Please don't paste long crashlogs in the forum, use a service like Gist or Pastebin next time.
The log seems to be cut off midway. Is that really the very last line?
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For modders: simpledeobf - get OptiFine in your dev environment
In TerraFirmaCraft, there seems to be a smooth lighting bug. When I have it turned off, everything looks fine. When I turn it to minimum or maximum, a lot of the different types of grass have a gray grass texture on top, instead of green. It doesn't seem to be ALL types of grass though, as I've spotted biomes where it looks fine. Oddly, it's green like you'd expect on the sides. It only happens on blocks that have a grass texture on the sides. If I place the blocks in such a way that they wouldn't have that, it gets a green texture on top.If it gets a green texture on the sides, it's gray on top, BUT only if there's a dirt block under it. It's maddening. Hah.
I know I can just disable it for grass, but I like it, especially the cat tails it puts on dirt blocks in the water.
Edit: Also, it appears that dry grass is partiallytransparent?!?
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I like setting the distance to less than 1000 to bump performance. I can go as low as 500-ish and 60-ish for grass.
But I noticed that better foliage doesn't update the world as I move around, meaning I get better foliage within 500, but as soon as I move past that distance I get square leaves and flat lands again. If I want it to update, I drop a bed at my feet and I see the grass turn to better foliage again.
Is this static-ish behavior intended? If so, what distance should I set the mod so that I get better foliage no matter how far I wander? My minecraft render distance is usually set to far.
I've reported this on the issue tracker, but I wanted to make a post here, as well, in case anyone knows how to fix the problem.
I'm having some issues with versions 1.7-1.0.13 through 1.0.15:
1) When the config is changed in-game, it doesn't update the changes to the actual text config - But the changes save even after completely closing Minecraft.
2) When the text config is edited and saved, the changes don't go through to the game.
3) After starting with a fresh install, BF's config no longer generates.
4) Coral renders as black/dark enough that you can't really tell what the colours are.
I've tried using the 1.7-2.0.X versions, however they cause the client to crash upon loading up a world.
I'm using Forge version 1614, no other mods.
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Anti-intellectualism has been a constant thread winding it's way throughout political and cultural life, nurtured by the false notion that democracy means that my ignorance is just as good as your knowledge. - Isaac Asimov
updated mod support (Forestry, BOP, Natura, AetherII, Agricultural Revolution)
Just some maintenance, trying to work my way through my mounting GitHub issue list. This should take care of most of the currently known incompatibilities and crashes.
As always, reset your "Block Types" config category to default after installing.
Rollback Post to RevisionRollBack
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
In TerraFirmaCraft, there seems to be a smooth lighting bug. When I have it turned off, everything looks fine. When I turn it to minimum or maximum, a lot of the different types of grass have a gray grass texture on top, instead of green. It doesn't seem to be ALL types of grass though, as I've spotted biomes where it looks fine. Oddly, it's green like you'd expect on the sides. It only happens on blocks that have a grass texture on the sides. If I place the blocks in such a way that they wouldn't have that, it gets a green texture on top.If it gets a green texture on the sides, it's gray on top, BUT only if there's a dirt block under it. It's maddening. Hah.
I know I can just disable it for grass, but I like it, especially the cat tails it puts on dirt blocks in the water.
Edit: Also, it appears that dry grass is partiallytransparent?!?
TFC does not play nice with any of the "connected grass" options, I recommend turning it off. That may solve your color problem too.
I like setting the distance to less than 1000 to bump performance. I can go as low as 500-ish and 60-ish for grass.
But I noticed that better foliage doesn't update the world as I move around, meaning I get better foliage within 500, but as soon as I move past that distance I get square leaves and flat lands again. If I want it to update, I drop a bed at my feet and I see the grass turn to better foliage again.
Is this static-ish behavior intended? If so, what distance should I set the mod so that I get better foliage no matter how far I wander? My minecraft render distance is usually set to far.
The distance limit option is currently broken, and I'm at a loss on how to fix it. Minecraft only redraws chunks when something changes, leading to the "static-ish" behaviour you described. I could force-redraw chunks as the player moves in and out of "fancy drawing range" from them, but that would lead to more performance problems that it would solve. This option will probably go away in the future, and I recommend just setting it to the default number.
Hmm, a few bugs to work through ... I was kind of hoping that 1.10.2 would just build on 1.11 ;).
I think I'll leave this to you ... eclipse doesn't even have any suggested fixes -- haha!
Actually, that looks very promising. Only 12 errors, and most of those just look like renames to me. The update should be quite easy then, even if not exactly trivial.
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BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Actually, that looks very promising. Only 12 errors, and most of those just look like renames to me. The update should be quite easy then, even if not exactly trivial.
That is great news!
Off to download the new versions of your mod though :)!
