I'm using this mod to make an elevator. However, CC says I need 11000 RF to move the elevator, while the carriage controller only stores 10000 RF. Am I doing something wrong? How can I get around this?
I'm considering using this mod because it works. I tried using "Framez", but there isn't any documentation of how it is supposed to work, or even a tutorial video - the closest thing to a tutorial is someone showing off their rotating doors made with it, and only demonstrating it working and not actually showing us how. The best feature of Redstone In Motion or Remain In Motion is the carriage motor which moves itself with the carriage
However, the last time I tried to use this mod, there was a serious problem where all carriage connected multipart blocks were deleted occasionally (redstone wires, timers, toggle latches, ThermalExpansion2 ducts, etc.). I'm pretty sure that was with 1.6.4, because in 1.7.10 TE2 ducts are no longer multipart.
Has the issue been discovered and fixed, or should I keep trying to figure out how to use "framez"?
I'm going to install this mod and try to use it for my automated railway bridge builder, and maybe someday build a "frame mining-bore" that consumes a 16x32 slice of chunk whenever it moves
You got me motivated enough to see if 1.10 was worth caring about. The answer was no. They are just stealing more and more mods, doing them *insert profanity for not well here*, and not and solving any of problems minecraft has faced since birth. 1.7 was a great update. 1.8 had potential, but had too many technical drawbacks that made modders not want to update. In 1.9, we were hoping they would expand and improve the nice back end work that almost made 1.8 worth it. 1.9 was the biggest disappointment I've had with minecraft since I started playing and modding it 5 years ago. They added literally nothing cool and ruined everything else. 1.10...they added auto-jumping.... Like, really? You don't have the minimal skill to jump?
Edit: All but the first "you" was the ambiguous you, not directed at anyone.
Edit2: *was*? Everyone I know still uses 1.7.10, because there's no reason to update.
If a carriage contains the computer, the controller has to wait until the computer is in a safe state (that means not still running move()) to pick it up. If move() were to wait until the move finishes (and the move outcome becomes available) it would cause the game to freeze.
i have a bit of an issue with the lastest version. no carriages will accept rf, even though it says it can hold 10K rf. the guy above me, bauensch, says he got it to work if he placed it in survival mode, and that doesnt work. any ideas?
Yes and No. Moving static blocks like Movecraft and Archimede's Ships do is one thing, but mods such as Remain in Motion and Funky Locomotion focus on creating moving structures containing tile entities and what-not for a fully functional structure, with total mod compatibility. So yeah, moving bases / airships with all your stuff and contraptions, not just block vehicles.
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