Not working properly on 1.7.10 SMP server. Only 1 person can deposit coins into the bank. 2 other people, myself included (the server admin/op) cannot deposit coins into the ATM. Not sure why the one person can deposit coins and the rest of us can't. Our cards work. We just can't add coins. I assume you:
No. I could add the option if there's enough interest.
I would love to see the option of disable buying in a trade station. I would like people to be able to sell to the server for coins but only be able to use coins for specific purposes or trade with other players. So add a +1 for me.
I would love to see the option of disable buying in a trade station. I would like people to be able to sell to the server for coins but only be able to use coins for specific purposes or trade with other players. So add a +1 for me.
You have to admit that being able to disable buying from trade stations would also motivate selling and trading among server because you would be reliant on others to collect the items and sell them if you are unable to find them yourself.
Not working properly on 1.7.10 SMP server. Only 1 person can deposit coins into the bank. 2 other people, myself included (the server admin/op) cannot deposit coins into the ATM. Not sure why the one person can deposit coins and the rest of us can't. Our cards work. We just can't add coins. I assume you:
1. insert card into ATM
2. Click on Deposit
3. Put coins into coin slot.
4. Profit
But it isn't working.
I will take a look at this issue after work. The ATM code is a complicated mess and will take a few more rewrites to clean it up and work out the bugs.
You have to admit that being able to disable buying from trade stations would also motivate selling and trading among server because you would be reliant on others to collect the items and sell them if you are unable to find them yourself.
If you have enough players to support a full scale economy, disabling the buying might be good. Just disabling the recipe so that players cannot craft the trade station might be enough. The admin/op could strategically place a few trade stations for the players to use.
I'm adding a config option to disable the buy button and auto buy mode anyways. I don't need it since I run with only four of us on a private server, but if it is of use to others it's worth adding.
I'll push the update with this as soon as I fix the ATM issue mentioned earlier.
The 1.7.X-1.6.5 release is out. This fixes the issue on servers of not being able to deposit coins if a card is left in the ATM and the GUI reopened. I've also added a config option to disable buying stuff from the Trade Station as requested.
Hey miner I wanted to let you know a minor yet painful bug that seems to only happen server side. If someone tries to buy an item with straight coins they get crashed.
I'm having problems in my 1.7.10 version, as it seems the config files aren't really doing anything to change the mod. I'll set the drop rate of coins to 100% on mobs, yet even after restarts they will never drop coins, even when in survival mode. I also can't set item prices or anything of that sort. Do you have any idea what's going on?
Is this a fresh install, or did you update from an older version? Maybe try deleting the universalcoins folder. Also, to always have mobs drop coins you would set I:"Mob Drop Chance"=0 in the universalcoins.cfg. The config option is a one in x chance. 0 is a 1:1 chance.
@CrikCrok
The recipes should be working for both NEI and Craftguide. I've tested in both single and multi player. The recipes will not show if they have been disabled by the server or client cfg if singleplayer.
Is this a fresh install, or did you update from an older version? Maybe try deleting the universalcoins folder. Also, to always have mobs drop coins you would set I:"Mob Drop Chance"=0 in the universalcoins.cfg. The config option is a one in x chance. 0 is a 1:1 chance.
@CrikCrok
The recipes should be working for both NEI and Craftguide. I've tested in both single and multi player. The recipes will not show if they have been disabled by the server or client cfg if singleplayer.
Is the crash with the trade station or vending blocks/frames? I'll see if I can find the problem. A crash log would help.
I have not tested it but my players say vending blocks for sure. Why not jump on the server and see for yourself!? It would be an honor to have you I am always open for suggestions on how to make it better.
I was wondering if there was a way to edit the amount of coin stacks found in the dungeons/mineshafts. I have a survival server and I love this mod but I find alot of people are just farming dungeons for huge payoffs, borrowing mats from each other and buying themselves stacks of mats. I want to make it more challenging so they explore more and fight mobs to earn their rewards.
I just disabled my dungeon finds and made sure mobs could drop money and made all items sell for 10 coins I also have unlimited inventory though. Maybe you should help me run my adventure server. Its going to also include pokemon though
The Latest release does not work and crashes on 1.7.10 server with random crashes.
I use the 9minecraft.net version (1.5.4) which works just fine.
Any other version seems to be too unstable for Forge 10.13.2.1291.
I have tried everything, the mod worked fine till I upgraded the mod, now both are doing the same thing.
