Does anyone have this working with ExtrabiomesXL? There used to be an option in the config that allowed you to generate Highlands if the server.properties level-type=DEFAULT. This allowed Highlands biomes to generate along side of BoP and ExtrabiomesXL. I don't see this option anymore.
My configuration: Cauldron 1.7.10 w/ Forge 1231 (v207 patch).
When using "generate vanilla biomes" and everything set to false for the vanilla biomes, they still spawn irregardless. Using Latest Forge and Latest Highlands. This is happening on both singleplayer and on my server.
"generate vanilla biomes true/false?" {
B:"Desert Generate"=false
B:"Extreme Hills Generate"=false
B:"Forest Generate"=false
B:"Ice Plains Generate"=false
B:"Jungle Generate"=false
B:"Plains Generate"=false
B:"Swampland Generate"=false
B:"Taiga Generate"=false
}
Biome disabling in general seems to be broken. It keeps resetting the config to default, and when I tried setting the config file to read-only it just got ignored.
There isn't a separate one, the 1.7.2 download works on both versions.
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You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Biome disabling in general seems to be broken. It keeps resetting the config to default, and when I tried setting the config file to read-only it just got ignored.
I just noticed that in the Autumn woods biome, I'm getting a lot of what look like large oaks, except they're not spawning with any leaves, and this is without any other mods installed. Is this a feature of the biome, which would make sense but I'm not a fan of, or a bug?
I think it's not a bug they are some death trees.
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GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Your website lists a few examples for "worldType", and those few examples match the generator-name= setting in server.properties, but there are a number of others. Will any generator-name= value work?
Lets say I had a server's world that was:
generator-name=flat
generator-options=2;7,98,2x35\:5,91,4x35,98,2x35\:5,91,4x35,98,2x35\:5,91,4x35,98,2x35\:5,91,2;1;village,decoration
generator-settings=
(a customized superflat; yes, that's wool and jack-o-lanterns. 4 block floors, with a 2 block "wiring section" in-between. For test builds.)
Can such a world be used in multiworld?
Maybe a better question: You have, in addition to a line that seems to match generator name, two more lines that are options for your generator: a list of biomes, and a true/false flag. There are two other lines for generic world creations. Can you generalize multiworld just a little so that it is two separate parts: a "works with any world creator" dimension manager, and a "create a new world with custom biomes" world creator?
I'd love to help (very serious), but I could not find source for it, only bukkit's multiverse.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Multiworld has a design bug with the config file. The config file has per-save information, but it is stored per-instance. This means that if you attempt to use more than one save game with the same config -- for example, one world that already has mystcraft ages, and another world that does not -- things will fail.
Repeat by: Have two different saves, one without mystcraft ages, one with mystcraft ages, and try to add this in.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
This feels like a stupid question, but your thread says "1.7.10" in addition to "1.7.2", so am I correct in assuming that the 1.7.2 version works with 1.7.10, as I have been unable to find a 1.7.10 link?
This feels like a stupid question, but your thread says "1.7.10" in addition to "1.7.2", so am I correct in assuming that the 1.7.2 version works with 1.7.10, as I have been unable to find a 1.7.10 link?
Don't worry, the 1.7.2 version works on 1.7.10. So that means, yes, you're correct.
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I keep having this same line spamming in my servers console, over and over and over. Its like ever 2 second... and it causes my servers log file to grow ungoddly in size. What is it and how do I make it stop...
22.11 16:53:27 [Server] Server thread/INFO [FML]: BlockCocoaPlant2 attached to highlands.block.BlockHighlandsLog@c282820
It just repeats over and over and over.... My log file after playing for a few hours will be over 100MB in size.
Can you add please a way that Thaumcraft Biomes like Taint and Magical forest spawns and the Wisp spawning as well. My Modpack is so close to perfect and i dont want to take your Mod out.
Thanks
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GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
Can you add please a way that Thaumcraft Biomes like Taint and Magical forest spawns and the Wisp spawning as well. My Modpack is so close to perfect and i dont want to take your Mod out.
Thanks
With latest Thaumcraft and Forge 1230, I got magical forest and taint spawning just fine.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Fabricator, are you planning to update to 1.8, or stay with 1.7 until 1.9 or later? I ask because Azanor of Thaumcraft is planning on the latter, and I got curious.
Also, if you're interested in adding willow trees, I made an MCEdit model. This has several branch models, the crown with various "tendril" lengths, minimum and maximum branch tufts, and a complete tree. These would grow in dryer biomes. The foliage would be vertical strings of narrow light-colored leaves, the bark would be like canopy tree bark but darker, and the planks would be gray or yellow. Preferably yellow, since savannah has gotten so rare.
