v0.34
- Bugfix: Totemic Wand Core is now craftable. Way to go, Pokefenn.
- Bugfix: Will no longer throw a NullPointerException when another mod tampers with the recipes for gold armor.
- Change: Witchwood Wand costs less mana.
- Change: Livingwood Wand costs more mana.
- Change: Neutronium Wand is now marked as Creative Only in case the 9001 vis weren't a clue.
- Change: Chinese translation is cleaned up thanks to crafteverywhere
- Change: Umbral Rose growth rate un-nerfed slightly
- Change: Chameleon Tools can now have separate anvil names per mode
- Change: Chameleon Pickaxe with the Eternal enchant can now be used in the Arcane Bore without ever breaking.
- Change: Bloody Scrivener's Tools can now use LP from within the research table. Durability on them drastically decreased for if you run out of LP.
- Addition: Witchwood Staff - Faster and less expensive than the wand
- Addition: Neutronium Staff - In case you wanted a staff instead of a wand. o_O
- Addition: Scribing Tools of Thoth - Another pointless Kami item
Anyone has an idea from what this "Eldritch Wand core" originates? I found it in NEI and it seems to belong to Forbidden Magic, but cannot craft it probaly cause I do not have the required mod installed
Rollback Post to RevisionRollBack
I will be back in another half year to see how fast a degenerative process on quality will go on... 2nd reason is further corruption of certain individuals on the forums, those individuals are not necessarily "only" "member".
Anyways nothing offensiv on here, and if anythig is "found" it comes from your own immagination. Farewell corruption.
- A close friend to ___MeRliN___
Went ahead and updated the FAQ since I see lots and lots of people asking about the Eldritch Wand.
Q: What's the deal with the Eldritch Wand?!
A: The Eldritch Wand offers cross-mod compatibility when Player Beacons is installed. When Player Beacons isn't installed, the wand isn't available. If you see a FM wand in NEI and can't figure out how to get it, there's a good chance it's probably a conversion wand for a mod you don't have.
I'm probably going to program the mod to dummy the wand cores out of NEI so people can't see them and get confused.
Your ink tools based research probably shouldn't exist if Thaumcraft is set to -1 for the research mode (easy mode). No purpose in Ink Bottle alternatives as they're not needed in easy mode.
Really like how the mod is shaping up. Thaumcraft needed a lot more stuff like this. I also have some addition ideas. First is a cure for zombie villagers using alchemy since the vanilla zombie cure is kinda costly, using splash potions of weakness and golden apples. The catalyst would maybe be a bottle or something and suitable essentia would include exanimus (undead), sanus (healing), victus (life), and/or humanus (human, duh). If that seems too easy, it could be a two-step system. The alchemy brew could be inert and it could be made active via infusion. It could even be made into a focus that cures villager zombies and does extra damage to regular zombies. Or it could be a multi-use item, perhaps requiring essentia as fuel much like the thaumostatic harness. Or, rather than make a cheap alternative to the vanilla cure, it could be a costly upgrade allowing the curing of any and all zombies. And maybe we could take this one step further and add full-blown necromancy to Thaumcraft, being able to create and control zombies and/or other kinds of undead. It could work frankenstein-style where you make body parts and use infusion to fuse them together. As far as Forbidden Magic goes, it doesn't get much more forbidden than necromancy.
I'm requesting permission to fork and update your mod to 1.7 and possibly create derivative works.
Yup. You have permission to fork FM and update it to 1.7.
Here is an aborted attempt at 1.7 FM based on an older version of the mod, just in case you'd find it useful. I think he got it almost entirely functioning before giving up.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/21/2014
Posts:
97
Minecraft:
TheFirstPaige
Member Details
SpitefulFox, will you be continuing development on this mod any time after 1.7, or are you quitting entirely?
I really enjoy Forbidden Magic, and it probably wouldn't feel the same if it was developed by anyone else.
SpitefulFox, will you be continuing development on this mod any time after 1.7, or are you quitting entirely?
I really enjoy Forbidden Magic, and it probably wouldn't feel the same if it was developed by anyone else.
If nobody's updated the mod to 1.7 by the time summer starts and I'm not busy with other things, I may consider the possibility of maybe updating the mod myself, but don't count on it.
If nobody's updated the mod to 1.7 by the time summer starts and I'm not busy with other things, I may consider the possibility of maybe updating the mod myself, but don't count on it.
v0.4b
- Bugfix: Pickaxe of Distortion will mine special blocks at the correct speeds now
- Change: Updated to 1.7.2 thanks to joshie
- Removed: Eldritch, Totemic, and Witchwood Wands are temporarily disabled.
CoCreator of the Mechanical Titan Modpack Feel free to contact me on twitter @Dark_Raven1987 also always on IRC EsperNet #MechanicalTitan or on the MechanicalTitan Team speak 148.251.139.140
There's only one staff. Can you be a bit more specific as to what the problem is?
I can't wait until the witchwood staff is released so we have more than one!
- Bugfix: Totemic Wand Core is now craftable. Way to go, Pokefenn.
- Bugfix: Will no longer throw a NullPointerException when another mod tampers with the recipes for gold armor.
- Change: Witchwood Wand costs less mana.
- Change: Livingwood Wand costs more mana.
- Change: Neutronium Wand is now marked as Creative Only in case the 9001 vis weren't a clue.
- Change: Chinese translation is cleaned up thanks to crafteverywhere
- Change: Umbral Rose growth rate un-nerfed slightly
- Change: Chameleon Tools can now have separate anvil names per mode
- Change: Chameleon Pickaxe with the Eternal enchant can now be used in the Arcane Bore without ever breaking.
- Change: Bloody Scrivener's Tools can now use LP from within the research table. Durability on them drastically decreased for if you run out of LP.
- Addition: Witchwood Staff - Faster and less expensive than the wand
- Addition: Neutronium Staff - In case you wanted a staff instead of a wand. o_O
- Addition: Scribing Tools of Thoth - Another pointless Kami item
Anyways nothing offensiv on here, and if anythig is "found" it comes from your own immagination. Farewell corruption.
- A close friend to ___MeRliN___
I'm probably going to program the mod to dummy the wand cores out of NEI so people can't see them and get confused.
Sad day. The fact that I CAN see them has led me to install more mods so I can get them all.
Anyway, thanks for the update! I know we will enjoy it.
As usual, if you like the mod and have some spare change to burn, please consider donating.
Yup. You have permission to fork FM and update it to 1.7.
Here is an aborted attempt at 1.7 FM based on an older version of the mod, just in case you'd find it useful. I think he got it almost entirely functioning before giving up.
I really enjoy Forbidden Magic, and it probably wouldn't feel the same if it was developed by anyone else.
If nobody's updated the mod to 1.7 by the time summer starts and I'm not busy with other things, I may consider the possibility of maybe updating the mod myself, but don't count on it.
Permission granted. May the odds be ever in your favor.
I would be..... so..... happy.....
What is this? I don't even...
- Bugfix: Pickaxe of Distortion will mine special blocks at the correct speeds now
- Change: Updated to 1.7.2 thanks to joshie
- Removed: Eldritch, Totemic, and Witchwood Wands are temporarily disabled.