The Meaning of Life, the Universe, and Everything.
Join Date:
10/23/2013
Posts:
62
Minecraft:
EchebKeso
Member Details
Update March 2018: Mocap has been superseded by Blockbuster, a Machinima mod for the latest versions of Minecraft. Go check it out!
Update March 2018: If you are still using Minecraft 1.7.10 then check out CosmicNPCs mod by Namensammler42 as they are currently maintaining a branch of 1.7.10 Mocap.
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Developed with Forge 1207 and Minecraft 1.7.10. Full Multiplayer / Singleplayer support.
This mod is aimed at film-makers who wish to record the motion of their character and replay it back to a scripted entity.
It allows you to create a whole series of composite characters for use in your own videos without having to splash out on extra accounts or enlist help.
Tutorial Video
[media][/media] Demo Video
[media][/media]
All Item meta-data (books, enchants, custom names)
Equip Items / Armor in all slots
"Block" animation (Sword, etc)
Shoot arrow (velocity [/media]
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. MODPACKS
This mod may be used in modpacks only with express written consent, please email/pm me to obtain this. Thanks!
4. VIDEOS
This mod may be freely used in any video on the condition that a link is included to this thread / the mod website and use of the mod is attributed.
5. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
6. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
As peter said this mod would be amazing for custom maps. It could be implemented in obstacle course, racing or otherwise timed maps, ie FVDisco's sonic map, and it could have a 'ghost' that would show previous attempts or even the best attempt.
Although i suppose its up to how the mo-cap interacts with the world. If blocks were added/destroyed, between recording and replaying, i assume that the Mo-cap'd NPC would be running into blocks and act as if the obstacle wasn't there. Also would command blocks recognize the Mo-cap'd NPC as players if there was a proximity detection red stone set up.
But overall Echeb, good job on the mod, can't wait to see how this develops.
As peter said this mod would be amazing for custom maps. It could be implemented in obstacle course, racing or otherwise timed maps, ie FVDisco's sonic map, and it could have a 'ghost' that would show previous attempts or even the best attempt.
Although i suppose its up to how the mo-cap interacts with the world. If blocks were added/destroyed, between recording and replaying, i assume that the Mo-cap'd NPC would be running into blocks and act as if the obstacle wasn't there. Also would command blocks recognize the Mo-cap'd NPC as players if there was a proximity detection red stone set up.
But overall Echeb, good job on the mod, can't wait to see how this develops.
Cheers
Yep there's a million and one wierd cases to consider too, will just see how it goes
The Mocap'd entities shouldn't be recognised as players, they're a new custom Entity so should be good there.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/16/2013
Posts:
57
Minecraft:
MightyMinerZW
Member Details
do you think you could make it record when you fire projectiles? I have been working on a shooting gallery and it would be cool if they could shoot back! I found that the recordings can be killed which is a neat feature for my mini-game maps I am working on. If getting it to register projectiles is too hard then don't try it since you've done a great job on the mod already. pictures of bank robery minigame: https://drive.google...dit?usp=sharinghttps://drive.google...dit?usp=sharing
do you think you could make it record when you fire projectiles? I have been working on a shooting gallery and it would be cool if they could shoot back! I found that the recordings can be killed which is a neat feature for my mini-game maps I am working on. If getting it to register projectiles is too hard then don't try it since you've done a great job on the mod already. pictures of bank robery minigame: https://drive.google...dit?usp=sharinghttps://drive.google...dit?usp=sharing
Update March 2018: Mocap has been superseded by Blockbuster, a Machinima mod for the latest versions of Minecraft. Go check it out!
Update March 2018: If you are still using Minecraft 1.7.10 then check out CosmicNPCs mod by Namensammler42 as they are currently maintaining a branch of 1.7.10 Mocap.
-------
Developed with Forge 1207 and Minecraft 1.7.10. Full Multiplayer / Singleplayer support.
This mod is aimed at film-makers who wish to record the motion of their character and replay it back to a scripted entity.
It allows you to create a whole series of composite characters for use in your own videos without having to splash out on extra accounts or enlist help.
Tutorial Video
[media][/media]
Demo Video
[media][/media]
Download Current version 1.0: (17th Aug 2014)
http://www.afterchat.net/ - 1.7.10, 1.7.2 and 1.6.4 versions.
Quick Instructions:
To record:
This records:
MOD SHOWCASES AND MORE
Although i suppose its up to how the mo-cap interacts with the world. If blocks were added/destroyed, between recording and replaying, i assume that the Mo-cap'd NPC would be running into blocks and act as if the obstacle wasn't there. Also would command blocks recognize the Mo-cap'd NPC as players if there was a proximity detection red stone set up.
But overall Echeb, good job on the mod, can't wait to see how this develops.
Cheers
Yep there's a million and one wierd cases to consider too, will just see how it goes
The Mocap'd entities shouldn't be recognised as players, they're a new custom Entity so should be good there.
E
0.4 will be coming soon after to address a multithreaded bug causing occasional server crashes.
Demo video:
No problem! Send the link over and I'll update the thread when I can
Cool idea though, will add it to the TODO list
thanks!
That's awesome! thanks
(the double text thing is fixed in 0.4 also)
This is done in 0.5
ACK! i'm being shot!: https://drive.google.com/file/d/0B341TuXiI3zvQkkyb1JhbDJPbVk/edit?usp=sharing
Oh boy!
the map:
https://drive.google.com/folderview?id=0B341TuXiI3zvVm4tVkdWWjMxMG8&usp=sharing
Haha this is insanely difficult