The Meaning of Life, the Universe, and Everything.
Location:
Phoenix
Join Date:
2/19/2013
Posts:
338
Minecraft:
GreatOrator
Member Details
This thread is going to be used to keep track of plans and suggestions for the mod. DraconicEvolution website
For versions 1.0.2 and higher you will also need BrandonsCore:
Recently got a PM from a player regarding the Chaos Dragon...This guy gets it
First of all, I have to applaud you for finding a way to make a boss almost 100% cheater-proof (excluding of course kill commands, etc.) and able to kill Creative players. I don't know of any other mob that does freakin' VOID DAMAGE.
Anyways, I have to say, it was one of the most epic fights I've ever had in minecraft, and here's why: I basically had to use every major tech- and magic-based mod in FTB Infinity to fight the damn thing and not die: Runic Protection, Enchantments, Poppets, Draconic Armor, top-tier Thaumcraft items, ridiculously powerful TiC arrows and crossbow, etc. The most interesting one was kiting the CG into an MFR Laser Drill field contained in Warded Blocks. I wish I hadn't been too panicky to take screenshots.
The one thing that saved my hide was mass-producing about 75 Death Protection poppets (Witchery) and teleporting with the Staff of Traveling like a goddamn maniac. Hell, I actually summoned another Enderdragon and a few Withers, and kited them to the CG just so they could distract it - didn't last long. It munched 'em like popcorn.
So, long story short, I had the boss fight of a lifetime, so a big thanks and I hope to see even more awesome stuff from you.
For those that wish to show their support for him: Patreon Page
We will maintain our website for all of the most recent content moving forward to streamline information updates. Current item/block list:
Blocks:
Energy Core
The pinnacle of Draconic research, you have learned how to use this power to store more power than anything else invented. Using
To use this block simply place it in the world and right click it with a single emerald (you must only have one in your hand) to charge it.
Next time it starts to rain simply apply a redstone signal and the block will activate and stop the rain or if you apply a constant redstone signal the block with automatically activate whenever it starts to rain.
This block can also start the rain or create a thunderstorm as needed so long as charges are available.
1 emerald gives 10 charges and the number of charges remaining is indicated by the gauge on the side of the block.
Mob Grinder
Everyone needs effective mob farms. For the cost of a bit of solid fuel (coal, charcoal, etc.), you can kill to your hearts content knowing the forces of the Draconic have your back!
Generator
Ever find the need for power beyond simple coal? The generator is here to fill that need!
When used in conjunction with certain blocks in the mod it performs better at transferring power.
Spawner
New spawning mechanic!
To get started, right click any vanilla spawner to take control of it. You now have a empty transportable spawner (pick up with draconic tools)
Use any mob soul (new drop, random 1 in 1000 chance to get one but is configurable) on the spawner to change it to that type.
You can upgrade using the infused compound, draconic compound, nether star, Notch Apple and a secret very rare item (tool tips in game give more info)
Admin Dislocator
If you are a server admin or map creator this block is for you! (creative or op only as there is no recipe on purpose)
Created at the behest of GreatOrator, it allows for a configurable range for teleporting. What makes this different is it is purely random.
Nearest player to the block when activated with redstone will be teleported to a random location (default is 1000 minimum and 10,000 maximum) from the block. If that spot would place the player in water or in the air, a block is generated below them.
Draconic Infuser
Seeing the need for faster energy transfer you have found a way to bring the infuser to being. Has a faster transfer rate than most other mod’s RF recharge stations (and cool particle effects to boot!)
Particle Generator
Purely decorative, this blocks allows for fully customizable particle effects to be created.
Distortion Flame
Many of you have probably seen a graphical glitch that sometimes occurs when chunks load that allows you to see through the world and see all of the cave caves and tunnels bellow.
This block replicates that effect. When you place it next to another block the face of the block it is touching becomes transparent allowing you to see through the world. This can be very useful for finding cave systems and dungeons maby even things other players don’t want you to find.
