Tank you for the help! I definitely wouldn't have figured out the proper blacklist line. Even if all highlands trees are square, at least most of the ones I run into will be rounded.
I've been pulling my hair out trying to figure out what I need to do to get Forestry's decorative leaves (the leaves that contain no sapling info) to be recognized by the whitelist. Any leaves that are naturally formed on the tree work fine, they are dense and very pretty. I feel like I'm trying to white list the wrong blocks, trying many different string. Using Latest 1.10.2 forge, Better Foilage and Optifine. Thank you for the help in advanced.
Hello!
I've been pulling my hair out trying to figure out what I need to do to get Forestry's decorative leaves (the leaves that contain no sapling info) to be recognized by the whitelist. Any leaves that are naturally formed on the tree work fine, they are dense and very pretty. I feel like I'm trying to white list the wrong blocks, trying many different string. Using Latest 1.10.2 forge, Better Foilage and Optifine. Thank you for the help in advanced.
added compatibility with FoamFix (anarchy) parallel model baking
fixed Forestry round log support (1.11.2)
There was a pretty nasty bug in connected grass rendering, which caused a whole lot of unnecessary bits to be rendered underground, which I think warrants a 1.7.10 release too. Depending on your hardware, you may see some FPS improvement in grassland biomes.
I'm also dropping support for all versions except 1.10.2 and 1.11.2 (and 1.7.10 as a sort of legacy version, as tons of modpacks still use it). If you're on 1.8 or 1.9, I regret to say you'll just have to live with any issues still remaining. Keeping track of all the subtle differences between major versions (and the supported mods on them) is very tedious, and I've decided to focus on the versions that will likely see the most use.
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BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Any luck figuring out what needs to whitelist for Ars Magica 2 witchwoods to get "bettered" ?
Withcwood leaves has a multipart model, I'll have to add support for that. Stay tuned.
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BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Withcwood leaves has a multipart model, I'll have to add support for that. Stay tuned.
I suspected it would be tricky. It also has it's own particle... that leads to a quandry, do you use yours instead of it's, so it responds to the wind properly, do you tell yours to not bother so the original leaf falling texture remains, do you have both happen, and let the potatoes cook? Further, there's a CFG option to disable the falling leaf in ars magica, if a player has set that, does it change, and should it change what happens...
I just upgraded to a new videocard (GTX 1070) and can use shaders for the first time (previous card was 5 years old...). I'd been using BF only until now.
I noticed Sildur's Shaders has an option for "Waving Objects".
I don't want to have both the shaders and BF fight against each other, neither do I want them to amplify each other. Which set of wavy stuff should I disable? Or does BF somehow use the Waving Objects from the shaderpack?
I'd appreciate some explanations on the interactions between BF and shaders, my goal is to avoid redundancy Any other options I should disable?
This is on a 1.8.9 world if it matters, I'm not ready to give that version up.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
That's weird, never seen it before. It might have to do with the resource pack (although not likely).
Check if it happens with vanilla textures as well, and try switching off snow on extra leves. I hope it's not a bug, since I've given up on 1.8...
@ICountFrom0
Good that you mentioned that, I didn't know it had particles (I don't use Ars Magica myself). I'll figure something out.
@Geethebluesky
I have good news: there's no redundancy, nothing to disable, just sit back, relax, and let yourself be carried away to visual perfection
More specifically: it's normally impossible to make shaders that support wind effects on modded blocks, because shaders - for technical reasons - only see the block IDs, not the names or classes of blocks. The IDs of vanilla blocks are stable and well-known, but modded blocks can have any ID, and they're unpredictable.
Better Foliage improves this by basically "cheating", tricking shaders into seeing some things with a different block ID than they really are.
Short Grass has the tallgrass ID
All leaf blocks and Extra Leaves have the vanilla leaves block ID (oak specifically, but I think no shader looks at subtype)
Anything on the Crops whitelist has the tallgrass ID. This is - not surprisingly - for crops like wheat and such.
That's all it is. BF does no wind waving on its own, it relies on (and helps out) shaders that do.
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BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
rofl, that was my next ask as well, as I've also got that in my pack...
I think I've found a problem, one that isn't going to be easily adressed.
That feature that is in there to make things work better for shaders, marking things that should "sway" as variations on "Oak leaves" also marks them as destructible by the botania horn of the canopy. Even things that shouldn't be.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Report unexpected render errors instead of crashing
Tweak short grass color (works better with dark blocks now)
Ars Magica 2 and AbyssalCraft support
You can now use the population option in the short grass category to reduce the amount of short grass in the world. It works the same way as it does for reeds or coral. The default is still the maximum setting, i.e. short grass on every block.
