I am making a medieval castle of sorts and wanted a working drawbridge. I searched for anything but the only thing I found were sliding drawbridges and they were very clunky. I then had an idea, why not use your garage door. I worked out how to get it to do what I wanted and was really happy....until I went to walk on it - and fell right through. I hadn't even considered that when you have the garage door up (or as the walkway in my case) it isn't solid. Is there anyway to make it solid then as well as when it is down as a normal garage door? And if you can do that, could it be made to look like other materials too?
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
While using Malisdoors I have noticed that Zombies no longer try to break in. Is there a way that this can be enabled again for doors with wooden materials?
Right then, two problems came up here with this mod that never happened before: One, the double doors have trouble closing after you open them. And two, you can see through the doors almost as if they're transparent. I'm using the 1.12.2 version.
Issue. So, I have been slowly adding textures to Soartex to have all the mods compatible with my favorite resource pack. However, this mod has broken my door textures. The basic changes from the resource pack are not showing up. So, I went through and adjusted all the basic door textures in Soartex to add the basic textures back in through this mod. So, it goes Soartex/assets/malisisdoors.
However, odd as it seems, that didn't fix it and I did a really good job on the double doors imho. And those are working. Same folder and everything.
I have found a new incomaptibility with Flan's Mod. Previously MD and FM worked together perfectly, now with Malisi's doors, all explosive munitions, rockets, missiles, etc. explode when fired, directly at the weapon, not where they would hit. It also prevents stationary machine guns from firing in all directions. I have the latest version of MD installed. Please tell me if you need any more information.
When I first used it, everything worked fine. I could make and delete fields, turn them on and off.
But, on occasion the generator would duplicate itself (showing an increasing stack size, and allowing me to pick up the stack and place new generators out of it).
This latest time I launched the game, I found that I am no longer able to delete any force fields. Attempting to do so has resulted in creating quite a few new single tile fields instead, which I can ALSO not delete... fortunately I can still turn them off.
Not sure if intended... but placing and deleting a field blocks water/lava flow. The flow remains stopped like a brick is in place even after the field is removed.
So I keep on crashing with this mod and another, I can load the mod by it self but when I put it with some mod I crash but I don’t know what mod though https://hastebin.com/qaregadidu.md.Here are the mods I’m using.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
following problem the doors are actually completely cool, if there wasn't one problem that they can be removed immediately.
Even with your bare hand, iron gates are broken in one fell swoop. This has the consequence that opponents can come into the base immediately. Could you possibly change the CFG to adapt the durability of the doors and gates?
That would be extremely useful in any case because they are only visually beautiful but do not fulfill their purpose.
Since I'm currently playing 1.12.2, an update would be really great for this too
I am making a medieval castle of sorts and wanted a working drawbridge. I searched for anything but the only thing I found were sliding drawbridges and they were very clunky. I then had an idea, why not use your garage door. I worked out how to get it to do what I wanted and was really happy....until I went to walk on it - and fell right through. I hadn't even considered that when you have the garage door up (or as the walkway in my case) it isn't solid. Is there anyway to make it solid then as well as when it is down as a normal garage door? And if you can do that, could it be made to look like other materials too?
Tinker Mechworks, for 1.7.10 and beta for 1.14
Why there is no longer the player sensor ?
version: malisisdoors 1.12.2-7.3.0
malisiscore 1.12.2-6.5.1
what did you use to make or create this mod??? pls tell me
As mentioned up above, it is now in malisisblocks.
Hello, I crashed when plaing 1.12.2 here is a log: https://paste.dimdev.org/enavuweruy.mccrash
This looks like a conflict with FoamFix. Perhaps you should ask Asie. They may be more active in the modding scene than Ordinastie is at the moment.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
" ~ Vadis365 2016-09-09
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
While using Malisdoors I have noticed that Zombies no longer try to break in. Is there a way that this can be enabled again for doors with wooden materials?
Right then, two problems came up here with this mod that never happened before: One, the double doors have trouble closing after you open them. And two, you can see through the doors almost as if they're transparent. I'm using the 1.12.2 version.
Yeah. Two years since this mod has had any TLC preformed on it. I think it's safe to say that it's been abandoned.
how can i make edge of the rusty hatcher im dumb lol
Issue. So, I have been slowly adding textures to Soartex to have all the mods compatible with my favorite resource pack. However, this mod has broken my door textures. The basic changes from the resource pack are not showing up. So, I went through and adjusted all the basic door textures in Soartex to add the basic textures back in through this mod. So, it goes Soartex/assets/malisisdoors.
However, odd as it seems, that didn't fix it and I did a really good job on the double doors imho. And those are working. Same folder and everything.
I have found a new incomaptibility with Flan's Mod. Previously MD and FM worked together perfectly, now with Malisi's doors, all explosive munitions, rockets, missiles, etc. explode when fired, directly at the weapon, not where they would hit. It also prevents stationary machine guns from firing in all directions. I have the latest version of MD installed. Please tell me if you need any more information.
A few bugs in 1.12 with the forcefield generator:
When I first used it, everything worked fine. I could make and delete fields, turn them on and off.
But, on occasion the generator would duplicate itself (showing an increasing stack size, and allowing me to pick up the stack and place new generators out of it).
This latest time I launched the game, I found that I am no longer able to delete any force fields. Attempting to do so has resulted in creating quite a few new single tile fields instead, which I can ALSO not delete... fortunately I can still turn them off.
Not sure if intended... but placing and deleting a field blocks water/lava flow. The flow remains stopped like a brick is in place even after the field is removed.
So I keep on crashing with this mod and another, I can load the mod by it self but when I put it with some mod I crash but I don’t know what mod though https://hastebin.com/qaregadidu.md.Here are the mods I’m using.
Can you add a vault-like door? (Like this)
If you can, try to add a customizable number on the door as well
Keep up the good work!
malisis core crash when using MixinBootstrap mod
Congratulations.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
" ~ Vadis365 2016-09-09
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Hi Guys,
following problem the doors are actually completely cool, if there wasn't one problem that they can be removed immediately.
Even with your bare hand, iron gates are broken in one fell swoop. This has the consequence that opponents can come into the base immediately. Could you possibly change the CFG to adapt the durability of the doors and gates?
That would be extremely useful in any case because they are only visually beautiful but do not fulfill their purpose.
Since I'm currently playing 1.12.2, an update would be really great for this too
sorry for late reply, i don't check MinecraftForum commonly
what do you mean?
also, i found a version of MalisisCore with mixins 0.8, so it doesn't crash anymore
mmm, i see that you are working in a port of qCraft[/b] for 1.12, that stills true?