Such a block dose not come cheap. It will cost you several Nether Stars and it is so fragile that once placed it can not be collected without destroying it. (not even with silk touch)
Sun Dial
This is an extremely powerful block that allows you to change the time. Simply place it in the world and and apply a constant redstone signal. Once the device charges it will fire a particle beam at the sun accelerating it to 30X its normal speed. Simply shut off the redstone signal when you have the sun where you want it.
Player Detector
There are two versions available (though currently only the basic is available in recipe form)
Player Detector
Simple player detection, can be adjusted up to 10 blocks range to detect any players nearby.
Advanced Player Detector
Now you’re moving to the big leagues!
GUI to adjust any of the multiple settings
Range (Currently no limit to range)
Whitelist/Blacklist for fine tuning who you do or don’t want
Camouflage – Hide your detector so no one sees it
Inverted out put (less redstone needed!)
Draconium Ore
The very basis of Draconic Research
Items:
Draconic Core
Used to create all machines and advanced tools
Draconium Dust
This is the material from mining Draconium Ore
Draconium Ingot
The results of using the Draconic Dust in a furnace. Used in most recipes.
Infused and Draconic Compounds
Research has found two very powerful items that will be neccessary to create powerful tools
Sun Focus
With the power of draconium you find a way to harness the heat and light of the sun.
Dragon Heart
Dropped by the Ender Dragon.
Potentiometer
Ever needed a precise redstone level but did not want to set up an elaborate circuit for it? This allows you to select by right clicking any level from 1-15 (shift-right click reverses it)
Rain Sensor
Perfect when paired with the weather controller. Detects rainfall (or lack thereof) and emits a redstone signal.
Current Tool/Weapon list:
Tools:
There are two tiers of tools and weapons except for the hoe and axe of which there is only one. The names of these are Wyvern and Draconic.
There is a third, and final, extremely powerful item that is available at great cost, but well worth it.
Draconic & Wyvern Armor
Wyvern – Having enjoyed the protection of diamond for so long, you realize that you can infuse it with the power of the Draconic.
Leggings:
Small speed boost when worn
Boots:
small jump boost when worn
Draconic – Further Draconic research has shown you ways to even greater protection..
Helm:
Night Vision active when in dark places
Chest:
Flight when worn
Leggings:
Improved speed boost
Boots:
Improved jump boost
Full set of Draconic Armor also gives you full protection from fire!
Pickaxe
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
Modes:
Shift-Right Click to switch modes: 1×1 or 3×3
Draconic – Further Draconic research has shown you ways to even greater power..
Modes:
Shift-Right Click to switch modes: 1×1, 3×3, 5×5 and 7×7
Right Click to activate: Obliteration Mode – Destroys stone, cobblestone and netherrack.
Hoe
Draconic – Further Draconic research has shown you ways to even greater power..
Modes:
Will till an entire 9×9 area, just perfect for a full-size farm with water source.
Also will dig or replace dirt (if dirt in inventory) to make the full 9×9.
Axe
Draconic – Further Draconic research has shown you ways to even greater power..
Modes:
Will harvest the entire tree and leaves above.
Shovel
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
Modes:
Shift-Right Click to switch modes: 1×1 or 3×3
Draconic – Further Draconic research has shown you ways to even greater power..
Modes:
Shift-Right Click to switch modes: 1×1, 3×3, 5×5 and 7×7
Right Click to activate: Obliteration Mode – Destroys dirt, sand and gravel.
Sword
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
+15 Attack – Bonus damage on mobs with health above 10 hearts (+20% of the mobs extra health)
AOE – Hits all mobs in a 3×3 area (bonus damage does not apply to mobs other than the one you hit directly)
Draconic – Further Draconic research has shown you ways to even greater power..
+19 Attack – Bonus damage on mobs with health above 10 hearts (+30% of the mobs extra health)
AOE – Hits all mobs in a 7×7 area (bonus damage does not apply to mobs other than the one you hit directly)
Bow
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
Sharpshooter – Zoom in on your target
Rapid Fire – Barrage your enemies in a rain of arrows.
