Hey I'm playing a large mod pack on 1.10.2 using 5.1.5 (edit sorry 5.2.0) of your mod I've made a few of the medieval doors but when they are closed i can walk through the right side of the door is this a known bug is there a way to fix it?
Well, lots of other mods, but nothing that ... hmm. Unless maybe BetterFPS?
I'll try removing BetterFPS.
Alrighty. Any idea why only village doors don't render correctly? I can place doors down and render em just fine, it's just the village doors that have this problem.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Alrighty. Any idea why only village doors don't render correctly? I can place doors down and render em just fine, it's just the village doors that have this problem.
I've noticed that spawned doors/trapdoors don't work correctly in some cases.
My long list of 1.7.10 notes includes front door to "the bar" and Forestry's beekeeper's house (inoperable util replaced), trapdoor at the top of Thaumcraft wizard's tower (door state do not match control box position, fixes after operation).
Similar issues were observed on 1.10 and 1.12, but I did not play long enough yet to notice a pattern.
Why do you run anything like that together with OptiFine? No wonder it causes conflicts and crashes.
Because for a long time I haven't even tried to touch OptiFine because it's created more problems than it's solved. I'd been getting most of the same performance gains, if not better, from FastCraft or later BetterFPS. And when Tom Voll (of Router Reborn) talked me into trying OptiFine again to try out his new shader (more on that in a moment), I forgot to take out BetterFPS. I'm trying it that way right now.
Hopefully Tom will be releasing his shader shortly, but I'm gonna tout it a little ahead of time: It's small, it's lightweight, it's fast, the light is white not dull orange-yellow like in most shaders, and it looks fantastic. The wind blows flowers and tree leaves around during rainstorms, fer crissakes. It is probably the best-looking shader I've seen, and yet it is so lightweight it loads almost instantly. If Tom releases it and you like shaders, jump on it and give it a try.
I guess, the most of OptiFine grief comes from people's inability to configure it and/or accurately judge their system's performance.
I've had zero issues with OF, other than misconfiguration and mods intentionally using bannable rendering pipelines. (I.e. old Twilight Forest removing entities within a render pass. Dunno if they have fixed it, but that WILL crash even native Minecraft pipeline from time to time, let alone mods like OF that inject into it and alter the rendering behavior.)
And I'm using it for last… six years? I don't recall, frankly. But there was no day I haven't used it, when it came out.
Not removing BetterFPS when I put OptiFine back in was an oversight. After removing it, it's much more stable... it's still occasionally crashing, but only occasionally.
As for configuring, well, I try to strike a balance between performance and best appearance. I don't turn on every possible optimization. But I do want it to look good, or I wouldn't be using 256x textures wherever I have them.
To build a Tardis, I need a bigdoor (3X3, or 3x4 to be correct 3wide because a Tardis is symmetrical and if you want to put a lightup beacon on top you'll need to build a symmetrical pyramid inside), the doorfactory only makes 2x2 doors max, any chance of improving the door factory for bigger doors or maybe make one more bigdoor that looks like Tardis doors?
To build a Tardis, don't you need it to be [a lot] bigger on the inside than on the outside? I'm not quite sure how you're going to accomplish that in Minecraft.
Dimensional Doors can accomplish that quite easily. Dunno how you're gonna get a 3x4 double dimensional door.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
Love this mod, but when I install it in my mod-pack I'm working on for 1.12.2 all doors have broken textures.
Latest version usually fixes this, but if not, it's usually Optifine's fault, simply because it's so hacky with its render changes.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out https://minecraftnoobtest.com/test.php
For those of you who experience crashes on launch:
Try and see if you have the Less Lag Mod. If you do have the mod, disable it. The Less Lag Mod uses a previous version of mixin and that overwrites the updated version needed by MalisisDoors/Core.
Is there anyway on the medieval door to change the frame to be stone bricks instead of what looks like quartz? preferably in-gamer but if its editing a texture file that would be fine to, i looked but couldn't find any info in this thread about it, though i'm new to forums so it's possible i messed up my search.
Is there anyway on the medieval door to change the frame to be stone bricks instead of what looks like quartz? preferably in-gamer but if its editing a texture file that would be fine to, i looked but couldn't find any info in this thread about it, though i'm new to forums so it's possible i messed up my search.
Thanks for any help anyone can give.
~lin
What materials are you using to craft your mediaeval door? The "frame" should be whatever blocks you craft it from. You want bricks? Use bricks. You can use pretty near any solid block in the recipe — even mod-added blocks.
If you can only get a quartz-like texture, either you're doing something wrong crafting it, or something in your modpack (or resource pack or shader?) is messing with the door's textures.
Hey I'm playing a large mod pack on 1.10.2 using 5.1.5 (edit sorry 5.2.0) of your mod I've made a few of the medieval doors but when they are closed i can walk through the right side of the door is this a known bug is there a way to fix it?
Alrighty. Any idea why only village doors don't render correctly? I can place doors down and render em just fine, it's just the village doors that have this problem.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Why do you run anything like that together with OptiFine? No wonder it causes conflicts and crashes.
I've noticed that spawned doors/trapdoors don't work correctly in some cases.
My long list of 1.7.10 notes includes front door to "the bar" and Forestry's beekeeper's house (inoperable util replaced), trapdoor at the top of Thaumcraft wizard's tower (door state do not match control box position, fixes after operation).
Similar issues were observed on 1.10 and 1.12, but I did not play long enough yet to notice a pattern.
Because for a long time I haven't even tried to touch OptiFine because it's created more problems than it's solved. I'd been getting most of the same performance gains, if not better, from FastCraft or later BetterFPS. And when Tom Voll (of Router Reborn) talked me into trying OptiFine again to try out his new shader (more on that in a moment), I forgot to take out BetterFPS. I'm trying it that way right now.
Hopefully Tom will be releasing his shader shortly, but I'm gonna tout it a little ahead of time: It's small, it's lightweight, it's fast, the light is white not dull orange-yellow like in most shaders, and it looks fantastic. The wind blows flowers and tree leaves around during rainstorms, fer crissakes. It is probably the best-looking shader I've seen, and yet it is so lightweight it loads almost instantly. If Tom releases it and you like shaders, jump on it and give it a try.
I guess, the most of OptiFine grief comes from people's inability to configure it and/or accurately judge their system's performance.
I've had zero issues with OF, other than misconfiguration and mods intentionally using bannable rendering pipelines. (I.e. old Twilight Forest removing entities within a render pass. Dunno if they have fixed it, but that WILL crash even native Minecraft pipeline from time to time, let alone mods like OF that inject into it and alter the rendering behavior.)
And I'm using it for last… six years? I don't recall, frankly. But there was no day I haven't used it, when it came out.
Not removing BetterFPS when I put OptiFine back in was an oversight. After removing it, it's much more stable... it's still occasionally crashing, but only occasionally.
As for configuring, well, I try to strike a balance between performance and best appearance. I don't turn on every possible optimization. But I do want it to look good, or I wouldn't be using 256x textures wherever I have them.
To build a Tardis, I need a bigdoor (3X3, or 3x4 to be correct 3wide because a Tardis is symmetrical and if you want to put a lightup beacon on top you'll need to build a symmetrical pyramid inside), the doorfactory only makes 2x2 doors max, any chance of improving the door factory for bigger doors or maybe make one more bigdoor that looks like Tardis doors?
To build a Tardis, don't you need it to be [a lot] bigger on the inside than on the outside? I'm not quite sure how you're going to accomplish that in Minecraft.
As usual - personal dimension per player.
Dimensional Doors can accomplish that quite easily. Dunno how you're gonna get a 3x4 double dimensional door.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Again, TARDIS Mod already does that.
Love this mod, but when I install it in my mod-pack I'm working on for 1.12.2 all doors have broken textures.
Latest version usually fixes this, but if not, it's usually Optifine's fault, simply because it's so hacky with its render changes.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!


To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Thought I had the latest version of this mod, I'll check to make sure and see if that fixes it. Thanks
EDIT: Had the latest update for this mod but I was running a old version of Optifine. Tried updating Optifine and no more broken textures on my doors.
Thank you for reminding me that I should recheck the previously noted door glitches with Forge 2677 and OptiFine D2.
... Carriage doors: fine with or without shader. Rusty hatch: No hatch surroud without shader, worse with any shader including internal.
Also, one rusty hatch is still breaking to give 12 rusty hatches.
For those of you who experience crashes on launch:
Try and see if you have the Less Lag Mod. If you do have the mod, disable it. The Less Lag Mod uses a previous version of mixin and that overwrites the updated version needed by MalisisDoors/Core.
Is there anyway on the medieval door to change the frame to be stone bricks instead of what looks like quartz? preferably in-gamer but if its editing a texture file that would be fine to, i looked but couldn't find any info in this thread about it, though i'm new to forums so it's possible i messed up my search.
Thanks for any help anyone can give.
~lin
What materials are you using to craft your mediaeval door? The "frame" should be whatever blocks you craft it from. You want bricks? Use bricks. You can use pretty near any solid block in the recipe — even mod-added blocks.
If you can only get a quartz-like texture, either you're doing something wrong crafting it, or something in your modpack (or resource pack or shader?) is messing with the door's textures.
Ahhh gotcha, tyvm!
I was using creative mode to get it and it kept coming up quartz, didn't realize it was a crafting thing.
Tried that and it worked perfectly.