i could not fix it but i did find out where the java 6 thing came from, i need java SE 6 to run minecraft on a mac i still have java 8 but with SE 6 installed with it
i could not fix it but i did find out where the java 6 thing came from, i need java SE 6 to run minecraft on a mac i still have java 8 but with SE 6 installed with it
You quoted the Troubleshooting section, so I assume you read the post linked in it. It has everything information you need.
I think i found a fix i cannot fix it but iv found out that macs (or only old macs) have this java 1.6.0 file in java 7 or 8 if you use minecraft, its used for minecraft on macs and i think someone would have to find a way to simply make it java 6 compatible.
unless it already is and in that case i am and probably everyone with macs are screwed.
I think i found a fix i cannot fix it but iv found out that macs (or only old macs) have this java 1.6.0 file in java 7 or 8 if you use minecraft, its used for minecraft on macs and i think someone would have to find a way to simply make it java 6 compatible.
unless it already is and in that case i am and probably everyone with macs are screwed.
So you actually didn't read the post. It explains you how to tell Minecraft to use the correct Java install.
I cant seem to find the "keep the launcher open" option, but whenever i open up i minecraft i notice that my minecraft uses the 1.6.u65 version even though i have updated to 1.7.65. So is it possible for me to direct my minecraft to the 1.7.65 installation?
Go to your Minecraft launcher and edit your profile and check the executable under Java settings. Locate the javaw.exe file of Java 8 and get the file path. Paste it on the textbox beside the checkbox then save.
And for those of you having problems with Java 7 on Mac OS X, here's the solution.
1. Download Oracle Java 7 (or 8 if you want) from this link. Note that this is the Dev Kit (JDK), not the one you install in your browser (SE).
2. Open the .dmg after downloading and double-click the package to install.
3. After finishing, you'll need to find where it was installed. The default path for version 1.7.0 Update 60 is:
4. Now, open the Minecraft Launcher and click the "Edit Profile" button. Make sure the profile where you installed the mods is selected, that's the one you'll want to edit.
5. At the bottom of the window you'll see a section called "Java Settings (Advanced)". Mark the first checkbox in this section and then type (or paste) the directory where Java 7 is installed.
6. Save the profile and you're done. It should work now.
Some notes:
If you install a different version of Java, the directory will change. So, for Java 8, the folder would be called "jdk1.8.0_05.jdk".
This new Java installation will not (or should not) override the original Apple version that is in your system.
Crash if install Reactorcraft v4b. Malisiscore and MalisisDoors laset version
java.lang.IllegalArgumentException: The name DragonAPI:null_technical has been registered twice, for net.minecraft.item.ItemBlock@1d9a1942 and net.minecraft.item.ItemBlock@49220d5f.
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:362)
at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:838)
at cpw.mods.fml.common.registry.GameData.register(GameData.java:788)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.func_148756_a(FMLControlledNamespacedRegistry.java:118)
at Reika.DragonAPI.DragonAPIInit.registerTechnicalBlocks(DragonAPIInit.java:218)
at Reika.DragonAPI.DragonAPIInit.preload(DragonAPIInit.java:178)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:362)
at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:838)
at cpw.mods.fml.common.registry.GameData.register(GameData.java:788)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.func_148756_a(FMLControlledNamespacedRegistry.java:118)
at Reika.DragonAPI.DragonAPIInit.registerTechnicalBlocks(DragonAPIInit.java:218)
at Reika.DragonAPI.DragonAPIInit.preload(DragonAPIInit.java:178)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Ordinastie, is there any way one can make a custom carriage door? I would love to have a large stone double door in my dwarf mountain (reminiscent of Erebor, or Moria)
Rollback Post to RevisionRollBack
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I like this mod very much and use it with the Archimedes ships every thing works good except all the doors turn black(like they have a shadow over them) vanilla or not I noticed the doors in this mod are turned into entities so maybe its that, maybe you cant make and entity and entity?! Anyways I would really like to know how to fix this because like I said I love your mod but Please Help me out I know this is different but I can't find anything better because your mod is the best Thank you!
This mod looks like it might take on Tall Doors for my door mod. A few ideas to peruse.
The wooden part of the carriage door texture should mirror the wood texture. This opens the way for resource packs to improve the door texture and different woods to alter the door color, Bibliocraft style.
The carriage door frame could use a few variations like moss stone, stone brick, and obsidian.
Wool color, if consistent, and dyes should change curtain color.
If you need carriage door frame textures I could take a shot with GIMP.
I have a couple other mods installed but this is what happend when I used this mod. I really want to play with it. Its is one of my favorite mod. Please help =( :MultiMC version: 0.4.5
Hey just a (hopefully) quick question; my game isn't crashing, so no errors there, and I did install both the mod and the core-but for some reason the mixed blocks aren't working, it does this:
Which is odd actually, because it shows up correctly in the hotbar and my hand.