Draconic – Further Draconic research has shown you ways to even greater power..
Sharpshooter – Zoom in on your target
Rapid Fire – Barrage your enemies in a rain of arrows.
Explosive – With gunpowder in your inventory destroy an area slightly larger than TNT with your arrows
Devastation (Creative Mode only) – Explodes an extreme area in rapid fire mode.
Draconic Staff of Power
After great pains you have mastered the powers of the Draconic!
Mining – Shift-Right Click to switch modes: 1×1, 3×3, 5×5, 7×7 and 9×9
Mining – Right Click to activate: Obliteration Mode – Destroys all non-valuable blocks.
Battle: +20 Attack – Bonus damage on mobs with health above 10 hearts (+50% of the mobs extra health)
Battle: AOE – in 1×1 hits 1×1 area, 3×3 hits 5×5 area, 5×5 hits 9×9, 7×7 hits 13×13, and 9×9 hits 17×17 (bonus damage does not apply to mobs other than the one you hit directly)
Charm of Dislocation
You have managed to infuse the powers of The End with your knowledge of the Draconic to create a basic teleporter, but at a cost. The energies binding them are unstable and only last for 10 uses and will take some of your life energy with each use and can only be linked to a single location but works across dimensions. Once used up, you must create a new one.
Enhanced Charm (pictured above)- Learning how draconic powers interract with the powers of the endermen, you have created the ultimate teleporter. You can now store up to 5 locations and using the endermen’s own pearls as fuel, created something that can teleport you across dimensions at will.
Both will allow you to also click on any non-boss mob and send them to the target destination.
Resource Packs:
User 5284973 Created a new resource pack from scratch:
Hey guys, I posted a resource pack I made for DE to Reddit and they recommended that I link it here as well. It replaces the tool and armor textures, and also includes some other changes of stuff I personally didn't like. I've attached two previews, here's a link to the full album containing most (if not all) of the changes. Personally I'm really proud of the tools, they're the only things that are basically 99% from scratch (plus a recolored vanilla stick.. haha :P) and I think they turned out really nice.
Credits:
-Armor is ripped straight out of TFC and recolored in Photoshop. Creds to Dunk/Kitty/Biox for the amazing armor textures, probably the best I've seen in any mod.
-The base of the charger is taken from a half-finished Unity retexture by someone on Reddit whose name I can't recall. Some of the textures from that pack are also included unaltered.
-Infused obsidian has Unity's obsidian as a base, because that's the texturepack I play with.
-The MK2 teleporter is also an edited Unity texture.
Here's a download for anyone interested; you'll have to unzip it, unzip your resource pack of choice and stick this in the assets folder. Just sticking this in your resource pack folder will NOT work, this isn't really a resource pack!
P.S. You'll have to disable the 3D armor/tool models in DE's config. This only works with Snapshot 10 (which is not in FTB Infinity Evolved yet, by the way) since for some reason the 2D armors were invisible for me in snapshot 9.
I also have a new website! Please check it out (keep in mind it is still in development) as I will be putting all my mod info there. http://www.brandon3055.com
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The Meaning of Life, the Universe, and Everything.
Location:
Phoenix
Join Date:
2/19/2013
Posts:
338
Minecraft:
GreatOrator
Member Details
First official public beta available! Also updated all of the recipes for everything in the OP. Have funb with this guys and lets us know your thoughts.
The dust for the draconium blend looks like the dust from Universal Electricity just recolored.
Actually, if i remember correctly, it was the steel dust from calclavia, and thank you for reminding us...knew there was another credit to add to the list.
Thought, if anyone wants to give it a shot to come up with an original texture we are all for it. Just the license for calclavia seemed to allow for using images as long as we credited him, and after sooo many tech mods, hard to come up with anything for parts (dust, plates, etc) without using something already done.
Actually, if i remember correctly, it was the steel dust from calclavia, and thank you for reminding us...knew there was another credit to add to the list.
Thought, if anyone wants to give it a shot to come up with an original texture we are all for it. Just the license for calclavia seemed to allow for using images as long as we credited him, and after sooo many tech mods, hard to come up with anything for parts (dust, plates, etc) without using something already done.
Thanks for the interest!
I wasn't saying you were wrong or anything for using the texture if Calclavia's liscence permits it's use. I was just looking through the mods and found yours. I will say I might not use it but the textures top notch and those are some good ideas you have implemented. I wish you all the luck becuase minecraft could use some more top tier mods like this.
The Meaning of Life, the Universe, and Everything.
Location:
Phoenix
Join Date:
2/19/2013
Posts:
338
Minecraft:
GreatOrator
Member Details
Oh i didn't take it that way, it was me forgetting the credits list...lol
Thanks for the compliments, when brandon and I were talking about posting on these forums he was a little nervous, so the positive feedback is awesome, Thank you!
At first glance it looks nice with a lot of potential but those high def textures are a little off putting. You should really think about converting them into normal def textures. I think with a little work they could look rather nice.
Nice. I rather like the high-def textures, then again, I use faithful most of the time. 10/10 can't wait for everything. This'll be in my 1.7 server pack.
The Meaning of Life, the Universe, and Everything.
Location:
Phoenix
Join Date:
2/19/2013
Posts:
338
Minecraft:
GreatOrator
Member Details
Thanks everyone for the feedback.
We most certainly would like to at least offer a lower res solution, if anyone could help out with what they think would be good textures.
On a side note: The OP has been updated to reflect all of the new blocks in the latest public release as well as available recipes. Can't wait for everyone to see what he is working on now!
java.lang.NullPointerException: Ticking memory connection
at com.brandon3055.draconicevolution.common.core.handler.MinecraftForgeEventHandler.onDropEvent(MinecraftForgeEventHandler.java:92)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_16_MinecraftForgeEventHandler_onDropEvent_LivingDropsEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingDrops(ForgeHooks.java:295)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:937)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:853)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:816)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.brandon3055.draconicevolution.common.core.handler.MinecraftForgeEventHandler.onDropEvent(MinecraftForgeEventHandler.java:92)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_16_MinecraftForgeEventHandler_onDropEvent_LivingDropsEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingDrops(ForgeHooks.java:295)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:937)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:853)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:816)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@34a23817
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
This thread is going to be used to keep track of plans and suggestions for the mod. DraconicEvolution website
For versions 1.0.2 and higher you will also need BrandonsCore:
Recently got a PM from a player regarding the Chaos Dragon...This guy gets it
First of all, I have to applaud you for finding a way to make a boss almost 100% cheater-proof (excluding of course kill commands, etc.) and able to kill Creative players. I don't know of any other mob that does freakin' VOID DAMAGE.
Anyways, I have to say, it was one of the most epic fights I've ever had in minecraft, and here's why: I basically had to use every major tech- and magic-based mod in FTB Infinity to fight the damn thing and not die: Runic Protection, Enchantments, Poppets, Draconic Armor, top-tier Thaumcraft items, ridiculously powerful TiC arrows and crossbow, etc. The most interesting one was kiting the CG into an MFR Laser Drill field contained in Warded Blocks. I wish I hadn't been too panicky to take screenshots.
The one thing that saved my hide was mass-producing about 75 Death Protection poppets (Witchery) and teleporting with the Staff of Traveling like a goddamn maniac. Hell, I actually summoned another Enderdragon and a few Withers, and kited them to the CG just so they could distract it - didn't last long. It munched 'em like popcorn.
So, long story short, I had the boss fight of a lifetime, so a big thanks and I hope to see even more awesome stuff from you.
For those that wish to show their support for him: Patreon Page
We will maintain our website for all of the most recent content moving forward to streamline information updates.
