Im currently redesigning the gui. I will be using better compression and the images will nolonger be stored in the jar. Instead they will be downloaded seperatly the first time you start the game. If you dont want them to be downloaded i will be supplying a separate download that you can install manually.
It is a great system, the only limitation is on servers. the end is as infinite as the overworld so there are no problems with dragons. Ask your server admin to allow further travel or use the ritual of ender resurrection. Awakened draconium is supposed to be difficult to get on purpose.
His best bet is the ritual of resurrection. Unless he already has some powerful armor from another mod he wouldn't stand a chance against the chaos guardian,
i just wanted to inquire if you might be aware of any reason draconic chests might randomly start using massively more tick time than normal.
server running ftb infinity 1.1 and then 1.2.1 and at seemingly totally random times one of them in the world will start using 5, 19, 36, and in one case even 50% of the tick time of the world, even just sitting idle.
breaking and re-placing them down works pretty much instantly to resolve it, but as noted it seems to be totally random, and as playercount increases it is becoming a wee issue.
i am not the owner/admin, just a mere mod there with access to profiling tools, so i've been seeing a need to find the misbehaving drac chest when it happens and check them frequently. its not a terrible thing, but i figured i'd ask if you had any idea at all why it might occur, as i am out of ideas at present and did not see any notes on it anywhere else.
thank you in advance for any and all input.
That is the first i have heard of this. I will definitely be looking into it. Although im not sure why it would do that... Are the usually on any specific smelting mode when it happens?
Is there any way to upgrade my energy core while it already has power stored inside? its at like 6 billion and i finally want to upgrade it but i dont know if all the power will get removed if i do. any help please? :/
Yes as long as you dont break the core in the centre it will retain its energy.
"per ender dragon" actually if you use 2 tnt's to blow up the heart. it falls after you use it. so you can make as many awakened draconic blocks if you keep charging the draconic blocks. i thought that was part of the mod?
That is not supposed to happen. And i have not been able to recreate it please tell me exactly what you did, what pack toy are using, and what version of DE you are using.
There is nothing wrong with the pillar placement (it dose not need to be in the pattern shown in the example)...
Opps, missed that detail.
I am so used to mods where you have to follow patterns exactly. Using a mod where all you have to be is "similar" is confusing, strange and frightening...
usually in "all" and empty or "locked" and empty with full power buffers, though i've seen the same from one being fed by ae system to capacity in "all" mode. the latter i understand as it seems to be an issue with trying to find an internal slot to place smelting products when space is almost totally full and constantly fluctuating. it is the idle chests that have me at a total loss. heck a few cases they weren't even connected to power or any piping whatsoever, and empty.
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ah ok. so its not suppose to happen. i thought there was just a chance that it would drop and i was getting lucky. well usually i get the dragon heart, drop it inbetween two tnt's and a level(to explode them) and then once it starts to spin i drop in 16 cored and place 4 charged draconic blocks and once they get charged the heart drops. its happened like 4 items in a row so far. and im in a server called feed-the-community. so i dont know what version it is. but the server is on 1.2.1 and its the modpack infinity.
Hi brandon, I talked to you some time ago about support for your high amount of energy in your energy storage block (for RFTools). Not sure if you managed to add some interface/API for this in recent versions of your mod?
Thanks,
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Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
Hi brandon, I talked to you some time ago about support for your high amount of energy in your energy storage block (for RFTools). Not sure if you managed to add some interface/API for this in recent versions of your mod?
Thanks,
That API has been added and i expect to have the first 1.0.1 release candidate out within the next few days. I also made it a proper @API so you can just add support to your mod and just check if the api is loaded. Then as soon as i release your mod will automatically have support.
ah ok. so its not suppose to happen. i thought there was just a chance that it would drop and i was getting lucky. well usually i get the dragon heart, drop it inbetween two tnt's and a level(to explode them) and then once it starts to spin i drop in 16 cored and place 4 charged draconic blocks and once they get charged the heart drops. its happened like 4 items in a row so far. and im in a server called feed-the-community. so i dont know what version it is. but the server is on 1.2.1 and its the modpack infinity.
I was not able to recreate this but i will have to look in to it a bit more when i get time.
If possible I would love to see a feature to config max speed in the server config
I had to ban the wyrven and draconic pants because players were moving so fast the server couldn't generate chunks fast enough and ruined the server for everyone else.
I think saw mention of this in the TolkienCraft 2 forum.
If possible I would love to see a feature to config max speed in the server config
I had to ban the wyrven and draconic pants because players were moving so fast the server couldn't generate chunks fast enough and ruined the server for everyone else.
I think saw mention of this in the TolkienCraft 2 forum.
if you open the Draconinc GUI you can adjust the running speed
if you open the Draconinc GUI you can adjust the running speed
I am aware of this, but how do you enforce that on a multiplayer server that is open to the public and has 10+ new people joining an hour? See my problem?