Rollback Post to RevisionRollBack
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
I was hoping to get this mod to work on the Infested Leaves block from the Ex Nihilo mods, specifically Ex Nihilo Omnia in this particular case. It simply does not wave in the wind and look amazing like a normal tree, and I was hoping to fix this. I'm way out of my depth here though, and don't know what I'm doing. I'm a very beginning programmer.
I had hoped adding this line to the Leaves Whitelist in the BF config would have done the trick. If not this, then what possible is the solution?
Here's what I thought was the correct block to add to the Block Types\Leaves Whitelist:
exnihiloomnia.blocks.leaves.BlockInfestedLeaves
And I added this to Block Types\Leaves Models:
exnihiloomnia:block/infested_leaves,all
After searching the source code for all instances of 'infested', I totally would of thought this would've worked. I'm disappointed I didn't figure it out on my own. Would anyone be able to help me figure out how to fix my issue?
No, you did figure it out. The entries you put in are correct, although the class is not needed, as it's already covered under the vanilla leaves block, which the infested leaves extend.
The likely reason it's not working is the custom TileEntity renderer for the leaves. I'll have to see if I can add support for it in the next version.
Rollback Post to RevisionRollBack
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
fixed x-ray bug with round logs next to connected grass
Version 2.1.6 released (MC 1.10.2, 1.11.2, 1.12):
added Better With Mods stumps to the log whitelist
fixed x-ray bug with extra leaves and fast graphics
fixed IC2 and TechReborn rubber log integration (1.11.2)
ported to MC 1.12
Here it is, another round of bugfixes, and the long-awaited 1.12 version. Get it while it's hot!
Rollback Post to RevisionRollBack
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Tank you for the help! I definitely wouldn't have figured out the proper blacklist line. Even if all highlands trees are square, at least most of the ones I run into will be rounded.
Hello!
I've been pulling my hair out trying to figure out what I need to do to get Forestry's decorative leaves (the leaves that contain no sapling info) to be recognized by the whitelist. Any leaves that are naturally formed on the tree work fine, they are dense and very pretty. I feel like I'm trying to white list the wrong blocks, trying many different string. Using Latest 1.10.2 forge, Better Foilage and Optifine. Thank you for the help in advanced.
Hello!
I've been pulling my hair out trying to figure out what I need to do to get Forestry's decorative leaves (the leaves that contain no sapling info) to be recognized by the whitelist. Any leaves that are naturally formed on the tree work fine, they are dense and very pretty. I feel like I'm trying to white list the wrong blocks, trying many different string. Using Latest 1.10.2 forge, Better Foilage and Optifine. Thank you for the help in advanced.
Version 2.0.15 (MC 1.7.10) released:
Version 2.1.4 (MC 1.10.2, 1.11.2) released:
There was a pretty nasty bug in connected grass rendering, which caused a whole lot of unnecessary bits to be rendered underground, which I think warrants a 1.7.10 release too. Depending on your hardware, you may see some FPS improvement in grassland biomes.
I'm also dropping support for all versions except 1.10.2 and 1.11.2 (and 1.7.10 as a sort of legacy version, as tons of modpacks still use it). If you're on 1.8 or 1.9, I regret to say you'll just have to live with any issues still remaining. Keeping track of all the subtle differences between major versions (and the supported mods on them) is very tedious, and I've decided to focus on the versions that will likely see the most use.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Thank you.
Any luck figuring out what needs to whitelist for Ars Magica 2 witchwoods to get "bettered" ?
Withcwood leaves has a multipart model, I'll have to add support for that. Stay tuned.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
I have an issue with leaves in 1.8.9 BetterFoliage-MC1.8.x-2.0.15
With extra leaves disabled: Everything is all good.
With extra leaves enabled: As you can see the blocks under the snow becomes invisible.
This is a tree from Biomes o plenty. It has dull leaves.
Ive added this whitelist:
When i enable extra leaves again it works:
But im still back to my problem with invisible blocks under snow:
So what can be done to fix the issue with invisible blocks?
The reason why i mentioned Biomes o plenty is that without leaves enabled, i only get the same leaves on
every Biomes o plenty trees as wel.
I suspected it would be tricky. It also has it's own particle... that leads to a quandry, do you use yours instead of it's, so it responds to the wind properly, do you tell yours to not bother so the original leaf falling texture remains, do you have both happen, and let the potatoes cook? Further, there's a CFG option to disable the falling leaf in ars magica, if a player has set that, does it change, and should it change what happens...
