Love this mod! Suggestion to make it even better!!
How about a config option to enable a variable/changing day/night length. I think it would be really cool if you could start with (example) 20 min days/10 min nights, and then gradually shift to the opposite. Basically, having season like changes.
What do you think? Do you like this? Do you think this could be done?
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 1/15/16 3:08 PM
Description: Exception in server tick loop
java.lang.ArithmeticException: / by zero
at dmillerw.time.world.WorldProviderOverworld.func_76563_a(WorldProviderOverworld.java:35)
at net.minecraft.world.World.func_72826_c(World.java:1894)
at net.minecraft.world.World.func_72967_a(World.java:1754)
at net.minecraft.world.World.func_72966_v(World.java:3038)
at net.minecraft.world.World.<init>(World.java:339)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:110)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:74)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 152940760 bytes (145 MB) / 252698624 bytes (240 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 18, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.50.1,345 Minecraft Forge 9.11.1.1345 6 mods loaded, 6 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{6.4.50.1,345} [Forge Mod Loader] (minecraftforge-9.11.1.1345.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{9.11.1.1345} [Minecraft Forge] (minecraftforge-9.11.1.1345.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AncientWarfare{1.1.047-beta-MC164} [Ancient Warfare] (Ancient-Warfare-Mod-1.6.4) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AncientStructures{1.1.047-beta-MC164} [Ancient Warfare Structures Module] (Ancient-Warfare-Mod-1.6.4) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TooMuchTime{1.2.0} [TooMuchTime] (TooMuchTime-1.6.4-1.2.0.7-universal) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
This mod's dimension handling will cause crashes whenever you travel
to a Galacticraft dimension, so basically Galacticraft is unplayable if
you have Too Much Time installed."
Hi I am loving the mod! But I was wondering if this mod works with glsl shader mod+different shader packs? Please and thank you- keep up the great work!
I've used this mod in the past with seemingly no problem. However I added it to a different modpack, Arduous Modpack. I have a few problems.
1. When I sleep, it frequently doesn't change from night to day. It will still stay night. Then I will sleep again, and it will jump to Noon the next day.
2. At night, no mobs are spawning. This is a difficult modpack with mobs coming out from every direction. Yet, no problem at night with this installed.
The light level debug screen gives bl:(0-5) sl:15 rl:15 , when standing outside in complete darkness.
Does this mod have known incompatibilities? For example, in this modpack, there are other mods like IngameInfo that say when the day is.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/26/2011
Posts:
44
Member Details
I see that sleeping bug is still not fixed. We don't even have morpheus enabled on server, but when we slept the fading animation passed and them moon was still rising. For now our only solution to this is to use "/time set day" everytime it comes night. When we used morphius, it said that someone is sleeping twice in a row in chat, and if i remember right from year ago it had the same time bug back then even with it. The time only changes right randomly.
# Constant duration for each Minecraft day
I:dayDuration=24000
# Constant duration for each Minecraft night
I:nightDuration=12000
/time set 0 instead of giving the damn the night. Any help?
Love this mod! Suggestion to make it even better!!
How about a config option to enable a variable/changing day/night length. I think it would be really cool if you could start with (example) 20 min days/10 min nights, and then gradually shift to the opposite. Basically, having season like changes.
What do you think? Do you like this? Do you think this could be done?
Thanks!!!!!!
im getting this error:
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 1/15/16 3:08 PM
Description: Exception in server tick loop
java.lang.ArithmeticException: / by zero
at dmillerw.time.world.WorldProviderOverworld.func_76563_a(WorldProviderOverworld.java:35)
at net.minecraft.world.World.func_72826_c(World.java:1894)
at net.minecraft.world.World.func_72967_a(World.java:1754)
at net.minecraft.world.World.func_72966_v(World.java:3038)
at net.minecraft.world.World.<init>(World.java:339)
at net.minecraft.world.WorldServer.<init>(WorldServer.java:110)
at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:74)
at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:107)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 152940760 bytes (145 MB) / 252698624 bytes (240 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 18, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.50.1,345 Minecraft Forge 9.11.1.1345 6 mods loaded, 6 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
FML{6.4.50.1,345} [Forge Mod Loader] (minecraftforge-9.11.1.1345.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Forge{9.11.1.1345} [Minecraft Forge] (minecraftforge-9.11.1.1345.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AncientWarfare{1.1.047-beta-MC164} [Ancient Warfare] (Ancient-Warfare-Mod-1.6.4) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
AncientStructures{1.1.047-beta-MC164} [Ancient Warfare Structures Module] (Ancient-Warfare-Mod-1.6.4) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
TooMuchTime{1.2.0} [TooMuchTime] (TooMuchTime-1.6.4-1.2.0.7-universal) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Are you still updating the mod or is there a possibility to get the sourcecode to update it to 1.8?
Can you make a whitelist feature to make compatibilites with the galacticraft so that galacticraft dimension can be disabled to prevent crash.
Quoting from Galacticraft Compatibility Wiki says that:
"
Too Much Time
This mod's dimension handling will cause crashes whenever you travel
to a Galacticraft dimension, so basically Galacticraft is unplayable if
you have Too Much Time installed."
Did you find a way to resolve this issue? Can you say what you did in the config?
Or is it fixed in an update?
No other ways except removing this mod, maybe the developer have any solution perhaps. Have to wait for the developer to respond
Hi I am loving the mod! But I was wondering if this mod works with glsl shader mod+different shader packs? Please and thank you- keep up the great work!
1.10.2 update?
I've used this mod in the past with seemingly no problem. However I added it to a different modpack, Arduous Modpack. I have a few problems.
1. When I sleep, it frequently doesn't change from night to day. It will still stay night. Then I will sleep again, and it will jump to Noon the next day.
2. At night, no mobs are spawning. This is a difficult modpack with mobs coming out from every direction. Yet, no problem at night with this installed.
The light level debug screen gives bl:(0-5) sl:15 rl:15 , when standing outside in complete darkness.
Does this mod have known incompatibilities? For example, in this modpack, there are other mods like IngameInfo that say when the day is.
Any advice?
Thank you in advance!!
please update this mod. Would love to use it in 1.10.2
I see that sleeping bug is still not fixed. We don't even have morpheus enabled on server, but when we slept the fading animation passed and them moon was still rising. For now our only solution to this is to use "/time set day" everytime it comes night. When we used morphius, it said that someone is sleeping twice in a row in chat, and if i remember right from year ago it had the same time bug back then even with it. The time only changes right randomly.
On MC 1.7.10 forge 1558
Can I ask, how do I make infinite nights?
Update this. I need this.
Does this work with DW20 1.12?
Or are there any similar mods that do?