Also, could you consider putting in the occasional small jungle tree in the Tropics biome? They're pretty rare post-1.7, especially with biome mods like Highlands installed.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
When I add this to the other mods Im using I'm getting block lag (blocks breaking then reappearing on everything), without it the game runs much smoother with only trees occassionally suffering from block lag but usually easy if I'm left the area load which done nothing while highlands was installed, just remained a this constistent lag and choppiness.
I'm not sure why it would do so either, I'm running a large biome world, it's an extreme hills, the intention to have these new biomes to discover and find pages for in mystcraft rather then just on the overworld. So surely it shouldn't be making such a difference, not like the mod adds very many blocks. I have tried it with and without since adding the mod, I've removed 10 other mods that I just decided where redundant but that didn't make a difference to loading.
Is there anything I could do that may ease this a bit, I'd like the have the biomes (esp flying mountains probably one of the nicest biomes added out of any biome addition out there, beats sacred springs out of the park) but that consistent block lag would just be too frustrating to play a game with. Any updates due, I hear forge has made some progress on biome problems so maybe it's related since 1.7.2.
Do you have Fastcraft? That helps a bunch with lag in 1.7, especially on worldgen.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
My configuration: Cauldron 1.7.10 w/ Forge 1231 (v207 patch).
Biome disabling in general seems to be broken. It keeps resetting the config to default, and when I tried setting the config file to read-only it just got ignored.
There isn't a separate one, the 1.7.2 download works on both versions.
Well darn. That's disappointing.
I think it's not a bug they are some death trees.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
This is also one of your mods, isn't it? http://www.curse.com/mc-mods/minecraft/multiworld
1. How come there's not a forum post for it?
2. Will you be adding Highlands and Better World Generation support? It'd be great to be able to get BWG and highland worlds!
On Multiworld, can we get a little more information on configuring it?
Your website lists a few examples for "worldType", and those few examples match the generator-name= setting in server.properties, but there are a number of others. Will any generator-name= value work?
Lets say I had a server's world that was:
generator-name=flat
generator-options=2;7,98,2x35\:5,91,4x35,98,2x35\:5,91,4x35,98,2x35\:5,91,4x35,98,2x35\:5,91,2;1;village,decoration
generator-settings=
(a customized superflat; yes, that's wool and jack-o-lanterns. 4 block floors, with a 2 block "wiring section" in-between. For test builds.)
Can such a world be used in multiworld?
Maybe a better question: You have, in addition to a line that seems to match generator name, two more lines that are options for your generator: a list of biomes, and a true/false flag. There are two other lines for generic world creations. Can you generalize multiworld just a little so that it is two separate parts: a "works with any world creator" dimension manager, and a "create a new world with custom biomes" world creator?
I'd love to help (very serious), but I could not find source for it, only bukkit's multiverse.
The wiki for multiworld is reporting a problem:
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Multiworld has a design bug with the config file. The config file has per-save information, but it is stored per-instance. This means that if you attempt to use more than one save game with the same config -- for example, one world that already has mystcraft ages, and another world that does not -- things will fail.
Repeat by: Have two different saves, one without mystcraft ages, one with mystcraft ages, and try to add this in.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I'm a pixel artist who makes pixel things and maps! I also do line art occasionally.
I have two work in progress resource packs!
This is the second one!
And of course, by "work-in-progress" I mean "will never, ever be completed".
Don't worry, the 1.7.2 version works on 1.7.10. So that means, yes, you're correct.
Click on this spoiler to see mods and ideas that I support!
22.11 16:53:27 [Server] Server thread/INFO [FML]: BlockCocoaPlant2 attached to highlands.block.BlockHighlandsLog@c282820
It just repeats over and over and over.... My log file after playing for a few hours will be over 100MB in size.
Can you add please a way that Thaumcraft Biomes like Taint and Magical forest spawns and the Wisp spawning as well. My Modpack is so close to perfect and i dont want to take your Mod out.
Thanks
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Solution of this Problem: Use Climat Control and you have all Biomes of all Mods including Taint and Magical Forest in one Map :-).
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1294659-climate-control-change-climate-zones-sizes-ocean
Thanks @Zeno410
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
With latest Thaumcraft and Forge 1230, I got magical forest and taint spawning just fine.
Tested with Highlands 2.22 Thaumcraft 4.2.1.4, BOP 1019 and Forge 1236
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Also, if you're interested in adding willow trees, I made an MCEdit model. This has several branch models, the crown with various "tendril" lengths, minimum and maximum branch tufts, and a complete tree. These would grow in dryer biomes. The foliage would be vertical strings of narrow light-colored leaves, the bark would be like canopy tree bark but darker, and the planks would be gray or yellow. Preferably yellow, since savannah has gotten so rare.
Also, could you consider putting in the occasional small jungle tree in the Tropics biome? They're pretty rare post-1.7, especially with biome mods like Highlands installed.
Do you have Fastcraft? That helps a bunch with lag in 1.7, especially on worldgen.
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod: