The Meaning of Life, the Universe, and Everything.
Join Date:
1/2/2014
Posts:
208
Minecraft:
Vanhal
Member Details
Transfer power yes. I just have to figure out how to do multiparts first. I'm not sure about storage though. Maybe at some point.
Power hungry machines.... Nothing comes to mind. But if you really want to you can change the fuel multiplier in the config so that a piece of coal is almost worthless
The code checks to see if it's possible to plant the plant on normal soil before hoeing it, and if it does then it will do so. What crop are you using there.
The crop is one from Magical Crops, and I've tested and this happens to all of the crops from this mod.
You have my full permission to include this mod in any and all modpacks (public or private) provided credit is given to myself all parts of the mod are available free of charge to all players. I would ask you to leave a post or PM with a link to the pack if you are adding it to a public pack and I would highly recommend added openeye to the pack so that I can track any bugs.
I will be using this mod in a public FTB pack called "Rebranded". I am currently gathering the needed permissions before submitting the pack to the FTB Team. Since this mod is one that is included, I am posting here to fulfill your requirements for inclusion.
You have my full permission to include this mod in any and all modpacks (public or private) provided credit is given to myself all parts of the mod are available free of charge to all players. I would ask you to leave a post or PM with a link to the pack if you are adding it to a public pack and I would highly recommend added openeye to the pack so that I can track any bugs.
I would like to use Progressive Automation in my FTB third party modpack "Project Easy", which is will be released as soon, as i get all the permissions and finish my work.
just a few ideas throwing around here, feel free to ignore them
as suggested before, how about a machine to autokill mobs?
ofcourse there would be 4 tiers, and it'd work the same as the other machines.
but there'd be a bit more to it, where the wood tier only kills mobs and nothing else.
stone tier kills mobs and gather their loot, iron kills mobs and gathers loot and experience and diamond tier is the final tier.
there'd have to be a way of using the experience collected, which brings me to another idea.
there'd be a new item which is basically a container for experience.
this container comes in 4 tiers, each tier being able to hold more experience.
the experience containers can be used by machines starting from the stone tier.
when you've a machine with an experience container, you're able to choose one enchant to be used on the tools, and the level depends on the machine tier.
if you've a stone tier, you'll have a level 1 enchant. iron is a level 2 enchant and diamond is a level 3 enchant.
you can pick between silk touch, fortune, looting, unbreaking, efficiency and sharpness.
note that the machine doesn't actually enchant the tools in the machine, it'll only use that enchant on tools till the experience container is empty
after that it'll use the tools as it'd normally use.
there's a small bonus using this together with enchanted tools, but not enough that's actually profitable to have both the machine running at for example fortune 3 and using a tool that has fortune 3 aswell.
the enchant and level of the enchant will decide how fast the experience container will drain, and you'd be able to configure the level of the enchant with each machine.
for the efficiency and sharpness enchant, seeing as it has 5 levels, the stone tier would be level 1, iron would be level 3 and diamond would be level 5
another idea I had would be to make the machines actually being able to progress, instead of it being just tiers.
just as a player can gain experience by mining ores or breeding animals a machine is able to gain experience by doing it's job.
each time a machine does work, it gains experience, and with enough experience the machine can level up.
with each level, the machine becomes more and more powerful.
everytime a machine levels up, it could for example get a larger internal inventory, becomes more fuel efficient and tool efficient (giving less damage to the tool when used) and perhaps allow the use of new kinds of upgrades.
there could be a seperate inventory slot(s) aswell where you can place tools in, instead of having to use a hopper to keep providing the machine with tools.
the level of the machine also decides how much upgrades the machine can hold.
so obviously at level 1 the machine can only hold a few upgrades.
there would also be a special inventory where you can find all the upgrades, so you can easily add or remove upgrades.
there would also be special upgrades for each machine, just like how there's the cobble gen upgrade for the miner right now.
for the planter and chopper there could be a fertilizer upgrade, for the planter there could be a hydration upgrade, for the slaughterer there could be a breeding upgrade allowing you to use it for animals aswell and so on.
there's also the special option of upgrading a machine through leveling.
when a machine has reached it's maximum level for the current tier you can upgrade the machine to the next tier for a lower price then what it'd normally cost.
this way you don't lose your machine's experience when you are ready to move onto the next tier.
just a note, I've no coding knowledge myself, so I have no idea if these ideas are even possible...
Wondering if I could get some help, I've got a butt ton of spam occurring whenever I access the inventory of any of the miners or choppers (only ones I've gotten to use so far).. They cause a stream of errors to occur with a plugin I use called Tardis.
I spoke with eccentricnz the developer and he gave me a bit of insight as to what was causing the error to occur:
Since it only happens when I am accessing the chopper or the miner; is there something in particular that would be causing the null?
eccentricnz:
error above points to line 109 in the code which is returning a Null Pointer Exception i.e. something on that line is null when it shouldn't be. The code in question is this:@EventHandler(ignoreCancelled = true)
public void onThemeMenuDrag(InventoryDragEvent event) {
Inventory inv = event.getInventory();
String title = inv.getTitle();
if (!title.equals("§4TARDIS Upgrade Menu")) { // this is line 109
return;
}
// other code removed
}
So the only thing that can return null on that line is the inventory title.
What TARDIS is doing is registering an inventory menu drag event listener with Bukkit, if a player drags the curser in an inventory then TARDIS is notified and it then proceeds to check whether the inventory is a TARDIS inventory. If it isn't then TARDIS ignores it, if it is then the 'other removed code' cancels the inventory menu drag.
In your case the code never gets as far as the ignoring or cancelling, because getting the Inventory title returns null.
TARDIS version (use the /tardis version command): [TARDIS] You are running TARDIS version: 3.1-beta-1-b1010 with CraftBukkit git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198 (MC: 1.7.10)
CraftBukkit version (use the /tardis version command): This server is running Cauldron-MCPC-Plus version git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198 (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
What steps will reproduce the problem?
Interacting with my inventory
When I click on inventory items I get spam from the server console regarding an Inventory Drag Event from the Tardis. Over and Over many times.
First let me tell you that your mod is very nice (I'm pretty sure it's my first time posting here unless I'm going senile :p). I appreciate having access to automation without automatically having to rely on massive technical mods that try to do a bazillion of other things.
I'm currently helping updating the mod support section of the Dokucraft texture pack and I have been thinking about doing textures for your mod for some time. This was finally finished today, I worked with Rorax textures for this pack and the result may be a little too industrial or steampunk for some people but alas it tends to be my style when it comes to machines.
- Note that the texture sheet is more up to date than the screenshot
- I have not done the GUI, they will be done in a future release
- The generators are animated but not the choppers (for now)
Wondering if I could get some help, I've got a butt ton of spam occurring whenever I access the inventory of any of the miners or choppers (only ones I've gotten to use so far).. They cause a stream of errors to occur with a plugin I use called Tardis.
I spoke with eccentricnz the developer and he gave me a bit of insight as to what was causing the error to occur:
Since it only happens when I am accessing the chopper or the miner; is there something in particular that would be causing the null?
TARDIS version (use the /tardis version command): [TARDIS] You are running TARDIS version: 3.1-beta-1-b1010 with CraftBukkit git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198 (MC: 1.7.10)
CraftBukkit version (use the /tardis version command): This server is running Cauldron-MCPC-Plus version git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198 (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
What steps will reproduce the problem?
Interacting with my inventory
When I click on inventory items I get spam from the server console regarding an Inventory Drag Event from the Tardis. Over and Over many times.
thank you so much for making this awesome mod, really useful for the early game!
I also wanna notify you that i will be including Progressive Automation in my upcoming 1.7.10 pack "SeriousPack" that should be available on FTB once approved.
EDIT: Pack is now live and can be downloaded using the code "SCSP" in the FTB Launcher
Great mod. Don't know if this has been mentioned or not before, but the chopper doesn't recognize saplings from natura, and it doesn't recognize vanilla saplings like dark oak or jungle that need to be planted 2x2.
Was testing things out in creative but I cant seem to get the planter to work. Ive put seeds in, some charcoal and a wooden hoe. It just says "waiting". Ive tried above ground, same level and one level below. Any ideas what Im doing wrong?? Thx
EDIT Ah! Wasn't putting it low enough. Working now :-)
The Meaning of Life, the Universe, and Everything.
Join Date:
1/2/2014
Posts:
208
Minecraft:
Vanhal
Member Details
Re other saplings, yeah I'm aware of rubber saplings (it's because they are ore-dictionaryed to rubber-saplings and not saplings). I'll look into naturia ones, they really should work....
As for dark oak, you'll need to extend the range enough so that the chopper will plant the 2x2.
You can push and pull from any side of the machines, shouldn't need to be configured.
Great mod. Don't know if this has been mentioned or not before, but the chopper doesn't recognize saplings from natura, and it doesn't recognize vanilla saplings like dark oak or jungle that need to be planted 2x2.
try Ender IO Farm Station you will never look for another auto farming mod again ( probably)
Power hungry machines.... Nothing comes to mind. But if you really want to you can change the fuel multiplier in the config so that a piece of coal is almost worthless
Post bug reports fof my mods on github
Support me on patreon
The crop is one from Magical Crops, and I've tested and this happens to all of the crops from this mod.
Interesting, I'll have to test it with that.
Cool
Cool
Post bug reports fof my mods on github
Support me on patreon
It seems they hate me too.....
Post bug reports fof my mods on github
Support me on patreon
I will be using this mod in a public FTB pack called "Rebranded". I am currently gathering the needed permissions before submitting the pack to the FTB Team. Since this mod is one that is included, I am posting here to fulfill your requirements for inclusion.
Our website is at http://rebranded.playat.ch
The mod pack will be available through the FTB Launcher found here: http://feed-the-beast.com
Thanks for the great mod!
I would like to use Progressive Automation in my FTB third party modpack "Project Easy", which is will be released as soon, as i get all the permissions and finish my work.
as suggested before, how about a machine to autokill mobs?
ofcourse there would be 4 tiers, and it'd work the same as the other machines.
but there'd be a bit more to it, where the wood tier only kills mobs and nothing else.
stone tier kills mobs and gather their loot, iron kills mobs and gathers loot and experience and diamond tier is the final tier.
there'd have to be a way of using the experience collected, which brings me to another idea.
there'd be a new item which is basically a container for experience.
this container comes in 4 tiers, each tier being able to hold more experience.
the experience containers can be used by machines starting from the stone tier.
when you've a machine with an experience container, you're able to choose one enchant to be used on the tools, and the level depends on the machine tier.
if you've a stone tier, you'll have a level 1 enchant. iron is a level 2 enchant and diamond is a level 3 enchant.
you can pick between silk touch, fortune, looting, unbreaking, efficiency and sharpness.
note that the machine doesn't actually enchant the tools in the machine, it'll only use that enchant on tools till the experience container is empty
after that it'll use the tools as it'd normally use.
there's a small bonus using this together with enchanted tools, but not enough that's actually profitable to have both the machine running at for example fortune 3 and using a tool that has fortune 3 aswell.
the enchant and level of the enchant will decide how fast the experience container will drain, and you'd be able to configure the level of the enchant with each machine.
for the efficiency and sharpness enchant, seeing as it has 5 levels, the stone tier would be level 1, iron would be level 3 and diamond would be level 5
another idea I had would be to make the machines actually being able to progress, instead of it being just tiers.
just as a player can gain experience by mining ores or breeding animals a machine is able to gain experience by doing it's job.
each time a machine does work, it gains experience, and with enough experience the machine can level up.
with each level, the machine becomes more and more powerful.
everytime a machine levels up, it could for example get a larger internal inventory, becomes more fuel efficient and tool efficient (giving less damage to the tool when used) and perhaps allow the use of new kinds of upgrades.
there could be a seperate inventory slot(s) aswell where you can place tools in, instead of having to use a hopper to keep providing the machine with tools.
the level of the machine also decides how much upgrades the machine can hold.
so obviously at level 1 the machine can only hold a few upgrades.
there would also be a special inventory where you can find all the upgrades, so you can easily add or remove upgrades.
there would also be special upgrades for each machine, just like how there's the cobble gen upgrade for the miner right now.
for the planter and chopper there could be a fertilizer upgrade, for the planter there could be a hydration upgrade, for the slaughterer there could be a breeding upgrade allowing you to use it for animals aswell and so on.
there's also the special option of upgrading a machine through leveling.
when a machine has reached it's maximum level for the current tier you can upgrade the machine to the next tier for a lower price then what it'd normally cost.
this way you don't lose your machine's experience when you are ready to move onto the next tier.
just a note, I've no coding knowledge myself, so I have no idea if these ideas are even possible...
The experience idea is a nice one as well, possible as an option though.
hydration upgrade is a good idea, i'll have to check how that actually works though.
Post bug reports fof my mods on github
Support me on patreon
I spoke with eccentricnz the developer and he gave me a bit of insight as to what was causing the error to occur:
Since it only happens when I am accessing the chopper or the miner; is there something in particular that would be causing the null?
CraftBukkit version (use the /tardis version command): This server is running Cauldron-MCPC-Plus version git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198 (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
What steps will reproduce the problem?
Interacting with my inventory
When I click on inventory items I get spam from the server console regarding an Inventory Drag Event from the Tardis. Over and Over many times.
[11:23:54 ERROR]: Could not pass event InventoryDragEvent to TARDIS v3.1-beta-1-b1010
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:338) ~[JavaPluginLoader$1.class:git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198]
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[RegisteredListener.class:git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198]
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:507)[SimplePluginManager.class:git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198]
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:492)[SimplePluginManager.class:git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198]
at net.minecraft.inventory.Container.func_75144_a(Container.java:272) [zs.class]
at net.minecraft.network.NetHandlerPlayServer.func_147351_a(NetHandlerPlayServer.java:1966)[nh.class]
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:32)[ix.class]
at net.minecraft.network.play.client.C0EPacketClickWindow.func_148833_a(SourceFile:10)[ix.class]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:244) [ej.class]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:173) [nc.class]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:980)[MinecraftServer.class]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:423)[lt.class]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:798)[MinecraftServer.class]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:658) [MinecraftServer.class]
at java.lang.Thread.run(Thread.java:744) [?:1.7.0_45]
Caused by: java.lang.NullPointerException
atme.eccentric_nz.TARDIS.desktop.TARDISThemeMenuListener.onThemeMenuDrag(TARDISThemeMenuListener.java:109) ~[?:?]
at sun.reflect.GeneratedMethodAccessor285.invoke(Unknown Source) ~[?:?]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.7.0_45]
at java.lang.reflect.Method.invoke(Method.java:606) ~[?:1.7.0_45]
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:334) ~[JavaPluginLoader$1.class:git-Cauldron-MCPC-Plus-1.7.10-1.1207.01.198]
... 14 more
This is amazing work! Wow!
No idea, I don't use bukkit. However I don't have an inventory title set for them so that may the case.
Post bug reports fof my mods on github
Support me on patreon
thank you so much for making this awesome mod, really useful for the early game!
I also wanna notify you that i will be including Progressive Automation in my upcoming 1.7.10 pack "SeriousPack" that should be available on FTB once approved.
EDIT: Pack is now live and can be downloaded using the code "SCSP" in the FTB Launcher
Checkout my Let's Plays! https://www.youtube.com/seriouscreeper
1) It would be nice if the chopper would accept saplings from other mods trees. For example, currently it's not possible to plant MFRs rubber trees.
2) Make input and output configurable. For example like all the Thermal Expansion machines.
Was testing things out in creative but I cant seem to get the planter to work. Ive put seeds in, some charcoal and a wooden hoe. It just says "waiting". Ive tried above ground, same level and one level below. Any ideas what Im doing wrong?? Thx
EDIT Ah! Wasn't putting it low enough. Working now :-)
As for dark oak, you'll need to extend the range enough so that the chopper will plant the 2x2.
You can push and pull from any side of the machines, shouldn't need to be configured.
Post bug reports fof my mods on github
Support me on patreon
try Ender IO Farm Station you will never look for another auto farming mod again ( probably)
Post bug reports fof my mods on github
Support me on patreon