So some mobs spawners work and others don't. At least for me and my big modpack. If anyone else has this problem let me know or if you know how to fix it.
Anyways even with that this mod still has a lot of use and i'm having quite a bit of fun with it.
@GanstaChicken hey me and waffletot worked on it too T-T
@futhead_Aldenhel we will add that in the future, but a lot of work must be done first before we can do an official survival mode release
@Kenpachi_Lili Sorry, but it will take a TON of work to downgrade from 1.7.2 to 1.6.4 due to the amount of changes that occured between those two updates. So we probably won't have a release of a 1.6.4 version of the most up to date content. We would rather keep moving forward
Also, are there any recipes for armour, or do you have to kill things for armour?
Nevermind... it's just specific as to where you have to place the ore for it to craft it.
And what does it do exactly? lowers mob stats or weapon´s/armor´s? cuz any rune+ (especially..cough...dragon) weapon or armor destroys vanilla xD
I tried to balance this mod a bit with vanilla and other mods using father toast´s mob properties...
but 99% damage reduction + any shield just makes you inmortal against everything even most wildycraft mobs
BTW this is a great mod, and the above is just my humble observation, I like this mod (dem dragons!) and I am really struggling to make it fit with the other cool adventure/mob mods out there
And what does it do exactly? lowers mob stats or weapon´s/armor´s? cuz any rune+ (especially..cough...dragon) weapon or armor destroys vanilla xD
I tried to balance this mod a bit with vanilla and other mods using father toast´s mob properties...
but 99% damage reduction + any shield just makes you inmortal against everything even most wildycraft mobs
BTW this is a great mod, and the above is just my humble observation, I like this mod (dem dragons!) and I am really struggling to make it fit with the other cool adventure/mob mods out there
It is decently balanced for the eternal isle mod. (Probably the place to go after getting stacked on gear from eternal isle) But you might run into the same bugs that I have run into. That or a majority of my bugs are coming from the twilight forest mod. Anyways if you can successfully run the 2 mods together with no bugs let me know. So I can have a talk with the twilight forest team about all the bugs I have been having.
It is decently balanced for the eternal isle mod. (Probably the place to go after getting stacked on gear from eternal isle) But you might run into the same bugs that I have run into. That or a majority of my bugs are coming from the twilight forest mod. Anyways if you can successfully run the 2 mods together with no bugs let me know. So I can have a talk with the twilight forest team about all the bugs I have been having.
Wildycraft + Eternal Isles + Orespawn = BEST MODPACK OF ALL TIME
@GanstaChicken hey me and waffletot worked on it too T-T
@futhead_Aldenhel we will add that in the future, but a lot of work must be done first before we can do an official survival mode release
@Kenpachi_Lili Sorry, but it will take a TON of work to downgrade from 1.7.2 to 1.6.4 due to the amount of changes that occured between those two updates. So we probably won't have a release of a 1.6.4 version of the most up to date content. We would rather keep moving forward
Well ok, its not my mod anyway. But just to tell you most mod users are still on 1.6.4 and 1.7.2 due to more popular mods such as orespawn. The more updated you get the less downloads and views your mod would get. As a mod user myself, I play mods due to the infinite mod combinations I can get and would not update to 1.7.10 just for a singular mod. Yet again, ty for the mod!
The Meaning of Life, the Universe, and Everything.
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is mojang seriously just going to ban any type of cape mod or addon forever just because they want the 1 or 2 capes they give out every few years to be more special..? i used mccapes before the EULA and had a firecape looking thing, nothing that would resemble any cape mojang would ever give out.. such a stupid rule they have.. not to mention capes are one of the most awesome slots in RS.. i hope nobody ever makes a game based on wearing capes and it gets popular, there wont ever be a minecraft mod for it because mojang is butthurt
If you Kill a Player killer in the wilderness, there is a rare chance of them dropping a skill cape (item)
Wearing this item gives a boost in what ever class it is, (ranged=range damage) (slayer=Double damage on all undead or demon creatures)
(Hit points= Extra health) (mage=extra magic damage) ECT. seeing how hard player killers are to kill if you are not over powered it would make sence for them to drop good items like skill capes, just an idea.
@fail1337 We are considering making a cape replacement item (that would be something unique that isn't actually a cape) that could be equipped, but right now it is mainly in the idea phase and not being worked on yet. However, giving the pkers skill cape based drops though is a nice idea that we haven't considered yet Though, it probably will be a while before any such content is released.
@PumpkinPlanet @Nawwyy4 I looked through the OreSpawn forum and it seems like they are working on a 1.7.2 version, but are having lag issues that are preventing the completion and release of their update. While it would be nice to be able to use both mod's most up to date version simultaneously, NolpFij has mentioned before that there is too much dry work required to downgrade to the previous versions of minecraft code. As it is, upgrading from 1.6.4 to 1.7.2 resulted in thousands upon thousands of errors in the code that took at least a full day to resolve. Again, sorry, but as we only have 1 programmer on the team, recreating a 1.6.4 version does not seem practical given our limited resources. :c
Thank you for replying to my comment and i can't wait for the "replacement" to come out if it does, And i hope you use my Idea of new PK drops
Also, i noticed That the back of the "maxed player" is a different type of Armour than the front, is that a glitch, intended or did someone give up on making it look like the real runescape Armour, unless its either a cape or i didn't look at the original Armour close enough
And i love your mod, best mod I've ever seen, I've been in love with runescape ever since i was a child.
I was wondering if i could use The Ranger PKer skin as my minecraft skin coz i love it :D.
The Meaning of Life, the Universe, and Everything.
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I would honestly love to use this mod, however it seems I always get a crash whenever I try to use the zaryte bow or polypore staff. Here is my crash log
---- Minecraft Crash Report ----
// I feel sad now
Time: 8/29/14 2:34 AM
Description: Ticking entity
java.lang.NoSuchMethodError: net.minecraft.world.World.func_82732_R()Lnet/minecraft/util/Vec3Pool;
at wildycraft.entity.EntityMagicArrow.func_70071_h_(EntityMagicArrow.java:249)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1994)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at wildycraft.entity.EntityMagicArrow.func_70071_h_(EntityMagicArrow.java:249)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
-- Entity being ticked --
Details:
Entity Type: nolpfij_wildycraft.MagicArrow (wildycraft.entity.EntityMagicArrow)
Entity ID: 107755
Entity Name: entity.nolpfij_wildycraft.MagicArrow.name
Entity's Exact location: 165.38, 65.50, 254.47
Entity's Block location: World: (165,65,254), Chunk: (at 5,4,14 in 10,15; contains blocks 160,0,240 to 175,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: -0.93, 0.07, -1.18
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1836)
I'm currently on 1.7.10 and couldn't get it to work a few days ago, but now it seems to at least load up. Thanks regardless c:
@fail1337 We are considering making a cape replacement item (that would be something unique that isn't actually a cape) that could be equipped, but right now it is mainly in the idea phase and not being worked on yet. However, giving the pkers skill cape based drops though is a nice idea that we haven't considered yet Though, it probably will be a while before any such content is released.
@PumpkinPlanet @Nawwyy4 I looked through the OreSpawn forum and it seems like they are working on a 1.7.2 version, but are having lag issues that are preventing the completion and release of their update. While it would be nice to be able to use both mod's most up to date version simultaneously, NolpFij has mentioned before that there is too much dry work required to downgrade to the previous versions of minecraft code. As it is, upgrading from 1.6.4 to 1.7.2 resulted in thousands upon thousands of errors in the code that took at least a full day to resolve. Again, sorry, but as we only have 1 programmer on the team, recreating a 1.6.4 version does not seem practical given our limited resources. :c
I hear they are making a 1.8 version. But their not really sure about it.
@Windikite the mod currently isn't tested for 1.7.10, it just works for the most part because the versions don't have large changes in between them that would interfere. I would suggest you use 1.7.2 if possible, because we don't have a current set time for when we are going to be updating the mod. Thanks for providing the error report though
Anyways even with that this mod still has a lot of use and i'm having quite a bit of fun with it.
@futhead_Aldenhel we will add that in the future, but a lot of work must be done first before we can do an official survival mode release
@Kenpachi_Lili Sorry, but it will take a TON of work to downgrade from 1.7.2 to 1.6.4 due to the amount of changes that occured between those two updates. So we probably won't have a release of a 1.6.4 version of the most up to date content. We would rather keep moving forward
Nevermind... it's just specific as to where you have to place the ore for it to craft it.
And what does it do exactly? lowers mob stats or weapon´s/armor´s? cuz any rune+ (especially..cough...dragon) weapon or armor destroys vanilla xD
I tried to balance this mod a bit with vanilla and other mods using father toast´s mob properties...
but 99% damage reduction + any shield just makes you inmortal against everything even most wildycraft mobs
BTW this is a great mod, and the above is just my humble observation, I like this mod (dem dragons!) and I am really struggling to make it fit with the other cool adventure/mob mods out there
It is decently balanced for the eternal isle mod. (Probably the place to go after getting stacked on gear from eternal isle) But you might run into the same bugs that I have run into. That or a majority of my bugs are coming from the twilight forest mod. Anyways if you can successfully run the 2 mods together with no bugs let me know. So I can have a talk with the twilight forest team about all the bugs I have been having.
Wildycraft + Eternal Isles + Orespawn = BEST MODPACK OF ALL TIME
orespawn is not for 1.7
I also just reviewed a awesome runescape mod that could work great with this one. It has a skill system. Sadly it has no mobs right now.
Well ok, its not my mod anyway. But just to tell you most mod users are still on 1.6.4 and 1.7.2 due to more popular mods such as orespawn. The more updated you get the less downloads and views your mod would get. As a mod user myself, I play mods due to the infinite mod combinations I can get and would not update to 1.7.10 just for a singular mod. Yet again, ty for the mod!
If you Kill a Player killer in the wilderness, there is a rare chance of them dropping a skill cape (item)
Wearing this item gives a boost in what ever class it is, (ranged=range damage) (slayer=Double damage on all undead or demon creatures)
(Hit points= Extra health) (mage=extra magic damage) ECT. seeing how hard player killers are to kill if you are not over powered it would make sence for them to drop good items like skill capes, just an idea.
@PumpkinPlanet @Nawwyy4 I looked through the OreSpawn forum and it seems like they are working on a 1.7.2 version, but are having lag issues that are preventing the completion and release of their update. While it would be nice to be able to use both mod's most up to date version simultaneously, NolpFij has mentioned before that there is too much dry work required to downgrade to the previous versions of minecraft code. As it is, upgrading from 1.6.4 to 1.7.2 resulted in thousands upon thousands of errors in the code that took at least a full day to resolve. Again, sorry, but as we only have 1 programmer on the team, recreating a 1.6.4 version does not seem practical given our limited resources. :c
And it is a refreshing new experience from all the common mods that everyone else is using like ore spawn.
Also, i noticed That the back of the "maxed player" is a different type of Armour than the front, is that a glitch, intended or did someone give up on making it look like the real runescape Armour, unless its either a cape or i didn't look at the original Armour close enough
And i love your mod, best mod I've ever seen, I've been in love with runescape ever since i was a child.
I was wondering if i could use The Ranger PKer skin as my minecraft skin coz i love it :D.
---- Minecraft Crash Report ----
// I feel sad now
Time: 8/29/14 2:34 AM
Description: Ticking entity
java.lang.NoSuchMethodError: net.minecraft.world.World.func_82732_R()Lnet/minecraft/util/Vec3Pool;
at wildycraft.entity.EntityMagicArrow.func_70071_h_(EntityMagicArrow.java:249)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1994)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at wildycraft.entity.EntityMagicArrow.func_70071_h_(EntityMagicArrow.java:249)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.World.func_72870_g(World.java:1983)
-- Entity being ticked --
Details:
Entity Type: nolpfij_wildycraft.MagicArrow (wildycraft.entity.EntityMagicArrow)
Entity ID: 107755
Entity Name: entity.nolpfij_wildycraft.MagicArrow.name
Entity's Exact location: 165.38, 65.50, 254.47
Entity's Block location: World: (165,65,254), Chunk: (at 5,4,14 in 10,15; contains blocks 160,0,240 to 175,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Entity's Momentum: -0.93, 0.07, -1.18
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1836)
I hear they are making a 1.8 version. But their not really sure about it.