Lockdown is a fairly small mod aimed towards mod packs which use a pre made map. The mod was originally made by myself for the FTB team for Pax East. I was recommended by Watchful1 to release the mod proper due to rising amount of Agrarian-Skies esque maps which would find something like it useful.
Functionality
Lockdown's main function is to create duplicates of a given template when creating a new world. The directory for this template can be defined in the config file (however it defaults to .minecraft/template). This template is in no strange format, you can simply copy/rename any existing world to be it. The use of a template over creating a regular world can be toggled in the config file (it is enabled by default).
Lockdown also allows a few GUI elements to be disabled/removed. The button for changing the game mode of the world, the more world options button and the button for multiplayer are all configurable and are disabled by default.
If you like this mod, or my work on Biomes O' Plenty, please consider donating over at my Patreon. If you don't wish to, that's fine too.
License
Lockdown is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. It can be found by clicking the image below:
hmm i cannt understand which difference between Lockdown and seed='' setting in standart generator?
Seeds can only be used to reproduce the shape/decoration of a world, not any features which are made by the player or other means. Lockdown copies everything from a template world, which is particularly useful for modded map makers.
In what sense? Creating a template for new worlds to be based off of or...? Once you have a template setup, you can create a new world as you would normally, however it will be a copy of the template instead of being randomly generated.
You just copy the world you wish to use as a template from your saves folder, paste it in .minecraft and rename it to template (or whatever you set it to be)
You just copy the world you wish to use as a template from your saves folder, paste it in .minecraft and rename it to template (or whatever you set it to be)
thank you! and how would we access the multiplayer menu if the button is gone?
thank you! and how would we access the multiplayer menu if the button is gone?
You can re-enable it via the config file. Since this is aimed at single-player map makers, I left it disabled by default to keep things focussed on their map
You can re-enable it via the config file. Since this is aimed at single-player map makers, I left it disabled by default to keep things focussed on their map
oh and for some reason the realms button is messed up.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/2/2013
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I have never been so happy to see something in my life! I was moaning about the lack of something like this just a little while ago while talking about my Wasteland map. OMG. You are the best person. I'd bake you cookies if I could.
I have never been so happy to see something in my life! I was moaning about the lack of something like this just a little while ago while talking about my Wasteland map. OMG. You are the best person. I'd bake you cookies if I could.
can i ask (again), im stupid, but if i just copy world in saves folder it is not be as copy of world?
can i ask (again), im stupid, but if i just copy world in saves folder it is not be as copy of world?
The purpose of this mod is to automate doing that, so modpacks with a specific map associated with them don't have to have their users messing with save files every time they want to start over
Will this make it so I can take a Custom Map/Saved Map and Copy it to make it re-populate with all the Mods included that I have? I have an issue where I want to play a Custom Map/Saved Game but when I Download and Copy it to my Saved Game Folder if I have Mod's it doesn't populate with the Mod's when I go to play it. So like Pam's Trees don't spawn with Fruits on it or her Gardens's don't Spawn, Ores don't spawn Etc from my Mods. So I can't use the Map.
Will this make it so I can take a Custom Map/Saved Map and Copy it to make it re-populate with all the Mods included that I have? I have an issue where I want to play a Custom Map/Saved Game but when I Download and Copy it to my Saved Game Folder if I have Mod's it doesn't populate with the Mod's when I go to play it. So like Pam's Trees don't spawn with Fruits on it or her Gardens's don't Spawn, Ores don't spawn Etc from my Mods. So I can't use the Map.
So long as the exact same mods and configs are used with a given world, maps should function without any issues and continue populating etc. Unless the mods have been removed, I can't see any reason why their population wouldn't work.
Also, apologies for only getting to this now, been busy during the week.
by Adubbz
Introduction
Lockdown is a fairly small mod aimed towards mod packs which use a pre made map. The mod was originally made by myself for the FTB team for Pax East. I was recommended by Watchful1 to release the mod proper due to rising amount of Agrarian-Skies esque maps which would find something like it useful.
Functionality
Lockdown's main function is to create duplicates of a given template when creating a new world. The directory for this template can be defined in the config file (however it defaults to .minecraft/template). This template is in no strange format, you can simply copy/rename any existing world to be it. The use of a template over creating a regular world can be toggled in the config file (it is enabled by default).
Lockdown also allows a few GUI elements to be disabled/removed. The button for changing the game mode of the world, the more world options button and the button for multiplayer are all configurable and are disabled by default.
Download
The Git repo for the mod can be found over at https://github.com/Adubbz/Lockdown
If you like this mod, or my work on Biomes O' Plenty, please consider donating over at my Patreon. If you don't wish to, that's fine too.
License
Lockdown is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License. It can be found by clicking the image below:
Seeds can only be used to reproduce the shape/decoration of a world, not any features which are made by the player or other means. Lockdown copies everything from a template world, which is particularly useful for modded map makers.
In what sense? Creating a template for new worlds to be based off of or...? Once you have a template setup, you can create a new world as you would normally, however it will be a copy of the template instead of being randomly generated.
You just copy the world you wish to use as a template from your saves folder, paste it in .minecraft and rename it to template (or whatever you set it to be)
thank you! and how would we access the multiplayer menu if the button is gone?
You can re-enable it via the config file. Since this is aimed at single-player map makers, I left it disabled by default to keep things focussed on their map
oh and for some reason the realms button is messed up.
That's certainly possible, i'd be happy to look into that when I get the chance
can i ask (again), im stupid, but if i just copy world in saves folder it is not be as copy of world?
The purpose of this mod is to automate doing that, so modpacks with a specific map associated with them don't have to have their users messing with save files every time they want to start over
So long as the exact same mods and configs are used with a given world, maps should function without any issues and continue populating etc. Unless the mods have been removed, I can't see any reason why their population wouldn't work.
Also, apologies for only getting to this now, been busy during the week.