Any chance of OpenComputers support in the computer port? I don't have ComputerCraft installed.
This is something requested by multiple users, though i'm currently undecided on whether i'm going to add it.
While i would like to support this at some point... Right now it has a much smaller user base, harder to use (and more limited) API and will probably require me to write a whole bunch of code twice for each system.
Small feature request: Any chance of a config setting to hide the pre-filled containers in NEI? (having a brain derp, I forget their name)
I took a quick look and didn't see a setting to do such unless I utterly missed something.
I'll look into adding an option. For now you can filter them out from NEI by going into Subsets (that big button on the top) -> Creative Tabs -> right click Fluid Canisters.
This is something requested by multiple users, though i'm currently undecided on whether i'm going to add it.
While i would like to support this at some point... Right now it has a much smaller user base, harder to use (and more limited) API and will probably require me to write a whole bunch of code twice for each system.
I'll look into adding an option. For now you can filter them out from NEI by going into Subsets (that big button on the top) -> Creative Tabs -> right click Fluid Canisters.
Sangar has made it so anything with computercraft support can be manipuated by opencomputer stuff. Check out his documentation for more info. Not sure on the specifics myself but at least you will be able to direct people in the right direction when they ask about it.
Sangar has made it so anything with computercraft support can be manipuated by opencomputer stuff. Check out his documentation for more info. Not sure on the specifics myself but at least you will be able to direct people in the right direction when they ask about it.
It doesn't actually work, the implementation is incomplete, and with OC architecture i have a feeling that it simply can't be complete.
While this functionality is not strictly necessary for what i'm doing right now (though it would require a rewrite to make it work without it) - it would limit what i can do in the future, and i'm not sure that's a limitation i want to impose on myself.
I've added some basic support for OpenComputers in the latest alpha, it's a pretty ugly hack but should work for now until i find a better way to do this.
Really like this mod. So nice when someone makes working with fluids easier. And the hand pump is officially the greatest invention ever for draining those MineFactory sludge pools.
If you're still considering feature requests, I have a couple to offer.
1) Better colorblind support. It's no problem in the tank GUI, where I can hover over a square and get a tooltip telling me the color. But in the world it's not always easy to tell which color is the ring around an output pipe. (Router is fine too, because the tooltip has the direction)
2) Is there any way for the Drain to only accept liquids if there's space to put them in the world? I was trying to create a spring that automatically replenishes, and the first time I tried I ended up completely draining my tank in one tick. If the point is to destroy the liquid, every fluid mod implements a void pipe of some sort. This is one of the only ones that lets you put it into the world.
3) A replacement for the BuildCraft pump. I am trying to remove BC from my modpack, as I already have EIO and TE which do almost everything better. But there is still no other mod out there which has a machine that will suck up a pool of liquid in the world. Plus, the BC pump operates at a glacially slow 1 bucket per second. Would be nice to have something that operates at high pressure speed (configurable, ideally), like users of this mod are accustomed to.
1) Better colorblind support. It's no problem in the tank GUI, where I can hover over a square and get a tooltip telling me the color. But in the world it's not always easy to tell which color is the ring around an output pipe. (Router is fine too, because the tooltip has the direction)
Do you mean the colors on output blocks? You can see the colors in WAILA if you have it installed.
2) Is there any way for the Drain to only accept liquids if there's space to put them in the world? I was trying to create a spring that automatically replenishes, and the first time I tried I ended up completely draining my tank in one tick. If the point is to destroy the liquid, every fluid mod implements a void pipe of some sort. This is one of the only ones that lets you put it into the world.
Hmm, i'll think about adding it as an option in some way. Currently it's pretty much a somewhat-less-magic void pipe.
3) A replacement for the BuildCraft pump. I am trying to remove BC from my modpack, as I already have EIO and TE which do almost everything better. But there is still no other mod out there which has a machine that will suck up a pool of liquid in the world. Plus, the BC pump operates at a glacially slow 1 bucket per second. Would be nice to have something that operates at high pressure speed (configurable, ideally), like users of this mod are accustomed to.
Pumping liquids from the world (and filling the world with liquids, which is another common request) without killing server performance is somewhat complicated. This is something i would like to do at some point, but probably not in the immediate future.
Hey! Great mod! I'm having a couple issues atm. Running mod version 1.2.0.101 and Forge 10.13.3.1338.
1) Massive lagspikes when storing anything on multiblock tanks. I tried using EnderIO fluid conduits and mekanism gas pipes into a gas intake. Both create tons of lag when storing fluid. Happens in SMP, wasn't able to reproduce it on SSP.
