The Meaning of Life, the Universe, and Everything.
Join Date:
5/28/2012
Posts:
95
Member Details
Been doing some bug testing on 1.7.10, here are a couple of issues I found. Summoning familiars crash when trying to summon using the pouches http://pastebin.com/1KpkdDbM. Is regular armor preventing environmental damage such as drowning intended? Also, while I could get the mystic fire staff to work for me, the others were giving me trouble, even the polypore and ancient with correct rune combos. If I find any more I'll tell you but everything else seems to be working fine C:
@Windikite
Hmm, I know the pouch crash is from the 1.7.10 version of forge not having setOwner() properly deobfuscated; can't fix that in 1.7.2 unfortunately. Preventing environmental damage wasn't intended; I will be fixing that. Yeah, the death staff was requesting blood runes instead of soul runes; it's fixed now. Strangely, the polypore staff was also requesting death runes. I'm not sure how no one's caught that bug before now...
@Windikite
Hmm, I know the pouch crash is from the 1.7.10 version of forge not having setOwner() properly deobfuscated; can't fix that in 1.7.2 unfortunately. Preventing environmental damage wasn't intended; I will be fixing that. Yeah, the death staff was requesting blood runes instead of soul runes; it's fixed now. Strangely, the polypore staff was also requesting death runes. I'm not sure how no one's caught that bug before now...
Awesome, g;ad I could help c: I figured the pouch crash was something along that, I sometimes get no class errors and have to upgrade either a mod or forge. I wanted to try out the phoenix amulet and realized teh mystic dark robes I was wearing was preventing damage. The amulet works fine, its really cool.
java.lang.ClassCastException: net.minecraft.entity.passive.EntityVillager cannot be cast to wildycraft.entity.EntityFremVillager at wildycraft.entity.EntityAIFremVillagerMate.func_75250_a(EntityAIFremVillagerMate.java:60) at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:70) at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:540) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1772) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367) at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:95) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1609) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206) at net.minecraft.world.World.func_72866_a(World.java:2043) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648) at net.minecraft.world.World.func_72870_g(World.java:2007) at net.minecraft.world.World.func_72939_s(World.java:1860) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
We've created a new Wikia for the WildyCraft mod and we'd love it if any of you could help by contributing it My Wikia Account name is IYI WOLF IYI, and Nolp Fij and Waffletot123 have there names the same as here.
Just 10 minutes a day from a couple people would really help get the wikia started! You are the community and the wikia will definitely help new players learn about the mod and keep the community growing!
This will be most likely last purely 1.7.2 update. I will be updating to 1.7.10 shortly. Since changing versions isn't too much work, I may keep updating both.
Content Updates:
- Added Box Traps: you can now craft box traps that can be used to capture friendly entities. Crafting a captured animal with a knife will give you 2x of what it normally drops. Using the captured entity on a block will respawn the entity the same way you captured it. The box trap is reusable and can also be used as an easy way to transfer entities across dimensions.There is also an admin box trap that can trap anything (including hostile mobs), but you can't craft that one with a knife. I would not recommend crafting a captured animal that has an inventory with a knife as you will not get those items back.
- Added Chinchompas: hunt these in the forest with box traps for very explosive projectiles.
- Added Kri'l Tsutsaroth and his related drops (subjugation armor, wine of zamorak, and zamorakian spear). Since he's not yet in survival, test him in creative
- Added Ranging and Magic Pots
Bug Fixes/Minor Changes:
Bug Fixes/Minor Changes:
- Fixed Unicorn spawns
- Buffed White/Black armor drop rate
- Fixed the glitch where projectiles are fired sideways
- Death and polypore staves should now consume the correct set of runes
- Armor no longer blocks environmental damage
- Runescape Dirt can now be hoed
- Spell explosions no longer mess up enemy AI
- Mummies and Scarab Swarms no longer trigger pressure plates
- Added rings to bird's nests
- Maxed Players will now switch styles if they feel melee won't work on you
- Maxed Players def raised to 60% (15 armor points)
- The antipoison effect now has an icon
- Some animations were made smoother
- Fremennik Villager bug fixed
- Dragonfire and Taint aren't blocked by armor anymore
- Dragon and Bandos lowered to 98% damage reduction
- Graardor's stomp no longer confuses enemy AI
- Decreased Antipoison duration to 3 mins
- Lowered chance of Graardor dropping Bandos equipment
Screenshots:
Side Notes:
- There's a bug where you can't reuse knives.
- 1.7.10 seems really laggy to me.
- Some capitalization errors with texture names.
- A quickfix will be released soon
Release 1.6.3 changes chinchompas spawn to regular animal spawns. If you feel they don't spawn enough (since animals only spawn if there are less than 10 entities within 16x16 chunks) you can set the option in the config to override vanilla spawn caps with a higher animal spawn cap. I'm not sure how compatible this is with other mods, so be careful when using this option.
Hmm, I know the pouch crash is from the 1.7.10 version of forge not having setOwner() properly deobfuscated; can't fix that in 1.7.2 unfortunately. Preventing environmental damage wasn't intended; I will be fixing that. Yeah, the death staff was requesting blood runes instead of soul runes; it's fixed now. Strangely, the polypore staff was also requesting death runes. I'm not sure how no one's caught that bug before now...
Awesome, g;ad I could help c: I figured the pouch crash was something along that, I sometimes get no class errors and have to upgrade either a mod or forge. I wanted to try out the phoenix amulet and realized teh mystic dark robes I was wearing was preventing damage. The amulet works fine, its really cool.
java.lang.ClassCastException: net.minecraft.entity.passive.EntityVillager cannot be cast to wildycraft.entity.EntityFremVillager at wildycraft.entity.EntityAIFremVillagerMate.func_75250_a(EntityAIFremVillagerMate.java:60) at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:70) at net.minecraft.entity.EntityLiving.func_70619_bc(EntityLiving.java:540) at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1772) at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367) at net.minecraft.entity.EntityAgeable.func_70636_d(SourceFile:95) at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1609) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206) at net.minecraft.world.World.func_72866_a(World.java:2043) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648) at net.minecraft.world.World.func_72870_g(World.java:2007) at net.minecraft.world.World.func_72939_s(World.java:1860) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
the full report can be seen here. http://openeye.openmods.info/crashes/4ec1606a298b2846a7d04b5ef25fa114
The fix will be released with the next update.
We've created a new Wikia for the WildyCraft mod and we'd love it if any of you could help by contributing it My Wikia Account name is IYI WOLF IYI, and Nolp Fij and Waffletot123 have there names the same as here.
***********************************************************
** http://wildycraft.wikia.com/wiki/WildyCraft_Wiki **
***********************************************************
Just 10 minutes a day from a couple people would really help get the wikia started! You are the community and the wikia will definitely help new players learn about the mod and keep the community growing!
Thanks in advance
This will be most likely last purely 1.7.2 update. I will be updating to 1.7.10 shortly. Since changing versions isn't too much work, I may keep updating both.
Content Updates:
- Added Box Traps: you can now craft box traps that can be used to capture friendly entities. Crafting a captured animal with a knife will give you 2x of what it normally drops. Using the captured entity on a block will respawn the entity the same way you captured it. The box trap is reusable and can also be used as an easy way to transfer entities across dimensions.There is also an admin box trap that can trap anything (including hostile mobs), but you can't craft that one with a knife. I would not recommend crafting a captured animal that has an inventory with a knife as you will not get those items back.
- Added Chinchompas: hunt these in the forest with box traps for very explosive projectiles.
- Added Kri'l Tsutsaroth and his related drops (subjugation armor, wine of zamorak, and zamorakian spear). Since he's not yet in survival, test him in creative
- Added Ranging and Magic Pots
Bug Fixes/Minor Changes:
- Fixed Unicorn spawns
- Buffed White/Black armor drop rate
- Fixed the glitch where projectiles are fired sideways
- Death and polypore staves should now consume the correct set of runes
- Armor no longer blocks environmental damage
- Runescape Dirt can now be hoed
- Spell explosions no longer mess up enemy AI
- Mummies and Scarab Swarms no longer trigger pressure plates
- Added rings to bird's nests
- Maxed Players will now switch styles if they feel melee won't work on you
- Maxed Players def raised to 60% (15 armor points)
- The antipoison effect now has an icon
- Some animations were made smoother
- Fremennik Villager bug fixed
- Dragonfire and Taint aren't blocked by armor anymore
- Dragon and Bandos lowered to 98% damage reduction
- Graardor's stomp no longer confuses enemy AI
- Decreased Antipoison duration to 3 mins
- Lowered chance of Graardor dropping Bandos equipment
Screenshots:
- There's a bug where you can't reuse knives.
- 1.7.10 seems really laggy to me.
- Some capitalization errors with texture names.
- A quickfix will be released soon
Edit: I decided that buffing the maxed player's def wasn't a good idea, I'll be considering different ways to buff them.
Here are my workings for the 3rd age and Dragon armors.