I hope its ok for ichuns mod to add the betweenlands to their online database of mods. Haven't tried that yet...
Their "Online Database" doesn't take mods, it just records mods so people can find them easier, and gives credit, if specified.
why? You shouldn't have to have a data base of mobs properties to morph you should dynamically get them. I did this for silk spawners and it worked 99% of the time or more in identifying mob properites. With morph it should be 100% since it uses multiple booleans
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Haunts of the Betweenlands
Join Date:
4/1/2015
Posts:
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Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
~WightofShadows
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Support the Betweenlands today!
Check out some other cool mods from some awesome people:
Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
your 1.12 port is redoing a lot of the stuff I did for porting it to 1.11.2. please at least steal some of the hundreds of worldObj->world, thePlayer -> player etc busywork changes. OTOH I totally understand making the changes yourself and getting to know personally all the little dumb stuff that changes from MC version to MC version.
Regardless, glad this is being updated still, it's great to see so many of these awesome mods finally in a post 1.7.10 world!
Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
~WightofShadows
Nice I started porting my mod to there but, realized I would have to re-write it again so I have to finish my version I am currently deving in first.
So I'm on 1.7.10, and everything seems to be installed just fine, but when I select my world and enter it loads for a second and then just brings me back to the "select world" screen. Anyone know what's going on?
Alright so the only log that was recorded right after I tested this again just now was the "latest.log" so here's that (I couldnt post it here or pastebin unless i want to have "pro" so I'll have to do it in different parts- I guess?
The "fml-client-latest.log," was recorded months ago, like February of this year, so I dont think that'll help much, but if it's needed I'll do the same thing for that
Can't wait for the 1.12 version! There aren't as many other mods as unique as between lands in the 1.12 version. Been reading the wiki so much and can't wait for the new content that is being implemented in. Thank you Angry Pixel for making such an amazing mod, and you have my support!
[13:07:02] [Server thread/ERROR]: The following problems were captured during this phase
[13:07:02] [Server thread/ERROR]: Caught exception from Mystcraft
java.lang.IllegalArgumentException: Failed to register dimension for id 20, One is already registered
Yay! I changed it to 21 and all seems to be working fine thank you! You're always super helpful
Hello! Has anyone else had any issues with the Ring of Ascent not working in 1.7.10? I have 33 levels of xp and it's not working with the double-tap jump (space). It's very possible I could have a mod conflict, but I'm almost positive I've used most of these mods together and still been able to use the ring. In fact, I'm not sure if any of the other mods I'm using even change jumping behavior. I just can't get it to activate to save my life, literally! Haha.
Anyway, I don't have a crash log because it's not a crashing issue, but here are all the mods I have installed in case someone knows of an immediate compatibility issue. It's a long list, so my apologies:
Arcane Ascention
Advanced Chimneys
Anti-ID Conflict
Backpacks (Eydamos)
Better Storage
Better Foliage
BetterFPS
Bibliocraft
Biomes O' Plenty
Bibliocraft
Carpenter's Blocks
Code Chicken Core
Cosmetic Armor Reworked
Craftable Saddles
Creeper Collateral
Custom NPCs
Doggy Talents
Dons Lightning Rod
Druidry
Dynamic Surroundings
Dynamic Trees
Electroblob's Wizardry
Farseek
Fastcraft
Floocraft
ForgeEndertech
Friendly Fire
Flaxbeards Steam Power
Garden Stuff
Grapple Mod
GraveStone Mod
HerdCraft
INpureCore
Juju's Clothing Craft
Just A Few Fish
Just Another Spawner
Ladders
MrCrayfish Furniture Mod
No More Recipe Conflict
Not Enough Items
Optifine HD U D6
Pam's Harvest Craft
Placeable Items
Redstone Paste
Rougelike Dungeons
Secret Rooms Mod
SkinPort
Streams
Betweenlands (obviously)
Tomahawk
Twilight Forest
VeinMiner
Waystones
Witchery
I haven't unfortunately. There are a lot of mods so I will eventually do that, one by one if I must. Something is messing with overall flight in survival. I have morph and flight in that is not working either. I'm wondering what mod I have that effects flight or ability to double tap space. Creative flight works fine. Anyway thanks for the reply! Hopefully I can figure this out haha.