2) Strange flickering on tank borders, as you can see here: . Just a minor graphical bug, but it's kinda annoying.
Hey! Great mod! I'm having a couple issues atm. Running mod version 1.2.0.101 and Forge 10.13.3.1338.
1) Massive lagspikes when storing anything on multiblock tanks. I tried using EnderIO fluid conduits and mekanism gas pipes into a gas intake. Both create tons of lag when storing fluid. Happens in SMP, wasn't able to reproduce it on SSP.
2) Strange flickering on tank borders, as you can see here Just a minor graphical bug, but it's kinda annoying.
Thanks and keep up the great work
1) Not sure about the lagspikes, what kind of lag it is (TPS? FPS? network?) and do all players on the server get it or only those in range of the tank? You could try not using indicators to improve performance (they use ISRBH, so every time it updates it needs to redraw the 16x16x16 chunk, which can cause FPS drops if it's a busy area on a weak PC)
2) I've seen this issue with Optifine and some old Intel GPUs. Don't have any solution for that at the moment.
@bdew, great mod I love it and it's mega useful for my crazy builds.
I recently had to update my personal server (just updating mods to keep everything nice and tidy) and I updated Pressure pipes to version:
pressure-1.2.3.117-mc1.7.10 I currently have forge version: forge-1.7.10-10.13.2.1291-universal and I have your library version: bdlib-1.9.1.97-mc1.7.10
now ever since the update Pressurepipes always error out after the constructed phase (on the forge crash log) excuse me if I am posting this in the wrong place. I will properly move this report to the adequate page or place if I can be pointed out to it. Additionally I did grabbed the latest versions of your other mods. Need some help please me and my family are kind of stuck because we need the mod (we have already placed several block of the mod and removing it would break a lot of things)
Ok since the update I did I have literally tried every single available version of Pressure pipes for 1.7.10 and none works, there has to bee an incompatibility with a mod in my server of something because it just simply won´t load.
@bdew, great mod I love it and it's mega useful for my crazy builds.
I recently had to update my personal server (just updating mods to keep everything nice and tidy) and I updated Pressure pipes to version:
pressure-1.2.3.117-mc1.7.10 I currently have forge version: forge-1.7.10-10.13.2.1291-universal and I have your library version: bdlib-1.9.1.97-mc1.7.10
now ever since the update Pressurepipes always error out after the constructed phase (on the forge crash log) excuse me if I am posting this in the wrong place. I will properly move this report to the adequate page or place if I can be pointed out to it. Additionally I did grabbed the latest versions of your other mods. Need some help please me and my family are kind of stuck because we need the mod (we have already placed several block of the mod and removing it would break a lot of things)
Try updating forge to 10.13.4.x if that doesn't help post your log.
Try updating forge to 10.13.4.x if that doesn't help post your log.
OK Bdew so that's almost guaranteed to solve the problem. See the thing is my server has been running for about 8 months now, hehe so I have tried to keep things as stable as possible, I think some of the mods I have might complain if I update to forge10.13.4.x but you are the dev and you know best, let me create a full backup and I will post my results.
OK bdew, so take two Forge: forge-1.7.10-10.13.4.1448-1.7.10-universal Did not error out on your latest mods. (thank you so much for the help) Now I have to go update the ones that errored out with this new forge and see if that helps or bug some other busy mod developer Thank you bdew.
This is something requested by multiple users, though i'm currently undecided on whether i'm going to add it.
While i would like to support this at some point... Right now it has a much smaller user base, harder to use (and more limited) API and will probably require me to write a whole bunch of code twice for each system.
I'll look into adding an option. For now you can filter them out from NEI by going into Subsets (that big button on the top) -> Creative Tabs -> right click Fluid Canisters.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Sangar has made it so anything with computercraft support can be manipuated by opencomputer stuff. Check out his documentation for more info. Not sure on the specifics myself but at least you will be able to direct people in the right direction when they ask about it.
It doesn't actually work, the implementation is incomplete, and with OC architecture i have a feeling that it simply can't be complete.
While this functionality is not strictly necessary for what i'm doing right now (though it would require a rewrite to make it work without it) - it would limit what i can do in the future, and i'm not sure that's a limitation i want to impose on myself.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
I've added some basic support for OpenComputers in the latest alpha, it's a pretty ugly hack but should work for now until i find a better way to do this.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Really like this mod. So nice when someone makes working with fluids easier. And the hand pump is officially the greatest invention ever for draining those MineFactory sludge pools.