I have; Pixelmon, Custom NPC's, Biblio Craft, Optifine, Malisis door and the core, Slabcraft and Voxelmapnoradar.
If there's a simple solution from this and I neglected to read said solution then I'm really sorry-but I didn't see anything on it! D:
I have read through this several times. I could have sworn I seen something were I could use Java 8 instead of Java 7, was I seeing things?? Also when I try to use Java 7 it doesn't work. Is there a step by step somewhere, including links and what I need to download. I am running OS X Yosemite.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/28/2011
Posts:
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Minecraft:
Prodkid
Member Details
After a crash/server restart all the door effected by MalisisDoors have a chance of becoming bugged. The bugs include the "door closed" animation to be displayed but the door remains open to be walked through. Also the "door open" animation is portrayed but the door is inable to be walked through. Another bug (unsure if related to the first) is a button/pressure plate/lever will also have a chance of not working on doors after a crash/server restart. So far the only way to fix these bugs is to break the door and place the door back down again.
Another issue, if client has the mod and plays on a vanilla server, the doors open animation doesn't occur even though doors are able to walk through.
Thanks for the help but I cant even load the game when it starts the mojang screen pops up than crashes. I honestly don't know much about computers, Mojang and crash reports but I cant get the game to load. Is there a way to fix this.
I like this mod very much and use it with the Archimedes ships every thing works good except all the doors turn black(like they have a shadow over them) vanilla or not I noticed the doors in this mod are turned into entities so maybe its that, maybe you cant make and entity and entity?! Anyways I would really like to know how to fix this because like I said I love your mod but Please Help me out I know this is different but I can't find anything better because your mod is the best Thank you!
I don't know, maybe Archimedes Ships does something that conflicts with my renderers somehow. I don't know what but I would be on an issue on their part.
do you have any infomarmation how i can fix this (without removing the ShaderMod) ?
i also tryed the config option "B:config.simpleMixedBlockRendering=false" but still doesnt seems to work.
Sorry, I'm currently focusing on another project, I have yet to look at this issue. Also, simple Mixed Block Rendering is about Mixed blocks, so it shouldn't have any effect on the texts.
This mod looks like it might take on Tall Doors for my door mod. A few ideas to peruse.
The wooden part of the carriage door texture should mirror the wood texture. This opens the way for resource packs to improve the door texture and different woods to alter the door color, Bibliocraft style.
The carriage door frame could use a few variations like moss stone, stone brick, and obsidian.
Wool color, if consistent, and dyes should change curtain color.
If you need carriage door frame textures I could take a shot with GIMP.
Well, textures are definitely not my strong suit, so if you want to make some, I would gladly use them.
Hey just a (hopefully) quick question; my game isn't crashing, so no errors there, and I did install both the mod and the core-but for some reason the mixed blocks aren't working, it does this:
Which is odd actually, because it shows up correctly in the hotbar and my hand.
I have; Pixelmon, Custom NPC's, Biblio Craft, Optifine, Malisis door and the core, Slabcraft and Voxelmapnoradar.
If there's a simple solution from this and I neglected to read said solution then I'm really sorry-but I didn't see anything on it! D:
Let me know when you get the chance, thanks c:
I've seen this issue appear on some spotlight videos but I never knew what causes it. Best bet is Optifine though. You can always activate Simple Rendering for Mixed blocks; you lose the fading from one texture to another but it may still look better.
I have read through this several times. I could have sworn I seen something were I could use Java 8 instead of Java 7, was I seeing things?? Also when I try to use Java 7 it doesn't work. Is there a step by step somewhere, including links and what I need to download. I am running OS X Yosemite.
Any help will be appreciated.
Thank you
Yes the mod works with Java 8. I can't know what's wrong without a crash log, but I'm pretty sure the aswer is available in the Troubleshooting section of the original post.
After a crash/server restart all the door effected by MalisisDoors have a chance of becoming bugged. The bugs include the "door closed" animation to be displayed but the door remains open to be walked through. Also the "door open" animation is portrayed but the door is inable to be walked through. Another bug (unsure if related to the first) is a button/pressure plate/lever will also have a chance of not working on doors after a crash/server restart. So far the only way to fix these bugs is to break the door and place the door back down again.
Another issue, if client has the mod and plays on a vanilla server, the doors open animation doesn't occur even though doors are able to walk through.
I don't know. Unless you have a reliable way to reproduce the bug so I can investigate, I'm not sure what I can do, because I never encountered it
Thanks for the help but I cant even load the game when it starts the mojang screen pops up than crashes. I honestly don't know much about computers, Mojang and crash reports but I cant get the game to load. Is there a way to fix this.
You quoted the Troubleshooting section, so I assume you read the post linked in it. It has everything information you need.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
unless it already is and in that case i am and probably everyone with macs are screwed.
So you actually didn't read the post. It explains you how to tell Minecraft to use the correct Java install.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
This is all located within this topic:
Launcher settings:
Spoiler (click to hide)
From another post by MyanKnight:
Go to your Minecraft launcher and edit your profile and check the executable under Java settings. Locate the javaw.exe file of Java 8 and get the file path. Paste it on the textbox beside the checkbox then save.
From another post by deomkds:
And for those of you having problems with Java 7 on Mac OS X, here's the solution.
1. Download Oracle Java 7 (or 8 if you want) from this link. Note that this is the Dev Kit (JDK), not the one you install in your browser (SE).
2. Open the .dmg after downloading and double-click the package to install.
3. After finishing, you'll need to find where it was installed. The default path for version 1.7.0 Update 60 is:
/Library/Java/JavaVirtualMachines/jdk1.7.0_60.jdk/Contents/Home/bin/java
4. Now, open the Minecraft Launcher and click the "Edit Profile" button. Make sure the profile where you installed the mods is selected, that's the one you'll want to edit.
5. At the bottom of the window you'll see a section called "Java Settings (Advanced)". Mark the first checkbox in this section and then type (or paste) the directory where Java 7 is installed.
6. Save the profile and you're done. It should work now.
Some notes:
If you install a different version of Java, the directory will change. So, for Java 8, the folder would be called "jdk1.8.0_05.jdk".
This new Java installation will not (or should not) override the original Apple version that is in your system.
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:362)
at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:838)
at cpw.mods.fml.common.registry.GameData.register(GameData.java:788)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.func_148756_a(FMLControlledNamespacedRegistry.java:118)
at Reika.DragonAPI.DragonAPIInit.registerTechnicalBlocks(DragonAPIInit.java:218)
at Reika.DragonAPI.DragonAPIInit.preload(DragonAPIInit.java:178)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.add(FMLControlledNamespacedRegistry.java:362)
at cpw.mods.fml.common.registry.GameData.registerItem(GameData.java:838)
at cpw.mods.fml.common.registry.GameData.register(GameData.java:788)
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.func_148756_a(FMLControlledNamespacedRegistry.java:118)
at Reika.DragonAPI.DragonAPIInit.registerTechnicalBlocks(DragonAPIInit.java:218)
at Reika.DragonAPI.DragonAPIInit.preload(DragonAPIInit.java:178)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Looks like a Reactorcraft issue not related to MalisisDoors at all.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
If you remove something MalisisDoors Crush will not.[/pre]
I'm pretty sure if you remove Reactorcraft, it doesn't crash either.
Anyway, the crash log does say it's DragonAPI causing the crash.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
This happend because i a drop core mode in the folder 1.7.10[/pre]
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To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
The wooden part of the carriage door texture should mirror the wood texture. This opens the way for resource packs to improve the door texture and different woods to alter the door color, Bibliocraft style.
The carriage door frame could use a few variations like moss stone, stone brick, and obsidian.
Wool color, if consistent, and dyes should change curtain color.
If you need carriage door frame textures I could take a shot with GIMP.
I have; Pixelmon, Custom NPC's, Biblio Craft, Optifine, Malisis door and the core, Slabcraft and Voxelmapnoradar.
If there's a simple solution from this and I neglected to read said solution then I'm really sorry-but I didn't see anything on it! D:
Let me know when you get the chance, thanks c:
I have read through this several times. I could have sworn I seen something were I could use Java 8 instead of Java 7, was I seeing things?? Also when I try to use Java 7 it doesn't work. Is there a step by step somewhere, including links and what I need to download. I am running OS X Yosemite.
Any help will be appreciated.
Thank you
Another issue, if client has the mod and plays on a vanilla server, the doors open animation doesn't occur even though doors are able to walk through.
I don't know, maybe Archimedes Ships does something that conflicts with my renderers somehow. I don't know what but I would be on an issue on their part.
Sorry, I'm currently focusing on another project, I have yet to look at this issue. Also, simple Mixed Block Rendering is about Mixed blocks, so it shouldn't have any effect on the texts.
Well, textures are definitely not my strong suit, so if you want to make some, I would gladly use them.
I've seen this issue appear on some spotlight videos but I never knew what causes it. Best bet is Optifine though. You can always activate Simple Rendering for Mixed blocks; you lose the fading from one texture to another but it may still look better.
Yes the mod works with Java 8. I can't know what's wrong without a crash log, but I'm pretty sure the aswer is available in the Troubleshooting section of the original post.
I don't know. Unless you have a reliable way to reproduce the bug so I can investigate, I'm not sure what I can do, because I never encountered it
Yes, there is probably a way to fix it.
[quote]
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks