Great mod, it's the one mod I need for my 1.11.2 modded survival. But I guess you aren't updating to 1.11.2 confused on what to do with otaru's version on GitHub. Also posting to follow.
Great mod, it's the one mod I need for my 1.11.2 modded survival. But I guess you aren't updating to 1.11.2 confused on what to do with otaru's version on GitHub. Also posting to follow.
Why would they do 1.11.2 when they could wait till 1.13 which is going to be good or just update to latest?
1.11.2 has some good mod, 1.10.2 has, too. so I think they should update the mod to the both of them, if they have enough time.
We don't know when 1.13 come out. so we should care of the things of available version.
Rollback Post to RevisionRollBack
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
First off, this is an excellent mod and a prime example of what fantastic things talented people can add to this game. It is very creative and well done. I always love it when mods don't spare any expense and have mobs with their own unique sounds. The textures are fantastic too. The lore is cool and the whole dimension has an breathtaking (badumm tss), haunting and opressive atmosphere. Clearly the work of people who know what they are doing!
Kudos to everyone who works on this mod! You are doing amazing work! From the own music, lore, location names popping up (like in Zelda), ambient sounds, events, mechanics and scary mobs with equally scary models and sounds, this is just awesome! There are only some very small nitpicks that I have about the mod:
The portals in the portal tree are as far as I know only breakable in creative mod, and they are kinda in the way if you don't want to tear holes into the tree to get out.
Also, I don't know if you guys know it already, but it seems like the evil Druids don't attack you when you're sitting in a boat.
And all the new mechanic are very confusing at first. Will there be a little guide book which tells you the basics about rotting food, decaying equipment and suffocating? Or should we figure it out for ourselves? Not that I mind, but I think many would appreciate it.
And to end my post, here's some questions I have: If I got it right, every equipment from the overworld is pretty useless by default in the Betweenlands. Right? Because my Diamond Sword with Sharpness seems to perform worse than a bone sword. Or am I just seeing things? And I have a iron armor, should I wear a Bone armor instead? Or does the effect only affect weapons and tools? And I found some blue and red ores, which one is better?
If you are confused by the massive amount of new mechanics and content in the Betweenlands, I suggest that you take a look into the comprehensive Wiki of the mod.
Anyway, I will answer the questions you asked here right now: you are not delusional, the Overworld tools and weapons are intended to be weaker in the Betweenlands than the native ones, but AFAIK Overworld armors work just fine. The red ore is called Octine and the blue one is called Syrmorite, they are both equally useful since you can use Octine to craft tools but not armor, while with Syrmorite you can craft armor but not tools.
Regarding the Dark Druids, the problem you mentioned stems from the fact that they, though great mobs in almost every aspect, have a major design flaw: they cannot harm you directly, but only indirectly through the fall damage you suffer after their telekinetic lift.
This means that if for some reason you are immune to fall damage, whether you are in the water, in a boat, or under the effect of some magic protection against falls, they become a joke to defeat.
I would really appreciate it if the Angry Pixel Team gave them some other way to damage you (maybe an alternative attack, or just a smallish amount of unavoidable damage when they lift you up).
Twilight Forest's code was last updated 2 days ago by Benimatic in the 1.11.2 branch, so an update is in progress.
Mystcraft is already updated to 1.11.2 two weeks ago. Check CurseForge.
BuildCraft has already released some alpha releases for MC 1.11.2.
Portal Gun has been updated to 1.10.2 and IChunUtil hasn't updated to 1.11.2, so that one may take a while.
Thaumcraft may never come back, as Azanor has practically given up on it and he has not announced any plans on resuming it or handing it over to another developer.
BetweenLands is being ported to MC 1.11.2 by the Voxelmap developer, MamiyaOtaru. As you can see in this thread...
Key Word was "TILL". That means: "Until". I'm sure everyone knows what "until" means.
Here is the Sentances with a clearer meaning.
Quote from earlier updated:
""Some mods that weren't updated until the Minecraft update: "1.11.2".""
I honestly don't know what could be the cause of those massive lag spikes with little to no mods, however i suggest that you try to allocate more RAM into Minecraft: this is a quick, simple tweak (just look up a tutorial on the Internet) that can be easily undone with no consequences if it doesn't work.
How does one allocate more RAM in the new Minecraft launcher, though?
I mean, for my friends it seems to have a hardcoded "allocate half a GB of RAM" argument that it appends the editable list of arguments with on startup, so it doesn't matter what RAM arguments you add, they get reverted.
I honestly don't know what could be the cause of those massive lag spikes with little to no mods, however i suggest that you try to allocate more RAM into Minecraft: this is a quick, simple tweak (just look up a tutorial on the Internet) that can be easily undone with no consequences if it doesn't work.
Never say: "look it up on the internet". Here is the answer: Go to the profile editor in the launcher, or in the new launcher case, go to settings. There are profiles, click on the one you are using for mods. Click the edit icon, then find "JVM Arguments". You will see a text part with "GB in it, begins with XMN or something, then replace 1 GB with as many GB as you want, but it depends on if your computer has 4 or 8 GB installed. In that case, use 3 for a 4 GB computer, or use 4 for a 8 GB computer, so that the game can run at maximum power for modding. (Or if You have a 64 GB beefy RAM, then go for 20 GB of RAM for the game. "Phew..") anyone can add on to this. Hope this helps!
Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Beta one works just as well as the newer versions just minus the shields
Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Sorry, but we won't be updating the 1.7.10 version any further. It's simply too much hassle to have to rewrite massive proportions of code for two versions that handle code radically differently. That being said, the 1.7.10 is still very good and remains a great addition to your pack.
Beta one works just as well as the newer versions just minus the shields
There are certain other, albeit smaller, aspects that are added, changed or removed in the 1.10 version. Both versions work pretty well in their own rights; the 1.10 version actually lacks the Herblore system present in the 1.7.10 one.
Rollback Post to RevisionRollBack
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
Your curse page is down at least off of this forum 502 bad gateway
Great mod, it's the one mod I need for my 1.11.2 modded survival. But I guess you aren't updating to 1.11.2 confused on what to do with otaru's version on GitHub. Also posting to follow.
Some things are gotten through blood and iron, others through peace and patience.
I think they might wait till 1.13
I used this with optifine and 1.7.10 must be another mod or try backporting your optifine before the D# try C# or B#
Will you update to 1.11.2 or 1.12?
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
Why would they do 1.11.2 when they could wait till 1.13 which is going to be good or just update to latest?
1.11.2 has some good mod, 1.10.2 has, too. so I think they should update the mod to the both of them, if they have enough time.
We don't know when 1.13 come out. so we should care of the things of available version.
--They won't die...They will return...muhuhuhuhuhuhuhuhu......--
Actually I didn't have an issue. It was someone else.
Mods that weren't updated till 1.11.2 Version:
(Possible) Twilight Forest.
Mystcraft
BuildCraft
(Possible) Portal Gun
Any other mods not included have already updated, or a replacement mod covers their spot.
(Not Updating Yet) Thaumcraft
(Possible) BetweenLands
If you are confused by the massive amount of new mechanics and content in the Betweenlands, I suggest that you take a look into the comprehensive Wiki of the mod.
Anyway, I will answer the questions you asked here right now: you are not delusional, the Overworld tools and weapons are intended to be weaker in the Betweenlands than the native ones, but AFAIK Overworld armors work just fine. The red ore is called Octine and the blue one is called Syrmorite, they are both equally useful since you can use Octine to craft tools but not armor, while with Syrmorite you can craft armor but not tools.
Regarding the Dark Druids, the problem you mentioned stems from the fact that they, though great mobs in almost every aspect, have a major design flaw: they cannot harm you directly, but only indirectly through the fall damage you suffer after their telekinetic lift.
This means that if for some reason you are immune to fall damage, whether you are in the water, in a boat, or under the effect of some magic protection against falls, they become a joke to defeat.
I would really appreciate it if the Angry Pixel Team gave them some other way to damage you (maybe an alternative attack, or just a smallish amount of unavoidable damage when they lift you up).
Yes, their behaviour seems to be inconsistent at times, lol. Did they manage to lift the boat you were on? Did they manage to actually hurt you?
Key Word was "TILL". That means: "Until". I'm sure everyone knows what "until" means.
Here is the Sentances with a clearer meaning.
Quote from earlier updated:
""Some mods that weren't updated until the Minecraft update: "1.11.2".""
...and whatever I said after that.
people are ignoring the latest 1.12?
I honestly don't know what could be the cause of those massive lag spikes with little to no mods, however i suggest that you try to allocate more RAM into Minecraft: this is a quick, simple tweak (just look up a tutorial on the Internet) that can be easily undone with no consequences if it doesn't work.
Never say: "look it up on the internet". Here is the answer: Go to the profile editor in the launcher, or in the new launcher case, go to settings. There are profiles, click on the one you are using for mods. Click the edit icon, then find "JVM Arguments". You will see a text part with "GB in it, begins with XMN or something, then replace 1 GB with as many GB as you want, but it depends on if your computer has 4 or 8 GB installed. In that case, use 3 for a 4 GB computer, or use 4 for a 8 GB computer, so that the game can run at maximum power for modding. (Or if You have a 64 GB beefy RAM, then go for 20 GB of RAM for the game. "Phew..") anyone can add on to this. Hope this helps!
Strange, I do not have this issue. Forge displays the 3 gigs I have allocated.
Perhaps reinstall the launcher or game?
Praise be Ro-naza, greatest among the thaumaturges!
Maybe it's a Twitch/Curse Mod pack. This could be the issue.
Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Beta one works just as well as the newer versions just minus the shields
Sorry, but we won't be updating the 1.7.10 version any further. It's simply too much hassle to have to rewrite massive proportions of code for two versions that handle code radically differently. That being said, the 1.7.10 is still very good and remains a great addition to your pack.
There are certain other, albeit smaller, aspects that are added, changed or removed in the 1.10 version. Both versions work pretty well in their own rights; the 1.10 version actually lacks the Herblore system present in the 1.7.10 one.
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
I couldn't even figure out what those were suppose to do I drank like 5 of them and no screen effects