Can somebody explain to me how the weight function works? I keep getting some enchants way too often. I've tried raising AND lowering the weight but it doesn't do jack. If it's too low it shows up too often, if it's too high it shows up too often. I'm not sure what to do about this. I want to control the rarity of enchantments
I'm not sure why, but putting Homing's weight on 1 sets it to 300. I also cannot disable it, because of this crash:
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/5/15 10:56 AM
Description: Ticking player
java.lang.NullPointerException: Ticking player
at com.lithial.me.handlers.ArrowHandler.onUpdate(ArrowHandler.java:76)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_240_ArrowHandler_onUpdate_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.lithial.me.handlers.ArrowHandler.onUpdate(ArrowHandler.java:76)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_240_ArrowHandler_onUpdate_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 408
Entity Name: JackieCrazi
Entity's Exact location: -168.18, 62.00, 181.40
Entity's Block location: World: (-169,62,181), Chunk: (at 7,3,5 in -11,11; contains blocks -176,0,176 to -161,255,191), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@5d5805b0
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
If I may, I'd like to suggest that all armor be allowed to have an enchantment that ups melee damage, say, one heart per level to a max of 4? Or possibly 1/2 heart per level and allow up to [Aggression/Damage boost/whatever you might or might not name it] III
If I may, I'd like to suggest that all armor be allowed to have an enchantment that ups melee damage, say, one heart per level to a max of 4? Or possibly 1/2 heart per level and allow up to [Aggression/Damage boost/whatever you might or might not name it] III
First good idea I've heard on this forum in a while
Not sure if this is a glitch or not, but all the enchantments added by this mod are nameless on the enchanting table. There's no way to know what you're getting, you just have to pick it blindly and hope it's something useful.
Not sure if this is a glitch or not, but all the enchantments added by this mod are nameless on the enchanting table. There's no way to know what you're getting, you just have to pick it blindly and hope it's something useful.
so... works as intended?
its how its supposed to be with vanilla enchanting.
I saw a bug or sometin', when I open my inventory with NEI(Not Enough Items) then I press "x" for the enchantment gui to pop out the I put the item in, then enchant, but I can't max it out like sharpness X :(, but with other mods NEI works fine for me ex.FlimFlam X pls. help
Not sure if this is a glitch or not, but all the enchantments added by this mod are nameless on the enchanting table. There's no way to know what you're getting, you just have to pick it blindly and hope it's something useful.
Getting the same issue. Tested with no other mods installed, so it isn't a conflict.
I'm enjoying using this mod in my slightly not vanilla 1.8 world. I can't wait for a mod to come out with something to let me choose the specific enchantments that an item gets, instead of the random order it's in now.
I got Magnet I on an iron chestplate from a zombie and decided to use it. It bring the experience points to me like it suppose to, but for some odd reason, it won't let me absorb them until I took off the armor.
I got the latest version of both this and Minecraft.
I got Magnet I on an iron chestplate from a zombie and decided to use it. It bring the experience points to me like it suppose to, but for some odd reason, it won't let me absorb them until I took off the armor.
I got the latest version of both this and Minecraft.
That enchantment messes with some of my chests not opening and items not dropping when broken. I had to take it off (luckily I'm using Enchanting Plus mod, so I get some of the levels back)
Using 1.7.10 and Sturdy does nothing. You probably already knew that, though
Okay, thank you for letting me know, I wasn't sure.
Where Can I Post a Bug about this mod? Here or Modded Client Support?
Cus when i shot an a arrow with a homing 1, the game crashed....
Whenever I try to a "3 lapis" enchant, on 1.8, the enchantment preview doesn't show up. Was the mod updated to a better version yet?
Is the heat enchantment not in the latest version? I can't seem to find it under the creative menu. Your mod is wonderful by the way.
