dohh... is there a signal wire to check the charge level of a battery?
No there is not. but in the tutoAll map, near coal furnace / turbine, there is a battery, and 2 display, and 2 signal processor.
These signal processor analyse battery voltage to extrapole his charge.
The right dispaly don't take in acount the internal resistance of the battery, this is the reson why lot of spike.
The left display take in acount the internal resistance of the battery
new tutorial map is very very helpful, really appreciate it.
Dont suppose you can make an upgraded flashlight that works underwater?
Hmmm that would need loot of work, because actualy, light from flash light is made like that :
Create a light block where the spot is XD
I can't create light block under water The only way i see, is to create a light water block. But it's a longtherm enencment
new tutorial map is very very helpful, really appreciate it.
Dont suppose you can make an upgraded flashlight that works underwater?
It's cool to know that tutorial map help
It's realy easier and faster to do that than to do a online wiki XD (for us)
And maybe for you it's more fun to play with a tutorial map than search in a online wiki information ?
Tutorial map actually makes us use our brains!
But for people like me who can barely remember their high school physics lessons I think you need to point out some basic principles .... Like
Concerning 'volts' seems we have to build enough Volt generation (solar panels) to match the volt requirements of the machine you want to run. (That might seem obvious to you but it took me hours to work it out!)
PS - as a mod suggestion - would you think of adding lightning collectors? I ask because there are a couple of mods which allow you to cause targeted lightning strikes. (See Witchery) ... Would be great to charge batteries with lightning... Maybe not very realistic... But fun and probably explosive.
Btw - t'es francais non?
Maybe for solar pannel i rise nominal voltage from 12.5 to 50, i must reconsiderate that.
Get lightning to get energy is planned
So after much testing, I can say that the crash has been fixed
And how do you get now Tree Resin?
And thank you for this good support
Ahhh cool that is fixed. I don't know why that happens, i juste have put some protection code somewhere ... XD
To get tree resin, you must put a Tree Resin Collector on a tree, and after a time, right click on.
the ores dont smelt in the Tinker's smeltery at this time, but you can double up these ores with a handy macerator.
I'm running ElectricalAge with over 50 other mods and not showing any conflicts yet... but there's no integrated compatibility with AE2, Thaumcraft etc. .... so you can't run your AE2 system with this power set.... (fingers crossed that everything will jam together eventually).
OK, thanks. I'm working on a personal 1.7.2 modpack that takes a cue from Phedran's Life in the Woods modpack, to merge its food/farming/self-sufficiency theme with more resource application and industrialization. TInkers Constructs is one of the "shortlisted" mods I want to use so I'm glad to hear there aren't any conflict so far as I think this mod would be a very good addition. I can deal with lack of integration--it's conflicts that I primarily want to avoid.
OK, thanks. I'm working on a personal 1.7.2 modpack that takes a cue from Phedran's Life in the Woods modpack, to merge its food/farming/self-sufficiency theme with more resource application and industrialization. TInkers Constructs is one of the "shortlisted" mods I want to use so I'm glad to hear there aren't any conflict so far as I think this mod would be a very good addition. I can deal with lack of integration--it's conflicts that I primarily want to avoid.
It's true that the mod has a lack of compatibilities with some other mods. The cause of that is because it's a beta verssion, and that was my first mod, before, i have never heard about TInkers Constructs. I'm not uptodate ^^
I take a look of the is this mod now.
Hi first of all amazing mod the items look amazing.
I just wanted to say i cannot get how to do pretty much anything in this mod so can someone PLEASE make a really detailed mod spotlight explaining each and every block?
This is a great mod and i would hate to not be able to use it due to my own stupidity
Hi
The problem is our english is very bad, and this is why we can't do a video. But, to solve that we have do a tutorial map. Do you have try it ?
I have tried the tutorial map yes but the small text in the top left is extremely hard to read.
Also the circuits already being laid out make it hard to learn the different components.
I have searched on youtube and the only mod spotlight on this mod is in a foreign language
Ahhh maybe i can automaticaly scall text.
And yes we lack of spot light
Why don't you message a youtuber such as Direwolf20 to do a mod spotlight? like i said before this is an amazing mod but i just can't get my head around it
The crash has resurfaced, but now I know why Minecraft crashes with your mod!
This crash occurs only when you click on the tab mode of their mods in Creative and from there to things is cheating
In survival with TMI this crash does not occur
I hope I could help ^^
Hmm i don't understood all :
"on the tab mode of their mods" You want to say, when you select a other mods creative tab ? "and from there to things is cheating" ? Sorry i don't understood
Can you reformulate ? (in german if for you it's easier)
Thanks again for feed back
Ok i'm going to try and get my head around this so where do you think the best place to start is as there is a lot of different things to this mod?
To start in survival ? or in creative ?
