Wow, delete happy much ?
It's just the APIs for Thaumcraft, MFR, Forestry all you do is import them.
Oh by the way I did ask for permission to use those APIs, unlike some.
Guess what, the Multiworld API is copyrighted, and not open source. You're in a lot of hot water already.
For the record the reason I didn't reply to Ted80's PM, is I don't trust him (sorry).
It's a long story, but involves the mass deletion of content and features from BoP simply to avoid updating it, including code I had only recently rewritten. When I asked for permission to use the deleted code I wrote, as a separate mod I was abused by the current team and totally ignored by Ted.
Wait are you talking about the removal of the Promised Land dimension? because that happend after I left the bop team.
Fab, we've been waiting for a proper version for 1.7.10, you, as you just said, went MIA. At least ted offered to help those of us wanting Highlands.
PS: you don't need permission to use the Thaumcraft, MFR, or Forestry API's, At least it doesn't say so in their pages.
No I said my beta tester is MIA, I need someone to take his place before I can release the update I have. People in this thread complain so much if there is a single bug, that I'm not going to release unless someone else tests it first. The less testing I have to do myself, to more time I can spend actual modding.
I had to specificity ask for the MFR API, it wasn't going to be released early, still had to wait 3 weeks for it. Thaumcraft I actually have permission to decompile, as needed for one of my other mods. Forestry I asked for the API to use an easier method to register things. Just because the APIs are public, doesn't mean they always were.
No I said my beta tester is MIA, I need someone to take his place before I can release the update I have. People in this thread complain so much if there is a single bug, that I'm not going to release unless someone else tests it first. The less testing I have to do myself, to more time I can spend actual modding.
What do you need from a beta tester? I have time on my hands.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Alright, so I discovered this mod yesterday and spent the better part of 5 hours flying around Highlands worlds. I have just read through the entire thread.
First of all, allow me to congratulate sdj64 as well as fabricator77 for creating and maintaining such a stunning mod. Bravo!
Like many people, I am trying to get this mod to play nice with Thaumcraft 4 (along with Twilight Forest, but I don't know if there are any issues with that yet). The lack of TC biomes is crippling, and I sincerely hope that a coming update will solve it. Fabricator77, if you need another beta tester for whatever you've got in the works, drop me a PM.
I'd like to put my 2-cents in about modded blocks. I don't need them. It wouldn't bother me if the mod used 100% vanilla blocks, because the mod's strength is in new terrain-gen and interestingly shaped trees. That being said, I'm not against retaining the non-vanilla blocks, I simply wouldn't miss them if they went away.
Finally, I have an idea. As stated in the OP, I'm posting it here. Rather simple to implement, I suspect, but then I'm no expert. Redwood trees are very well done, and I like this mod's take on them better than BOP's or Natura's. However, as far as I've been able to tell, redwood trees all use a single model.Scratch that, I've found 2 different models. If 1 or 2 additional models were added such that one was taller and one was shorter, or what have you, the Redwood Forest biome would be significantly improved.
I am running this on a 1.7.10 server and have been for months. If you need another tester, let me know - I'd be happy to test. But please, fix the SPAM that keeps posting in the servers/client console. I've been waiting for months, and I'm at the point now that if it doesn't get updated, I need to remove it. The load on the server is getting to heavy and I need to remove it to lighten the load. So I hope you fix it, cause I've been holding out for an update...
I'm glad you're back around, if you want to offload some work it would be great if the Issue Tracker was enabled on the Github page. There are probably plenty of us who would be glad to help with the coding, but would need some coordination and direction.
Yeah, from what Azanor said (and also what's in the code) Taint Biomes replace Plains type biomes, and Magical Forest biomes replace any type of Forest. That part shouldn't be hard to do, I did want to experiment with making the two Thaumcraft biomes smaller (as they should be), I think adding them as Sub biomes to all suitable existing biomes should do the job.
Special thanks to bonnyvonscotty for helping me test it.
