I've got a weird bug. If I use enchanting plus and more enchantments v10.1 or whatever, all enchantments are available to anything that can be enchanted. For example i could have horticulture on a pickaxe or protection on a sword. Weird... this only happened after I updated More Enchantments from v7 to 10.1. To fix this I have deleted all More enchantment related config files but that didn't work... Anybody have any ideas or suggestions to fix this? I love this mod by the way! I am also using MC Alpha 1.6.4.
I've got a weird bug. If I use enchanting plus and more enchantments v10.1 or whatever, all enchantments are available to anything that can be enchanted. For example i could have horticulture on a pickaxe or protection on a sword. Weird... this only happened after I updated More Enchantments from v7 to 10.1. To fix this I have deleted all More enchantment related config files but that didn't work... Anybody have any ideas or suggestions to fix this? I love this mod by the way! I am also using MC Alpha 1.6.4.
I already pointed this out to Lithial in the last bug report synopsis, but it's good to know that there are still people following this without updates coming out so frequently.
It's been a while since I've used this mod (v7) so I'm not quite up to date when it comes bugs and all (read a few posts back). Considering how the most recent version has the game breaking "config disable" bug as well. Does anyone know the most "stable" version of this mod that's recommended for server play?
[Edit] Seems like, 10.1 vanilla enchanting is working for some reason now (can get me2 enchants). I guess I was just really unlucky or something, sry for the false report.
Would it be possible to not have night vision potions disabled in the mod? Even if I try disabling the night vision enchantment, the game crashes on loading a world so there's no way around it. :/
Would it be possible to not have night vision potions disabled in the mod? Even if I try disabling the night vision enchantment, the game crashes on loading a world so there's no way around it. :/
As has been said previously, disabling the Night Vision enchantment is being worked on, and should hopefully be fixed in the next update. The removal of dependency on extendedPlayer.class didn't quite take, it seems, so it's going to take a bit of work to get things running properly.
Been playing around a bit more, and I'm pretty sure having this mod installed prevents the player from getting the night vision potion effect from any other method than the helmet enchantment. Equipped the helmet with night vision and got the buff. Used potions / splash potions of night vision and didn't gain the effect.
yea thats been fixed in v10. im still working on fixing the disable bug but i have a few ideas. my laptops working again so i should be back into modding soon. just waiting for work to calm down as im currently working 6-7 days a week lol
yea me to there will be more i just haven't had time to put them up. also i work every weekend but im supposed to have some time off next week so that should be cool
Well, once all of the bugs are squashed in the 1.6.4 version, I'm happy to say that this will be a part of an "improved Vanilla" modpack I've been working on for a while. Vanilla has been needing more enchantments for a while, and this mod certainly suits that bill. The one thing I would need to worry about at that point is which enchantments should be set as dungeon loot only, and which should be available from the enchanting table.
Well luckily I can finally update Minecraft to 1.7.2 now that I found out how to fix that terrible black textures glitch caused by mipmaps (whatever those are). Hopefully most of the mods I use have been updated as well.
would anyone like a part done more enchantments for 1.7? I've got the enchantments that don't mess with blocks pretty much done other than a few things so would anyone be interested once its done?
Release it if you like, but my modded Minecraft days will stay in 1.6.4 for now. This is due mostly to the fact that the mods I use for my modpack (62 and counting) are mostly 1.6.4, and will likely take some time to become stable in 1.7.2.
Personally, I would much prefer to see things ironed out in the 1.6.X version of More Enchants before you put too much work into 1.7.2. I've seen a lot of modders try to keep up work with both versions, and they always either wind up dropping support for 1.6 before they finish what they were working on, or they drop out entirely because they have overworked themselves. I would hate to see the same happen to you, particularly considering the fact that you've been so diligent in maintaining the mod thus far.
Release it if you like, but my modded Minecraft days will stay in 1.6.4 for now. This is due mostly to the fact that the mods I use for my modpack (62 and counting) are mostly 1.6.4, and will likely take some time to become stable in 1.7.2.
Personally, I would much prefer to see things ironed out in the 1.6.X version of More Enchants before you put too much work into 1.7.2. I've seen a lot of modders try to keep up work with both versions, and they always either wind up dropping support for 1.6 before they finish what they were working on, or they drop out entirely because they have overworked themselves. I would hate to see the same happen to you, particularly considering the fact that you've been so diligent in maintaining the mod thus far.
I hate how everyone cares about updating to 1.7. I've said it before and I'll say it again, it would be better if no mods ever updated except to really big new MC versions. I'm staying in 1.6.4
I hate how everyone cares about updating to 1.7. I've said it before and I'll say it again, it would be better if no mods ever updated except to really big new MC versions. I'm staying in 1.6.4
Yeah. Usually mods stay a version behind but everyone seems eager to jump to 1.7 when 1.8 hasn't even been released yet. As I said before, there is still a lot of life left in 1.6 and there are way more mods that are available for it and thus makes it best for modpacks.
well at some point ill release what i've got. i haven't really spent much time with it, its just the enchantments that copy pasted over to 1.7
Really hope it's not too long before a 1.6.4 bugfix. Working on a modpack and I really love the enchants here especially because of how awesome knockback X and verticality X combined works out. XD
I already pointed this out to Lithial in the last bug report synopsis, but it's good to know that there are still people following this without updates coming out so frequently.
[Edit] Seems like, 10.1 vanilla enchanting is working for some reason now (can get me2 enchants). I guess I was just really unlucky or something, sry for the false report.
As has been said previously, disabling the Night Vision enchantment is being worked on, and should hopefully be fixed in the next update. The removal of dependency on extendedPlayer.class didn't quite take, it seems, so it's going to take a bit of work to get things running properly.
On a slightly related note, I gotta say, I like the new banner.
Personally, I would much prefer to see things ironed out in the 1.6.X version of More Enchants before you put too much work into 1.7.2. I've seen a lot of modders try to keep up work with both versions, and they always either wind up dropping support for 1.6 before they finish what they were working on, or they drop out entirely because they have overworked themselves. I would hate to see the same happen to you, particularly considering the fact that you've been so diligent in maintaining the mod thus far.
I agree. There's still life in 1.6.4.
Yeah. Usually mods stay a version behind but everyone seems eager to jump to 1.7 when 1.8 hasn't even been released yet. As I said before, there is still a lot of life left in 1.6 and there are way more mods that are available for it and thus makes it best for modpacks.