In survival, you can begin with single usage battery + macerator
Then you can build a heat furnace + turbine + dissipator => electric central
ok mate thanks is this your first mod? because i seriously think this could rival IC2 or BC
Yes it's our first mod.
It's possible that rivalise with we juste must add some additional end game contant (nuclear) and maybe more ore processing machine.
Hi
Why not ? do you have experiance on blender ?
We are open for new models, We can easily integrate new lamp / vu-meter / .. models. and why not models for future blocks ?
From the moment there the model is in accord with the theme of the mod, all is ok ^^
i'm trying to charge a battery but i'm not getting a constant wattage and amperage. i'm using the furnace to create the electricity . i have also tries solar panels wind and water turbines. what should i do.
Well it has to be described in German just as hard but I'll try it once ...
=German=
Also, ich weiß jetzt das der Crash nur entsteht wenn man im Creative Tab bei der Unterteilung "The Electrical Age Mod" an Items Cheatet. Und etwas später Crasht dann Minecraft.
i'm trying to charge a battery but i'm not getting a constant wattage and amperage. i'm using the furnace to create the electricity . i have also tries solar panels wind and water turbines. what should i do.
Do you have try the tutorial map ? there are lot of example.
You should really send a message to BevoLJ and see if he would be willing to spotlight this mod. He has already covered you in the modded minecraft news he does weekly
I have send message to direWolf20, but i can do that with bevolj to
Juste, i'm making a very big code update with a very big simulation model change. No mod update come before that is finished. Sorry for that
Ahhh
that missing to tutorial
Yes it's normal, but if you charge a little more, that exploid ^^
Website | Github | IRC
No there is not. but in the tutoAll map, near coal furnace / turbine, there is a battery, and 2 display, and 2 signal processor.
These signal processor analyse battery voltage to extrapole his charge.
The right dispaly don't take in acount the internal resistance of the battery, this is the reson why lot of spike.
The left display take in acount the internal resistance of the battery
Website | Github | IRC
Hmmm that would need loot of work, because actualy, light from flash light is made like that :
Create a light block where the spot is XD
I can't create light block under water
It's cool to know that tutorial map help
It's realy easier and faster to do that than to do a online wiki XD (for us)
And maybe for you it's more fun to play with a tutorial map than search in a online wiki information ?
Website | Github | IRC
Maybe for solar pannel i rise nominal voltage from 12.5 to 50, i must reconsiderate that.
Get lightning to get energy is planned
Btw, oui a 1/8 ^^
Website | Github | IRC
Ahhh cool that is fixed. I don't know why that happens, i juste have put some protection code somewhere ... XD
To get tree resin, you must put a Tree Resin Collector on a tree, and after a time, right click on.
No problem for support
Website | Github | IRC
Ahhh coool : D
Website | Github | IRC
OK, thanks. I'm working on a personal 1.7.2 modpack that takes a cue from Phedran's Life in the Woods modpack, to merge its food/farming/self-sufficiency theme with more resource application and industrialization. TInkers Constructs is one of the "shortlisted" mods I want to use so I'm glad to hear there aren't any conflict so far as I think this mod would be a very good addition. I can deal with lack of integration--it's conflicts that I primarily want to avoid.
Formerly known as ORabbit around these parts.
It's true that the mod has a lack of compatibilities with some other mods. The cause of that is because it's a beta verssion, and that was my first mod, before, i have never heard about TInkers Constructs. I'm not uptodate ^^
I take a look of the is this mod now.
Website | Github | IRC
Hi
The problem is our english is very bad, and this is why we can't do a video. But, to solve that we have do a tutorial map. Do you have try it ?
Website | Github | IRC
Ahhh maybe i can automaticaly scall text.
And yes we lack of spot light
Website | Github | IRC
Ok, i contact this guy
Hmm i don't understood all :
"on the tab mode of their mods" You want to say, when you select a other mods creative tab ?
"and from there to things is cheating" ? Sorry
Can you reformulate ? (in german if for you it's easier)
Thanks again for feed back
Website | Github | IRC
To start in survival ? or in creative ?
In survival, you can begin with single usage battery + macerator
Then you can build a heat furnace + turbine + dissipator => electric central
Website | Github | IRC
You can use the AllMeter item, to probe every things ^^
Website | Github | IRC
Yes it's our first mod.
It's possible that rivalise with
Website | Github | IRC
Hi
Why not ? do you have experiance on blender ?
We are open for new models, We can easily integrate new lamp / vu-meter / .. models. and why not models for future blocks ?
From the moment there the model is in accord with the theme of the mod, all is ok ^^
Website | Github | IRC
the others are way too much in you don't have to do anything once your at end game.
I investigate
Do you have try the tutorial map ? there are lot of example.
XD thanks ! in to do fix list.
I have send message to direWolf20, but i can do that with bevolj to
Juste, i'm making a very big code update with a very big simulation model change. No mod update come before that is finished. Sorry for that
Website | Github | IRC