"I wish I could see what was down there before I risk my life...
Well now, you can!
Introducting Illuminated Bows - for all your illumination needs.
Just look at all that portable light!
Mmmmmm.... Coal...
So just what do you get for your hard earned kilobytes? I'm glad you asked!
Illuminated Bow
The illuminated bow is what you'll need in order to shoot out those fragile light sources. A normal bow just won't cut it - it's edges far too rough and run the risk of ruining your shot. To get an illuminated bow simply infuse a regular bow with some glowstone inside Thermal Expansion's Fluid Transposer. This will smooth off your edges and leave you with just the right tool for portable light. What does it shoot though?
Illuminated Arrows
Follow a similar process to the bow and you'll get yourself some illuminated arrows. These wonderful little tools will fly right out the front of your illuminated bow and give you a light source wherever they land. Unfortunately, the hardening of the glowstone means the arrows will shatter on impact, meaning they are not reusable. But hey, at least they're relatively cheap.
The light sources themselves also make a nice alternative to a lamp!
"But wait a second", I hear you say, "Isn't there 124 other mods that allow me to shoot torches?"
Well yes, hypothetical forum user, there is. But shooting a torch comes with problems. If you shoot it flamey-bit at the end, it'll probably go out as it flies. If you shoot it the other way, you'll burn your little fingies off. Doesn't seem practical, does it? Through the power of glowstone you can take advantage of the solid-ness and no burniness to give you just what you need.
But wait, there's more! Download now and you'll get more illuminating features ABSOLUTELY FREE!
Illuminated Trees
Don't you hate it when you wake up in the morning and there's 6 skeletons under a tree just waiting for you to open your door? I know I do. Presenting the illuminated tree!
Not only does this tree emit light, stopping mobs spawning under it, it's leaves are also fully transparent, meaning the little buggers will burn underneath it too!
Illuminated trees will drop saplings but at a much lower rate than a regular tree. Every now and then, they might just drop a little something to help you on your illuminating ways too...
But how does one get an illuminating tree? The answer, of course, an illuminated sapling!
Illuminated Sapling
Just infuse a regular oak sapling with some more energized glowstone, and plant it in the ground.
After a bit of time or bonemeal, you'll end up with your brand new illuminated tree!
Illuminated Blocks
When you trim your trees, you'll grab some illuminated wood. Great for pillars! Craft these for illuminated planks. Craft these into illuminated stairs! The list is endless! Actually, it's not. Wood related products end here.
Illuminated leaves are, of course, shearable, and when placed back down will still glow. It won't be long and you'll have an entirely illuminated house!
No more torches!
So how do you get your hands on this lighting wonder?
Firstly, you must have Forge installed. You will also need CoFHCore, CoFHLib, Thermal Expansion and any other dependencies from them! Then, simply download from below and drop in your /mods folder. That's it! All the usual things are configurable, so do check out the config at some point.
My leaves are decaying!
I have noticed this too, but it seems to happen very randomly. If I come up with a fix, then I will let you know. In the mean time, put some wood nearby.
I crashed!
Hmm. That sucks.
Firstly, make SURE you have Forge, CoFHCore and Thermal Expansion installed. These are necessary to get any help. If you still have issues, post a log and I'll see what I can do. Please for the love of Steve use pastebin for the logs. Please also provide as much detail as humanly possible so we can track it down faster.
I found a bug!
Argh! I hope it's not a cockroach, I hate those things.
No seriously, tell me about it. I'll try to fix it. Again, please provide as much information as possible so we can fix it faster.
I have an idea!
Great! I love ideas! I want to hear them. Post it here or if you're feeling a little more ambitious, try coding it yourself.
Can I see your source?
Why yes, it's on GitHub. See the downloads section to get there. If you have something that works, submit a pull request. I'll check it out. If it's good, it goes in.
Thanks and Credits
Big thank you to Wyld on Twitch () and his chat for the original idea, KiwiFails for the amazing texture work () and also #MinecraftForge on esper.net for helping me out when I'm a bit dumb.
Updates and Information
For updates, information and other rambling, hit me up on Twitter. It's where I post all the important info, as well as all the unimportant info.
Liking the idea of less torches... was wondering if you would consider adding in the chance of glow-stone dust on saw-milled logs from those glowing trees of yours.