*boggle*
Hello guys,
I just upgraded to a new videocard (GTX 1070) and can use shaders for the first time (previous card was 5 years old...). I'd been using BF only until now.
I noticed Sildur's Shaders has an option for "Waving Objects".
I don't want to have both the shaders and BF fight against each other, neither do I want them to amplify each other. Which set of wavy stuff should I disable? Or does BF somehow use the Waving Objects from the shaderpack?
I'd appreciate some explanations on the interactions between BF and shaders, my goal is to avoid redundancy Any other options I should disable?
This is on a 1.8.9 world if it matters, I'm not ready to give that version up.
Thanks.
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
@Triliton
That's weird, never seen it before. It might have to do with the resource pack (although not likely).
Check if it happens with vanilla textures as well, and try switching off snow on extra leves. I hope it's not a bug, since I've given up on 1.8...
@ICountFrom0
Good that you mentioned that, I didn't know it had particles (I don't use Ars Magica myself). I'll figure something out.
@Geethebluesky
I have good news: there's no redundancy, nothing to disable, just sit back, relax, and let yourself be carried away to visual perfection
More specifically: it's normally impossible to make shaders that support wind effects on modded blocks, because shaders - for technical reasons - only see the block IDs, not the names or classes of blocks. The IDs of vanilla blocks are stable and well-known, but modded blocks can have any ID, and they're unpredictable.
Better Foliage improves this by basically "cheating", tricking shaders into seeing some things with a different block ID than they really are.
That's all it is. BF does no wind waving on its own, it relies on (and helps out) shaders that do.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
OctarineNoise:
No ur right, Its not the resourcepack.
I tried with Vanilla textures and its all good.
But its still isnt the resourcepack.
Its the Conquest Reforge mod thats causing it.
So i added in this line n the blocks leaves whitelist:
net.creativerealmsmc.conquest.blocks.MetaBlocks.BlockLeavesMeta
Still it doesnt solve my issue.
So its most likely a bug.
But i dont feel to bother you any more with it.
Cause its in 1.8.9 and its getting old now.
If i do solve it somehow il let you know.
Thanks for adding in support for Ars Magica, could you also add support for Dendrology/Ancient Trees
Thanks for all the time and effort you put into your mod.
rofl, that was my next ask as well, as I've also got that in my pack...
I think I've found a problem, one that isn't going to be easily adressed.
That feature that is in there to make things work better for shaders, marking things that should "sway" as variations on "Oak leaves" also marks them as destructible by the botania horn of the canopy. Even things that shouldn't be.
Many thanks for adding compat with Foamfix, I'm getting ~5 fps extra overall while using it!
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Version 2.1.5 released:
You can now use the population option in the short grass category to reduce the amount of short grass in the world. It works the same way as it does for reeds or coral. The default is still the maximum setting, i.e. short grass on every block.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
I was hoping to get this mod to work on the Infested Leaves block from the Ex Nihilo mods, specifically Ex Nihilo Omnia in this particular case. It simply does not wave in the wind and look amazing like a normal tree, and I was hoping to fix this. I'm way out of my depth here though, and don't know what I'm doing. I'm a very beginning programmer.
I had hoped adding this line to the Leaves Whitelist in the BF config would have done the trick. If not this, then what possible is the solution?
Here's what I thought was the correct block to add to the Block Types\Leaves Whitelist:
And I added this to Block Types\Leaves Models:
After searching the source code for all instances of 'infested', I totally would of thought this would've worked. I'm disappointed I didn't figure it out on my own. Would anyone be able to help me figure out how to fix my issue?
@KocLobster
No, you did figure it out. The entries you put in are correct, although the class is not needed, as it's already covered under the vanilla leaves block, which the infested leaves extend.
The likely reason it's not working is the custom TileEntity renderer for the leaves. I'll have to see if I can add support for it in the next version.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
On my 1.7.10 Cauldron server I can install this as a serverside mod without the server crashing. Is there any reason I would want to do this?
I'm Cool. Your argument is invalid.
can u make a 1.10.2 link??? other than that the mod looks awesome!!!
Trista Ann Swift! now GOOOO!
Version 2.0.16 released (MC 1.7.10):
Version 2.1.6 released (MC 1.10.2, 1.11.2, 1.12):
Here it is, another round of bugfixes, and the long-awaited 1.12 version. Get it while it's hot!
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment