A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
When this comes out my minecraft play time is gonna go up considerably...
That's very good, new geeks of Minecraft ^_^.
Well, that's very annoying because I guess that it will be released while I'll be at school, and I'll not have as much time as I have yet...
Too bad ! But, I think that I'll finally finish my zeppelin on my server. That'll be awesome !
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
As an excited supporter I have to ask, Do you have a certain benchmark you want to reach before you release a build? Or are you going to complete all your goals first?
As an excited supporter I have to ask, Do you have a certain benchmark you want to reach before you release a build? Or are you going to complete all your goals first?
I'm just trying to get some basic functionality working. The goal is to have a ship that works, is somehow useful, and not glitchy. Once that's done, I'll put out a debug build and eventually a release. After that, I'll start to pile on all the exciting extra features in lots of later iterations.
I don't think mast strength really needs to be considered if you add a tiering system and limit the number of allowed blocks. This is because sails need lots of blocks. By the time you were allowed enough blocks to actually build a super-massive sail, you would be allowed to use engines. A good compatibility patch would be, if IC2 or BC was installed, to allow these engines to be powered with MJ or EU.
I'm no modder, but I would imagine that any sort of non-vanilla item pipe would be hard work... Logistics pipes or Forge Utilities pipes might be simple since they essentially work by connecting inventories rather than by moving entities. Additionally, as a devout tech player, I can't really see much need to have item pipes on ships now that we have hoppers which can interact with most machines. This is all, of course, assuming that machines would even work on ships.
Of course, I also think that the core functionality should come first. This entire post is really just me whining about the things that Minecraft is missing. Just imagine tech mods + factions + airships that can carry machines, weapons, and fly underwater.
Looks like I got chests, crafting tables, AND furnaces working! There are probably a lot more blocks working, but I haven't checked yet. I guess I should go do that.
Looks like I got chests, crafting tables, AND furnaces working! There are probably a lot more blocks working, but I haven't checked yet. I guess I should go do that.
Nice
How about hoppers and crops [or rather, changing metadata of blocks]?
Hoppers work perfectly now! I also redid a bunch of the rendering code to get special blocks like hoppers to render correctly. That also made some of the lighting work for free! =)
Hoppers work perfectly now! I also redid a bunch of the rendering code to get special blocks like hoppers to render correctly. That also made some of the lighting work for free! =)
Nice work. It sounds like everything is really coming together now
Rollback Post to RevisionRollBack
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
The goal is to have many of the vanilla blocks at 100% functionality. Currently, this list includes chests and workbenches. I'm working on getting furnaces there too. After that, many of the other blocks should start working without too much more effort. *crosses fingers*
I currently have no plans to implement ship sounds. If someone wants to collaborate and send me a set of ship sounds, that would be awesome. It shouldn't be too hard to wire them up.
1) I read up a few pages and I am glad to see them working. Definitely going in my mod folder. Oh, that begs the question, crappy Modloader or super awesome Minecraft Forge, or niether of the above?
2) If you don't do it yourself then the chance of finding someone to do it for you is slim-to-nil. Just a fair warning.
1) I read up a few pages and I am glad to see them working. Definitely going in my mod folder. Oh, that begs the question, crappy Modloader or super awesome Minecraft Forge, or niether of the above?
2) If you don't do it yourself then the chance of finding someone to do it for you is slim-to-nil. Just a fair warning.
For the first question, I think he told us Forge, but I'm not sure.
For the second, that's right, but someone proposed to do this job.
I don't think mast strength really needs to be considered if you add a tiering system and limit the number of allowed blocks. This is because sails need lots of blocks. By the time you were allowed enough blocks to actually build a super-massive sail, you would be allowed to use engines. A good compatibility patch would be, if IC2 or BC was installed, to allow these engines to be powered with MJ or EU.
I'm no modder, but I would imagine that any sort of non-vanilla item pipe would be hard work... Logistics pipes or Forge Utilities pipes might be simple since they essentially work by connecting inventories rather than by moving entities. Additionally, as a devout tech player, I can't really see much need to have item pipes on ships now that we have hoppers which can interact with most machines. This is all, of course, assuming that machines would even work on ships.
Of course, I also think that the core functionality should come first. This entire post is really just me whining about the things that Minecraft is missing. Just imagine tech mods + factions + airships that can carry machines, weapons, and fly underwater.
You said that we would not need the pipes, but if you run your engines off of BC fuel (because I don't see how we could store energy otherwise, except coal), it will be maybe good if you have pipes to refuel your engines (and to cool them down), and so, some tanks to store water. And, I don't think that we would connect directly our engines to the scew propeller, so, we would have to take conductive pipes or have a totally new engine added by the mod, that runs off of fuel...
