I'm having so much fun with this mod that now I feel compelled to come here and shower you with praise! Good job Angry Pixel Team, your mod is unbelievably good! Here there are some diamonds for you all! 💎💎💎💎💎
And TripleHeadedSheep said that fans of The Betweenlands could expect a release this February... Well, there's only 2 days until February 28, just reminding you!
Uh-oh - I'm using 64-bit java for gradlew commands, and I changed the memory from 3G to 2G, and enabled the daemon, and it still doesn't work!!
What do I do? And, uh, how did my computer's charge go from 75% to 7% overnight?
EDIT: My computer was plugged in the whole night!
Power outage?
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Uh-oh - I'm using 64-bit java for gradlew commands, and I changed the memory from 3G to 2G, and enabled the daemon, and it still doesn't work!!
What do I do? And, uh, how did my computer's charge go from 75% to 7% overnight?
EDIT: My computer was plugged in the whole night!
What could cause my problem? I tried using 64-bit Java, using the daemon, not using the daemon, changed my memory, and gradlew commands aren't working! Any idea how to fix my problem?
To get gradle to use 64-bit Java, I've changed my computer's PATH variable to "C:\Program Files (x86)\Java\jdk1.8.0_121\bin";. Note that I only use this for setting up mods normally, say gradlew setupDecompWorkspace and gradlew eclipse, not gradlew build, but I used the aforementioned PATH variable value for gradlew --refresh-dependencies, although the first time I found out something was wrong was when I tried to build my mod. Now, even with my new PATH value, gradlew commands don't work. My normal PATH value is "C:\Program Files\Java\jdk1.8.0_121\bin";. I have the latest Java version I could find. I have my PATH values stored in .txt files on my desktop. My normal path is called PATH_NORMAL, and my setting up mods one is called PATH_SETUPMOD. Anything else you need to know?
Well, well, well. So this is finally updated eh? I mostly play on 1.11.2 these days, but I can go back to 1.10.2 for this for a while. A quick question, when you redo Herblore will you finally get around to adding shifting brews, or was that idea scrapped? Also, would this mod work with Betweenlands mobs as-is or would you need to add some sort of compatibility to make them render correctly/function properly? I've always loved mob disguises.
Rollback Post to RevisionRollBack
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Is there a good place to post ideas that won't get in the way of development? I have a lot of ideas, like giant snails and a "power" system for the betweenlands, but I know the devs already have a bunch of backlogged ideas and they don't wan't to take suggestions until they finish what's already on their plate.
Found a bug, items in the first person perspective do for some reason.
kinda weird
There is currently a bug with Optifine that makes the player model render incorrectly due to the decay overlay. If you fill up your decay bar it should go away again.
Can you help me with this? I have a gradlew error, I can't run any gradlew commands in my command prompt. Error:
FAILURE: Build failed with an exception.
* What went wrong:
Unable to start the daemon process.
This problem might be caused by incorrect configuration of the daemon.
For example, an unrecognized jvm option is used.
Please refer to the user guide chapter on the daemon at https://docs.gradle.org/2.14/userguide/gradle_daemon.html
Please read the following process output to find out more:
-----------------------
Error occurred during initialization of VM
Could not reserve enough space for 3145728KB object heap
* Try:
Run with --stacktrace to get the stack trace. Run with --info or --debug option to get more log output.
EDIT: I'm using Windows 8 if that makes any difference.
Thank you! I'm glad you like it
And TripleHeadedSheep said that fans of The Betweenlands could expect a release this February... Well, there's only 2 days until February 28, just reminding you!
I'm not sure what Java I'm using, I think I'm using 32-bit Eclipse, but my computer is 64-bit.
Uh-oh - I'm using 64-bit java for gradlew commands, and I changed the memory from 3G to 2G, and enabled the daemon, and it still doesn't work!!
What do I do? And, uh, how did my computer's charge go from 75% to 7% overnight?
EDIT: My computer was plugged in the whole night!
Power outage?
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Maybe... but, my digital clock didn't start flashing 12:00 like it does if it loses power and then re-gains it.
What could cause my problem? I tried using 64-bit Java, using the daemon, not using the daemon, changed my memory, and gradlew commands aren't working! Any idea how to fix my problem?
Is no one gonna comment on the fact the 1.10 update just came out?
My first mod =D
The 1.10 update is out!!! I am so excited!!!
OMG this is almost over nine thousand.
>.>
Finally, the great update hath come! Looking forward to properly trying this out
To get gradle to use 64-bit Java, I've changed my computer's PATH variable to "C:\Program Files (x86)\Java\jdk1.8.0_121\bin";. Note that I only use this for setting up mods normally, say gradlew setupDecompWorkspace and gradlew eclipse, not gradlew build, but I used the aforementioned PATH variable value for gradlew --refresh-dependencies, although the first time I found out something was wrong was when I tried to build my mod. Now, even with my new PATH value, gradlew commands don't work. My normal PATH value is "C:\Program Files\Java\jdk1.8.0_121\bin";. I have the latest Java version I could find. I have my PATH values stored in .txt files on my desktop. My normal path is called PATH_NORMAL, and my setting up mods one is called PATH_SETUPMOD. Anything else you need to know?
So am I! 1.7.10 is so boring!
P.S. I like creepers.
Lol, sorry about stealing the announcement.
My first mod =D
Well, well, well. So this is finally updated eh? I mostly play on 1.11.2 these days, but I can go back to 1.10.2 for this for a while. A quick question, when you redo Herblore will you finally get around to adding shifting brews, or was that idea scrapped? Also, would this mod work with Betweenlands mobs as-is or would you need to add some sort of compatibility to make them render correctly/function properly? I've always loved mob disguises.
I hope someday there's more magic in Minecraft, though I know it's not likely to happen. In the meantime, I play modded a lot. I enjoy a lot of other games too, so don't expect me to be on the forums all the time.
Found a bug, items in the first person perspective do for some reason.
kinda weird
So excited for the update- thank you!!
Is there a good place to post ideas that won't get in the way of development? I have a lot of ideas, like giant snails and a "power" system for the betweenlands, but I know the devs already have a bunch of backlogged ideas and they don't wan't to take suggestions until they finish what's already on their plate.
My first mod =D
There is currently a bug with Optifine that makes the player model render incorrectly due to the decay overlay. If you fill up your decay bar it should go away again.