Hi, sorry if this has been asked before. Noticed after downloading this mod, a lot of my dirt blocks appear like grass blocks - although using the debug screen, I can see they're still listed as dirt blocks. Interestingly not all dirt blocks are like it, seems not to affect all of the dirt blocks on steeper terrain, as you can see from the attachment.
Is this intentional or a glitch? And is there a way I can fix it?
Love the mod though! Help really appreciated, please and thank you
EDIT: Oh and also, when I have the rounded logs setting on, oak logs are invisible but still there - however other logs work fine
You should update your Forge 1.10.2 build 2007 to at least the recommended 1.10.2 build 2099, or the latest 2179.
Also update your Optifine 1.10.2 HD U C3 to the latest release of D4.
As for your textures missing, chances are that could be related to OF, but it's a RP issue.
I'd be willing to guess that the texture is not a square power of 2 (16x16 or 32x32 or 64x64), so, if Anisotropic Filtering is turned on -- they scale wrong -- and just get dropped.
As for dirt, it could be a bug. However, most 'top layer' dirt is supposed to turn into grass. Any 'dirt' under that grass should remain dirt. You could get grass running down the sides of the blocks as well though.
Hi, sorry if this has been asked before. Noticed after downloading this mod, a lot of my dirt blocks appear like grass blocks - although using the debug screen, I can see they're still listed as dirt blocks. Interestingly not all dirt blocks are like it, seems not to affect all of the dirt blocks on steeper terrain, as you can see from the attachment.
Is this intentional or a glitch? And is there a way I can fix it?
Love the mod though! Help really appreciated, please and thank you
EDIT: Oh and also, when I have the rounded logs setting on, oak logs are invisible but still there - however other logs work fine
It looks like connected grass is being rendered, but the top grass block is drawn normally, most likely because the block model is not recognized by BF. This is also my guess as to why logs are invisible.
You could help me by showing me your betterfoliage.log file (use Pastebin), which should be next to your regular log files, and giving me your list of resource packs.
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For modders: simpledeobf - get OptiFine in your dev environment
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
updated mod support (Forestry, BOP, Natura, AetherII, Agricultural Revolution)
Just some maintenance, trying to work my way through my mounting GitHub issue list. This should take care of most of the currently known incompatibilities and crashes.
As always, reset your "Block Types" config category to default after installing.
Octa , In order to differentiate between a real tree and a creative build that has logs (house) , have you you tried to quarry the meta data (tree type) to determine when and when not to turn on rounded logs. I'm asking if you have found a way to just use round logs on trees and not creative builds ?
Octa , In order to differentiate between a real tree and a creative build that has logs (house) , have you you tried to quarry the meta data (tree type) to determine when and when not to turn on rounded logs. I'm asking if you have found a way to just use round logs on trees and not creative builds ?
Well, the only thing I can think of is to make logs always connect to each other, but it's doable. I don't want to inspect anything except the 6 surrounding blocks, however, as that would mean an even greater performance hit.
Rollback Post to RevisionRollBack
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
support for IC2 and TechReborn rubber logs and leaves
fix text in config GUI (MC 1.11)
The usual disclaimer applies (reset block types to default in the config to get newly added support).
For technical reasons, IC2 rubber logs will most likely not work with resource packs which add custom block models for it.
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For modders: simpledeobf - get OptiFine in your dev environment
I came back to this and gave it a chance with 1.9.4. When I tried with 1.7.x years ago, it worked, but I had issues seemingly with Forge and random chunks all over would just randomly not generate after playing for a while, so I gave up on it.
The good news is, it no longer does that, and performance is about the same as it was with Vanilla/Optifine only.
However, I'm having an issue with certain settings not being saved. The grass settings, connected grass settings, and round log features in particular (there maybe more, but those are the three I notice) need to be disabled again every time I start. Some others (the cactus and leaf settings, at least) seem to be saved.
I'm also having Birch trees (not any others) have the extra leaves generate a different color and not the color of the leaves themselves when it blends into another biome (at least Desert or Savanna, as pictured here), but I think this one may be a texture pack issue? If so, how can I correct it?
The texture pack is a slightly personally modified John Smith Legacy. I'm still using 1.9.4, and it looks somewhat different in 1.11 and newer, which is why I have been procrastinating on updating.
I came back to this and gave it a chance with 1.9.4. When I tried with 1.7.x years ago, it worked, but I had issues seemingly with Forge and random chunks all over would just randomly not generate after playing for a while, so I gave up on it.
The good news is, it no longer does that, and performance is about the same as it was with Vanilla/Optifine only.
However, I'm having an issue with certain settings not being saved. The grass settings, connected grass settings, and round log features in particular (there maybe more, but those are the three I notice) need to be disabled again every time I start. Some others (the cactus and leaf settings, at least) seem to be saved.