I'll add code to detect Thaumcraft biomes in the next release, as I want to make it fool proof in case Azanor changes things around again. It would also need longer testing, and I wanted to release an update before the weekend.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/2/2012
Posts:
281
Member Details
So I take it that Biome mods are still impossible to get spawning in the Default world type? Really, really miss this and Biomes O' Plenty, but I'm too paranoid about certain structures/ruins/whatever other world gen not spawning in a world that isn't Default. Mind you, I'd assume that the good world gen mods spawn via the Forge Biome Dictionary, but still...
Yeah, at a basic level Mojang made biome generation even more complex in 1.7.
It's a hybrid of the worst of Notch and Jeb code, and lives in about 10 separate files.
I can no longer replace with default world type, it's read only and coded in a way that there is no work around.
So that just leaves making a custom world type, and rewriting a lot of files.
What Highlands does, is have a dictionary of biomes, and what each of them are (actually the list is in Multiworld API, so I can use it in my other mods).
So for any biome it has what type it is, what sort of river, beach, edge, sub biomes etc go with it. The code then uses that data accordingly.
Mojong do none of those things, its all hard coded,tons of if statements, odd things like rareBiome = biome + 128.
Not only not mod friendly (just try adding a custom river biome), but it's a nightmare to understand, here's an example:
else if (k1 == 2)
So this k1 is the biomeID, and 2 is the hard coded value for desert. Want to generate a world without the vanilla desert, tough.
Robijnvogel, I do have most of those mods installed (exccept for ATG and ExtraBiomes), without conflicts in biome IDs. Not really able to look at all my config files right now.
However, general advice.
1. Use Highlands as the world type, it does work properly with BoP, Twilight Forest, Buildcraft
2. While I went to a lot of trouble to avoid Highlands having biome ID conflcts with other mods, they sometimes conflict with each other. Somewhere I wrote a cheat sheet of who's using what as defaults.
3. Highlands *should* have ATG support, but it's removed/broken/disabled, as last I looked ATG was being rewritten.
4. I'm working on getting ExtraBiomesXL and Thaumcraft biomes working at the moment. So far it just detects them, at least a few days to finish the rest.
java.lang.RuntimeException: Already decorating!!
at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97)
at biomesoplenty.api.biome.BOPInheritedBiome.func_76728_a(BOPInheritedBiome.java:42) at highlands.overworld.ChunkProviderHLOverworld.func_73153_a(ChunkProviderHLOverworld.java:474)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:508)
at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:203)
at net.minecraft.server.management.PlayerManager.func_72685_d(PlayerManager.java:382)
at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:300)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:404)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97)
at biomesoplenty.api.biome.BOPInheritedBiome.func_76728_a(BOPInheritedBiome.java:42)
at highlands.overworld.ChunkProviderHLOverworld.func_73153_a(ChunkProviderHLOverworld.java:474)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:508)
at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:203)
at net.minecraft.server.management.PlayerManager.func_72685_d(PlayerManager.java:382)
at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:300)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:404)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@5c63cfbd
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
I am trying to disable vanilla biomes and was hoping this mod could do it. It seems to have config settings for vanilla biome weights and gives the option to disable some main vanilla biomes. However neither seem to work. Setting all unwanted biome weights to 0 at the same time gives a crash mentioning something was trying to divide by 0, but when I set them to 0 individually and test individually there is no crash, they just continue to generate as though they were set to default. I couldn't get any to crash individually so I don't know which of them was the culprit of the crash when I set them all at the same time. As for disabling them under the "generate vanilla biomes true/false?" tab, this doesn't seem to do anything either, they continue to generate.
Is this feature just not working at the moment?
