Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Beta one works just as well as the newer versions just minus the shields
Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Sorry, but we won't be updating the 1.7.10 version any further. It's simply too much hassle to have to rewrite massive proportions of code for two versions that handle code radically differently. That being said, the 1.7.10 is still very good and remains a great addition to your pack.
Beta one works just as well as the newer versions just minus the shields
There are certain other, albeit smaller, aspects that are added, changed or removed in the 1.10 version. Both versions work pretty well in their own rights; the 1.10 version actually lacks the Herblore system present in the 1.7.10 one.
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I hope its ok for ichuns mod to add the betweenlands to their online database of mods. Haven't tried that yet...
Their "Online Database" doesn't take mods, it just records mods so people can find them easier, and gives credit, if specified.
why? You shouldn't have to have a data base of mobs properties to morph you should dynamically get them. I did this for silk spawners and it worked 99% of the time or more in identifying mob properites. With morph it should be 100% since it uses multiple booleans
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Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
~WightofShadows
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Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
your 1.12 port is redoing a lot of the stuff I did for porting it to 1.11.2. please at least steal some of the hundreds of worldObj->world, thePlayer -> player etc busywork changes. OTOH I totally understand making the changes yourself and getting to know personally all the little dumb stuff that changes from MC version to MC version.
Regardless, glad this is being updated still, it's great to see so many of these awesome mods finally in a post 1.7.10 world!
Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
~WightofShadows
Nice I started porting my mod to there but, realized I would have to re-write it again so I have to finish my version I am currently deving in first.
So I'm on 1.7.10, and everything seems to be installed just fine, but when I select my world and enter it loads for a second and then just brings me back to the "select world" screen. Anyone know what's going on?
Alright so the only log that was recorded right after I tested this again just now was the "latest.log" so here's that (I couldnt post it here or pastebin unless i want to have "pro" so I'll have to do it in different parts- I guess?
The "fml-client-latest.log," was recorded months ago, like February of this year, so I dont think that'll help much, but if it's needed I'll do the same thing for that
Can't wait for the 1.12 version! There aren't as many other mods as unique as between lands in the 1.12 version. Been reading the wiki so much and can't wait for the new content that is being implemented in. Thank you Angry Pixel for making such an amazing mod, and you have my support!
[13:07:02] [Server thread/ERROR]: The following problems were captured during this phase
[13:07:02] [Server thread/ERROR]: Caught exception from Mystcraft
java.lang.IllegalArgumentException: Failed to register dimension for id 20, One is already registered
Yay! I changed it to 21 and all seems to be working fine thank you! You're always super helpful
Maybe it's a Twitch/Curse Mod pack. This could be the issue.
Hate to ask but is the 1.7.10 version updated alongside the 1.10 version? Me and a few friends are so invested in our 1.7.10 mod pack and I want to add this mod too.
Beta one works just as well as the newer versions just minus the shields
Sorry, but we won't be updating the 1.7.10 version any further. It's simply too much hassle to have to rewrite massive proportions of code for two versions that handle code radically differently. That being said, the 1.7.10 is still very good and remains a great addition to your pack.
There are certain other, albeit smaller, aspects that are added, changed or removed in the 1.10 version. Both versions work pretty well in their own rights; the 1.10 version actually lacks the Herblore system present in the 1.7.10 one.
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
I couldn't even figure out what those were suppose to do I drank like 5 of them and no screen effects
I hope its ok for ichuns mod to add the betweenlands to their online database of mods. Haven't tried that yet...
Their "Online Database" doesn't take mods, it just records mods so people can find them easier, and gives credit, if specified.
Well that's a shame.
why? You shouldn't have to have a data base of mobs properties to morph you should dynamically get them. I did this for silk spawners and it worked 99% of the time or more in identifying mob properites. With morph it should be 100% since it uses multiple booleans
Happy to announce that we are getting back up and running again, and a 1.12 version of the mod is officially underway. That being said, although the jump from 1.10 to 1.12 will not be as difficult, you should still expect this to take a bit of time. Just be patient, and hopefully we will eventually find a solid version to start developing new content. For those that are continuing to stick around, thank you for your support.
~WightofShadows
Support the Betweenlands today!
Check out some other cool mods from some awesome people:
Awesome to hear!
your 1.12 port is redoing a lot of the stuff I did for porting it to 1.11.2. please at least steal some of the hundreds of worldObj->world, thePlayer -> player etc busywork changes. OTOH I totally understand making the changes yourself and getting to know personally all the little dumb stuff that changes from MC version to MC version.
Regardless, glad this is being updated still, it's great to see so many of these awesome mods finally in a post 1.7.10 world!
Nice I started porting my mod to there but, realized I would have to re-write it again so I have to finish my version I am currently deving in first.
So I'm on 1.7.10, and everything seems to be installed just fine, but when I select my world and enter it loads for a second and then just brings me back to the "select world" screen. Anyone know what's going on?
GalaxyDash♥
Will you be updating to 1.11?
also I have a mob idea
Alright so the only log that was recorded right after I tested this again just now was the "latest.log" so here's that (I couldnt post it here or pastebin unless i want to have "pro" so I'll have to do it in different parts- I guess?
Part 1
part 2
part 3
part 4
part 5
part 6
part 7
*phew!*
The "fml-client-latest.log," was recorded months ago, like February of this year, so I dont think that'll help much, but if it's needed I'll do the same thing for that
GalaxyDash♥
Can't wait for the 1.12 version! There aren't as many other mods as unique as between lands in the 1.12 version. Been reading the wiki so much and can't wait for the new content that is being implemented in. Thank you Angry Pixel for making such an amazing mod, and you have my support!
Yay! I changed it to 21 and all seems to be working fine thank you! You're always super helpful
GalaxyDash♥
what do you use to make those models and mobs?
when is this update coming?