Moreover, that would add realism, since you have to heat up your engines to run your ship =)
Hoppers work perfectly now! I also redid a bunch of the rendering code to get special blocks like hoppers to render correctly. That also made some of the lighting work for free! =)
Very good, I think like Prometheus_Earthe, this mod will definitely go in my mods folder !
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
You said that we would not need the pipes, but if you run your engines off of BC fuel (because I don't see how we could store energy otherwise, except coal), it will be maybe good if you have pipes to refuel your engines (and to cool them down), and so, some tanks to store water. And, I don't think that we would connect directly our engines to the scew propeller, so, we would have to take conductive pipes or have a totally new engine added by the mod, that runs off of fuel...
Hoppers. Learn how to use them, they are incredibly useful and much less unstable than BC pipes, which are annoyingly prone to destroying items and causing lag.
You can hardly expect Cuchaz to add full support for all of every tech mod just to suit every whim of a minority group of players who want to build diamond factories on their boats. Sure, hoppers can't do everything that you can do with BC pipes, but to be honest, I can only think of one or two things for which I would take BC pipes over hoppers. Besides, if hoppers are supported, I'm sure that there are other piping systems that could be made to work with only the slightest amount of tweaking (*cough* Extra Utilities pipes *cough*).
For the items, I agree that hoppers will with no doubt be more useful, but for liquids and energy, that'll be maybe a little bit more difficult to carry with hoppers, don't you think so ?
Any way, I agree that this kind of stuff does not have to be added now, but when he will not have any thing to do next... =), well some compatibilities will surely be welcomed (I and don't think only by me...). For the moment however, I don't want to stress Cuchaz and spoil the thread with all my ideas of compatibility.
I've a question, will you do a banner for your mod ?
Good luck in coding !
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
For the items, I agree that hoppers will with no doubt be more useful, but for liquids and energy, that'll be maybe a little bit more difficult to carry with hoppers, don't you think so ?
Any way, I agree that this kind of stuff does not have to be added now, but when he will not have anything to do next... =), well some compatibilities will surely be welcomed (I and don't think only by me...). For the moment however, I don't want to stress Cuchaz and spoil the thread with all my ideas of compatibility.
You can always just use buckets. BC energy does not need item pipes. IC2 doesn't even need wires. It can work with transformers and storage units. Heck, it can even work with batteries and hoppers. Regardless, if you can't do it with hoppers and ender chests, you really shouldn't be doing it on a ship.
Anyway, Cuchaz, I have an unrelated question/suggestion;
If I was on my boat and set my spawn, then moved my boat somewhere else, what would happen to my spawn?
I think it would be really cool if the spawn point was able to move with you, or should I say; I think it would be really lame if I had to swim 1500 blocks across an ocean because I didn't go to sleep after I moved my boat.
That's just much simpler with pipes and wires, that's why I'm using them...
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Hoppers. Learn how to use them, they are incredibly useful and much less unstable than BC pipes, which are annoyingly prone to destroying items and causing lag.
I've just learned how to use hoppers myself recently. They are completely awesome. I'm going to post a fun hopper-on-a-ship demo in my next video.
You can hardly expect Cuchaz to add full support for all of every tech mod...
Correct. I don't plan (and just can't) write special code to support every mod out there. What I'm planning to do though, is write down all the cases when your mod block will be automatically supported by the ships mod. I had to do a bunch of work to get vanilla blocks working, so those tweaks can still apply to mod blocks without any extra work. The trick is, your mod block has to communicate like a vanilla block, or the tweaks won't quite work. If your mod block is too fancy and falls outside all the cases, I'm thinking about adding a special API that allows your block to detect whether or not it's on a ship, and make choices accordingly. That will give other mod authors an opportunity to specifically support life on a ship should they choose it, but without having to rely completely on my automatic tweaks.
If I was on my boat and set my spawn, then moved my boat somewhere else, what would happen to my spawn?
I think it would be really cool if the spawn point was able to move with you, or should I say; I think it would be really lame if I had to swim 1500 blocks across an ocean because I didn't go to sleep after I moved my boat.
That's an excellent question. Beds are on my list of special blocks to support. But because of the ties between spawn points and beds, it's going to be trickier than other blocks. The goal is to have beds Work Like You Would Want Them To(TM). This means, you would effectively have a spawn point on your ship that moves with the ship.
If there's a hole in the ship, you won't be able to launch it.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Yeah, if the ship is just going to sink, you won't be able to launch it. That would be a bit silly.
That's very good, new geeks of Minecraft ^_^.
Well, that's very annoying because I guess that it will be released while I'll be at school, and I'll not have as much time as I have yet...
Too bad ! But, I think that I'll finally finish my zeppelin on my server. That'll be awesome !