Apparently vanilla biomes are hardcoded now, so the thing for disabling them no longer works.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
java.lang.RuntimeException: Already decorating!! at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97) at biomesoplenty.api.biome.BOPInheritedBiome.func_76728_a(BOPInheritedBiome.java:42) at highlands.overworld.ChunkProviderHLOverworld.func_73153_a(ChunkProviderHLOverworld.java:474) at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279) at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050) at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190) at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:508) at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:203) at net.minecraft.server.management.PlayerManager.func_72685_d(PlayerManager.java:382) at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:300) at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:404) at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137) at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20) at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Hey, just wondering if anyone has encountered the same and if it's planned on being fixed in the next release?
Or is there anything I should check first?
Edit: forum editor is being unhelpful
Rollback Post to RevisionRollBack
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Is anyone using Mcmyadmin with this in their modpack? I'm having no luck getting the Highlands terrain generation, even with the level gen set correctly.
The odd thing is that I have it working in the server before I port it to Mcmyadmin. But if i run it from there it only loads vanilla terrain.
lol
PS: you don't need permission to use the Thaumcraft, MFR, or Forestry API's, At least it doesn't say so in their pages.
Wait are you talking about the removal of the Promised Land dimension? because that happend after I left the bop team.
No I said my beta tester is MIA, I need someone to take his place before I can release the update I have. People in this thread complain so much if there is a single bug, that I'm not going to release unless someone else tests it first. The less testing I have to do myself, to more time I can spend actual modding.
I had to specificity ask for the MFR API, it wasn't going to be released early, still had to wait 3 weeks for it. Thaumcraft I actually have permission to decompile, as needed for one of my other mods. Forestry I asked for the API to use an easier method to register things. Just because the APIs are public, doesn't mean they always were.
What do you need from a beta tester? I have time on my hands.
First of all, allow me to congratulate sdj64 as well as fabricator77 for creating and maintaining such a stunning mod. Bravo!
Like many people, I am trying to get this mod to play nice with Thaumcraft 4 (along with Twilight Forest, but I don't know if there are any issues with that yet). The lack of TC biomes is crippling, and I sincerely hope that a coming update will solve it. Fabricator77, if you need another beta tester for whatever you've got in the works, drop me a PM.
I'd like to put my 2-cents in about modded blocks. I don't need them. It wouldn't bother me if the mod used 100% vanilla blocks, because the mod's strength is in new terrain-gen and interestingly shaped trees. That being said, I'm not against retaining the non-vanilla blocks, I simply wouldn't miss them if they went away.
Finally, I have an idea. As stated in the OP, I'm posting it here. Rather simple to implement, I suspect, but then I'm no expert. Redwood trees are very well done, and I like this mod's take on them better than BOP's or Natura's. H
owever, as far as I've been able to tell, redwood trees all use a single model.Scratch that, I've found 2 different models. If 1 or 2 additional models were added such that one was taller and one was shorter, or what have you, the Redwood Forest biome would be significantly improved.Let me know if you want another tester.
If it's of any use, I got Thaumcraft biomes to generate with a tweaks-n-such mod for our server modpack
https://github.com/thor12022/FeedTheCreeperTweaks/blob/1.7.10/src/main/java/main/feedthecreepertweaks/modhandlers/ThaumcraftHandler.java
This isn't terribly generic though.
I'm glad you're back around, if you want to offload some work it would be great if the Issue Tracker was enabled on the Github page. There are probably plenty of us who would be glad to help with the coding, but would need some coordination and direction.
http://www.curse.com/mc-mods/minecraft/221226-highlands
Special thanks to bonnyvonscotty for helping me test it.
I'll add code to detect Thaumcraft biomes in the next release, as I want to make it fool proof in case Azanor changes things around again. It would also need longer testing, and I wanted to release an update before the weekend.
It's a hybrid of the worst of Notch and Jeb code, and lives in about 10 separate files.
I can no longer replace with default world type, it's read only and coded in a way that there is no work around.
So that just leaves making a custom world type, and rewriting a lot of files.
What Highlands does, is have a dictionary of biomes, and what each of them are (actually the list is in Multiworld API, so I can use it in my other mods).
