Incoming :
The multiblock system implemented will allow me to add bigger doors more easily too (since many asked for them :))
We're getting an awesome feature! My only agrument is that the models don't look like they belong in Vanilla, but very good addition. Maybe I could help with the model?
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Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
We're getting an awesome feature! My only agrument is that the models don't look like they belong in Vanilla, but very good addition. Maybe I could help with the model?
I'd like to see versions of this for lab and factory doors. Specifically, 2x2 versions.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
I'd like to see versions of this for lab and factory doors. Specifically, 2x2 versions.
Uh, versions of what? The Door thingy?
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Once I get a base of the door with the wheel thingy on it (The kind in the video and the ones you see in ships and whatnot), I'll work on remaking the wheel bit, then maybe make some textures. I also wonder if Ordinsial will make horizontal doors (E.G. they act like trapdoors), which are like the vertical ones (Normal Doors) only horizontal?
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
You need to specify the full path to Java 7 otherwise Minecraft defaults to the ancient system version of Java 6.
open a terminal window and enter:
whereis java
and hit return.
It should say /usr/bin/java
Now type in
/usr/bin/java -version
and hit return
It should say, among other things, 1.7.0_67
Now you know for sure you have Java 7 installed and where it is.
If this fails, write back with a log of your terminal session.
So close Terminal and open Minecraft.
Down the lower left, click Edit Profile.
Check the box next to "Executable" and in the text input enter /usr/bin/java
Save Profile and Play
[quote]div>
for some reason the vannilla doors in towns all break when server restarts.. You can still see the door but cant interact with it, you cant exit or enter buildings. My villagers hate getting locked inside
I don't have that issue :/
Are you using the latest version ? Are you using a mod that could affect the doors ? Is there anything in the log ?
I will clean out the logs, fix the doors, and then recreate the issue. yes to latest.
new info, only effects doors villagers actually use.. buildings they never use stay working.
I use enhanced biomes that changes teh villages based on local materials, i use natura that adds some doors, but nothing that specifically effects the doors. I also have tried changing that option in the config with no luck.
and to the guy asking about compatibility with crays furniture mode, i run the two mods together with zero issues, what exactly isnt compatible? like are you trying to make doors out of the fencing?
and back to the dev, anyway you can make it so the villagers can open the doors? I cant to create different types of villages. I like building them and converting zombies.
Um, I just experienced a crashing issue with this mod.. See here.
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Before I drop this on my server and potentially break things -
I understand this mod works with 1.7.10
However, will it break village doors and either remove doors from villages or make it so that villagers can't open doors? Thanks!
Eric
No, it should not break anything, villagers should be able to open and close doors, only they will be animated.
I would still recommend a backup before, just in case, because apparently someone has issues, but I don't know why.
Thanks for the response, appreciate it. I'll let you know if it does it to mine as well (and send a log snippet if it crashes). Could be some sort of interaction with a different mod that affects doors - no idea. My kids love to make doors though, so I figured your mod would give them some additional options. Can't wait to see what they say.
I wonder why noone's noticed this, but for some reason, the Door Factory doesn't have checkboxes for Double Doors or Require Redstone for some reason. Using the latest version, with the Rusty Hatch.
I wonder why noone's noticed this, but for some reason, the Door Factory doesn't have checkboxes for Double Doors or Require Redstone for some reason. Using the latest version, with the Rusty Hatch.
Yep, never noticed, but will fix soon.
Thanks for the feedback.
Door Factory? A block for making doors, or referring to the factory door(which. like the lab door, have textures and sounds ripped from Duke3D)?
He meant the Door Factory, and it's already been fixed.
And because I should not release half-finished features, you can now redownload the new MalisisDoors jar version 1.7.10-1.2.1 as the recipes for crafting the Rusty Hatch (and its handle) are now available.
He meant the Door Factory, and it's already been fixed.
And because I should not release half-finished features, you can now redownload the new MalisisDoors jar version 1.7.10-1.2.1 as the recipes for crafting the Rusty Hatch (and its handle) are now available.
I am running the latest version on curseforge and as soon as I click on the creative tab for your mod I get a crash
---- Minecraft Crash Report ----
// Uh... Did I do that?
java.lang.NullPointerException: Rendering item
at net.malisis.core.renderer.BaseRenderer.drawFace(BaseRenderer.java:686)
at net.malisis.core.renderer.BaseRenderer.drawShape(BaseRenderer.java:648)
at net.malisis.doors.renderer.RustyHatchRenderer.renderItem(RustyHatchRenderer.java:171)
at net.malisis.doors.renderer.RustyHatchRenderer.render(RustyHatchRenderer.java:84)
at net.malisis.core.renderer.BaseRenderer.renderItem(BaseRenderer.java:365)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:488)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:268)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:38)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:638)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1351)
at weather2.weathersystem.EntityRendererProxyWeather2Mini.func_78480_b(EntityRendererProxyWeather2Mini.java:50)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.malisis.core.renderer.BaseRenderer.drawFace(BaseRenderer.java:686)
at net.malisis.core.renderer.BaseRenderer.drawShape(BaseRenderer.java:648)
at net.malisis.doors.renderer.RustyHatchRenderer.renderItem(RustyHatchRenderer.java:171)
at net.malisis.doors.renderer.RustyHatchRenderer.render(RustyHatchRenderer.java:84)
at net.malisis.core.renderer.BaseRenderer.renderItem(BaseRenderer.java:365)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
-- Item being rendered --
Details:
Item Type: net.minecraft.item.Item@30fe27e7
Item Aux: 0
Item NBT: null
Item Foil: false
Stacktrace:
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:488)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:268)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:38)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:638)
We're getting an awesome feature! My only agrument is that the models don't look like they belong in Vanilla, but very good addition. Maybe I could help with the model?
