Swamp Reed Dust-Much like sugar in sugarcane, this should be used as a sort of food enhancer, it will restore 1 extra hunger to Fungus Soup and lower the chance of getting poisoned
Yellow Fungus-Used inside in a red/yellow shell to make Fungus soup, this will have a 50% chance to poison you upon consumption.
Red Shell-Used as a Betweenlands bowl.
Yellow Shell-Same as the red shell, but this one can purify things-
Hardened Rubber-Can be thrown to stun, or can be crafted into Hard Rubber Boots, which will break fall damage by 50%, at the cost of durability, it can also be put on golems, as they are stupid, and will not go around ledges.
Rotten Bark-Rotten Bark can be used to make a rotten sword, this weapon will break after 1 attack/break, and will slow the target, OR, you can purify it into weedwood logs with the yellow shell.
Some ideas:
Make the golem able to keep up with the player, but will fall behind if you are not careful (A bit less than normal speed) The chunks of clay
thrown by it do 1 heart of damage and a small amount of knockback, if he is killed he will drop a Clay Heart, which will be added to the
doll system thing, maybe making a Golem Doll, or Clay Doll, which will do a sort of cool thing, when a golem throws clay, PLEASE don't make
it like the skeleton, where it will stand there and the projectile will randomly fly out of it's body, make it touch it's leg, then peg a bit of clay
to add to realism, and you should be able to make him bigger with a clay heart, so that when he dies, he turns into 2 normal golems, a bit like slimes.
Maybe make clay hearts drop semi-rarely, this will make them an important ally to have when fighting the boss.
ALSO
Make this compatible with the aether, then we can all have some fun with that story you set up
maybe add one more mob to just add to the feeling of a betweenland
add 2 types of dragonfly's, one that emits light and that is friendly and make beautifull noises, and one that emits dark, so if it is near a torch the torch will not emit light until the dark dragonfly flies away, and it makes screeching noises.... just to add to the dark and light story , nice job man im REALLYY pumped for this
-bumblebeejj134
I disagree, that will take away the dark and hostile feel to it, and dragonfly's in a mystical land controlled by the wight? Just does not make sense.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Sorry but we will only release it when its fully finished
Well that makes no sense, Beta testers are always helpful, you should make people put up an app or something and the beta link would be sent, that way, you can focus more on coding and less on testing.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
maybe add one more mob to just add to the feeling of a betweenland
add 2 types of dragonfly's, one that emits light and that is friendly and make beautifull noises, and one that emits dark, so if it is near a torch the torch will not emit light until the dark dragonfly flies away, and it makes screeching noises.... just to add to the dark and light story , nice job man im REALLYY pumped for this
-bumblebeejj134
there's already firefly's why add a redundant mob and the other one would just be annoying nothing special
Will the following mods still work with this mod, or cant you tell yet?
Mo' Creatures
AtmosMobs
ExtraBiomesXL
Coralreef Mod
1. from what i heard this mod will be using forge
2. this mod edits no base classes if i heard right
3. this mod isn't even done yet how would they know
Wtf so you think we will stop with all this ****, and then go further a other time?
We are so far now dude!
So we will release it!
Oh, I'm not suggesting you're going to stop the development of the mod! Not at all! I'm just saying that Forge will soon be obsolete, and the mod will need to be overhauled. It has to be overhauled for 1.3.1 anyways.
Oh, I'm not suggesting you're going to stop the development of the mod! Not at all! I'm just saying that Forge will soon be obsolete, and the mod will need to be overhauled. It has to be overhauled for 1.3.1 anyways.
It would be like the Aether mod before. You just have to downgrade your minecraft to play it.
This WILL make an epic LP. Maybe a Betweenlands LP will be what gets my (yet to be made) YouTube channel at least partially successful... at least until AntVenom finds out about the mod...
You are manipulating what I said to make me sound like a total asshole. I know that I am not the best coder, but I am a competitive person and I hate the idea of being outcoded. I am not trying to brag at all. See, the way I think about it is that if I don't know how good of a programmer a person, then I feel like I am better than them. I know this is a flawed way of thinking, but I just can't help it.
There was no need to manipulated my text like that. But perhaps I didn't word it very well.
To me it seemed like he was just deciphering your message...
Mojang is pretty much the only developer that actually pays attention to mods and uses them for the betterment of their game. So Mojang probably knows about Forge and is making their modding API greater than or equal to it.
Yellow Fungus-Used inside in a red/yellow shell to make Fungus soup, this will have a 50% chance to poison you upon consumption.
Red Shell-Used as a Betweenlands bowl.
Yellow Shell-Same as the red shell, but this one can purify things-
Hardened Rubber-Can be thrown to stun, or can be crafted into Hard Rubber Boots, which will break fall damage by 50%, at the cost of durability, it can also be put on golems, as they are stupid, and will not go around ledges.
Rotten Bark-Rotten Bark can be used to make a rotten sword, this weapon will break after 1 attack/break, and will slow the target, OR, you can purify it into weedwood logs with the yellow shell.
Some ideas:
Make the golem able to keep up with the player, but will fall behind if you are not careful (A bit less than normal speed) The chunks of clay
thrown by it do 1 heart of damage and a small amount of knockback, if he is killed he will drop a Clay Heart, which will be added to the
doll system thing, maybe making a Golem Doll, or Clay Doll, which will do a sort of cool thing, when a golem throws clay, PLEASE don't make
it like the skeleton, where it will stand there and the projectile will randomly fly out of it's body, make it touch it's leg, then peg a bit of clay
to add to realism, and you should be able to make him bigger with a clay heart, so that when he dies, he turns into 2 normal golems, a bit like slimes.
Maybe make clay hearts drop semi-rarely, this will make them an important ally to have when fighting the boss.
ALSO
Make this compatible with the aether, then we can all have some fun with that story you set up
I disagree, that will take away the dark and hostile feel to it, and dragonfly's in a mystical land controlled by the wight? Just does not make sense.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Well that makes no sense, Beta testers are always helpful, you should make people put up an app or something and the beta link would be sent, that way, you can focus more on coding and less on testing.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
there's already firefly's why add a redundant mob and the other one would just be annoying nothing special
1. from what i heard this mod will be using forge
2. this mod edits no base classes if i heard right
3. this mod isn't even done yet how would they know
they are still what they are describing in some sort of way
Oh, I'm not suggesting you're going to stop the development of the mod! Not at all! I'm just saying that Forge will soon be obsolete, and the mod will need to be overhauled. It has to be overhauled for 1.3.1 anyways.
To me it seemed like he was just deciphering your message...
If the modding API is insufficient, i have a feeling forge will still continue.
But there will obviously be a few significant changes.
isn't the community requesting features in that thing so shouldn't it have everything?