I'm also having Birch trees (not any others) have the extra leaves generate a different color and not the color of the leaves themselves when it blends into another biome (at least Desert or Savanna, as pictured here), but I think this one may be a texture pack issue? If so, how can I correct it?
The latest version (2.0.15) for 1.8 and 1.9 have a bug in config handling. Downgrading to 2.0.14 solves it.
The birch leaves look like a classic leaf color issue. Try raising the "Extra leaves / Saturation threshold" config option to 0.2 (or 0.3, 0.4, etc) and see if it works okay then. Be on the lookout for other leaves which may become discolored as a result of setting it too high. Experiment.
If there's no improvement, please link the contents of your betterfoliage.log file (found among all the other logs) after starting up the game to the main menu.
Rollback Post to RevisionRollBack
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
The latest version (2.0.15) for 1.8 and 1.9 have a bug in config handling. Downgrading to 2.0.14 solves it.
The birch leaves look like a classic leaf color issue. Try raising the "Extra leaves / Saturation threshold" config option to 0.2 (or 0.3, 0.4, etc) and see if it works okay then. Be on the lookout for other leaves which may become discolored as a result of setting it too high. Experiment.
If there's no improvement, please link the contents of your betterfoliage.log file (found among all the other logs) after starting up the game to the main menu.
Thank you, and changing to version 2.0.14 did work for saving the settings. That's one, and perhaps the bigger, of the two solved.
Unfortunately, trying to get the leaves on Birch trees right in warm climate biomes didn't work. That setting seemed to have no, or very very small if it was there, difference. I tested all tree types in a savanna and it's only Birch trees that have differently colored extra leaves.
Oak trees on a Forest/Savanna border.
Acacia Tree.
Birch tree. The one in the foreground is in a Forest biome, and appears fine. The one is the distance is on biome edge, and the leaves themselves change fine, but the extra leaves do not.
I think (hope?) it's a texture pack issue that I can correct?
I also am not finding a "betterfoliage.log" file, neither through Windows search in the Minecraft folder, nor in the logs folder.
That looks like some kind of modded dirt under the log block, maybe it's not recognized yet. What is it exactly?
Please don't paste long crashlogs in the forum, use a service like Gist or Pastebin next time.
The log seems to be cut off midway. Is that really the very last line?
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Regarding the bug regarding 1.7.10, I believe the 'modded dirt' is Podzol?
In TerraFirmaCraft, there seems to be a smooth lighting bug. When I have it turned off, everything looks fine. When I turn it to minimum or maximum, a lot of the different types of grass have a gray grass texture on top, instead of green. It doesn't seem to be ALL types of grass though, as I've spotted biomes where it looks fine. Oddly, it's green like you'd expect on the sides. It only happens on blocks that have a grass texture on the sides. If I place the blocks in such a way that they wouldn't have that, it gets a green texture on top.If it gets a green texture on the sides, it's gray on top, BUT only if there's a dirt block under it. It's maddening. Hah.
I know I can just disable it for grass, but I like it, especially the cat tails it puts on dirt blocks in the water.
Edit: Also, it appears that dry grass is partiallytransparent?!?
I like setting the distance to less than 1000 to bump performance. I can go as low as 500-ish and 60-ish for grass.
But I noticed that better foliage doesn't update the world as I move around, meaning I get better foliage within 500, but as soon as I move past that distance I get square leaves and flat lands again. If I want it to update, I drop a bed at my feet and I see the grass turn to better foliage again.
Is this static-ish behavior intended? If so, what distance should I set the mod so that I get better foliage no matter how far I wander? My minecraft render distance is usually set to far.
I've reported this on the issue tracker, but I wanted to make a post here, as well, in case anyone knows how to fix the problem.
I'm having some issues with versions 1.7-1.0.13 through 1.0.15:
1) When the config is changed in-game, it doesn't update the changes to the actual text config - But the changes save even after completely closing Minecraft.
2) When the text config is edited and saved, the changes don't go through to the game.
3) After starting with a fresh install, BF's config no longer generates.
4) Coral renders as black/dark enough that you can't really tell what the colours are.
I've tried using the 1.7-2.0.X versions, however they cause the client to crash upon loading up a world.
I'm using Forge version 1614, no other mods.
Hmm, a few bugs to work through ... I was kind of hoping that 1.10.2 would just build on 1.11 ;).
I think I'll leave this to you
... eclipse doesn't even have any suggested fixes -- haha!
Version 2.1.2 (for MC 1.10.2) released:
Just some maintenance, trying to work my way through my mounting GitHub issue list. This should take care of most of the currently known incompatibilities and crashes.
