Exo said and i were talking, and as a little idea of mine, i had the idea for TACO MINIONS! You eat a TexMex Taco and it spawns a single 2 health minion! but its only a concept, so it might be that only the TexMex Taco will happen, or not even at all. Gio Out!
Your mod is already great but I think that it would be cooler if the special effects were independent of the items. By that I mean make you mod about upgrading any tool with your cool effects through magic. There are lots of cool swords mods but none of them are up-gradable, but this angel would make your mod stick out allow for better cross mod user experience.
When I finish 1.3, a lot of upgradable weapons will be available. I've finally figured out how to do custom projectiles, so there'll be some of those as well along with a lot of useful blocks, such as a teleporter, a drill and rings that have different abilities. Anyway, I think it'll be good.
What i mean is, since your mod is about giving tools/ weapons extra effects, that it would be even cooler if the mod was a way to upgrade any tool. It would allow for greater customization of weapons and tools and add a new dynamic to how the game is played. It would complement vanilla play and other mods in a way no other tool mod ever has. Don't get me wrong it is cool as is but when choosing witch pick or sword to use, it has a hard time competing with Thaumcraft, Tools done right, Botania, more swords and many other tool mods,
I think I have come up with a good way to implementing this idea it while keeping the general atmosphere of the mod. Keep all you have in the mod the way it is, but have the second tire of tools revolve around Magic Gems. The recipes could stay the same but diamonds or emeralds are imbued with magical power and attached to the tool. It could still do damage to the tool"based on enchant ability" and would make any tool look snazzy