Hello! Has anyone else had any issues with the Ring of Ascent not working in 1.7.10? I have 33 levels of xp and it's not working with the double-tap jump (space). It's very possible I could have a mod conflict, but I'm almost positive I've used most of these mods together and still been able to use the ring. In fact, I'm not sure if any of the other mods I'm using even change jumping behavior. I just can't get it to activate to save my life, literally! Haha.
Anyway, I don't have a crash log because it's not a crashing issue, but here are all the mods I have installed in case someone knows of an immediate compatibility issue. It's a long list, so my apologies:
Arcane Ascention
Advanced Chimneys
Anti-ID Conflict
Backpacks (Eydamos)
Better Storage
Better Foliage
BetterFPS
Bibliocraft
Biomes O' Plenty
Bibliocraft
Carpenter's Blocks
Code Chicken Core
Cosmetic Armor Reworked
Craftable Saddles
Creeper Collateral
Custom NPCs
Doggy Talents
Dons Lightning Rod
Druidry
Dynamic Surroundings
Dynamic Trees
Electroblob's Wizardry
Farseek
Fastcraft
Floocraft
ForgeEndertech
Friendly Fire
Flaxbeards Steam Power
Garden Stuff
Grapple Mod
GraveStone Mod
HerdCraft
INpureCore
Juju's Clothing Craft
Just A Few Fish
Just Another Spawner
Ladders
MrCrayfish Furniture Mod
No More Recipe Conflict
Not Enough Items
Optifine HD U D6
Pam's Harvest Craft
Placeable Items
Redstone Paste
Rougelike Dungeons
Secret Rooms Mod
SkinPort
Streams
Betweenlands (obviously)
Tomahawk
Twilight Forest
VeinMiner
Waystones
Witchery
How did you get optifine to work with the Betweenlands..
I hope its ok for ichuns mod to add the betweenlands to their online database of mods. Haven't tried that yet...
Their "Online Database" doesn't take mods, it just records mods so people can find them easier, and gives credit, if specified.
Well that's a shame.
why? You shouldn't have to have a data base of mobs properties to morph you should dynamically get them. I did this for silk spawners and it worked 99% of the time or more in identifying mob properites. With morph it should be 100% since it uses multiple booleans
Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
~WightofShadows
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
Awesome to hear!
your 1.12 port is redoing a lot of the stuff I did for porting it to 1.11.2. please at least steal some of the hundreds of worldObj->world, thePlayer -> player etc busywork changes. OTOH I totally understand making the changes yourself and getting to know personally all the little dumb stuff that changes from MC version to MC version.
Regardless, glad this is being updated still, it's great to see so many of these awesome mods finally in a post 1.7.10 world!
Nice I started porting my mod to there but, realized I would have to re-write it again so I have to finish my version I am currently deving in first.
So I'm on 1.7.10, and everything seems to be installed just fine, but when I select my world and enter it loads for a second and then just brings me back to the "select world" screen. Anyone know what's going on?
Will you be updating to 1.11?
also I have a mob idea
Alright so the only log that was recorded right after I tested this again just now was the "latest.log" so here's that (I couldnt post it here or pastebin unless i want to have "pro" so I'll have to do it in different parts- I guess?
Part 1
part 2
part 3
part 4
part 5
part 6
part 7
*phew!*
The "fml-client-latest.log," was recorded months ago, like February of this year, so I dont think that'll help much, but if it's needed I'll do the same thing for that
Can't wait for the 1.12 version! There aren't as many other mods as unique as between lands in the 1.12 version. Been reading the wiki so much and can't wait for the new content that is being implemented in. Thank you Angry Pixel for making such an amazing mod, and you have my support!
Yay! I changed it to 21 and all seems to be working fine
what do you use to make those models and mobs?
when is this update coming?
Anyway, I don't have a crash log because it's not a crashing issue, but here are all the mods I have installed in case someone knows of an immediate compatibility issue. It's a long list, so my apologies:
If you are wating for a stable version of forge for 1.12 do not expect is to be coming any time soon; THEY ARE ALREADY MOVING TO 1.13!
I haven't unfortunately. There are a lot of mods so I will eventually do that, one by one if I must. Something is messing with overall flight in survival. I have morph and flight in that is not working either. I'm wondering what mod I have that effects flight or ability to double tap space. Creative flight works fine. Anyway thanks for the reply! Hopefully I can figure this out haha.
How did you get optifine to work with the Betweenlands..
Whats the best Forge Version to Try out this plugin on 1.10.2?
Thinking about maybe building a 1.10.2 modpack and maybe a server.