Modder if you are reading this I have a Very good idea For a paradox Lets say 3 hours ago you mined a diamond that was used to make a sword/hoe/axe/etc. And you go back in Time to stop your self from mining those diamonds by removing them. when you remove the diamonds Everything that you mined/hoed/chopped well regen and you tool that you made well start to fade away if you are reading this I think this would be a good thing to add in and Thanks for making A good time travel mod
While this idea is very intriguing, it's not a feasible goal for me at the moment. What I'm planning on doing is focusing less on mechanics and more on gameplay - now that all the mechanics are implemented, I can start making the real fun stuff.
While this idea is very intriguing, it's not a feasible goal for me at the moment. What I'm planning on doing is focusing less on mechanics and more on gameplay - now that all the mechanics are implemented, I can start making the real fun stuff.
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
1.7 compatibility is planned but will not happen in the near future. I would rather get all the systems solidly in place than to update, especially with 1.8 here.
1.7 compatibility is planned but will not happen in the near future. I would rather get all the systems solidly in place than to update, especially with 1.8 here.
ok thanks
Rollback Post to RevisionRollBack
If Facebook, Myspace, and Twitter were all destroyed, 99% of teens would go insane. If you're one of the 1% that would be laughing at them, copy this into your signature and hope it happens.
Very Eager for this to hit 1.7.10. I am currently coding 1.7.10 but i decided to just rewrite my mod. lol anyway I love the idea of this mod, I am not sure if this is a problem, just wanting to know if you find, lets say, a vein of 27 diamond ore, can you mine them and then go back in time to mine them again, and again and again, or do you have something preventing that
Very Eager for this to hit 1.7.10. I am currently coding 1.7.10 but i decided to just rewrite my mod. lol anyway I love the idea of this mod, I am not sure if this is a problem, just wanting to know if you find, lets say, a vein of 27 diamond ore, can you mine them and then go back in time to mine them again, and again and again, or do you have something preventing that
If you go up abit you would see that I sayed something about it
Very Eager for this to hit 1.7.10. I am currently coding 1.7.10 but i decided to just rewrite my mod. lol anyway I love the idea of this mod, I am not sure if this is a problem, just wanting to know if you find, lets say, a vein of 27 diamond ore, can you mine them and then go back in time to mine them again, and again and again, or do you have something preventing that
A way to prevent that would be a feature where if you go back to the present after mining something in the future and mine it there the ones you got in the future either disappear from your inventory or merge with their past counterparts to prevent abuse of future travel... it makes sense and in my opinion a pretty good idea.
Very Eager for this to hit 1.7.10. I am currently coding 1.7.10 but i decided to just rewrite my mod. lol anyway I love the idea of this mod, I am not sure if this is a problem, just wanting to know if you find, lets say, a vein of 27 diamond ore, can you mine them and then go back in time to mine them again, and again and again, or do you have something preventing that
A way to prevent that would be a feature where if you go back to the present after mining something in the future and mine it there the ones you got in the future either disappear from your inventory or merge with their past counterparts to prevent abuse of future travel... it makes sense and in my opinion a pretty good idea.
I agree with InsanityPie, but there is already something preventing that from being possible let me explain.
If you were to mine the Diamonds in the future but go back in time to re-mine them is impossible because to the real laws of time travel all this would do is give them to you before you fond them in the future but in the past instead of the future, now this law may not apply yet in the mod but he is working on the mod as speak. Also that would cause a paradox if you do mine them in the past because then you wouldn't have found them future and it would rewrite the very future in which you time traveled from. I know how this time travel stuff works, just not how all of it works.
To answer Elrol_Arrowsend and CreeperHater57's question, when you mine blocks in the past you gain paradox based on what block you broke; a diamond would probably fill up the paradox meter about one fifth (about 40 paradox). I'm implementing a system that discourages this sort of abusive behavior by making the condenser give off a cloud of gas that's currently unnamed which, depending on the concentration, becomes thicker and thicker and has adverse effects on the player and the surrounding terrain. There will be a way of removing the gas, but I haven't come up with anything yet.