Current item/block list:
Blocks:
The pinnacle of Draconic research, you have learned how to use this power to store more power than anything else invented. Using
you can build ever-larger storage devices.
To use this block simply place it in the world and right click it with a single emerald (you must only have one in your hand) to charge it.
Next time it starts to rain simply apply a redstone signal and the block will activate and stop the rain or if you apply a constant redstone signal the block with automatically activate whenever it starts to rain.
This block can also start the rain or create a thunderstorm as needed so long as charges are available.
1 emerald gives 10 charges and the number of charges remaining is indicated by the gauge on the side of the block.
Everyone needs effective mob farms. For the cost of a bit of solid fuel (coal, charcoal, etc.), you can kill to your hearts content knowing the forces of the Draconic have your back!
Ever find the need for power beyond simple coal? The generator is here to fill that need!
When used in conjunction with certain blocks in the mod it performs better at transferring power.
New spawning mechanic!
To get started, right click any vanilla spawner to take control of it. You now have a empty transportable spawner (pick up with draconic tools)
Use any mob soul (new drop, random 1 in 1000 chance to get one but is configurable) on the spawner to change it to that type.
You can upgrade using the infused compound, draconic compound, nether star, Notch Apple and a secret very rare item (tool tips in game give more info)
If you are a server admin or map creator this block is for you! (creative or op only as there is no recipe on purpose)
Created at the behest of GreatOrator, it allows for a configurable range for teleporting. What makes this different is it is purely random.
Nearest player to the block when activated with redstone will be teleported to a random location (default is 1000 minimum and 10,000 maximum) from the block. If that spot would place the player in water or in the air, a block is generated below them.
Seeing the need for faster energy transfer you have found a way to bring the infuser to being. Has a faster transfer rate than most other mod’s RF recharge stations (and cool particle effects to boot!)
Purely decorative, this blocks allows for fully customizable particle effects to be created.
Many of you have probably seen a graphical glitch that sometimes occurs when chunks load that allows you to see through the world and see all of the cave caves and tunnels bellow.
This block replicates that effect. When you place it next to another block the face of the block it is touching becomes transparent allowing you to see through the world. This can be very useful for finding cave systems and dungeons maby even things other players don’t want you to find.
Such a block dose not come cheap. It will cost you several Nether Stars and it is so fragile that once placed it can not be collected without destroying it. (not even with silk touch)
This is an extremely powerful block that allows you to change the time. Simply place it in the world and and apply a constant redstone signal. Once the device charges it will fire a particle beam at the sun accelerating it to 30X its normal speed. Simply shut off the redstone signal when you have the sun where you want it.
There are two versions available (though currently only the basic is available in recipe form)
Player Detector
Simple player detection, can be adjusted up to 10 blocks range to detect any players nearby.
Now you’re moving to the big leagues!
Range (Currently no limit to range)
The very basis of Draconic Research
Items:
Used to create all machines and advanced tools
This is the material from mining Draconium Ore
The results of using the Draconic Dust in a furnace. Used in most recipes.
Research has found two very powerful items that will be neccessary to create powerful tools
With the power of draconium you find a way to harness the heat and light of the sun.
Dropped by the Ender Dragon.
Potentiometer
Ever needed a precise redstone level but did not want to set up an elaborate circuit for it? This allows you to select by right clicking any level from 1-15 (shift-right click reverses it)
Rain Sensor
Perfect when paired with the weather controller. Detects rainfall (or lack thereof) and emits a redstone signal.
Current Tool/Weapon list:
Tools:
There are two tiers of tools and weapons except for the hoe and axe of which there is only one. The names of these are Wyvern and Draconic.
There is a third, and final, extremely powerful item that is available at great cost, but well worth it.
Wyvern – Having enjoyed the protection of diamond for so long, you realize that you can infuse it with the power of the Draconic.
Leggings:
Small speed boost when worn
small jump boost when worn
Helm:
Night Vision active when in dark places
Flight when worn
Improved speed boost
Improved jump boost
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
Modes:
Shift-Right Click to switch modes: 1×1 or 3×3
Modes:
Shift-Right Click to switch modes: 1×1, 3×3, 5×5 and 7×7
Draconic – Further Draconic research has shown you ways to even greater power..
Modes:
Will till an entire 9×9 area, just perfect for a full-size farm with water source.
Draconic – Further Draconic research has shown you ways to even greater power..
Modes:
Will harvest the entire tree and leaves above.
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
Modes:
Shift-Right Click to switch modes: 1×1 or 3×3
Modes:
Shift-Right Click to switch modes: 1×1, 3×3, 5×5 and 7×7
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
+15 Attack – Bonus damage on mobs with health above 10 hearts (+20% of the mobs extra health)
+19 Attack – Bonus damage on mobs with health above 10 hearts (+30% of the mobs extra health)
Wyvern – Weary of ordinary tools you begin to understand ways to use Draconic energy to upgrade.
Sharpshooter – Zoom in on your target
Sharpshooter – Zoom in on your target
After great pains you have mastered the powers of the Draconic!
Mining – Shift-Right Click to switch modes: 1×1, 3×3, 5×5, 7×7 and 9×9
You have managed to infuse the powers of The End with your knowledge of the Draconic to create a basic teleporter, but at a cost. The energies binding them are unstable and only last for 10 uses and will take some of your life energy with each use and can only be linked to a single location but works across dimensions. Once used up, you must create a new one.
Resource Packs:
User 5284973 Created a new resource pack from scratch:
Hey guys, I posted a resource pack I made for DE to Reddit and they recommended that I link it here as well. It replaces the tool and armor textures, and also includes some other changes of stuff I personally didn't like. I've attached two previews, here's a link to the full album containing most (if not all) of the changes. Personally I'm really proud of the tools, they're the only things that are basically 99% from scratch (plus a recolored vanilla stick.. haha :P) and I think they turned out really nice.
Credits:
-Armor is ripped straight out of TFC and recolored in Photoshop. Creds to Dunk/Kitty/Biox for the amazing armor textures, probably the best I've seen in any mod.
-The base of the charger is taken from a half-finished Unity retexture by someone on Reddit whose name I can't recall. Some of the textures from that pack are also included unaltered.
-Infused obsidian has Unity's obsidian as a base, because that's the texturepack I play with.
-The MK2 teleporter is also an edited Unity texture.
Here's a download for anyone interested; you'll have to unzip it, unzip your resource pack of choice and stick this in the assets folder. Just sticking this in your resource pack folder will NOT work, this isn't really a resource pack!
P.S. You'll have to disable the 3D armor/tool models in DE's config. This only works with Snapshot 10 (which is not in FTB Infinity Evolved yet, by the way) since for some reason the 2D armors were invisible for me in snapshot 9.
Images are on this page: http://imgur.com/a/p4ecM
Media:
We are open to suggestions, Just post your ideas here at MCF or, even better, http://www.bradnon3055.com/feature-requests/
I also have a new website! Please check it out (keep in mind it is still in development) as I will be putting all my mod info there. http://www.brandon3055.com
Github Link to report issues: - https://github.com/brandon3055/Draconic-Evolution/issues
License and Mod Packs
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Patreon: https://www.patreon.com/brandon3055
Twitter: https://twitter.com/Brandon3055
Special Thanks go out to: Greatorator - Bug testing and some images
Calclavia - Steel Dust texture
Hachiseiko - Awesome tool and weapon textures
SkeletonPunk - Awesome armor models
Sn0Shepherd - Armor Models and 16x textures
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Actually, if i remember correctly, it was the steel dust from calclavia, and thank you for reminding us...knew there was another credit to add to the list.
Thought, if anyone wants to give it a shot to come up with an original texture we are all for it. Just the license for calclavia seemed to allow for using images as long as we credited him, and after sooo many tech mods, hard to come up with anything for parts (dust, plates, etc) without using something already done.
