i put the Redstone signal block on sever will crash oh no please updata ...
....snipped
Are you on linux? I'm asking because the error "java.lang.ClassNotFoundException: org.lwjgl.input.Keyboard" is a new one for me. The lwgl files are part of the natives that should be on all minecraft installs. Maybe reinstalling minecraft will help.
Hey can I get a step-by-step on how to add mod items to be able to be able to buy them from the trading system
The pricelists are generated in .minecraft/config/universalcoins/"modName".cfg. The .mincraft folder location varies depending on what operating system you're using. In Windows 7 and up, it is in %AppData%\Roaming. Edit the cfg files and change any of the prices from -1 (disabled) to whatever value you want.
--->i put the Redstone signal block on sever will crash..
i need help~
this new block --->Redstone signal block is crash on sever
fix it thank!! because i love this block
The error you reported earlier points to an issue with your install not with the mod. "org.lwjgl.input.Keyboard" is one of the java natives that handle keyboard events and more.
Follow these instructions first:
Start the Minecraft Launcher.
Click "Options" next to the username textbox, then "Force update!" on the "Launcher Options" window. Finally, click "Done" and login with your
Minecraft credentials.
None. I'm working 50+ hours this week and got sidetracked with the auto pricing. The fact that I'd like to continue the updates to 1.7.2 make adding an external API a little more difficult. I'm still not sure what the best way to implement this is. I don't want to make the mod unstable.
What I am going to do is create an addon mod that depends on universal coins and provided vault support when installed in the mods folder of cauldron. It will be forge based. That way I can keep the code the same between 1.7.2 and 1.7.10 and continue the updates. I should be able to make it server side only. It's probably going to take me a couple weeks. I have a lot to learn here.
Edit: I've run into a bit of a quandary. When using the gringotts plugin, the players vault balance is represented physically by the items set in the config (in my case, coins). With the plugin for vault integration, the card balance is also tied into the economy plugin and represented by the coins. Why would you use the cards instead of the coins? For other economy plugins that do not have physical items, the plugin could be useful.
Can I get a few more details of what you are expecting? What version of cauldron are you running? What economy plugins?
i really like this mod, but the past few days the recipes have been uncraftable on my server and nothing in my pack has changed. had no problem making anything when i started the server but now recipes rarely work. the config enables the recipes and they aren't affected with single player. i'm on 1.6.15.
What I am going to do is create an addon mod that depends on universal coins and provided vault support when installed in the mods folder of cauldron. It will be forge based. That way I can keep the code the same between 1.7.2 and 1.7.10 and continue the updates. I should be able to make it server side only. It's probably going to take me a couple weeks. I have a lot to learn here.
Edit: I've run into a bit of a quandary. When using the gringotts plugin, the players vault balance is represented physically by the items set in the config (in my case, coins). With the plugin for vault integration, the card balance is also tied into the economy plugin and represented by the coins. Why would you use the cards instead of the coins? For other economy plugins that do not have physical items, the plugin could be useful.
Can I get a few more details of what you are expecting? What version of cauldron are you running? What economy plugins?
@zto - The version you are using has an issue with the way recipes are handled. I changed the way recipes are handled in newer versions. Updating should fix it.
@majix560 -ok. I will work on a way to make the cards work with shop plugins. I think I may have to write a vault economy plugin to make this happen.
I now have a Vault economy plugin that works with the latest release of universal coins (1.7.10-1.6.21). It will only work on Cauldron servers. Compatibility with other economy plugins has not been tested. It only accesses the accounts from the forge mod, so coins in inventory are not counted as player funds. Cards can be used for this mods' blocks, and players can interact with bukkit plugins using the same account funds.
I will look into getting inventory coins counted/useable soon.
[17:23:45 ERROR]: Could not load 'plugins\UniversalCoinsEconomy-0.9.2.jar' in fo
lder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.IllegalStateException: JavaP
lugin requires org.bukkit.plugin.java.PluginClassLoader
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
ava:149) ~[JavaPluginLoader.class:1.7.10-1481.145]
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
java:334) ~[SimplePluginManager.class:1.7.10-1481.145]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
.java:256) [SimplePluginManager.class:1.7.10-1481.145]
at org.bukkit.craftbukkit.v1_7_R4.CraftServer.loadPlugins(CraftServer.ja
va:320) [CraftServer.class:1.7.10-1481.145]
at net.minecraft.world.storage.SaveHandler.initBukkitData(SaveHandler.ja
va:461) [ayq.class:?]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java
:137) [ayq.class:?]
