As to updates and development, your best bet is to look at the GitHub page commits (link on the first post). I haven't seen many commits from Dolu1990 as of late, but there's definitely activity from other modders. You'll just have to be patient.
Does anyone know how the heck i can use the batterycharge() function with the signal processor?
the eln wiki is not helpful there are no more informations about this
Connect one voltage probe to one part of the line leading out of a battery bank (A).
Connect another voltage probe on the same line shortly after the first probe (B).
Calculate the resistance from the ground node to the first probe (R1). This includes all internal component resistances like batteries and ground nodes.
Calculate the resistance between the two voltage probes (R2).
The equation that goes into the signal processor is now in the form of batterycharge(B-(A-B)*R2/R1).
Normalize equation as needed to conform with probe readings (if the max voltage on the probe is not the max voltage of the battery).
Essentially, the batterycharge function takes a voltage value and returns a charge level for a battery. The whole reason you do this funny stuff like in the tutorial map is to take into account the voltage drop that occurs when power is drawn through the cable. Basically the latter part of the equation functions as a corrector that removes the effect of the voltage drop using the relative resistances. I don't fully understand it myself, but I can implement it.
Does anyone know if this mod to is still being worked on?
Yes, but very slowly as of late. The original dev team has moved to more pressing (i.e. real-life) matters, and doesn't have the free time they used to. A few new people joined the team recently, but you'll have to wait and see what happens. As it stands, the mod is pretty cool as it is, with the only worry being that it doesn't get updated to 1.8.
Theres a problem with this mod there are two unnamed blocks in the mod it says to report to mod autor one of them i know is the mining machine because when i hovered over it in the tutorial map it says unknown block report to mod author and there's another block i'm not sure what block that would be but the one block shows as a white square and the other shows as a black and checkered pink square
Sounds like you've got a botched installation there, bud. A log of some sort would help us sort it out.
Hello, I have tested your super very cool mod, I want you to add a music system with cables and speakers with a directory created in .minecraft directory.
Hello, I believe you are in the wrong mod. The Better Records mod is what you are looking for.
Is there a way to make a "stage light". I am using this mod for a theater and I wish there was a smooth turn on light animation as well. Is there a way to do it in the file?
Lights don't turn on gradually, though you can get this effect by slowly ramping up the voltage/power to a light. Although lights usually have a lighting value of 15, they get down to around 7 or so if they're underpowered, say a 50W bulb only given 35W.
If you're looking for stage equipment, check out the lamp socket B - projector. It's a directional lamp with a high range, which makes it perfect for lighting stages.
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iceman11a
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Power Plants.
I been watching this video and I copied it. I even download the tutorial world. and check that too. and I don't get it. I can't even get the fans to work. How does don_bruce gets the fans to spin with no coal. or even how does he get the system to power up and not use coal. Please does any one have any ideas.
The setup on the left side is use to power the fans. and for the main power plant. Well I can't get the fans to work. and that includes the fans on the main power plant. I added coal to the heat furnaces to make some heat and power it up. The fans worked on the part that runs the lighting. How ever the fans on the main power plant didn't start up. (So that doesn't work).
I'm out of ideas and confused. Last time I tried this I had the same problem. The idea is to make enough power to power lights and machines for a small city. With out adding another power plant.
don_bruce. This is why I ask when you do tutorials. is to do them from scratch. The reason is that you missed some thing. or could miss something.
You didn't even add coal to the main power plant. So what powers it. ???? I even match the tutorial worlds setup with mine and it's all the same. The only difference is yours works. and last. The power that goes threw the medium cables. from the small power plant that runs the lights runs the fans. For some reason the power doesn't run threw the hubs. The powers shows on one end, Not the other end. I mite do a video on this my self and show all this.
@wolvorine3271a
AFAIK, EA doesn't integrate directly with any mods excpet Open Computers. It does provide power in the form of RF, but that's about it. If you're wanting to have direct integration you'll probably have to do it yourself, as the mod development team is running a bit lean as it is.
@hawk1978
In order to help you I'll need to see the most recent forge output log. This is located in .minecraft/logs/fml-client-latest.log.
As far as versions go, my recommendation is version r49. I haven't had any problems with textures on that version. r51 may be available, but it's not a mainstream version. I'd personally stick with r49 or r50 unless you want to compile from te github source, which is about as fun as calculating integrals.
Out of curiosity, what's the language of your tutorials? I've found many tutorials in Spanish for EA, and a few demos in English, but no French. I myself have done a series in English, though it's not popular due to me being a new YouTuber.
The problem with the updates (I think) is that the code checks to see if there is a new version noted on the Github page. Since they have pushed ahead there is a new version, it is just that it is not easy to get.
For recording, I use Open Broadcaster Software on my Windows 7 PC, and Simple Screen Recorder on my Linux laptop. Both give good results, although my laptop has a hard time with FPS on regular worlds. The lack of FPS is the main reason I recorded my video on a superflat world.
This mod is awesome, it urge me to build a huge network, would love to have large scale power generation, and generator that would take liquid fuel, maybe fuel from other mod, kind of hard to find enough coal to power anything more than a small base
Hi lirvard00 i dont think there is a way to change the models in game i think you'd have to request it from the mod authors im not sure how to change the sounds either or if thats even possible
I have put a request to the mod developer for you about this option asking if its possible to implement the option to change the alarm sounds and the shapes of the alarms in the next release which there aiming to bring out by the 2nd of April
You can change the sound of the alarm. Just go into the jar and put in a new file for the appropriate alamrs. The nuclear alarm is "assets/eln/sounds/alama.ogg", while the standard alarm is "assets/eln/sounds/smallalarm_critical.ogg" Just make sure that the files are of the same type and you'll be good.
Changing models is more difficult, as the models are in obj format. If you know enough to work with those, then changing the model is as simple as replacing the files.
So I've had a bit of bad luck so far understanding the mod 100% but out of curiosity since this idea I have is driving me to continue using this mod. Is it possible to power a small town with this? I'm talking 10 houses, a few businesses, and street lights on my server. If I can how would I cap or stabilize the power?
Please, help!
when server stopped without save world, electrical block setting invisible (removed from minecraft data-file, but not removed from mod data-file)!
How repair map?
if I repair world manually, then devices explode!
I think devices are put in one place twice
mod: ElectricalAge_BETA-1.10_r50
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Overview mod: Обзор Botania 1.7.10-106
My mods:
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Kwasti Bust Monsters
Kwasti Advertising
They are working in a steam turbine, but nuclear integration I think would come at a later date
Is there rough idea for a release date for r51? Or an idea of what new things to expect?
I think I know: Aliens
(first one to get the reference gets a free cookie)
I'll take that cookie, you can ship it to Nevada.
As to updates and development, your best bet is to look at the GitHub page commits (link on the first post). I haven't seen many commits from Dolu1990 as of late, but there's definitely activity from other modders. You'll just have to be patient.
Does anyone know how the heck i can use the batterycharge() function with the signal processor?
the eln wiki is not helpful there are no more informations about this
Does anyone know if this mod to is still being worked on?
Guess I'll post another round of answers here:
Essentially, the batterycharge function takes a voltage value and returns a charge level for a battery. The whole reason you do this funny stuff like in the tutorial map is to take into account the voltage drop that occurs when power is drawn through the cable. Basically the latter part of the equation functions as a corrector that removes the effect of the voltage drop using the relative resistances. I don't fully understand it myself, but I can implement it.
Yes, but very slowly as of late. The original dev team has moved to more pressing (i.e. real-life) matters, and doesn't have the free time they used to. A few new people joined the team recently, but you'll have to wait and see what happens. As it stands, the mod is pretty cool as it is, with the only worry being that it doesn't get updated to 1.8.
Sounds like you've got a botched installation there, bud. A log of some sort would help us sort it out.
Hello, I believe you are in the wrong mod. The Better Records mod is what you are looking for.
Is there a way to make a "stage light". I am using this mod for a theater and I wish there was a smooth turn on light animation as well. Is there a way to do it in the file?
If you're looking for stage equipment, check out the lamp socket B - projector. It's a directional lamp with a high range, which makes it perfect for lighting stages.
Power Plants.
I been watching this video and I copied it. I even download the tutorial world. and check that too. and I don't get it. I can't even get the fans to work. How does don_bruce gets the fans to spin with no coal. or even how does he get the system to power up and not use coal. Please does any one have any ideas.
The setup on the left side is use to power the fans. and for the main power plant. Well I can't get the fans to work. and that includes the fans on the main power plant. I added coal to the heat furnaces to make some heat and power it up. The fans worked on the part that runs the lighting. How ever the fans on the main power plant didn't start up. (So that doesn't work).
I'm out of ideas and confused. Last time I tried this I had the same problem. The idea is to make enough power to power lights and machines for a small city. With out adding another power plant.
don_bruce. This is why I ask when you do tutorials. is to do them from scratch. The reason is that you missed some thing. or could miss something.
You didn't even add coal to the main power plant. So what powers it. ???? I even match the tutorial worlds setup with mine and it's all the same. The only difference is yours works. and last. The power that goes threw the medium cables. from the small power plant that runs the lights runs the fans. For some reason the power doesn't run threw the hubs. The powers shows on one end, Not the other end. I mite do a video on this my self and show all this.
Joe
AFAIK, EA doesn't integrate directly with any mods excpet Open Computers. It does provide power in the form of RF, but that's about it. If you're wanting to have direct integration you'll probably have to do it yourself, as the mod development team is running a bit lean as it is.
@hawk1978
In order to help you I'll need to see the most recent forge output log. This is located in .minecraft/logs/fml-client-latest.log.
As far as versions go, my recommendation is version r49. I haven't had any problems with textures on that version. r51 may be available, but it's not a mainstream version. I'd personally stick with r49 or r50 unless you want to compile from te github source, which is about as fun as calculating integrals.
Out of curiosity, what's the language of your tutorials? I've found many tutorials in Spanish for EA, and a few demos in English, but no French. I myself have done a series in English, though it's not popular due to me being a new YouTuber.
For recording, I use Open Broadcaster Software on my Windows 7 PC, and Simple Screen Recorder on my Linux laptop. Both give good results, although my laptop has a hard time with FPS on regular worlds. The lack of FPS is the main reason I recorded my video on a superflat world.
This mod is awesome, it urge me to build a huge network, would love to have large scale power generation, and generator that would take liquid fuel, maybe fuel from other mod, kind of hard to find enough coal to power anything more than a small base
How do you slowly ramp up the voltage/power to the light?
Does anyone know how to change the shape or look of the Standard Alarm? And the noise if possible? Thank you if anyone can help me!
is there going to be a 1.8.9?
You can change the sound of the alarm. Just go into the jar and put in a new file for the appropriate alamrs. The nuclear alarm is "assets/eln/sounds/alama.ogg", while the standard alarm is "assets/eln/sounds/smallalarm_critical.ogg" Just make sure that the files are of the same type and you'll be good.
Changing models is more difficult, as the models are in obj format. If you know enough to work with those, then changing the model is as simple as replacing the files.
any update about this mods?
So I've had a bit of bad luck so far understanding the mod 100% but out of curiosity since this idea I have is driving me to continue using this mod. Is it possible to power a small town with this? I'm talking 10 houses, a few businesses, and street lights on my server. If I can how would I cap or stabilize the power?