They work fine on the client side, but the server side it keeps glitching on the glass cases, items show duplicates as well as crashing server, also the item does not retain in the glass case.
Fast question...some nonvanilla mobs (as mutant creatures for example) do not drop coins even there is 100% chance in config. Is there a way to drop coins from them also?
Currently, only two-legged vanilla mobs drop coins.
1. insert card into ATM
2. Click on Deposit
3. Put coins into coin slot.
4. Profit
But it isn't working.
I would love to see the option of disable buying in a trade station. I would like people to be able to sell to the server for coins but only be able to use coins for specific purposes or trade with other players. So add a +1 for me.
You have to admit that being able to disable buying from trade stations would also motivate selling and trading among server because you would be reliant on others to collect the items and sell them if you are unable to find them yourself.
Check out my modpack if you are looking for a tough modpack, though its still having stuff changed here and there: http://minecraft.curseforge.com/projects/deadly-encounters
Also using agricraft and pam's harvestcraft and want to fix the sesame seed issue? I know how to check my bio for link to see how to fix it.
I will take a look at this issue after work. The ATM code is a complicated mess and will take a few more rewrites to clean it up and work out the bugs.
If you have enough players to support a full scale economy, disabling the buying might be good. Just disabling the recipe so that players cannot craft the trade station might be enough. The admin/op could strategically place a few trade stations for the players to use.
I'm adding a config option to disable the buy button and auto buy mode anyways. I don't need it since I run with only four of us on a private server, but if it is of use to others it's worth adding.
I'll push the update with this as soon as I fix the ATM issue mentioned earlier.
Any way to have a top player scoreboard implemented?
Maybe. Are we talking a command that displays the top ten player names and account balances?
Hey miner I wanted to let you know a minor yet painful bug that seems to only happen server side. If someone tries to buy an item with straight coins they get crashed.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
I'm having problems in my 1.7.10 version, as it seems the config files aren't really doing anything to change the mod. I'll set the drop rate of coins to 100% on mobs, yet even after restarts they will never drop coins, even when in survival mode. I also can't set item prices or anything of that sort. Do you have any idea what's going on?
@pwntower3
Is this a fresh install, or did you update from an older version? Maybe try deleting the universalcoins folder. Also, to always have mobs drop coins you would set I:"Mob Drop Chance"=0 in the universalcoins.cfg. The config option is a one in x chance. 0 is a 1:1 chance.
@CrikCrok
The recipes should be working for both NEI and Craftguide. I've tested in both single and multi player. The recipes will not show if they have been disabled by the server or client cfg if singleplayer.
@P3rf3ct_Zer0
Is the crash with the trade station or vending blocks/frames? I'll see if I can find the problem. A crash log would help.
I have not tested it but my players say vending blocks for sure. Why not jump on the server and see for yourself!? It would be an honor to have you I am always open for suggestions on how to make it better.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
I was wondering if there was a way to edit the amount of coin stacks found in the dungeons/mineshafts. I have a survival server and I love this mod but I find alot of people are just farming dungeons for huge payoffs, borrowing mats from each other and buying themselves stacks of mats. I want to make it more challenging so they explore more and fight mobs to earn their rewards.
thanks again for this mod.
I just disabled my dungeon finds and made sure mobs could drop money and made all items sell for 10 coins I also have unlimited inventory though. Maybe you should help me run my adventure server. Its going to also include pokemon though
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
The Latest release does not work and crashes on 1.7.10 server with random crashes.
I use the 9minecraft.net version (1.5.4) which works just fine.
Any other version seems to be too unstable for Forge 10.13.2.1291.
I have tried everything, the mod worked fine till I upgraded the mod, now both are doing the same thing.
They work fine on the client side, but the server side it keeps glitching on the glass cases, items show duplicates as well as crashing server, also the item does not retain in the glass case.
Anyone else have this issue?
I am not hallucinating it is an issue Sorry Ted I should have let you know.
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.
Currently, only two-legged vanilla mobs drop coins.
If the mod author extends the base class of skeletons, zombies, or endermen the custom mob will drop coins. I forgot about inheritance.
Is it possible to make a patch that allows other mobs to drop coins?
Until someone ports this legendary mod I am leaving the minecraft scene. http://www.cosc.canterbury.ac.nz/greg.ewing/minecraft/mods/ArchitectureCraft/#mozTocId598776 I have watched too many legendary mods die and carpenters blocks sudden fallout out of mainstream made me cry. I realize the source is messy but some of the best mods from 1.6.4 and 1.7.10 were.