And the TolkienCraft 2 Quest reward bags hand it to brand new players sometimes within the first 30 minutes of joining.
1.0.1 snapshot 6 (release candidate 1) is bow available!
This is the very first release candidate for 1.0.1 meaning i have added most of the features i wanted to add to 1.0.1 and all that is left is to find and fix any possible bugs. So please report any bugs you find.
######## 1.0.1-Snapshot 6 (release candidate 1)########
-fixed teleporting mobs with a dislocator on a server crashing the client.
-added support for other mods to add recipes to the draconium chest.
-fixed arrows bouncing off of dragons... oops.
-non fuel items such as empty buckets can now be extracted from the generator.
-fixed charging exployt with draconium blocks.
-added block break event to aoe mining tools.
-added comparator output to the energy pylon.
-changed. Pylons can now be placed up to 16 blocks above and bellow the core.
-option to set where the dragon egg will spawn.
-added option to disable dragon block destruction.
-added a beam option for the particle gen.
-added the ability to copy settings from one particle gen to another.
-added base safe AOE mode.
-added Crtl + right click to change dig depth.
-added Ctrl + Shift + right click to change attack aoe.
-fixed dragon health bar glitchiness.
-fixed advanced dislocator crash related to moving destinations in the gui.
-fixed crash when trying to teleport to a dimension that has been removed.
-fixed staff breaking liquid.
-fixed tool config gui not accepting enchant type "all".
-added night vision lock option to draconic helm.
-added draconium ore, draconium dust, draconium ingot and awakened draconium ingot to the ore dictionary.
-added ore generation to mod dimensions (configurable)
-re-added right click information to stabilized mob spawner and energy core.
-fixed minor syncing issue with the dislocator stand.
-fixed a little bugines when crafting with the draconic chest.
-mobs spawned from the stabilized spawner are now only persistent if the spawner has the "ignore players" upgrade.
-fixed weapon attack damage tool tips.
-buffed sword and staff attack damage.
-fixed some enchants not working properly with the swords and staff.
-fixed dig depth on staff breaking blocks behind player.
-bows no longer need a single arrow when enchanted with infinity.
-fixed tools not using energy in 1x1 mode.
-adjusted mining tool power usage.
-added option to lock the last 5 slots in the draconic chest.
-energy core tiers now range from 1 to 7 instead of 0 to 6.
-reduced the mining level of the stabilized spawner to 1 (iron)
-added config to disable any blocks or items in the mod
-removed old config to disable distortion flame and sun dial
-added config option to limit player speed <------- @ProsperCraft
-added Wireless Energy Transceiver
-added Advanced Wireless Energy Transceiver
Enchant id's are in the config folder.
Im currently redesigning the gui. I will be using better compression and the images will nolonger be stored in the jar. Instead they will be downloaded seperatly the first time you start the game. If you dont want them to be downloaded i will be supplying a separate download that you can install manually.
His best bet is the ritual of resurrection. Unless he already has some powerful armor from another mod he wouldn't stand a chance against the chaos guardian,
That is the first i have heard of this. I will definitely be looking into it. Although im not sure why it would do that... Are the usually on any specific smelting mode when it happens?
Yes as long as you dont break the core in the centre it will retain its energy.
That is not supposed to happen. And i have not been able to recreate it please tell me exactly what you did, what pack toy are using, and what version of DE you are using.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
can u PLS add in config options for mob killer such as disable exp drops cuz when system overflows it can cause HUGE server issues
Yes that is on my todo list
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Opps, missed that detail.
I am so used to mods where you have to follow patterns exactly. Using a mod where all you have to be is "similar" is confusing, strange and frightening...
Still loving the mod though.
usually in "all" and empty or "locked" and empty with full power buffers, though i've seen the same from one being fed by ae system to capacity in "all" mode. the latter i understand as it seems to be an issue with trying to find an internal slot to place smelting products when space is almost totally full and constantly fluctuating. it is the idle chests that have me at a total loss. heck a few cases they weren't even connected to power or any piping whatsoever, and empty.
ah ok. so its not suppose to happen. i thought there was just a chance that it would drop and i was getting lucky. well usually i get the dragon heart, drop it inbetween two tnt's and a level(to explode them) and then once it starts to spin i drop in 16 cored and place 4 charged draconic blocks and once they get charged the heart drops. its happened like 4 items in a row so far. and im in a server called feed-the-community. so i dont know what version it is. but the server is on 1.2.1 and its the modpack infinity.
Hi brandon, I talked to you some time ago about support for your high amount of energy in your energy storage block (for RFTools). Not sure if you managed to add some interface/API for this in recent versions of your mod?