at net.minecraft.world.World.<init>(World.java:360) [ahb.class:?]
at net.minecraft.world.WorldServer.<init>(WorldServer.java:158) [mt.clas
s:?]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.jav
a:367) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(Dedicated
Server.java:336) [lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:631) [M
inecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_67]
Caused by: java.lang.IllegalStateException: JavaPlugin requires org.bukkit.plugi
n.java.PluginClassLoader
at org.bukkit.plugin.java.JavaPlugin.<init>(JavaPlugin.java:64) ~[JavaPl
ugin.class:1.7.10-1481.145]
at universalcoinseconomy.UniversalCoinsMain.<init>(UniversalCoinsMain.ja
va:9) ~[UniversalCoinsMain.class:?]
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
~[?:1.7.0_67]
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
~[?:1.7.0_67]
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce) ~[?:1.7.0_67]
at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[?:1.7.0_6
7]
at java.lang.Class.newInstance(Unknown Source) ~[?:1.7.0_67]
at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.jav
a:201) ~[PluginClassLoader.class:1.7.10-1481.145]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
ava:145) ~[JavaPluginLoader.class:1.7.10-1481.145]
... 11 more
I probably broke the safe with all the changes that were made with the account handling. There's always something overlooked when making large changes.
The vault economy plugin was intended for use on Cauldron servers only. It shouldn't load on others or crash so I'll have to fix that. Use the server that was linked earlier: KCauldron from here. I am running a home server with this and it's working ok.
I don't see any issues with the safe. It work ok for me. PM me a crash log if it happens again. I updated the economy plugin to detect server type and whether the forge mod is loaded. It will only work on Cauldron servers and only if the Forge mod is present.
Are you on linux? I'm asking because the error "java.lang.ClassNotFoundException: org.lwjgl.input.Keyboard" is a new one for me. The lwgl files are part of the natives that should be on all minecraft installs. Maybe reinstalling minecraft will help.
In some ways, yes. Items are sold for coins, Coins are used to buy other items.
The pricelists are generated in .minecraft/config/universalcoins/"modName".cfg. The .mincraft folder location varies depending on what operating system you're using. In Windows 7 and up, it is in %AppData%\Roaming. Edit the cfg files and change any of the prices from -1 (disabled) to whatever value you want.
oh my god is crash again...
--->i put the Redstone signal block on sever will crash..
i need help~
this new block --->Redstone signal block is crash on sever
fix it thank!! because i love this block
The error you reported earlier points to an issue with your install not with the mod. "org.lwjgl.input.Keyboard" is one of the java natives that handle keyboard events and more.
Follow these instructions first:
Start the Minecraft Launcher.
Click "Options" next to the username textbox, then "Force update!" on the "Launcher Options" window. Finally, click "Done" and login with your
Minecraft credentials.
If that doesn't work, this link might help you: http://minecraft.gamepedia.com/Tutorials/Update_LWJGL
any eta on vault integration?
You can find my pack on the ATLauncher here.
None. I'm working 50+ hours this week and got sidetracked with the auto pricing. The fact that I'd like to continue the updates to 1.7.2 make adding an external API a little more difficult. I'm still not sure what the best way to implement this is. I don't want to make the mod unstable.
I know of a method for adding Vault api support without actually integrating the api.
Make it so that debit/bank balance registers as physical coins in the players inventory as far as what other mods/plugins see.
Then a simple use of a plugin that lets you use physical items as Vault currency could access debit/bank account balances.
EDIT:
Though I don't know if this is possible.
You can find my pack on the ATLauncher here.
@majix560 - I'm not sure how I could do that.
What I am going to do is create an addon mod that depends on universal coins and provided vault support when installed in the mods folder of cauldron. It will be forge based. That way I can keep the code the same between 1.7.2 and 1.7.10 and continue the updates. I should be able to make it server side only. It's probably going to take me a couple weeks. I have a lot to learn here.
Edit: I've run into a bit of a quandary. When using the gringotts plugin, the players vault balance is represented physically by the items set in the config (in my case, coins). With the plugin for vault integration, the card balance is also tied into the economy plugin and represented by the coins. Why would you use the cards instead of the coins? For other economy plugins that do not have physical items, the plugin could be useful.
Can I get a few more details of what you are expecting? What version of cauldron are you running? What economy plugins?
i really like this mod, but the past few days the recipes have been uncraftable on my server and nothing in my pack has changed. had no problem making anything when i started the server but now recipes rarely work. the config enables the recipes and they aren't affected with single player. i'm on 1.6.15.