As always, reset your "Block Types" config category to default after installing.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
TFC does not play nice with any of the "connected grass" options, I recommend turning it off. That may solve your color problem too.
The distance limit option is currently broken, and I'm at a loss on how to fix it. Minecraft only redraws chunks when something changes, leading to the "static-ish" behaviour you described. I could force-redraw chunks as the player moves in and out of "fancy drawing range" from them, but that would lead to more performance problems that it would solve. This option will probably go away in the future, and I recommend just setting it to the default number.
Actually, that looks very promising. Only 12 errors, and most of those just look like renames to me. The update should be quite easy then, even if not exactly trivial.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
That is great news!
Off to download the new versions of your mod though :)!
You should update your Forge 1.10.2 build 2007 to at least the recommended 1.10.2 build 2099, or the latest 2179.
Also update your Optifine 1.10.2 HD U C3 to the latest release of D4.
As for your textures missing, chances are that could be related to OF, but it's a RP issue.
I'd be willing to guess that the texture is not a square power of 2 (16x16 or 32x32 or 64x64), so, if Anisotropic Filtering is turned on -- they scale wrong -- and just get dropped.
As for dirt, it could be a bug. However, most 'top layer' dirt is supposed to turn into grass. Any 'dirt' under that grass should remain dirt. You could get grass running down the sides of the blocks as well though.
It looks like connected grass is being rendered, but the top grass block is drawn normally, most likely because the block model is not recognized by BF. This is also my guess as to why logs are invisible.
You could help me by showing me your betterfoliage.log file (use Pastebin), which should be next to your regular log files, and giving me your list of resource packs.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Version 2.1.2 for MC 1.11 released!
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Ty OctarineNoise :)!
Checking it out now!
Octa , In order to differentiate between a real tree and a creative build that has logs (house) , have you you tried to quarry the meta data (tree type) to determine when and when not to turn on rounded logs. I'm asking if you have found a way to just use round logs on trees and not creative builds ?
Well, the only thing I can think of is to make logs always connect to each other, but it's doable. I don't want to inspect anything except the 6 surrounding blocks, however, as that would mean an even greater performance hit.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Version 2.1.3 released:
The usual disclaimer applies (reset block types to default in the config to get newly added support).
For technical reasons, IC2 rubber logs will most likely not work with resource packs which add custom block models for it.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
I came back to this and gave it a chance with 1.9.4. When I tried with 1.7.x years ago, it worked, but I had issues seemingly with Forge and random chunks all over would just randomly not generate after playing for a while, so I gave up on it.
The good news is, it no longer does that, and performance is about the same as it was with Vanilla/Optifine only.
However, I'm having an issue with certain settings not being saved. The grass settings, connected grass settings, and round log features in particular (there maybe more, but those are the three I notice) need to be disabled again every time I start. Some others (the cactus and leaf settings, at least) seem to be saved.
I'm also having Birch trees (not any others) have the extra leaves generate a different color and not the color of the leaves themselves when it blends into another biome (at least Desert or Savanna, as pictured here), but I think this one may be a texture pack issue? If so, how can I correct it?
The texture pack is a slightly personally modified John Smith Legacy. I'm still using 1.9.4, and it looks somewhat different in 1.11 and newer, which is why I have been procrastinating on updating.
The latest version (2.0.15) for 1.8 and 1.9 have a bug in config handling. Downgrading to 2.0.14 solves it.
The birch leaves look like a classic leaf color issue. Try raising the "Extra leaves / Saturation threshold" config option to 0.2 (or 0.3, 0.4, etc) and see if it works okay then. Be on the lookout for other leaves which may become discolored as a result of setting it too high. Experiment.
If there's no improvement, please link the contents of your betterfoliage.log file (found among all the other logs) after starting up the game to the main menu.
BetterFoliage (1.7.10, 1.8, 1.8.8, 1.8.9, 1.9, 1.9.4, 1.10) - Leafier leaves and grassier grass
CartLivery (1.6.4, 1.7.x) - Pimp your minecarts
For modders: simpledeobf - get OptiFine in your dev environment
Thank you, and changing to version 2.0.14 did work for saving the settings. That's one, and perhaps the bigger, of the two solved.



Unfortunately, trying to get the leaves on Birch trees right in warm climate biomes didn't work. That setting seemed to have no, or very very small if it was there, difference. I tested all tree types in a savanna and it's only Birch trees that have differently colored extra leaves.
Oak trees on a Forest/Savanna border.
Acacia Tree.
Birch tree. The one in the foreground is in a Forest biome, and appears fine. The one is the distance is on biome edge, and the leaves themselves change fine, but the extra leaves do not.
I think (hope?) it's a texture pack issue that I can correct?
I also am not finding a "betterfoliage.log" file, neither through Windows search in the Minecraft folder, nor in the logs folder.