Click on this spoiler to see mods and ideas that I support!
I'd like to see versions of this for lab and factory doors. Specifically, 2x2 versions.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Uh, versions of what? The Door thingy?
Click on this spoiler to see mods and ideas that I support!
Yeah.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Once I get a base of the door with the wheel thingy on it (The kind in the video and the ones you see in ships and whatnot), I'll work on remaking the wheel bit, then maybe make some textures. I also wonder if Ordinsial will make horizontal doors (E.G. they act like trapdoors), which are like the vertical ones (Normal Doors) only horizontal?
Click on this spoiler to see mods and ideas that I support!
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
You need to specify the full path to Java 7 otherwise Minecraft defaults to the ancient system version of Java 6.
open a terminal window and enter:
whereis java
and hit return.
It should say /usr/bin/java
Now type in
/usr/bin/java -version
and hit return
It should say, among other things, 1.7.0_67
Now you know for sure you have Java 7 installed and where it is.
If this fails, write back with a log of your terminal session.
So close Terminal and open Minecraft.
Down the lower left, click Edit Profile.
Check the box next to "Executable" and in the text input enter /usr/bin/java
Save Profile and Play
Have fun, and
KeepOnDigging!
[quote]div>
for some reason the vannilla doors in towns all break when server restarts.. You can still see the door but cant interact with it, you cant exit or enter buildings. My villagers hate getting locked inside
I don't have that issue :/
Are you using the latest version ? Are you using a mod that could affect the doors ? Is there anything in the log ?
I will clean out the logs, fix the doors, and then recreate the issue. yes to latest.
new info, only effects doors villagers actually use.. buildings they never use stay working.
I use enhanced biomes that changes teh villages based on local materials, i use natura that adds some doors, but nothing that specifically effects the doors. I also have tried changing that option in the config with no luck.
and to the guy asking about compatibility with crays furniture mode, i run the two mods together with zero issues, what exactly isnt compatible? like are you trying to make doors out of the fencing?
and back to the dev, anyway you can make it so the villagers can open the doors? I cant to create different types of villages. I like building them and converting zombies.
Click on this spoiler to see mods and ideas that I support!
You're not using the last version. Please update.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Before I drop this on my server and potentially break things -
I understand this mod works with 1.7.10
However, will it break village doors and either remove doors from villages or make it so that villagers can't open doors? Thanks!
Eric
No, it should not break anything, villagers should be able to open and close doors, only they will be animated.
I would still recommend a backup before, just in case, because apparently someone has issues, but I don't know why.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Thanks for the response, appreciate it. I'll let you know if it does it to mine as well (and send a log snippet if it crashes). Could be some sort of interaction with a different mod that affects doors - no idea. My kids love to make doors though, so I figured your mod would give them some additional options. Can't wait to see what they say.
Eric
Yep, never noticed, but will fix soon.
Thanks for the feedback.
[EDIT : Fixed. New update version 1.7.10-1.2.1]
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
Door Factory? A block for making doors, or referring to the factory door(which. like the lab door, have textures and sounds ripped from Duke3D)?
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
He meant the Door Factory, and it's already been fixed.
And because I should not release half-finished features, you can now redownload the new MalisisDoors jar version 1.7.10-1.2.1 as the recipes for crafting the Rusty Hatch (and its handle) are now available.
Mods for Minecraft :
MalisisDoors
MalisisBlocks
MalisisAdvert
MalisisSwitches
Do It Yourself Decorative Blocks
I am running the latest version on curseforge and as soon as I click on the creative tab for your mod I get a crash
---- Minecraft Crash Report ----
// Uh... Did I do that?
Time: 10/17/14 4:53 PM
Description: Rendering item
java.lang.NullPointerException: Rendering item
at net.malisis.core.renderer.BaseRenderer.drawFace(BaseRenderer.java:686)
at net.malisis.core.renderer.BaseRenderer.drawShape(BaseRenderer.java:648)
at net.malisis.doors.renderer.RustyHatchRenderer.renderItem(RustyHatchRenderer.java:171)
at net.malisis.doors.renderer.RustyHatchRenderer.render(RustyHatchRenderer.java:84)
at net.malisis.core.renderer.BaseRenderer.renderItem(BaseRenderer.java:365)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:488)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:268)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:38)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:638)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1351)
at weather2.weathersystem.EntityRendererProxyWeather2Mini.func_78480_b(EntityRendererProxyWeather2Mini.java:50)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:286)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:376)
at org.multimc.EntryPoint.listen(EntryPoint.java:165)
at org.multimc.EntryPoint.main(EntryPoint.java:54)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.malisis.core.renderer.BaseRenderer.drawFace(BaseRenderer.java:686)
at net.malisis.core.renderer.BaseRenderer.drawShape(BaseRenderer.java:648)
at net.malisis.doors.renderer.RustyHatchRenderer.renderItem(RustyHatchRenderer.java:171)
at net.malisis.doors.renderer.RustyHatchRenderer.render(RustyHatchRenderer.java:84)
at net.malisis.core.renderer.BaseRenderer.renderItem(BaseRenderer.java:365)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
-- Item being rendered --
Details:
Item Type: net.minecraft.item.Item@30fe27e7
Item Aux: 0
Item NBT: null
Item Foil: false
Stacktrace:
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:488)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:268)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(InventoryEffectRenderer.java:38)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:638)