Can somebody explain to me how the weight function works? I keep getting some enchants way too often. I've tried raising AND lowering the weight but it doesn't do jack. If it's too low it shows up too often, if it's too high it shows up too often. I'm not sure what to do about this. I want to control the rarity of enchantments
did y fix config file
I'm not sure why, but putting Homing's weight on 1 sets it to 300. I also cannot disable it, because of this crash:
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/5/15 10:56 AM
Description: Ticking player
java.lang.NullPointerException: Ticking player
at com.lithial.me.handlers.ArrowHandler.onUpdate(ArrowHandler.java:76)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_240_ArrowHandler_onUpdate_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.lithial.me.handlers.ArrowHandler.onUpdate(ArrowHandler.java:76)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_240_ArrowHandler_onUpdate_LivingUpdateEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:287)
at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1560)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:288)
-- Player being ticked --
Details:
Entity Type: null (net.minecraft.entity.player.EntityPlayerMP)
Entity ID: 408
Entity Name: JackieCrazi
Entity's Exact location: -168.18, 62.00, 181.40
Entity's Block location: World: (-169,62,181), Chunk: (at 7,3,5 in -11,11; contains blocks -176,0,176 to -161,255,191), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, -0.08, 0.00
Stacktrace:
at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:295)
at net.minecraft.network.NetHandlerPlayServer.func_147347_a(NetHandlerPlayServer.java:303)
at net.minecraft.network.play.client.C03PacketPlayer.func_148833_a(SourceFile:137)
at net.minecraft.network.play.client.C03PacketPlayer$C06PacketPlayerPosLook.func_148833_a(SourceFile:20)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@5d5805b0
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.10.3
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 180532248 bytes (172 MB) / 489959424 bytes (467 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.130.1395 Minecraft Forge 10.13.3.1395 Optifine OptiFine_1.7.10_HD_U_B7 30 mods loaded, 30 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.130.1395} [Forge Mod Loader] (forge-1.7.10-10.13.3.1395-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1395} [Minecraft Forge] (forge-1.7.10-10.13.3.1395-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.67} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.67-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PotionExtensionCore{1.0.1} [PotionExtensionCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMiner_coremod{0.26.0_build.unknown} [Core mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
adventurebackpack{1.7.10-0.8b} [Adventure Backpack] (adventurebackpack-1.7.10-0.8b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
nevermine{2.3} [AdventOfAscension] (AoA-2.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppleCore{1.0.1} [AppleCore] (AppleCore-mc1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.5} [Waila] (Waila-1.5.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BloodArsenal{1.1-13} [Blood Arsenal] (BloodArsenal-1.7.10-1.1-13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
enchvil{1.0} [Enchvil Mod] (enchvil-1.7.2-V1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.9} [FastCraft] (fastcraft-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fastleafdecay{1.0} [Fast Leaf Decay] (FastLeafDecay-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
grim3212core{V0.1 - 1.7.10} [Grim3212 Core] (Grim3212 Core-V0.1 - 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
heartdrop{1.3.2} [Heart Drop] (HeartDrop-1.7.10-1.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
InfernalMobs{1.5.6} [Infernal Mobs] (InfernalMobs-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
infinitelava{V0.1 - 1.7.10} [Infinite Lava] (Infinite Lava-V0.1 - 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.7.10-1.3.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AencEx{0.0.1} [AencEx] (MoreEnchantments-1.7.10-1.3.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
recipehandler{0.2} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.2(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ttCore{MC1.7.10-0.1.0-67} [ttCore] (ttCore-MC1.7.10-0.1.0-67.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMiner{0.26.0_build.unknown} [Vein Miner] (VeinMiner-1.7.10_0.26.1.unknown.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMinerModSupport{0.26.0_build.unknown} [Mod Support] (VeinMiner-1.7.10_0.26.1.unknown.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
warpbook{2.0.null} [Warp Book] (warpbook-1.7.10_2.0.36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
workbenchupgrades{V0.1 - 1.7.10} [Workbench Upgrades] (Workbench Upgrades-V0.1 - 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
libsandstone{1.0.0} [libsandstone] (LibSandstone-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['JackieCrazi'/408, l='Naga', x=-168.18, y=62.00, z=181.40]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Any way to disable homing somehow is appreciated.
EDIT: homing's weight is ALWAYS 300. There is no way to not get homing on a bow, the only difference is what else you get, which is usually nothing.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
If I may, I'd like to suggest that all armor be allowed to have an enchantment that ups melee damage, say, one heart per level to a max of 4? Or possibly 1/2 heart per level and allow up to [Aggression/Damage boost/whatever you might or might not name it] III
First good idea I've heard on this forum in a while
Cool Mod¡
beber
y
ser
feliz
que
mañana
podrias
morir
Not sure if this is a glitch or not, but all the enchantments added by this mod are nameless on the enchanting table. There's no way to know what you're getting, you just have to pick it blindly and hope it's something useful.
so... works as intended?
its how its supposed to be with vanilla enchanting.
Love to try this out! Can you use this with NEI and create custom enchants?
...Except not. The vanilla enchantments are named...
I saw a bug or sometin', when I open my inventory with NEI(Not Enough Items) then I press "x" for the enchantment gui to pop out the I put the item in, then enchant, but I can't max it out like sharpness X :(, but with other mods NEI works fine for me ex.FlimFlam X pls. help
Getting the same issue. Tested with no other mods installed, so it isn't a conflict.
Edit: This is with the 1.8 version, by the way.
I'm enjoying using this mod in my slightly not vanilla 1.8 world. I can't wait for a mod to come out with something to let me choose the specific enchantments that an item gets, instead of the random order it's in now.
I got Magnet I on an iron chestplate from a zombie and decided to use it. It bring the experience points to me like it suppose to, but for some odd reason, it won't let me absorb them until I took off the armor.
I got the latest version of both this and Minecraft.
That enchantment messes with some of my chests not opening and items not dropping when broken. I had to take it off (luckily I'm using Enchanting Plus mod, so I get some of the levels back)