Hello all, starting a new thread for the purpose of this mod. As you know, I'm continuing SCPCraft and updating for 1.7.x, and while I still have a large ways to go, I've uploaded the current build of the mod that works. It includes SCP 023, 131, and 173, the blink mechanic (press 'b' to trigger a blink), and the Class-D Uniform and personelle. Also includes the Document Crafter (functional!) and three pearls and documents for the above SCPs (nonfunctional).
I don't know since the name was messed up. I guess it was 013 since it said 0131 in the name.
Yeah, I've not yet added lang files to turn entity.scp:0173.name into SCP-173 and so on. Thats pretty easy though, I'm more worried about the gameplay mechanics. I'm padding each SCP number internally to four digits, but rest assured in the final version SCP-173 will not be SCP-0173.
So, tell me. did you play the original one? And if so, how fast should 131 be, like as fast as a creeper/zombie/etc?
So, what should be added next? Please limit yourself to SCPs already in the old mod, I'll create new ones after that.
Also, considering the large number of SCPs available (3000, not counting joke variants), I'm considering limiting this version to the first series (001-999), and creating separate mods dependent on the first containing series two and three (1000-1999 and 2000-2999).
I don't see a reason they wouldn't, considering I'm making them all
On another note, working on SCP-173's containment cell; I found a blood block in the old code, and I think its for the blood that will coat his cell periodicly. Can someone confirm this? And I think its supposed to be something like carpet, thin and such.