Of course do whatever the [REDACTED] you want!!!! Good luck on it
Hello all, starting a new thread for the purpose of this mod. As you know, I'm continuing SCPCraft and updating for 1.7.x, and while I still have a large ways to go, I've uploaded the current build of the mod that works. It includes SCP 023, 131, and 173, the blink mechanic (press 'b' to trigger a blink), and the Class-D Uniform and personelle. Also includes the Document Crafter (functional!) and three pearls and documents for the above SCPs (nonfunctional).
Once you can see the widget, its available.
Patreon
Found now, it was waiting for approval
Also, I'd like to restate how WIP/Beta this is: ITS VERY WIP/BETA! I just wanted to have something nice for you all to play with untill the deed is finally finished
Patreon
EDIT: Tested it, the blinking is too fast.
Right?
Yeah, that's what I thought. Could you give me a scale, like 50% more time between blinks?
Patreon
Not finished, just finally getting cracking at it.
... How did you spawn 131? I don't recall giving it a spawn egg yet. And the blinking bit is in the works, but, I want to make sure it works right before giving it a kill switch.
Imagine how I felt having to deliberatly look away from 173 to test him ;-;
Patreon
Yeah, I've not yet added lang files to turn entity.scp:0173.name into SCP-173 and so on. Thats pretty easy though, I'm more worried about the gameplay mechanics. I'm padding each SCP number internally to four digits, but rest assured in the final version SCP-173 will not be SCP-0173.
So, tell me. did you play the original one? And if so, how fast should 131 be, like as fast as a creeper/zombie/etc?
Patreon
once again thanks:)
OH yea and one more thing I have a question. When you spawn in an scp it spawns them in in a containment cell. so will you bring back that feature?
No problem man, thats what I'm apparently meant to do
But, do me a favor, if you find any issues please don't just say "this is wrong" and actualy give info on what needs to change
Patreon
Ok, good. So if I make it as fast a current zombie this would be acceptable?
Patreon
When you spawn in an scp it spawns them in in a containment cell. so will you bring back that feature?
Yep, once I get the SCP Document feature re-implemented :P, standard spawn eggs for the old version probably just spawns them wild.
Patreon
Patreon
Give it time, got alot to do. Granted my experience with CreepyPastaCraft is making the process easier
Hrm.
Patreon
Also, considering the large number of SCPs available (3000, not counting joke variants), I'm considering limiting this version to the first series (001-999), and creating separate mods dependent on the first containing series two and three (1000-1999 and 2000-2999).
Patreon
Hehe, many thanks
I don't see a reason they wouldn't, considering I'm making them all
On another note, working on SCP-173's containment cell; I found a blood block in the old code, and I think its for the blood that will coat his cell periodicly. Can someone confirm this? And I think its supposed to be something like carpet, thin and such.
Patreon