Do Rana, Steve(not the one we all know and love),Black Steve and Beast Boy spawn in the overworld too
Nope, they all will spawn in pigmen villages in the Sky Dimension. There will only be one of each per village, and Rana is the only one that's passive.
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"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
V. 1.3
-Small feature/version update
-All changes apply to 1.8.8, 1.8, and 1.7.10
-Added splash potions and changed how current potions work (New brewing method coming soon)
-Changed rotating gear animation
-Changed Leather-Chain to Studded
-Added Studded Chestplate with quiver
-Added German translation (by DeutschCraft)
-Completely removed dream bed option from 1.7.10 version
"
I smell cauldron brewing!
Rollback Post to RevisionRollBack
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
I would have liked to have the mod in Minecraft 1.11 and Minecraft 1.11.2 with these removed features
Classic Wool
Dyed Planks
Crying Obsidian that acts as a spawnpoint
Coral
Humans
Tamable Rabbits
Killer Bunnies
Whales
Panda
Dyed Plank
Camera
Horse Saddle
Calm4.ogg (For the battle with the Wither)
Old Gold Apple/Glistering Melon recipe
Seamless slabs
Super secret settings
angry villager
Classic Indev Infdev Alpha Biome with classic sounds
indev house is spawning in classic indev infdev Alpha
Winter mode
Indev map theme
Bark Blocks
Stone wooden slab
Cat spawn egg
Studded armor
Infinire water and lava source
Isometric mode
All these removed features except the classic biome should be added in sky dimension
If you do not understand what classic biome can be added this is
The classic biome as I call it with the bright green grass and the light green trees that were seen in indev infdev alpha
I hope it is accepted to launch this mod in 1.11 and in 1.11.2 if not, the mod is abandoned and I would have to create a new mod related to things removed, unused and mentioned
hi love your mod it is awsome i had some ideas for the mod: make the farlands back,make horse armor craftable, if you relese the mod to 1.9 so: make the anchanted golden apple craftable and change the combat or at least make a way to disenable it. my last idea is if youll relly going to add the old running animation plz make the abilty to disenable because i dont like the old runnig animation. by the way is the spawning house in the sky dimention is it intended to be a reference for the old indev starting house?
One thing no one has mentioned is the old bluefish screen you get when you open inventory. And the old creeper animation with it jumping around and its melee attack and when it dies it explodes. But this mod would be better if mcpe stuff where included.
That is a mentioned feature which is still in the "to add" list for the developers. It's obviously a joke idea but, it is technically a "mentioned feature" similar to the other joke features including chips, hotdogs, volcanos, and "moar" dragons.
I hope it is accepted to launch this mod in 1.11 and in 1.11.2 if not, the mod is abandoned and I would have to create a new mod related to things removed, unused and mentioned
The source code is on github. Someone else could contrinueomecould continue to work on it. (typos due to severe lag)
These were secret blocks that could be placed using the /setblock command
These would be good in the mod for building purposes again
and would add a different variety
Sadly, my friend, it would seem that the author of this mod has abandoned it. His social media has been inactive as long as his forum account. I can only dream that someone would come along and create a similar mod, with the same care and creativity.
Also, I like your idea.
Rollback Post to RevisionRollBack
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
So was the Locked Chest (Steve Co. Supply Crate), if I recall correctly, and he put that in.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
Do Rana, Steve(not the one we all know and love),Black Steve and Beast Boy spawn in the overworld too
Nope, they all will spawn in pigmen villages in the Sky Dimension. There will only be one of each per village, and Rana is the only one that's passive.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
What would have made this mod better............
brick pyramids
They might be coming.
.
"
V. 1.3
-Small feature/version update
-All changes apply to 1.8.8, 1.8, and 1.7.10
-Added splash potions and changed how current potions work (New brewing method coming soon)
-Changed rotating gear animation
-Changed Leather-Chain to Studded
-Added Studded Chestplate with quiver
-Added German translation (by DeutschCraft)
-Completely removed dream bed option from 1.7.10 version
"
I smell cauldron brewing!
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
This is so old you need to update it blaaaahhhhh.
I want it to keep going this mod is really cool but there so many removed features that won't make it on this mod.
.
I would have liked to have the mod in Minecraft 1.11 and Minecraft 1.11.2 with these removed features
Classic Wool
Dyed Planks
Crying Obsidian that acts as a spawnpoint
Coral
Humans
Tamable Rabbits
Killer Bunnies
Whales
Panda
Dyed Plank
Camera
Horse Saddle
Calm4.ogg (For the battle with the Wither)
Old Gold Apple/Glistering Melon recipe
Seamless slabs
Super secret settings
angry villager
Classic Indev Infdev Alpha Biome with classic sounds
indev house is spawning in classic indev infdev Alpha
Winter mode
Indev map theme
Bark Blocks
Stone wooden slab
Cat spawn egg
Studded armor
Infinire water and lava source
Isometric mode
All these removed features except the classic biome should be added in sky dimension
If you do not understand what classic biome can be added this is
The classic biome as I call it with the bright green grass and the light green trees that were seen in indev infdev alpha
I hope it is accepted to launch this mod in 1.11 and in 1.11.2 if not, the mod is abandoned and I would have to create a new mod related to things removed, unused and mentioned
I really hope this mod hasn't died.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
please 1.10.2
i don't think any more update
The green villager is part of the adventure update, and is meant to be traded with to obtain maps.
hi love your mod it is awsome i had some ideas for the mod: make the farlands back,make horse armor craftable, if you relese the mod to 1.9 so: make the anchanted golden apple craftable and change the combat or at least make a way to disenable it. my last idea is if youll relly going to add the old running animation plz make the abilty to disenable because i dont like the old runnig animation. by the way is the spawning house in the sky dimention is it intended to be a reference for the old indev starting house?
One thing no one has mentioned is the old bluefish screen you get when you open inventory. And the old creeper animation with it jumping around and its melee attack and when it dies it explodes. But this mod would be better if mcpe stuff where included.
.
Hello there, I wanted to ask if I am the only one who has this problem which is: The Link with the Locked Chest isn't working.
Hey storm why dont you add old textures. It would give this mod a better touch.
.
Actually, the green villager has no trades. The Cartographer is a class of trader that white robe villagers can have.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m
That is a mentioned feature which is still in the "to add" list for the developers. It's obviously a joke idea but, it is technically a "mentioned feature" similar to the other joke features including chips, hotdogs, volcanos, and "moar" dragons.
The source code is on github. Someone else could contrinueomecould continue to work on it. (typos due to severe lag)
Sadly, my friend, it would seem that the author of this mod has abandoned it. His social media has been inactive as long as his forum account. I can only dream that someone would come along and create a similar mod, with the same care and creativity.
Also, I like your idea.
"Where Wisdom and Valor fail, all that remains is faith. And it can overcome all." -Tahu, Toa Mata of Fire, MNOG
(some of my) Favorite Mods:
Aether II: Genesis of the Void (no banners for it)
m