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
I'm just trying to get some basic functionality working. The goal is to have a ship that works, is somehow useful, and not glitchy. Once that's done, I'll put out a debug build and eventually a release. After that, I'll start to pile on all the exciting extra features in lots of later iterations.
I'm no modder, but I would imagine that any sort of non-vanilla item pipe would be hard work... Logistics pipes or Forge Utilities pipes might be simple since they essentially work by connecting inventories rather than by moving entities. Additionally, as a devout tech player, I can't really see much need to have item pipes on ships now that we have hoppers which can interact with most machines. This is all, of course, assuming that machines would even work on ships.
Of course, I also think that the core functionality should come first. This entire post is really just me whining about the things that Minecraft is missing. Just imagine tech mods + factions + airships that can carry machines, weapons, and fly underwater.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Looks like I got chests, crafting tables, AND furnaces working! There are probably a lot more blocks working, but I haven't checked yet. I guess I should go do that.
Nice
How about hoppers and crops [or rather, changing metadata of blocks]?
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Nice work. It sounds like everything is really coming together now
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
1) I read up a few pages and I am glad to see them working. Definitely going in my mod folder. Oh, that begs the question, crappy Modloader or super awesome Minecraft Forge, or niether of the above?
2) If you don't do it yourself then the chance of finding someone to do it for you is slim-to-nil. Just a fair warning.
For the first question, I think he told us Forge, but I'm not sure.
For the second, that's right, but someone proposed to do this job.
You said that we would not need the pipes, but if you run your engines off of BC fuel (because I don't see how we could store energy otherwise, except coal), it will be maybe good if you have pipes to refuel your engines (and to cool them down), and so, some tanks to store water. And, I don't think that we would connect directly our engines to the scew propeller, so, we would have to take conductive pipes or have a totally new engine added by the mod, that runs off of fuel...
Moreover, that would add realism, since you have to heat up your engines to run your ship =)
Very good, I think like Prometheus_Earthe, this mod will definitely go in my mods folder !
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Hoppers. Learn how to use them, they are incredibly useful and much less unstable than BC pipes, which are annoyingly prone to destroying items and causing lag.
You can hardly expect Cuchaz to add full support for all of every tech mod just to suit every whim of a minority group of players who want to build diamond factories on their boats. Sure, hoppers can't do everything that you can do with BC pipes, but to be honest, I can only think of one or two things for which I would take BC pipes over hoppers. Besides, if hoppers are supported, I'm sure that there are other piping systems that could be made to work with only the slightest amount of tweaking (*cough* Extra Utilities pipes *cough*).
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
Any way, I agree that this kind of stuff does not have to be added now, but when he will not have any thing to do next... =), well some compatibilities will surely be welcomed (I and don't think only by me...). For the moment however, I don't want to stress Cuchaz and spoil the thread with all my ideas of compatibility.
I've a question, will you do a banner for your mod ?
Good luck in coding !
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
You can always just use buckets. BC energy does not need item pipes. IC2 doesn't even need wires. It can work with transformers and storage units. Heck, it can even work with batteries and hoppers. Regardless, if you can't do it with hoppers and ender chests, you really shouldn't be doing it on a ship.
Anyway, Cuchaz, I have an unrelated question/suggestion;
If I was on my boat and set my spawn, then moved my boat somewhere else, what would happen to my spawn?
I think it would be really cool if the spawn point was able to move with you, or should I say; I think it would be really lame if I had to swim 1500 blocks across an ocean because I didn't go to sleep after I moved my boat.
I believe in the Invisible Pink Unicorn, bless her Invisible Pinkness.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Forge. Always forge. =)
I totally agree. But it can't hurt to let people offer to help. If one of them comes through, then it's less work for me.
I've just learned how to use hoppers myself recently. They are completely awesome. I'm going to post a fun hopper-on-a-ship demo in my next video.
Correct. I don't plan (and just can't) write special code to support every mod out there. What I'm planning to do though, is write down all the cases when your mod block will be automatically supported by the ships mod. I had to do a bunch of work to get vanilla blocks working, so those tweaks can still apply to mod blocks without any extra work. The trick is, your mod block has to communicate like a vanilla block, or the tweaks won't quite work. If your mod block is too fancy and falls outside all the cases, I'm thinking about adding a special API that allows your block to detect whether or not it's on a ship, and make choices accordingly. That will give other mod authors an opportunity to specifically support life on a ship should they choose it, but without having to rely completely on my automatic tweaks.
I'm planning to build an entire website for the mod. This could include banners if people want to support the mod on the forums.
That's an excellent question. Beds are on my list of special blocks to support. But because of the ties between spawn points and beds, it's going to be trickier than other blocks. The goal is to have beds Work Like You Would Want Them To(TM). This means, you would effectively have a spawn point on your ship that moves with the ship.