... and if one powder works... can we have other powders work too? yes this might mean weird facts like redstone trees [outputs red-stone signal] or even ender trees [chance of enderpearls dropping like apples?] and arrows [ender arrows for more accurate teleporting]
In addition... are these trees sustainable? make 1 infused sapling & harvest for infinitely more or are they sterile after the infusion [no more saplings]
Regardless, might have to show this off on my channel some time soon, do I have your consent?
... more thought ...
can the crafting of the bow be harder? like you need the tree 1st... to make the sticks, just to give some use to those nice trees.
Rollback Post to RevisionRollBack
...I'm eating your bread and sitting on your pumpkins,
thats right,
and there is nothing that you can do about it...
Liking the idea of less torches... was wondering if you would consider adding in the chance of glow-stone dust on saw-milled logs from those glowing trees of yours.
I like this idea, I'll look into it.
... and if one powder works... can we have other powders work too? yes this might mean weird facts like redstone trees [outputs red-stone signal] or even ender trees [chance of enderpearls dropping like apples?] and arrows [ender arrows for more accurate teleporting]
This is a possibility, but somewhat outside what I was looking to implement. I'll keep it in mind, though, and maybe it will appear.
In addition... are these trees sustainable? make 1 infused sapling and harvest for infinitely more or are they sterile after the infusion [no more saplings]
They mostly are, sapling drop is around 50% less, but should be more than 1. Just.
Regardless, might have to show this off on my channel some time soon, do I have your consent?
Most certainly! I'd love to see it.
... more thought ...
can the crafting of the bow be harder? like you need the tree 1st... to make the sticks, just to give some use to those nice trees.
I like this idea also, it's something I'll look into shortly. This means a bunch of technical things, but I'll do my best!
This is an amazing idea, and a rather original use of what Thermal Expansion 3 has to offer. You have my full support. An original adaptation of a useful idea.
Other than fixing some Localization issues, this works pretty well considering.
Saplings, and stairs are called "Deconstruction table" because iirc, they're unlocalized name is "something.Null.something"
The drop off is kinda fast though.
Im also glad you added config options for how much power and liquid is used.
Pushed out a minor update - fixes a missing dependency that can cause a crash on load. Also fixed up some localization issues pointed out by Pixelated. Now at v0.2a.
Now on v0.2b - Numerous bugfixes including:
- Bow is actually craftable
- Bow is no longer enchantable (didn't do anything anyway!)
- Entity now is not a blank cube
- Can no longer be moved by a piston
- No longer crashes on launch due to FluidStack issues
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Have you ever come across a situation like this?
"I wish I could see what was down there before I risk my life...
Well now, you can!
Introducting Illuminated Bows - for all your illumination needs.
Just look at all that portable light!
Mmmmmm.... Coal...
So just what do you get for your hard earned kilobytes? I'm glad you asked!
Illuminated Bow
The illuminated bow is what you'll need in order to shoot out those fragile light sources. A normal bow just won't cut it - it's edges far too rough and run the risk of ruining your shot. To get an illuminated bow simply infuse a regular bow with some glowstone inside Thermal Expansion's Fluid Transposer. This will smooth off your edges and leave you with just the right tool for portable light. What does it shoot though?
Illuminated Arrows
Follow a similar process to the bow and you'll get yourself some illuminated arrows. These wonderful little tools will fly right out the front of your illuminated bow and give you a light source wherever they land. Unfortunately, the hardening of the glowstone means the arrows will shatter on impact, meaning they are not reusable. But hey, at least they're relatively cheap.
The light sources themselves also make a nice alternative to a lamp!
"But wait a second", I hear you say, "Isn't there 124 other mods that allow me to shoot torches?"
Well yes, hypothetical forum user, there is. But shooting a torch comes with problems. If you shoot it flamey-bit at the end, it'll probably go out as it flies. If you shoot it the other way, you'll burn your little fingies off. Doesn't seem practical, does it? Through the power of glowstone you can take advantage of the solid-ness and no burniness to give you just what you need.
But wait, there's more! Download now and you'll get more illuminating features ABSOLUTELY FREE!
Illuminated Trees
Don't you hate it when you wake up in the morning and there's 6 skeletons under a tree just waiting for you to open your door? I know I do. Presenting the illuminated tree!
Not only does this tree emit light, stopping mobs spawning under it, it's leaves are also fully transparent, meaning the little buggers will burn underneath it too!
Illuminated trees will drop saplings but at a much lower rate than a regular tree. Every now and then, they might just drop a little something to help you on your illuminating ways too...
But how does one get an illuminating tree? The answer, of course, an illuminated sapling!
Illuminated Sapling
Just infuse a regular oak sapling with some more energized glowstone, and plant it in the ground.
After a bit of time or bonemeal, you'll end up with your brand new illuminated tree!
Illuminated Blocks
When you trim your trees, you'll grab some illuminated wood. Great for pillars! Craft these for illuminated planks. Craft these into illuminated stairs! The list is endless! Actually, it's not. Wood related products end here.
Illuminated leaves are, of course, shearable, and when placed back down will still glow. It won't be long and you'll have an entirely illuminated house!
No more torches!
So how do you get your hands on this lighting wonder?
Firstly, you must have Forge installed. You will also need CoFHCore, CoFHLib, Thermal Expansion and any other dependencies from them! Then, simply download from below and drop in your /mods folder. That's it! All the usual things are configurable, so do check out the config at some point.
Downloads
Minecraft 1.7.10 - Illuminated Bows v1.5
Source Code (GitHub)
Previous Versions
Previous version are only included for legacy purposes. They're unlikely to work or have all the features.
Minecraft 1.6.4 - Illuminated Bows v0.2b
Minecraft 1.6.4 - Illuminated Bows v0.2a
FAQ
My leaves are decaying!
I have noticed this too, but it seems to happen very randomly. If I come up with a fix, then I will let you know. In the mean time, put some wood nearby.
I crashed!
Hmm. That sucks.
Firstly, make SURE you have Forge, CoFHCore and Thermal Expansion installed. These are necessary to get any help. If you still have issues, post a log and I'll see what I can do. Please for the love of Steve use pastebin for the logs. Please also provide as much detail as humanly possible so we can track it down faster.
I found a bug!
Argh! I hope it's not a cockroach, I hate those things.
No seriously, tell me about it. I'll try to fix it. Again, please provide as much information as possible so we can fix it faster.
I have an idea!
Great! I love ideas! I want to hear them. Post it here or if you're feeling a little more ambitious, try coding it yourself.
Can I see your source?
Why yes, it's on GitHub. See the downloads section to get there. If you have something that works, submit a pull request. I'll check it out. If it's good, it goes in.
Thanks and Credits
Big thank you to Wyld on Twitch () and his chat for the original idea, KiwiFails for the amazing texture work () and also #MinecraftForge on esper.net for helping me out when I'm a bit dumb.
Updates and Information
For updates, information and other rambling, hit me up on Twitter. It's where I post all the important info, as well as all the unimportant info.
Spotlights
Thanks TrollenBros:... and if one powder works... can we have other powders work too? yes this might mean weird facts like redstone trees [outputs red-stone signal] or even ender trees [chance of enderpearls dropping like apples?] and arrows [ender arrows for more accurate teleporting]
In addition... are these trees sustainable? make 1 infused sapling & harvest for infinitely more or are they sterile after the infusion [no more saplings]
Regardless, might have to show this off on my channel some time soon, do I have your consent?
... more thought ...
can the crafting of the bow be harder? like you need the tree 1st... to make the sticks, just to give some use to those nice trees.
thats right,
and there is nothing that you can do about it...
I like this idea, I'll look into it.
This is a possibility, but somewhat outside what I was looking to implement. I'll keep it in mind, though, and maybe it will appear.
They mostly are, sapling drop is around 50% less, but should be more than 1. Just.
Most certainly! I'd love to see it.
I like this idea also, it's something I'll look into shortly. This means a bunch of technical things, but I'll do my best!
Why thank you!
Saplings, and stairs are called "Deconstruction table" because iirc, they're unlocalized name is "something.Null.something"
The drop off is kinda fast though.
Im also glad you added config options for how much power and liquid is used.
thats right,
and there is nothing that you can do about it...
- Bow is actually craftable
- Bow is no longer enchantable (didn't do anything anyway!)
- Entity now is not a blank cube
- Can no longer be moved by a piston
- No longer crashes on launch due to FluidStack issues
- A few bugfixes, nothing of major note.
Click on this spoiler to see mods and ideas that I support!