If you're still considering feature requests, I have a couple to offer.
1) Better colorblind support. It's no problem in the tank GUI, where I can hover over a square and get a tooltip telling me the color. But in the world it's not always easy to tell which color is the ring around an output pipe. (Router is fine too, because the tooltip has the direction)
2) Is there any way for the Drain to only accept liquids if there's space to put them in the world? I was trying to create a spring that automatically replenishes, and the first time I tried I ended up completely draining my tank in one tick. If the point is to destroy the liquid, every fluid mod implements a void pipe of some sort. This is one of the only ones that lets you put it into the world.
3) A replacement for the BuildCraft pump. I am trying to remove BC from my modpack, as I already have EIO and TE which do almost everything better. But there is still no other mod out there which has a machine that will suck up a pool of liquid in the world. Plus, the BC pump operates at a glacially slow 1 bucket per second. Would be nice to have something that operates at high pressure speed (configurable, ideally), like users of this mod are accustomed to.
Do you mean the colors on output blocks? You can see the colors in WAILA if you have it installed.
Hmm, i'll think about adding it as an option in some way. Currently it's pretty much a somewhat-less-magic void pipe.
Pumping liquids from the world (and filling the world with liquids, which is another common request) without killing server performance is somewhat complicated. This is something i would like to do at some point, but probably not in the immediate future.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Dude, you rock! Time to look into adding WAILA. Thanks.
Hey! Great mod! I'm having a couple issues atm. Running mod version 1.2.0.101 and Forge 10.13.3.1338.
1) Massive lagspikes when storing anything on multiblock tanks. I tried using EnderIO fluid conduits and mekanism gas pipes into a gas intake. Both create tons of lag when storing fluid. Happens in SMP, wasn't able to reproduce it on SSP.
2) Strange flickering on tank borders, as you can see here: . Just a minor graphical bug, but it's kinda annoying.
Thanks and keep up the great work
1) Not sure about the lagspikes, what kind of lag it is (TPS? FPS? network?) and do all players on the server get it or only those in range of the tank? You could try not using indicators to improve performance (they use ISRBH, so every time it updates it needs to redraw the 16x16x16 chunk, which can cause FPS drops if it's a busy area on a weak PC)
2) I've seen this issue with Optifine and some old Intel GPUs. Don't have any solution for that at the moment.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
It's FPS drop.
That actually fixed it! I made a short video to show the problem, chunk updates skyrocket when I place the block:
I guess I'll avoid indicator blocks for now. Thanks!
Pressure Pipes 1.2.1
Requires BDLib 1.9.0 - don't forget to update!
Downloads on my website
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Based dev. Thanks!
Pressure Pipes 1.2.2
Downloads on my website
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
Pressure Pipes 1.2.3
Downloads on my website
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
@bdew, great mod I love it and it's mega useful for my crazy builds.
I recently had to update my personal server (just updating mods to keep everything nice and tidy) and I updated Pressure pipes to version:
pressure-1.2.3.117-mc1.7.10 I currently have forge version: forge-1.7.10-10.13.2.1291-universal and I have your library version: bdlib-1.9.1.97-mc1.7.10
now ever since the update Pressurepipes always error out after the constructed phase (on the forge crash log) excuse me if I am posting this in the wrong place. I will properly move this report to the adequate page or place if I can be pointed out to it. Additionally I did grabbed the latest versions of your other mods. Need some help please me and my family are kind of stuck because we need the mod (we have already placed several block of the mod and removing it would break a lot of things)
Ok since the update I did I have literally tried every single available version of Pressure pipes for 1.7.10 and none works, there has to bee an incompatibility with a mod in my server of something because it just simply won´t load.
sounds like a lot of other tech mods.... how about adding steam fish?
Try updating forge to 10.13.4.x if that doesn't help post your log.
Check out my mods: NEI Addons, Gendustry, Pressure Pipes, Advanced Generators, AE2 Stuff | Support me on Patreon!
OK Bdew so that's almost guaranteed to solve the problem. See the thing is my server has been running for about 8 months now, hehe so I have tried to keep things as stable as possible, I think some of the mods I have might complain if I update to forge10.13.4.x but you are the dev and you know best, let me create a full backup and I will post my results.
OK bdew, so take two Forge: forge-1.7.10-10.13.4.1448-1.7.10-universal Did not error out on your latest mods. (thank you so much for the help) Now I have to go update the ones that errored out with this new forge and see if that helps or bug some other busy mod developer Thank you bdew.
P.S your mods are awesome.