The Meaning of Life, the Universe, and Everything.
Join Date:
12/17/2011
Posts:
265
Minecraft:
Nanakisan
Member Details
Hmmm i'm not sure if this is intentional or not. Might possibly be exploitable. However your resin collectors identify player placed logs as a valid tree and collect resin. You may want to add in a check that looks for natural leaves above the collector in a small radius.
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I am a lunatic wrapped in bacon. Sprinkled with swiss, smoothered in mustard and then buried in lettuce. I'm delicious!
Real power for once, was about time. If you could put in something to convert power from IC2 or BC or TE or UE and what not, like an adapter, and an option in the config so the mod overrides all wires, so like IC2 machines are still there, but all the IC2 wires for example get replaced by real Electrical Wires, also i will review this mod tomorrow if i got time, it takes some time to get into this mod as it requires brain.
Energy converter could be done, but not now, after release 1.0.
Overiding other mod wire is maybe possible. not easly and this is the reason why if it's done, that could be after release 1.0.
We are a very small team, On the java code, i'm only, and there are 2 other personne that do assets. We can't focus to to mutch things in same time. Now the priority is to finish all that was begined, and polish all
Hmmm i'm not sure if this is intentional or not. Might possibly be exploitable. However your resin collectors identify player placed logs as a valid tree and collect resin. You may want to add in a check that looks for natural leaves above the collector in a small radius.
Now it's fixed, thanks for issue.
(check if leaf are over else that product nothing)
Must be in next release : )
Mod looks great I plan to try it out soon. Can I add it to an existing 1.7.2 world? Does it have world gen that will require me to load new chunks to get resources?
It's now fixed into 1.4.4 ! you juste must type /eln reGenOre into console, then reload the map.
few questions 1 will we see any sort of pvp things cause alot of people love science mods that have a part where its science and then a 2nd half of pvp science in the mod and what im getting at here mayby something like turrets or energy walls if you are thinking of this i have lots of ideas that would be useful and 2nd would we see anything like automation like you have a assembly line where items you mine or machines mine go into this line of conveyor belts and depending on what it is it goes off into other lines and smelts or whater then continues down the line and we see somesort of robotic arms or something make these items into what ever you want or something along the lines of that and last but not least 3 what are you planning on doing with this mod in later builds what will you as the mod owner would u want to see in this and have people enjoy that isnt on here already name 5-10 things
Looks really cool.
Quick question about the ores ... they dont want to melt in the Tinker's construct smeltery - was expecting the copper and lead to work like the other ores...
Also is there anyone who has done a 'getting started' for those new to tech mods?
Thanks
Is it possible that is a Tinker's construct smeltery bug ? because for example, copper ore smelt working for vanilla furnace.
Maybe forge third party smelting service ? i don't know.
The getting started is the "ElectricalAge_tutorial" map, for the moment.
Hey man ! I have 1 question are you going to keep this updated on 1.6.4 until it is not used much anymore. Thanx
Hi,
There are some old version of electrical age that running with1.6.4, but now we are only on the 1.7.2 branch, because to mutch change was made between 1.7.2 and 1.6.4, that to mutch work to maintain both
I can't seem to get the ingame wiki to open. I press C button and nothing happens. I am using 1.4.4 version of this mod and Forge 10.12.1.1112. Is there something I need to craft first?
I can't seem to get the ingame wiki to open. I press C button and nothing happens. I am using 1.4.4 version of this mod and Forge 10.12.1.1112. Is there something I need to craft first?
Agreed, the in game controls are not labeled properly.
I press X and it opens the Wiki, even though it should be C according to the settings pictured:
I can't seem to get the ingame wiki to open. I press C button and nothing happens. I am using 1.4.4 version of this mod and Forge 10.12.1.1112. Is there something I need to craft first?
[Don't let the offline notice fool you.]
Oky, i will try to see what i can do to regenerate ore from already existing map
Energy converter could be done, but not now, after release 1.0.
Overiding other mod wire is maybe possible. not easly and this is the reason why if it's done, that could be after release 1.0.
We are a very small team, On the java code, i'm only, and there are 2 other personne that do assets. We can't focus to to mutch things in same time. Now the priority is to finish all that was begined, and polish all
Website | Github | IRC
Now it's fixed, thanks for issue.
(check if leaf are over else that product nothing)
Must be in next release : )
Website | Github | IRC
No problem lovely work man keep it up!
[Don't let the offline notice fool you.]
It's now fixed into 1.4.4 ! you juste must type /eln reGenOre into console, then reload the map.
Website | Github | IRC
Thanks
It's the beginning of public release because the mod has begin loooot of time before (1.5/2 years)
Website | Github | IRC
It planned, for for future.
Website | Github | IRC
Is it possible that is a Tinker's construct smeltery bug ? because for example, copper ore smelt working for vanilla furnace.
Maybe forge third party smelting service ? i don't know.
The getting started is the "ElectricalAge_tutorial" map, for the moment.
Website | Github | IRC
hmm, i don't know, it's strang.
But any case, there is a electrical furnace in Electrical age ^^
Website | Github | IRC
Hey man ! I have 1 question are you going to keep this updated on 1.6.4 until it is not used much anymore. Thanx
Hi,
There are some old version of electrical age that running with1.6.4, but now we are only on the 1.7.2 branch, because to mutch change was made between 1.7.2 and 1.6.4, that to mutch work to maintain both
Website | Github | IRC
Agreed, the in game controls are not labeled properly.
I press X and it opens the Wiki, even though it should be C according to the settings pictured:
http://i.imgur.com/Ela32oW.png
Agreed, the in game controls are not labeled properly.
I press X and it opens the Wiki, even though it should be C according to the settings pictured:
http://i.imgur.com/Ela32oW.png
Thanks for issue
Yes now that is fixed into 1.4.5 that was released few minute ago : D If issue persiste (even if i have test that) => feed back me ^^
Website | Github | IRC
Also. This is the first mod I've seen to add a in-game wiki.
Keep up the good work