probable been suggested before but with the full version it would be cool if some items did damage to mobs like bricks, axes(or tomahawks), and just about any other tool or weapon
for things with durability the items should lose some except the axes because axes are good for throwing.
bricks could give a slowness effect like as if it dazed the mob/player.
nether bricks could set entities on fire.
and tossing a like 20 ton block of gold at a mob o_0 like ouch
probable been suggested before but with the full version it would be cool if some items did damage to mobs like bricks, axes(or tomahawks), and just about any other tool or weapon
for things with durability the items should lose some except the axes because axes are good for throwing.
bricks could give a slowness effect like as if it dazed the mob/player.
nether bricks could set entities on fire.
and tossing a like 20 ton block of gold at a mob o_0 like ouch
Hm, sorry but this is would be something like an addon, this mod should be compact.
Time: 20-4-15 16:57
Description: Initializing game
java.lang.NoClassDefFoundError: net/minecraftforge/common/config/Configuration// Oop
at com.creativemd.itemphysic.ItemDummyContainer.preInit(ItemDummyContainer.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:514)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:414)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.common.config.Configuration
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 33 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 35 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.creativemd.itemphysic.ItemDummyContainer.preInit(ItemDummyContainer.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:514)
at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:414)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:326)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 123688824 bytes (117 MB) / 291540992 bytes (278 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.20.1023 3 mods loaded, 3 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{8.0.20.1023} [Forge Mod Loader] (fml-1.8-8.0.20.1023-1.8.jar) Unloaded->Constructed->Pre-initialized
itemphysic{1.1.2} [ItemPhysic] (minecraft.jar) Unloaded->Constructed
Launched Version: 1.8-FML8.0.20.1023-1.8
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.2.0 - Build 10.18.10.3308, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml'
Type: Client (map_client.txt)
Resource Packs: [texture pack.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
I have no idea why this is happening , but i will release a better itemphysic version for 1.8 in about a month. Sorry about that, maybe use an older version.
I will add a configuration for that.
I can't set it to fancy because I've got a black screen then. I also must play in 16 bits. BTW do you know how to fix it?
I'm not using optifine because I'cant! My PC is BAD! ;(
bug: items don't burn in lava or fire
It's not a bug, but a feature.
Sorry, item physics works only using fancy graphics, sorry
probable been suggested before but with the full version it would be cool if some items did damage to mobs like bricks, axes(or tomahawks), and just about any other tool or weapon
for things with durability the items should lose some except the axes because axes are good for throwing.
bricks could give a slowness effect like as if it dazed the mob/player.
nether bricks could set entities on fire.
and tossing a like 20 ton block of gold at a mob o_0 like ouch
Hm, sorry but this is would be something like an addon, this mod should be compact.
This mod is amazing, really it's one of the mods I was looking for all this time
Would be nice, but i don't think that anyone would create an addon :D, so leaving it to the 3rd party doesn't make sense
Bug : The position of item in item frames are a bit at the bottom and this goes for all other blocks that show items inside.
Thanks for reporting, will be fixed in the next release.
Just wanted to say I love this mod! It's one of the "must haves" every time I install a new MC version.
Sorry, but i don't think that my mod causes this problem.
Released v1.1.5 for 1.7.10
Could you add instructions on how to download the mod? I don't know if I need Forge or anything.
I have no idea why this is happening , but i will release a better itemphysic version for 1.8 in about a month. Sorry about that, maybe use an older version.
Just like any other mod, you can find about 100+ tutorials on youtube.
One of the coolest and "must have" mod i've ever seen. Thank you, keep it up !
ESSE MOD É LEGAL, MAS ELE BUGA A ÁGUA DO JOGO...
THIS MOD IS COOL, BUT HE BUGA WATER PLAY ...
Hey man AMAZING MOD!!! I tried it out, and I'm in the process of making a modpack. Is it ok if I use it?
Yes