I am using KCauldron 1.7.10-1448.121 from here.
And I just want to be able to use your debit cards with shop plugins.
As far as what Economy plugins, if you integrated Vault you don't really need to worry about that.
You can find my pack on the ATLauncher here.
@zto - The version you are using has an issue with the way recipes are handled. I changed the way recipes are handled in newer versions. Updating should fix it.
@majix560 -ok. I will work on a way to make the cards work with shop plugins. I think I may have to write a vault economy plugin to make this happen.
I now have a Vault economy plugin that works with the latest release of universal coins (1.7.10-1.6.21). It will only work on Cauldron servers. Compatibility with other economy plugins has not been tested. It only accesses the accounts from the forge mod, so coins in inventory are not counted as player funds. Cards can be used for this mods' blocks, and players can interact with bukkit plugins using the same account funds.
I will look into getting inventory coins counted/useable soon.
It can be found here: https://github.com/notabadminer/UniversalCoinsVaultPlugin/releases
auto buy and auto sell can It can be separated?
because i desable buy in minecraft but auto buy can buy...
wow new updata is realy cool !! thank ...:D love it!!
i use new updata UniversalCoins-1.7.10-1.6.22.jar this block ---> blockSafe Right-click is crash close the game = =" oh no!!
how can use Vault economy with UniversalCoins??[/b]
[17:23:45 ERROR]: Could not load 'plugins\UniversalCoinsEconomy-0.9.2.jar' in fo
lder 'plugins'
org.bukkit.plugin.InvalidPluginException: java.lang.IllegalStateException: JavaP
lugin requires org.bukkit.plugin.java.PluginClassLoader
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
ava:149) ~[JavaPluginLoader.class:1.7.10-1481.145]
at org.bukkit.plugin.SimplePluginManager.loadPlugin(SimplePluginManager.
java:334) ~[SimplePluginManager.class:1.7.10-1481.145]
at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager
.java:256) [SimplePluginManager.class:1.7.10-1481.145]
at org.bukkit.craftbukkit.v1_7_R4.CraftServer.loadPlugins(CraftServer.ja
va:320) [CraftServer.class:1.7.10-1481.145]
at net.minecraft.world.storage.SaveHandler.initBukkitData(SaveHandler.ja
va:461) [ayq.class:?]
at net.minecraft.world.storage.SaveHandler.func_75757_d(SaveHandler.java
:137) [ayq.class:?]
at net.minecraft.world.World.<init>(World.java:360) [ahb.class:?]
at net.minecraft.world.WorldServer.<init>(WorldServer.java:158) [mt.clas
s:?]
at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.jav
a:367) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(Dedicated
Server.java:336) [lt.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:631) [M
inecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.7.0_67]
Caused by: java.lang.IllegalStateException: JavaPlugin requires org.bukkit.plugi
n.java.PluginClassLoader
at org.bukkit.plugin.java.JavaPlugin.<init>(JavaPlugin.java:64) ~[JavaPl
ugin.class:1.7.10-1481.145]
at universalcoinseconomy.UniversalCoinsMain.<init>(UniversalCoinsMain.ja
va:9) ~[UniversalCoinsMain.class:?]
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
~[?:1.7.0_67]
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
~[?:1.7.0_67]
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce) ~[?:1.7.0_67]
at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[?:1.7.0_6
7]
at java.lang.Class.newInstance(Unknown Source) ~[?:1.7.0_67]
at org.bukkit.plugin.java.PluginClassLoader.<init>(PluginClassLoader.jav
a:201) ~[PluginClassLoader.class:1.7.10-1481.145]
at org.bukkit.plugin.java.JavaPluginLoader.loadPlugin(JavaPluginLoader.j
ava:145) ~[JavaPluginLoader.class:1.7.10-1481.145]
... 11 more
I probably broke the safe with all the changes that were made with the account handling. There's always something overlooked when making large changes.
The vault economy plugin was intended for use on Cauldron servers only. It shouldn't load on others or crash so I'll have to fix that. Use the server that was linked earlier: KCauldron from here. I am running a home server with this and it's working ok.
I don't see any issues with the safe. It work ok for me. PM me a crash log if it happens again. I updated the economy plugin to detect server type and whether the forge mod is loaded. It will only work on Cauldron servers and only if the Forge mod is present.
WOW very good!!! oh my god.... !!