So for any biome it has what type it is, what sort of river, beach, edge, sub biomes etc go with it. The code then uses that data accordingly.
Mojong do none of those things, its all hard coded,tons of if statements, odd things like rareBiome = biome + 128.
Not only not mod friendly (just try adding a custom river biome), but it's a nightmare to understand, here's an example:
else if (k1 == 2)
So this k1 is the biomeID, and 2 is the hard coded value for desert. Want to generate a world without the vanilla desert, tough.
However, general advice.
1. Use Highlands as the world type, it does work properly with BoP, Twilight Forest, Buildcraft
2. While I went to a lot of trouble to avoid Highlands having biome ID conflcts with other mods, they sometimes conflict with each other. Somewhere I wrote a cheat sheet of who's using what as defaults.
3. Highlands *should* have ATG support, but it's removed/broken/disabled, as last I looked ATG was being rewritten.
4. I'm working on getting ExtraBiomesXL and Thaumcraft biomes working at the moment. So far it just detects them, at least a few days to finish the rest.
---- Minecraft Crash Report ----
// My bad.
Time: 3/7/15 4:41 PM
Description: Ticking memory connection
java.lang.RuntimeException: Already decorating!!
at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97)
at biomesoplenty.api.biome.BOPInheritedBiome.func_76728_a(BOPInheritedBiome.java:42)
at highlands.overworld.ChunkProviderHLOverworld.func_73153_a(ChunkProviderHLOverworld.java:474)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:508)
at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:203)
at net.minecraft.server.management.PlayerManager.func_72685_d(PlayerManager.java:382)
at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:300)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:404)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.world.biome.BiomeDecorator.func_150512_a(BiomeDecorator.java:97)
at biomesoplenty.api.biome.BOPInheritedBiome.func_76728_a(BOPInheritedBiome.java:42)
at highlands.overworld.ChunkProviderHLOverworld.func_73153_a(ChunkProviderHLOverworld.java:474)
at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)
at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1050)
at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.server.management.PlayerManager$PlayerInstance.<init>(PlayerManager.java:508)
at net.minecraft.server.management.PlayerManager.getOrCreateChunkWatcher(PlayerManager.java:203)
at net.minecraft.server.management.PlayerManager.func_72685_d(PlayerManager.java:382)
at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:300)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:404)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@5c63cfbd
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 3264452736 bytes (3113 MB) / 4778885120 bytes (4557 MB) up to 7635730432 bytes (7282 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8G -Xms4G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 91
FML: MCP v9.05 FML v7.10.88.1307 Minecraft Forge 10.13.2.1307 Optifine OptiFine_1.7.10_HD_U_B5 63 mods loaded, 63 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.10.88.1307} [Forge Mod Loader] (forge-1.7.10-10.13.2.1307-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.13.2.1307} [Minecraft Forge] (forge-1.7.10-10.13.2.1307-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{1.0.4.35} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FloatingRuins{1.7.10.r02} [FloatingRuins] ([1.7.10]FloatingRuins-universal-1.7.10.r02.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
StartingInventory{1.7.10.r03} [StartingInventory] ([1.7.10]StartingInventory-universal-1.7.10.r03.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ChickenShed{1.1.3} [Chicken Shed] ([1.7.2 and 1.7.10] ChickenShed (v1.1.3).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Core{6.4.2} [BuildCraft] (buildcraft-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Transport{6.4.2} [BC Transport] (buildcraft-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon{6.4.2} [BC Silicon] (buildcraft-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Factory{6.4.2} [BC Factory] (buildcraft-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
additionalpipes{3.4} [Additional Pipes] (additionalpipes-4.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
act{0.0.2a_1.7.10} [AdminCommandsToolbox] (AdminCommandsToolbox-0.0.2a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BetterFoliage{1.0.4} [Better Foliage] (BetterFoliage-mc1.7-1.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1067-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Builders{6.4.2} [BC Builders] (buildcraft-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Energy{6.4.2} [BC Energy] (buildcraft-6.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Compat{6.4.0} [BuildCraft Compat] (buildcraft-compat-6.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ChickenChunks{1.3.4.17} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.17-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
coralmod{1.7.10_dev2} [CoralReef Mod] (coralmod-1.7.10-3.141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
nandoprops{1.7.10_dev2} [NandoProps] (coralmod-1.7.10-3.141.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildMod{v1.0} [Build Mod] (coroutil-1.1.2 for MC v1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoroPets{v1.0} [CoroPets] (coroutil-1.1.2 for MC v1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoroAI{v1.0} [CoroAI] (coroutil-1.1.2 for MC v1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtendedRenderer{v1.0} [Extended Renderer] (coroutil-1.1.2 for MC v1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ConfigMod{v1.0} [Extended Mod Config] (coroutil-1.1.2 for MC v1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
examplemod{1.0} [examplemod] (ExtraDoors-1.7.2 (and 1.7.10)-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
extradoors{1.5.1} [Extra Doors] (ExtraDoors-1.7.2 (and 1.7.10)-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Highlands{2.2.3} [Highlands] (Highlands-1.7.10-v-2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
lycanitesmobs{1.10.11.4 - MC 1.7.10} [Lycanites Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
arcticmobs{1.10.11.4 - MC 1.7.10} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
demonmobs{1.10.11.4 - MC 1.7.10} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
desertmobs{1.10.11.4 - MC 1.7.10} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
forestmobs{1.10.11.4 - MC 1.7.10} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
freshwatermobs{1.10.11.4 - MC 1.7.10} [Lycanites Freshwater Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
infernomobs{1.10.11.4 - MC 1.7.10} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
junglemobs{1.10.11.4 - MC 1.7.10} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
mountainmobs{1.10.11.4 - MC 1.7.10} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
plainsmobs{1.10.11.4 - MC 1.7.10} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
saltwatermobs{1.10.11.4 - MC 1.7.10} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
shadowmobs{1.10.11.4 - MC 1.7.10} [Lycanites Shadow Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
swampmobs{1.10.11.4 - MC 1.7.10} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.10.11.4 [1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Metallurgy{4.0.8} [Metallurgy 4] (Metallurgy-1.7.10-4.0.8.97.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NBTEdit{1.7.2.2} [In-game NBTEdit] (NBTEdit_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
bonecraft{1.7.2b} [Pam's BoneCraft] (Pam's BoneCraft 1.7.2b works with 10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
clayspawn{1.7.2a} [Pam's Clay Spawn] (Pam's Clay Spawn 1.7.2a works with 10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
harvestcraft{1.7.10g} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10g.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
simplerecipes{1.7.2a} [Pam's Simple Recipes] (Pam's Simple Recipes 1.7.2a works with 10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AS_Ruins{14.7} [Ruins Spawning System] (Ruins-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
SpiceOfLife{1.2.3} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
weather2{v2.3.6} [weather2] (Weather-2.3.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
wildcaves3{1.7.10} [Wild Caves 3] (WildCaves3-0.4.3.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ZAMod{v1.9.5} [Zombie Awareness] (ZombieAwareness-1.9.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
JustAnotherSpawner{0.16.13} [Just Another Spawner] (JustAnotherSpawner-0.16.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Geethebluesky'/22695, l='SveetPotatoPlacey', x=-209.26, y=67.00, z=87.98]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Apparently vanilla biomes are hardcoded now, so the thing for disabling them no longer works.
Hey, just wondering if anyone has encountered the same and if it's planned on being fixed in the next release?
Or is there anything I should check first?
Edit: forum editor is being unhelpful
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Is anyone using Mcmyadmin with this in their modpack? I'm having no luck getting the Highlands terrain generation, even with the level gen set correctly.
The odd thing is that I have it working in the server before I port it to Mcmyadmin. But if i run it from there it only loads vanilla terrain.