Nice mod, but be advised, it seems to slightly cut FPS on older machines with shaders installed. Particularly SEUS shader for me. My frames went down by about 2-5fps. It may see like it doesn't matter but it's very noticeable on older computers, every frame matters because if I get 3 there, 4 here, 5 elsewhere, I get much higher fps. Nevertheless, very nice mod, I'm considering keeping it by tweaking my settings somewhere.
I don't know if this has been asked previously, so many pages to look through. Will the double door opening capability of this mod ever be able to do the same with doors from other mods (i.e. Decocraft, Conquest Reforged, etc.)? That ability would be so nice since the other mods don't provide it.
This mod is phenomenal, but I have three questions:
1. Is this mod still being updated? I noticed that it hasn’t been updated in over a year, so I’m not sure if it’s been abandoned or if the mod author is just on hiatus. Either way, it’s all good.
2. Would you ever consider adding compatibility with doors and trapdoors from other mods both when it comes to the door animations and the double door opening feature (as tlwhite01 asked above)? That would be phenomenal! In the modpack I’m currently playing, I refuse to use any doors other than vanilla doors (and doors added by MalisisDoors, of course), no matter how cool they are, as not having the animations takes away from the experience too much after I’ve gotten so used to the door animations.
3. What does the ", courier, monospace">B:config.use3DItems=false config option do? Does it make the models of doors appear more 3D instead of 2D, just like the Default 3D resource pack, or something else entirely?
", courier, monospace">I apologize if any of these questions have been asked before, but there are too many pages in this thread to go through them all.
hello, I'm from China. Can I allow you to post your MOD to MCBBS（AChinese MC forum ）? I will introduce this MOD to Chinese players in Chinese. Of course, the original post address will be marked here, and only your download address will be provided. And I can provide zh_CN.lang after i translate
Okay, a little bit of a glitch that needs to be resolved. When I have this mod installed and I want to make an observer react to a door opening, it simply does not react. Apparently this has to do with the door animation. I'd have to turn off the door animation, which kinda ruins the experience for me. Is it possible to fix this, or am I stuck with no animated doors? I can deal with it for now, but a fix would be appreciated. Thanks for your time.
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For some reason, the texture for the door factory block doesn’t isn’t there. Also, the drop down selectors allow the stack sizes and durability to show through, causing them to overlap the ui. I’m using version 7.3.0 with forge 18.104.22.16868 and Liteloader 22.214.171.124
I am making a medieval castle of sorts and wanted a working drawbridge. I searched for anything but the only thing I found were sliding drawbridges and they were very clunky. I then had an idea, why not use your garage door. I worked out how to get it to do what I wanted and was really happy....until I went to walk on it - and fell right through. I hadn't even considered that when you have the garage door up (or as the walkway in my case) it isn't solid. Is there anyway to make it solid then as well as when it is down as a normal garage door? And if you can do that, could it be made to look like other materials too?