Thanks for the interest!
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Thanks for the compliments, when brandon and I were talking about posting on these forums he was a little nervous, so the positive feedback is awesome, Thank you!
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
We most certainly would like to at least offer a lower res solution, if anyone could help out with what they think would be good textures.
On a side note: The OP has been updated to reflect all of the new blocks in the latest public release as well as available recipes. Can't wait for everyone to see what he is working on now!
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
New blocks and items, check the main site or the changelog in the first post
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
I am the author of Draconic Evolution
My Twitter
IRC channels:
#DraconicEvolution For anything regarding Draconic Evolution.
#TolkienCraftII The official channel for the tolkiencraft mod pack.
Crash log fallows.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 8/6/14 7:12 PM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at com.brandon3055.draconicevolution.common.core.handler.MinecraftForgeEventHandler.onDropEvent(MinecraftForgeEventHandler.java:92)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_16_MinecraftForgeEventHandler_onDropEvent_LivingDropsEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingDrops(ForgeHooks.java:295)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:937)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:853)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:816)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.brandon3055.draconicevolution.common.core.handler.MinecraftForgeEventHandler.onDropEvent(MinecraftForgeEventHandler.java:92)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_16_MinecraftForgeEventHandler_onDropEvent_LivingDropsEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
at net.minecraftforge.common.ForgeHooks.onLivingDrops(ForgeHooks.java:295)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:937)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:853)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:816)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@34a23817
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (amd64) version 6.2
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1669639760 bytes (1592 MB) / 1985478656 bytes (1893 MB) up to 2147483648 bytes (2048 MB)
Mod Pack: Unknown / None
LiteLoader Mods: none
LaunchWrapper: 28 active transformer(s)
- Transformer: cpw.mods.fml.common.asm.transformers.PatchingTransformer
- Transformer: com.mumfrey.liteloader.transformers.event.EventProxyTransformer
- Transformer: com.mumfrey.liteloader.launch.LiteLoaderTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.CrashReportTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.MarkerTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.SideTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.EventSubscriptionTransformer
- Transformer: cofh.asm.TransformerCore
- Transformer: cofh.asm.PCCASMTransformer
- Transformer: tconstruct.preloader.ASMInterfaceRepair
- Transformer: tconstruct.preloader.AccessTransformers
- Transformer: cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.AccessTransformer
- Transformer: net.minecraftforge.transformers.ForgeAccessTransformer
- Transformer: cofh.asm.PCCAccessTransformer
- Transformer: tconstruct.preloader.AccessTransformers
- Transformer: cpw.mods.fml.common.asm.transformers.ModAccessTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.TerminalTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderEventInjectionTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.LiteLoaderCallbackInjectionTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.JoinGamePacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.ServerChatPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.LoginSuccessPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.ChatPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.ServerCustomPayloadPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.CustomPayloadPacketTransformer
- Transformer: com.mumfrey.liteloader.client.transformers.MinecraftOverlayTransformer
- Transformer: cpw.mods.fml.common.asm.transformers.ModAPITransformer
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms2048m -Xmx2304m -XX:PermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.25.1189 Minecraft Forge 10.13.0.1189 13 mods loaded, 13 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.25.1189} [Forge Mod Loader] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.0.1189} [Minecraft Forge] (forge-1.7.10-10.13.0.1189.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
buildersguides{1.7.10-1.0.0B2} [Builder's Guides] (buildersguides-1.7.10-1.0.0B2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.0B2} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B2-24.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DraconicEvolution{0.9.3-Beta} [Draconic Evolution] (Draconic-Evolution-1.7.10-v0.9.3-Beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0B1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B1-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.0B2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B2-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderTech{1.7.10-0.1.0.199} [EnderTech] (EnderTech-1.7.10-0.1.0.199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle_mc1.7.10_0.3.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.7.10-1.6.0.jenkins525} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['NJM1564'/297, l='Test', x=152.85, y=4.00, z=481.32]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'