The Meaning of Life, the Universe, and Everything.
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12/2/2012
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Going to go ahead and bump this guy up.
Would it be possible to work on Elemental Caves for 1.7.10 while Forge for 1.8 is in the process of being fleshed out, or is the development time mostly going towards Minestrappolation at this point?
This mod looks awesome, however I've explored so many caves and not found any of these elemental caves, I see the blocks and items in TMI but no caves.
What is the area of affect (range) of the crystals? i would like to know because I'm making a very efficient farm in survival, and I want to cover the most area with as few crystals as possible.
Also, i saw in the mod review posted here that rich grass is needed to make the forest gem. Is it possible to craft rich grass, do you need silk touch, and/or can rich soil be used as a substitute?
What is the area of affect (range) of the crystals? i would like to know because I'm making a very efficient farm in survival, and I want to cover the most area with as few crystals as possible.
Also, i saw in the mod review posted here that rich grass is needed to make the forest gem. Is it possible to craft rich grass, do you need silk touch, and/or can rich soil be used as a substitute?
I haven't looked at the code in a while, but I *believe* the radius was about 5 blocks. And yep, you do indeed need Silk Touch to obtain Rich Grass. That feature was basically added to make Forest Tools more of a late-game thing, since that infinite Bonemeal effect is pretty powerful. Also, you should definitely post some pictures of that auto-farm once you make it! I surprisingly haven't seen anyone actually make an autofarm using the mod before.
I made the farm in survival, but I accidentally logged in without using Forge, and my game crashed, making it impossible for me to get back into the world, so I deleted it, but i remade it in creative for the picture. There are 4 blocks between the crystals, and I added the glass panes between them to make it look nice. Obviously, you can add more crystals for a more efficient farm, but like I said I would, used the minimum number of crystals to cover the whole farm.
Is the mod development still alive..? Seems like if not, but just making sure. Nice mod btw..! I'll try it out immediately. (This will be a great mod for 1.8 when it comes out. Yes, forge 1.8 is stable now...)
PD.: Thanks for making mods such as this..! they make minecraft better. ^w^
NEWS September 28As A LOT of you have been asking, we are making a re-write to the cave API. We know they generate to often, replace vanilla caves, ect. We are working to remove all of that in the new cave API, we will simply generate new caves. This is not an easy task, expect some wait time.Thank you for your patience. OVERVIEW
Ever found Vanilla Minecraft's caves unfathomably boring? Ever wished there were more rewards for exploration in the game? Do you, on a nightly basis, sit in your bed and softly pray that one day people will stop starting overviews with a series of questions that you have no way of responding to, as you shed a single tear for the deplorable soup of un-creativity that internet literature has fallen into? Well, if you answered yes to those first two questions and tl;dr: the third one, this is quite possibly the mod for you!
Elemental Caves adds a series of "underground biomes" to the game; caves made of different stone types, containing various new blocks, items, and resources. Each cave is themed around a certain "element" -- the current three being Forest, Ice, and Fire -- and generates in biomes with corresponding climates. In addition to making exploration more interesting, the caves also feature a variety of useful resources, such as powerful new tools and armor, as well as transformative Crystals, which can be used to terraform the very earth around them.
Due to some of the caves being more difficult to traverse than others, it may be difficult to explore certain types of caves early-game. If you are playing survival, it is HIGHLY recommended that you visit at least one normal cave before visiting any of the elemental ones, and then progress from there to the Forest cave, then to the Ice caves, and finally to the Fire caves. However, if you think you're pro enough to brave the dangers of the Fire caves before harnessing the freezing powers of the Ice caves, power to you. (You're probably going to die ). Elemental Caves was originally created for the 96 hour mod making competiton, modjam. CAVE TYPES These are the caves in order of progression (Which ones you should visit first to last). Forest Caves
Forest Caves generate in Forest and Jungle biomes. Floored with Rich Grass and Soil, Forest Caves are incredibly useful when found early-game. The green Earth Crystals on the ceiling fertilize all nearby blocks. This property can be especially useful for setting up fast-growing farms in the caves, but the constant re-growth of Tall Grass and Flowers makes Forest Caves especially difficult to navigate.
Ice Caves
Ice Caves generate in snowy biomes, such as Snow Plains or Ice Spikes. While being much more easily navigable than the cluttered jungle of Forest Caves, moving through Ice Caves can be difficult, as the ground it composed entirely of the very slippery Ancient Ice that has formed in them over the years. The temperatures of the Ice Caves are also very low, causing the player to move much more slowly than normal. The blue Ice Crystals found here can be used to freeze blocks, and are especially useful for traversing through hot areas, if the player can obtain them. Fire Caves
Fire caves generate in hot biomes, such as Deserts or Savannas. Due to the extreme underground heat caused in these biomes, most of their floor has melted into Lava, making them extremely dangerous, if not impossible to traverse without proper gear. However, the risk of these caves, in many cases, is well worth the reward, as the Diamond Ore that generates in them gives double drops, even without a Fortune-enchanted Pickaxe. The red Fire Crystals that spawn here are extremely volatile, and can melt or set fire to nearly anything within their area of effect. Gems/Crystals Forest Gem - Right click the throw, applies bonemeal in a 6 block radius of where it was thrown.Ice Gem - Right click to throw, applies freeze effect in a 6 block radiusMagma Gem - Right click to throw, applies melt effect in a 6 block radius. All gems are used to craft their corresponding tool set.All tools apply there elemental effect when right clicked. Please note that we have many more caves and elements planned for the future For a complete list of features, visit the official Elemental Caves Features List Here. SHOWCASESCREENSHOTS
DOWNLOAD *Requires latest version of Minecraft Forge. Just download and run installer. Elemental Caves-1.7.2-1.1.3 All builds/pre-releases are located here.If you're looking for source code, it can be found here. CHANGELOG Found on the releases page of our github. CAVES API Create your own caves using our Caves API! Simply download the deobf and sources builds from our releases here. Link the deobf to your workspace, and link your source to your deobf jar once added to eclipse. In-depth tutorial coming soon. KNOWN BUGS
-Sometimes, worlds may take very long to load, or chunks will not load at all. Try re-loading your world. -In some biomes, every cave is an elemental cave. We're working on this. -Rich Soil and Tilled Rich Soil are a bit buggy as far as what can be planted on them. -Icefloe cannot be picked up in a Bucket. If you find any bugs, please report them here. Make sure they aren't already on that list. CREDITS SoBiohazardous - Coder and Project Manager Delocuro - Texture Artist and Concept Creator Clashsoft - Resident Java WizardMade during 4 day modding competition Modjam ALSO Be sure to check out our other mod, Minestrappolation! It's a massive compilation of all sorts of cool stuff, so if caves aren't your thing, check out Minestrapp here! Need a signature? Paste this into your signature bar!
Is the mod development still alive..? Seems like if not, but just making sure. Nice mod btw..! I'll try it out immediately. (This will be a great mod for 1.8 when it comes out. Yes, forge 1.8 is stable now...)
PD.: Thanks for making mods such as this..! they make minecraft better. ^w^
Unfortunately, the mod has sort of been in development limbo since it was first released. :/ We've wanted to work on it more, but between issues getting the improved cave gen system to work (so that not every single cave is an Elemental cave), the amount of time it'll take to update to 1.8, and all the work we've been putting into Minestrappolation 4, we just haven't really had the time to get much done yet. We do still hope to update the mod eventually if possible, though it may have to be downscaled a bit in terms of content depending on how rough the 1.8 transition is.
The mod actually is already updated to 1.7.10! All 1.7.10 changed from 1.7.2 is some security issues and bugfixes, so most mods that support 1.7.2 should also support 1.7.10.
Why do the elemental armours have such high stats? A full suit is worth 47 armour points, which is more than one and a half times the maximum value any person can have. Did somebody miss a "x0.5" in the code somewhere?
Other than that, and the crippling lag caused by caves containing earth crystals, I really like this mod a lot.
Might bump his head with this, but. Try to start the update to 1.8 or 1.9. EVEN if slowly! It's just too bad that such a neat mod suddenly looks "dead" even when it's not. Or maybe make it Open source, so everyone can help with the project! =3
Hey, I know you're working hard on this, so I know my suggestions may not be completely possible right now, sorry if this is a bother.
I was just wondering is it possible to edit a few things in the config, I want to be able to convert cracked sand from extra biomes XL into grass with the crystals (you know, like how they do with sand) and I'd also like it if I could make it possible for all the caves to spawn in a winter biome for a tundra themed survival.
Would it be possible to work on Elemental Caves for 1.7.10 while Forge for 1.8 is in the process of being fleshed out, or is the development time mostly going towards Minestrappolation at this point?
I love this mod update it for 1.7.10. Maybe air caves?
This mod looks awesome, however I've explored so many caves and not found any of these elemental caves, I see the blocks and items in TMI but no caves.
You need to start a new world or travel to unexplored lands.
Start a new world and not found any of these elemental caves but see the blocks in nei too, so it can't use in 1.7.10?
is there a 1.7.10 version or can this be used for 1.7.10... im guessing it cant?
What is the area of affect (range) of the crystals? i would like to know because I'm making a very efficient farm in survival, and I want to cover the most area with as few crystals as possible.
Also, i saw in the mod review posted here that rich grass is needed to make the forest gem. Is it possible to craft rich grass, do you need silk touch, and/or can rich soil be used as a substitute?
I haven't looked at the code in a while, but I *believe* the radius was about 5 blocks. And yep, you do indeed need Silk Touch to obtain Rich Grass. That feature was basically added to make Forest Tools more of a late-game thing, since that infinite Bonemeal effect is pretty powerful. Also, you should definitely post some pictures of that auto-farm once you make it! I surprisingly haven't seen anyone actually make an autofarm using the mod before.
I made the farm in survival, but I accidentally logged in without using Forge, and my game crashed, making it impossible for me to get back into the world, so I deleted it, but i remade it in creative for the picture. There are 4 blocks between the crystals, and I added the glass panes between them to make it look nice. Obviously, you can add more crystals for a more efficient farm, but like I said I would, used the minimum number of crystals to cover the whole farm.
Is the mod development still alive..? Seems like if not, but just making sure. Nice mod btw..! I'll try it out immediately. (This will be a great mod for 1.8 when it comes out. Yes, forge 1.8 is stable now...)
PD.: Thanks for making mods such as this..! they make minecraft better. ^w^
plz update to 1.7.10
Unfortunately, the mod has sort of been in development limbo since it was first released. :/ We've wanted to work on it more, but between issues getting the improved cave gen system to work (so that not every single cave is an Elemental cave), the amount of time it'll take to update to 1.8, and all the work we've been putting into Minestrappolation 4, we just haven't really had the time to get much done yet. We do still hope to update the mod eventually if possible, though it may have to be downscaled a bit in terms of content depending on how rough the 1.8 transition is.
The mod actually is already updated to 1.7.10! All 1.7.10 changed from 1.7.2 is some security issues and bugfixes, so most mods that support 1.7.2 should also support 1.7.10.
Still praying to see an update with cave generation frequency configurable!
Intresting. I love it! Can u add some things from Wild Caves like Stalactites?
Why do the elemental armours have such high stats? A full suit is worth 47 armour points, which is more than one and a half times the maximum value any person can have. Did somebody miss a "x0.5" in the code somewhere?
Other than that, and the crippling lag caused by caves containing earth crystals, I really like this mod a lot.
Might bump his head with this, but. Try to start the update to 1.8 or 1.9. EVEN if slowly! It's just too bad that such a neat mod suddenly looks "dead" even when it's not. Or maybe make it Open source, so everyone can help with the project! =3
Hey, I know you're working hard on this, so I know my suggestions may not be completely possible right now, sorry if this is a bother.
I was just wondering is it possible to edit a few things in the config, I want to be able to convert cracked sand from extra biomes XL into grass with the crystals (you know, like how they do with sand) and I'd also like it if I could make it possible for all the caves to spawn in a winter biome for a tundra themed survival.