I'm thinking of implementing a boss mob that interacts with a special block I'm implementing; opinions?
java.lang.NullPointerException
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
-- Tile entity being ticked --
Details:
Name: condenser // timeTraveler.tileentity.TileEntityParadoxCondenser
Block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Block data value: 3 / 0x3 / 0b0011
Block location: World: (24,67,243), Chunk: (at 8,4,3 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: -1302161835833700325
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (20,64,252), Chunk: (at 4,4,12 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2234 game time, 2234 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 17828 (now: false), thunder time: 28925 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 302909344 bytes (288 MB) / 611909632 bytes (583 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 3421 (191576 bytes; 0 MB) allocated, 3262 (182672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
charsmud_timetraveler{0.1} [Time Traveler] (TimeTraveler-1.6.4-1.0-client.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1231 (68936 bytes; 0 MB) allocated, 1217 (68152 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
While this idea is very intriguing, it's not a feasible goal for me at the moment. What I'm planning on doing is focusing less on mechanics and more on gameplay - now that all the mechanics are implemented, I can start making the real fun stuff.
What Kind of "fun stuff" well That Be (I just want to Know)
Could you do anything that would allow players to change the future.
and please can ensure that when a player places a block in the past, there will be block in the present
The part I bolded sound VERY exciting!
ok thanks
If you go up abit you would see that I sayed something about it
", times, serif">NicholasHirning
A way to prevent that would be a feature where if you go back to the present after mining something in the future and mine it there the ones you got in the future either disappear from your inventory or merge with their past counterparts to prevent abuse of future travel... it makes sense and in my opinion a pretty good idea.
I agree with InsanityPie, but there is already something preventing that from being possible let me explain.
If you were to mine the Diamonds in the future but go back in time to re-mine them is impossible because to the real laws of time travel all this would do is give them to you before you fond them in the future but in the past instead of the future, now this law may not apply yet in the mod but he is working on the mod as speak. Also that would cause a paradox if you do mine them in the past because then you wouldn't have found them future and it would rewrite the very future in which you time traveled from. I know how this time travel stuff works, just not how all of it works.
I'm thinking of implementing a boss mob that interacts with a special block I'm implementing; opinions?
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 10/5/14 6:03 PM
Description: Ticking tile entity
java.lang.NullPointerException
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at timeTraveler.tileentity.TileEntityParadoxCondenser.func_70316_g(TileEntityParadoxCondenser.java:290)
-- Tile entity being ticked --
Details:
Name: condenser // timeTraveler.tileentity.TileEntityParadoxCondenser
Block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Block data value: 3 / 0x3 / 0b0011
Block location: World: (24,67,243), Chunk: (at 8,4,3 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #254 (tile.BlockParadoxCondenser // timeTraveler.blocks.BlockParadoxCondenser)
Actual block data value: 3 / 0x3 / 0b0011
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Chunk stats: ServerChunkCache: 625 Drop: 0
Level seed: -1302161835833700325
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (20,64,252), Chunk: (at 4,4,12 in 1,15; contains blocks 16,0,240 to 31,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2234 game time, 2234 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 17828 (now: false), thunder time: 28925 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 302909344 bytes (288 MB) / 611909632 bytes (583 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 3421 (191576 bytes; 0 MB) allocated, 3262 (182672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
charsmud_timetraveler{0.1} [Time Traveler] (TimeTraveler-1.6.4-1.0-client.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1231 (68936 bytes; 0 MB) allocated, 1217 (68152 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['snorp09'/171, l='New World', x=23.50, y=67.00, z=244.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Computers are awesome
Computers are awesome
What Kind of "fun stuff" well That Be (I just want to Know)
and please can ensure that when a player places a block in the past, there will be block in the present