Hi, I appreciate you porting this mod over to 1.7.10 as I have some cool ideas with frames planned. However, there are some bugs with the mod.
1. Support carriage seems to not work properly. It somehow connects to "ghost" blocks (blocks that were previously there but mined), so when making a build it keeps complaining about being overburdened.
2. Carriage spectre does not turn back into the blocks after a crash while moving.
1. I think it might be connecting through air... They're still kind of broken, I guess
2. Done...
New version, 2.1.3 up! This one fixes structures getting stuck if the server exits while they're moving. It'll even fix existing stuck things. It requires you to install PlanetguyLib. (A compatible build can be found in the RemIM download folder on Mediafire.)
Getting a strange glitch using RemIM 2.1.1: When I try to transport myself using a Carriage Engine and some frames, I move 1.5 blocks for every 1 block the frames do. This eventually results in me falling off whatever bundle of frames I've put together.
Was this on singleplayer, or multiplayer? Lag might have something to do with it. Did moving used to work? (Some time ago I tried fixing movement because carriages weren't moving me in dev environments - I may have duplicated the movement code.)
It looks like an entirely entertaining mod, I will certainly have to test it. Oh yeah and I have a question, can you make this mod for pocket please?
I won't make a MCPE port any time soon - I don't have MCPE, ModPE scripts don't support the low-level serialization hooks I'd need, and I'm not interested in reverse-engineering the binary. Feel free to make a MCPE port using what you can of RemIM though.
Thank you so much for continuing this mod. I used it a while ago and I recently bumped into the modded save and wanted to see if this mod was being updated. Anyway, quick feature suggestion for the Template Carriage. How about making it so that we can have multiple Templates moving together. For example. You have 2 doors. One large one, and in the large door another small door. The large door closes by moving up from the ground, then the small door opens within that large door by retracting into the ground. You could have the 2 different areas marked with different colors of blocks. I just think this would allow us to do some pretty crazy stuff, for example the intro to Game of Thrones where the castle comes up out of the ground and then the towers for the castle afterwards.
Have you looked into carriage adaptors? They should work fine with any carriages, including template carriages, and they allow carrying a structure in motion whenever another structure is moved.
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Anyone willing to teach me Java? I wanna make some mods.
I'll see what I can do about that... For now, I recommend some other type of carriage - other kinds are less likely to unintentionally carry away things you'll miss.
Hey, so I have Remain in Motion 2.1.3 and computercraft 1.65, and peripheral.call("right","move",3,false,false) doesn't return or move anything. Also, though less important at the moment, if I move a carriage down while riding on it, I fall through, one block per movement. This makes elevators somewhat of a risky business.
Please help, as this is on a server I administrate, nothing big, but its not just me.
Hey, so I have Remain in Motion 2.1.3 and computercraft 1.65, and peripheral.call("right","move",3,false,false) doesn't return or move anything. Also, though less important at the moment, if I move a carriage down while riding on it, I fall through, one block per movement. This makes elevators somewhat of a risky business.
Please help, as this is on a server I administrate, nothing big, but its not just me.
Actually, the carriage controller still isn't responding to my computercraft pc. Did you test it and it work for you with your fixes? Wonder if I am perhaps doing something different. CC 1.65 and RemIM 2.1.4
1. I think it might be connecting through air... They're still kind of broken, I guess
2. Done...
New version, 2.1.3 up! This one fixes structures getting stuck if the server exits while they're moving. It'll even fix existing stuck things. It requires you to install PlanetguyLib. (A compatible build can be found in the RemIM download folder on Mediafire.)
Was this on singleplayer, or multiplayer? Lag might have something to do with it. Did moving used to work? (Some time ago I tried fixing movement because carriages weren't moving me in dev environments - I may have duplicated the movement code.)
Thanks for the issue report, it's fixed in 2.1.3 - old worlds should also be repaired.
I won't make a MCPE port any time soon - I don't have MCPE, ModPE scripts don't support the low-level serialization hooks I'd need, and I'm not interested in reverse-engineering the binary. Feel free to make a MCPE port using what you can of RemIM though.
Have you looked into carriage adaptors? They should work fine with any carriages, including template carriages, and they allow carrying a structure in motion whenever another structure is moved.
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Anyone willing to teach me Java? I wanna make some mods.
Please help, as this is on a server I administrate, nothing big, but its not just me.
I can probably fix this for next build.
Is it requiring computercraft?
Welp, what with CC barfing in my dev environment, it looks like I'm in for a lot of rebuilding to test it in obfuscated MC.
log link1
log link2
fml-server-3.log
fml-server-latest.log
What is the Lua call you use to move? I'm pretty sure I broke anything except "move(direction, boolean, boolean)" calls.
I also tried
drive = peripheral.wrap("back")
drive.move (4,false,false)
but I got and indexing error I believe.