did this ever get updated with config options? getting dizzy at only 15% blood loss alone is a deal breaker for me as i'm playing with a lot of other mods that make the game much more difficult. i love the potential here, especially combined with a few other mods such as zombie awareness, but i need the ability to tweak a few things. also, as mentioned many times by others, having items to artificially stop/supplement blood loss would make this mod much more realistic and balance out the increased difficulty. cross mod compatibility with blood magic would be just too perfect to happen on this planet but i can dream. please please make these things happen if you haven't already sheenrox/xbony! the community demands it!
In my efforts to preserve my projects related to programming over the course of close to a decade (7 years 2010 to present, both Minecraft projects and not) I've added the downloads back to the post, and even put the downloads on a nice, simple webpage on my website. http://m4gdev.com
As for addressing people's concerns about the mod, such as "did it ever get updated with config options?", the answer is no.
No, Your minimum styled one that was on steam.. it just disappeared...
Was never on Steam, just on Steam Greenlight. I took it down as it wasn't ready for showcase. Funny you mention it though, as I have been wanting to go back to it recently. Would need a lot of reworking and optimization.
For now I'm working on Lone Wolf: Horizon.
You can check out all my recent (ish) projects though, as I'm working on compiling a better list on my website. I actually just put out a huge redesign to make it load faster, look cleaner, and allow people to navigate quicker.
I've been working on a new mod. The mod will be called Realm of Vytra. I intend to release it very soon, as well as launch a 24/7 Realm of Vytra server alongside the mod's launch, so people can easily play with their friends.
A lot of familiar mechanics from my other mod, The Mists of RioV, will appear, but will be much more refined.
I intend to release the mod in late January/very-early February. I just have to add a few more mobs and structures, finish texturing, then configure item recipes and such for all the items.
You can follow me on my Twitter for up-to-date info on the mod.