Hmm, by "teleporter orb" did you mean an Ender Porter? I'm just getting a crash when I try to use an Ender Porter while riding an elite pearl, but that happens in code that was changed since the beta-1 release (to fix the going through blocks bug).
I think I know why the pearl type would change though, if I understood that correctly. I'll take a look.
It seems that you are quickly becoming my new (and only external) tester If you find more bugs still, could you report them to the Github issue tracker? It would make it kind of easier to track, and also if other people encounter the same issues, they would see them already reported and possibly also fixed.
Haha, nope, hadn't thought of that It's kind of a side effect of how the bag is implemented atm.
If I decide to redo the bag sometime to only handle the inventory slots instead of using the regular activation, then this will also stop working. Then again, that way of doing things would allow bypassing the redstone behaviour of trapped chests... Which of the two would be more broken I wonder
The Resonators need to be at the same height as the Ender Crystal, aka. one block above the bedrock block. Basically the beams will then point to the crystal (and not the Transmitter). So the structure is different from the Receivers, where the Resonators are at the same height as the Receiver.
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I love the mod. Been using it for a while now.
I think I found a bug. I created an energy bridge thing on a creative world to figure out how to make it properly. I got it to work there. I then switched to my main survival world in which I've never even visited the End. I seem to be able to recharge my Ender Utilities wirelessly, without having an energy bridge on that save.
439
Rollback Post to RevisionRollBack
The above post was written in front of a live studio audience.
I think I found a bug. I created an energy bridge thing on a creative world to figure out how to make it properly. I got it to work there. I then switched to my main survival world in which I've never even visited the End. I seem to be able to recharge my Ender Utilities wirelessly, without having an energy bridge on that save.
Oh, whoops! Nice catch.
This currently happens if you load a world which has valid Energy Bridges, or build valid Energy Bridges in a world so that the data for the locations is in memory, and then without restarting the game switch to another world which doesn't yet have the energybridges.dat file at all. If the latter world has the file already, then the data structures will get cleared when the data for that world is read from the file.
I have now fixed this for the next version (0.4.1), so that the data structures will always get cleared when the server starts and before the data for that world is read (or tried to read) from disk ("server starting" also includes the integrated server when in SP).
Is there a way to change the harvest level of the pickaxe? The modpack I maintain has a 7-level mining progression, as opposed to the vanilla 4-level progression, and I'd like to change the pickaxe to mine at the top of that progression.
Not at the moment. I could try to add a config option for that, but I need to be able to test that it works... Which mod(s) change the progression/add the new mining levels? And which blocks in such a setup would be of the higher mining levels?
I released version 0.4.4 for MC 1.7.10. It fixes one possible crash with the Ender Bucket and adds a config option to set the harvest level of tools made from the ender alloy, ie. the Ender Pickaxe.
Well, take a moment and read your message again and think about how I'm going to know what is wrong based on the information you have given me. Hint: you didn't give any information at all.
Which game version? Which version of Ender Utilities? Does the recipe show up in NEI? Are there any mods that change the default recipes? Is the recipe disabled via the config? Do the other recipes for Ender Utilities work or is it just the Ender Furnace that can't be crafted?
I just tested the latest version (Ender Utilitites 0.4.4 for MC 1.7.10) and it works just fine for me.
There is no wiki, at least not an official one. All items and blocks have a pretty good description in their tooltip (visible when they have no NBT data yet, so for example in NEI/JEI when you hover over them and hold shift).
Another place to get information is the CurseForge project page. Unfortunately it doesn't yet have the descriptions for the new things in 0.5.x. I've been meaning to add those but haven't had the time or just haven't gotten started on it yet... I'll actually try to do that right now so it doesn't get dragged on and on...
Hello i'm trying to use the Ender bucket to see if i can get alot of lava in the nether with it. So i bound it to a Quantum tank but i cant figure out how i can say to the bucket "fill the tank with the lava i pick". I 'm using a Link crystal (block). So i tried all possibility of mode shift+toggle fill/drain/linked i also replaced to tank with a ender io tank to see if it was the problem but nothing to do, the bucket keep the lava and the tank isnt filling.
There is something i didnt understood or it's just dont work for now ?
I haven't actually tested the bucket with those tanks, but I'm assuming it won't work because the tanks nowadays use the capability stuff in Forge. The Ender Bucket in the current released version does not support capabilities yet. I have ported the bucket into using capabilities somewhat recently and that will be in the next release.
If you are on single player (and thus can update the mod) and are willing to try a WIP build that I made for someone else recently for another task, you can try this: <removed outdated link> , but if you are going to try it, make a full world backup first, just in case.
Edit: Oh and for the remote transport of fluids, the bucket will also need ender charge, ie. a charged Ender Capacitor. You didn't mention if you had one installed.
Ah, so it seems. Added to the TODO list to be fixed for the beta-2 release.
Thanks
My mods on CurseForge. My Github page with mods, tools and other stuff.
Hmm, by "teleporter orb" did you mean an Ender Porter? I'm just getting a crash when I try to use an Ender Porter while riding an elite pearl, but that happens in code that was changed since the beta-1 release (to fix the going through blocks bug).
I think I know why the pearl type would change though, if I understood that correctly. I'll take a look.
It seems that you are quickly becoming my new (and only external) tester If you find more bugs still, could you report them to the Github issue tracker? It would make it kind of easier to track, and also if other people encounter the same issues, they would see them already reported and possibly also fixed.
Anyway, thanks again!
My mods on CurseForge. My Github page with mods, tools and other stuff.
Haha, nope, hadn't thought of that It's kind of a side effect of how the bag is implemented atm.
If I decide to redo the bag sometime to only handle the inventory slots instead of using the regular activation, then this will also stop working. Then again, that way of doing things would allow bypassing the redstone behaviour of trapped chests... Which of the two would be more broken I wonder
My mods on CurseForge. My Github page with mods, tools and other stuff.
No. It opens the Ender Chest inventory of the player who uses the bag.
And for other inventories you can set the bag to private (stored per link crystal/inventory!).
My mods on CurseForge. My Github page with mods, tools and other stuff.
The Resonators need to be at the same height as the Ender Crystal, aka. one block above the bedrock block. Basically the beams will then point to the crystal (and not the Transmitter). So the structure is different from the Receivers, where the Resonators are at the same height as the Receiver.
Actually it seems that I have already posted a screenshot of it here: https://player.me/feed/1698718
My mods on CurseForge. My Github page with mods, tools and other stuff.
I love the mod. Been using it for a while now.
I think I found a bug. I created an energy bridge thing on a creative world to figure out how to make it properly. I got it to work there. I then switched to my main survival world in which I've never even visited the End. I seem to be able to recharge my Ender Utilities wirelessly, without having an energy bridge on that save.
439Oh, whoops! Nice catch.
This currently happens if you load a world which has valid Energy Bridges, or build valid Energy Bridges in a world so that the data for the locations is in memory, and then without restarting the game switch to another world which doesn't yet have the energybridges.dat file at all. If the latter world has the file already, then the data structures will get cleared when the data for that world is read from the file.
I have now fixed this for the next version (0.4.1), so that the data structures will always get cleared when the server starts and before the data for that world is read (or tried to read) from disk ("server starting" also includes the integrated server when in SP).
Thanks for reporting this
My mods on CurseForge. My Github page with mods, tools and other stuff.
After upgrading to 0.4.0 Ender Bows and Ender Lassos don't work. Well, Ender Bows only work in TP self mode but not for teleporting mobs...
Nevermind, I didn't realize they need all the extra pieces now...
Is there a way to change the harvest level of the pickaxe? The modpack I maintain has a 7-level mining progression, as opposed to the vanilla 4-level progression, and I'd like to change the pickaxe to mine at the top of that progression.
Not at the moment. I could try to add a config option for that, but I need to be able to test that it works... Which mod(s) change the progression/add the new mining levels? And which blocks in such a setup would be of the higher mining levels?
My mods on CurseForge. My Github page with mods, tools and other stuff.
Hello from neighbor country Really nice mod you have there
I released version 0.4.4 for MC 1.7.10. It fixes one possible crash with the Ender Bucket and adds a config option to set the harvest level of tools made from the ender alloy, ie. the Ender Pickaxe.
My mods on CurseForge. My Github page with mods, tools and other stuff.
i cant craft the ender furnace is that a glitch or something
Well, take a moment and read your message again and think about how I'm going to know what is wrong based on the information you have given me. Hint: you didn't give any information at all.
Which game version? Which version of Ender Utilities? Does the recipe show up in NEI? Are there any mods that change the default recipes? Is the recipe disabled via the config? Do the other recipes for Ender Utilities work or is it just the Ender Furnace that can't be crafted?
I just tested the latest version (Ender Utilitites 0.4.4 for MC 1.7.10) and it works just fine for me.
My mods on CurseForge. My Github page with mods, tools and other stuff.
how can i make a Ender Core or make inactive Cores into ender cores
You craft the inactive version, and then right click an Ender Crystal in The End with the inactive core to "activate" it.
My mods on CurseForge. My Github page with mods, tools and other stuff.
where can i find an updated wiki? it is so different since the last time i played with it
There is no wiki, at least not an official one. All items and blocks have a pretty good description in their tooltip (visible when they have no NBT data yet, so for example in NEI/JEI when you hover over them and hold shift).
Another place to get information is the CurseForge project page. Unfortunately it doesn't yet have the descriptions for the new things in 0.5.x. I've been meaning to add those but haven't had the time or just haven't gotten started on it yet... I'll actually try to do that right now so it doesn't get dragged on and on...
My mods on CurseForge. My Github page with mods, tools and other stuff.
Hello i'm trying to use the Ender bucket to see if i can get alot of lava in the nether with it. So i bound it to a Quantum tank but i cant figure out how i can say to the bucket "fill the tank with the lava i pick". I 'm using a Link crystal (block). So i tried all possibility of mode shift+toggle fill/drain/linked i also replaced to tank with a ender io tank to see if it was the problem but nothing to do, the bucket keep the lava and the tank isnt filling.
There is something i didnt understood or it's just dont work for now ?
I'm using minecraft 1.10.2.
I haven't actually tested the bucket with those tanks, but I'm assuming it won't work because the tanks nowadays use the capability stuff in Forge. The Ender Bucket in the current released version does not support capabilities yet. I have ported the bucket into using capabilities somewhat recently and that will be in the next release.
If you are on single player (and thus can update the mod) and are willing to try a WIP build that I made for someone else recently for another task, you can try this: <removed outdated link> , but if you are going to try it, make a full world backup first, just in case.
Edit: Oh and for the remote transport of fluids, the bucket will also need ender charge, ie. a charged Ender Capacitor. You didn't mention if you had one installed.
My mods on CurseForge. My Github page with mods, tools and other stuff.