Thanks,
Author of RFTools, RFTools Control, RFTools Dimensions, Deep Resonance, Immersive Craft, CombatHelp, NICE, Aqua Munda, Ariente, XNet, Interaction Wheel, The Lost Cities, Lost Souls, Need To Breathe, EFab, The One Probe and co-author of Not Enough Wands and RF Lux.
YouTube Channel: https://www.youtube.com/channel/UCYMg1JQw3syJBgPeW6m68lA?view_as=subscriber
Support me at my Patreon page (http://www.patreon.com/McJty) or directly on my Paypal account ([email protected]). Thanks
Yeah, on big servers you HAVE to do the ressurection ritual if you want to fight the dragon
That API has been added and i expect to have the first 1.0.1 release candidate out within the next few days. I also made it a proper @API so you can just add support to your mod and just check if the api is loaded. Then as soon as i release your mod will automatically have support.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
I was not able to recreate this but i will have to look in to it a bit more when i get time.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
suggestion:
adding in multi tier draconic liquid tanks that can hold 1m buckets and so forth. most mods cant handle that much storage.
could be another ball structure even that stores large amounts of fluids
Just wanted to say that I really love and enjoy using this mod! Also I can't wait to see how it develops onward!
What version of DE are you using? Also can you check if this also happens with mystcraft linking books because they teleport in a similar way.
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
If possible I would love to see a feature to config max speed in the server config
I had to ban the wyrven and draconic pants because players were moving so fast the server couldn't generate chunks fast enough and ruined the server for everyone else.
I think saw mention of this in the TolkienCraft 2 forum.
Modded Servers for many modpacks - http://www.prospercraft.com
if you open the Draconinc GUI you can adjust the running speed
I am aware of this, but how do you enforce that on a multiplayer server that is open to the public and has 10+ new people joining an hour? See my problem?
And the TolkienCraft 2 Quest reward bags hand it to brand new players sometimes within the first 30 minutes of joining.
Modded Servers for many modpacks - http://www.prospercraft.com
1.0.1 snapshot 6 (release candidate 1) is bow available!
This is the very first release candidate for 1.0.1 meaning i have added most of the features i wanted to add to 1.0.1 and all that is left is to find and fix any possible bugs. So please report any bugs you find.
######## 1.0.1-Snapshot 6 (release candidate 1)########
-fixed teleporting mobs with a dislocator on a server crashing the client.
-added support for other mods to add recipes to the draconium chest.
-fixed arrows bouncing off of dragons... oops.
-non fuel items such as empty buckets can now be extracted from the generator.
-fixed charging exployt with draconium blocks.
-added block break event to aoe mining tools.
-added comparator output to the energy pylon.
-changed. Pylons can now be placed up to 16 blocks above and bellow the core.
-option to set where the dragon egg will spawn.
-added option to disable dragon block destruction.
-added a beam option for the particle gen.
-added the ability to copy settings from one particle gen to another.
-added base safe AOE mode.
-added Crtl + right click to change dig depth.
-added Ctrl + Shift + right click to change attack aoe.
-fixed dragon health bar glitchiness.
-fixed advanced dislocator crash related to moving destinations in the gui.
-fixed crash when trying to teleport to a dimension that has been removed.
-fixed staff breaking liquid.
-fixed tool config gui not accepting enchant type "all".
-added night vision lock option to draconic helm.
-added draconium ore, draconium dust, draconium ingot and awakened draconium ingot to the ore dictionary.
-added ore generation to mod dimensions (configurable)
-re-added right click information to stabilized mob spawner and energy core.
-fixed minor syncing issue with the dislocator stand.
-fixed a little bugines when crafting with the draconic chest.
-mobs spawned from the stabilized spawner are now only persistent if the spawner has the "ignore players" upgrade.
-fixed weapon attack damage tool tips.
-buffed sword and staff attack damage.
-fixed some enchants not working properly with the swords and staff.
-fixed dig depth on staff breaking blocks behind player.
-bows no longer need a single arrow when enchanted with infinity.
-fixed tools not using energy in 1x1 mode.
-adjusted mining tool power usage.
-added option to lock the last 5 slots in the draconic chest.
-energy core tiers now range from 1 to 7 instead of 0 to 6.
-reduced the mining level of the stabilized spawner to 1 (iron)
-added config to disable any blocks or items in the mod
-removed old config to disable distortion flame and sun dial
-added config option to limit player speed <------- @ProsperCraft
-added Wireless Energy Transceiver
-added Advanced Wireless Energy Transceiver
http://minecraft.curseforge.com/mc-mods/223565-draconic-evolution/files/2231374
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
I love you
Modded Servers for many modpacks - http://www.prospercraft.com
does this mod work well with hardcore ender expansion?
i just update to latest and it crashes servers when u SHift R click staff