1.12
1.11
1.10
1.9.4
1.7.10
Blocks
Realism
Curse
Forge
Open Source
Hello players,
this mod introduces walkable slopes and more to Minecraft. This means you can now walk up gentle slopes of grass, sand etc. without continually jumping. This works by making granular blocks* act as stairs, whose shape varies according to the elevation of neighboring blocks. Visually, these blocks are still the same cubes as before. A config option allows the same behavior for "natural" stone such as that found in caves.
Additionally, soil is affected by gravity (falls down when unsupported) and will spread sideways into piles when landing or freshly placed. This makes creating slopes easier, but it also makes early-game shelters more challenging. Fine-grained sediments such as sand and gravel can also spread as a response to nearby block changes, and so hitting a sand wall can cause a significant collapse. Config options allow control over this falling/spreading behavior.
*Granular blocks in Vanilla Minecraft include: Dirt, Grass, Mycelium, Farmland, Clay, Sand, Gravel, Sand, Soul Sand and Snow. Specific block lists are configurable in config/repose.properties.
Here is a short video demonstration:
Please let me know what you think of this mod, and any bug reports or suggestions you may have. And if you feel like supporting further mod goodies through Paypal or Patreon I'll be forever grateful. Thanks and enjoy the mod!
Installation
Repose/Farseek 1.12 for Minecraft 1.12/1.12.2
Repose/Farseek 1.7.10 for Minecraft 1.7.10
Configuration
To configure Repose, click Mods on the Minecraft main menu and scroll down to the "Repose" entry. Then click Config to access the mod options. Each option has a tooltip help. For servers or for customizing block llists, you can instead edit options in config/repose.properties under the main Minecraft directory.
Repose tries to guess reasonable defaults for the the "soil/granular" and "natural stone" categories among the blocks from vanilla and all your loaded mods. Once the mod had loaded once, you can edit those lists using advanced settings in the config/repose.properties file (not the GUI); changes will take effect the next time you start Minecraft. If you change your loaded mods and want Repose to add any new modded blocks, you can then reset the block lists and other options to their defaults by deleting the relevant lines from the config file.
Note: if using this mod on a server, make sure all clients have the same repose.properties file as the server. Otherwise if for example the server enables only soil slopes and the client enables both soild and stone slopes, players can get "stuck" in stone blocks.
Mod Compatibility
This mod should be compatible with custom blocks from other mods. If you find a conflict with another mod please let me know.
One fun mod to try if you want the terrain to also look like slopes is Cadiboo's No Cubes mod. The latest version includes the collision code from Repose so you don't need both mods to use slopes; but if you want all features from Repose such as soil gravity and avalanches you can use them both together.
Modpack Permissions
You may include this mod and API in a modpack if you provide author credit and a link to this forum thread.
Source Code
The mod's source code (in Scala, not Java) is available on GitHub.
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Curse Premium"Visually, the soil blocks are still the same cubes as before."
There's not much I can convey with pictures since the mod is all about motion (of player and blocks) but I'll try to make a short video and post that instead.
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No seriously get it right
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You forgot to mention the side affect.. gravity for blocks witch don't have gravity.
Thanks for your feedback. I did mention that soil was affected by gravity, but perhaps I was unclear on the meaning of "soil". So I edited the post to add some details and a list of the blocks considered soil.
Also, note that this behavior is configurable in the Mod options - you can have walkable slopes without falling dirt if preferred.
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Curse PremiumError at bottom of paste.
http://pastebin.com/RX0JMKMx
Thanks for letting me know, I will examine this and get back to you.
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I tried a local server and although I didn't get the same error as you, the mod wasn't working properly (the player got stuck inside slopes). This problem happens only in MP. I'll warn about this on the top post while I investigate, and fix it in the next version. Stay tuned!
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or is it not considered "natural stone" anymore?
Yes it's still natural stone, so if you enable the relevant config option then you can indeed walk up your diagonal mineshaft.
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One more quick question, does walking up slopes still drain hunger as if you jumped over the blocks?
I expect it would have the same effect as walking up stairs - not sure if that differs from walking on level ground.
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Thanks! The 1.7.2 version was compatible with Forge up to version 10.12.1.1120. To clarify this, I just added a version history in the top post.
I'm not sure how many players are still on 1.7.2, but I'll see if I can make a 1.7.2 version for Forge 10.12.2.1147.
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I have already told the author of that mod about the problem and he says he's going to fix it.
I just wanted to let you know.