UPDATE: Sorry very little has been going on, I've been in Hawai'i for the past few days. Although, I have big news: I might be able to get a release of TimeTraveler out within a month or so! Currently, I'm perfecting future travel, and then the only thing to do after that is to fix stuff in the past. Not promising anything, but it's possiblr!
How stable is the Present to past or Present to future travel, and by stable I mean will the game shutdown after traveling or will it stay open and get you to the past or future?
How stable is the Present to past or Present to future travel, and by stable I mean will the game shutdown after traveling or will it stay open and get you to the past or future?
Also what is Hawai'i like?
Currently every time travel is stable except for one instance of future travel, which I am currently bugfixing.
UPDATE: I've completed the version of future travel that's going to be used for the mod! It's a relatively basic thing, but expect updates! Currently, trees grow and ores expand. After I release the mod, I'm planning on implementing block decay and village expansion. The only thing left to do is to bugfix some of the stuff with the past, and the mod is in a release-ready state!
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I wanna make a suggestion: So in a mod where time travel is, the textures and animations matter right? How about making it like in the disney movie "Minutemen", where they use a projector to make a time travel light storm, that would look amazing think of it, that would make the fun traveling even better and more attractive, i know it will probably be hard, but with the idea and your skills i guess you should make it work if you like the idea Keep up the good work
Yeah the "Time Flux" as the power source is a good idea but the only thing that I question though is when that is added how would you be able obtain it in the game?
These bugs have been noted, thanks! The only one that's not a bug is the player placed blocks not being in the present; that's going to be implemented later.
My suggestion for the future travel is along with villages, caves (and dungeons, hopefully), expanding, you also have new villages and dungeons appear, along with new, unique structures exclusive to the future. Villages could also evolve and turn into cities, with more modern designs. Along with this, certain villages and structures may have a worse fate, and are either overrun with monsters or completely oblivorated with only the wreckage left. This may take a while, but it would be a great addition to a great mod! Edit: Depending on the state of a village/city, their trades may change to match the availability and demand of resources.
Also, to make it more realistic, if a village gets into a bad situation with mobs or a bunch of dungeon spawners get destroyed, the timeline changes and the structures stop expanding or get demolished. On the reverse, if you go to a future to find a village has been overun, you can spawn a iron golem and save them. Another goal to shoot for.
I haven't visited this mod in awhile and I'm very happy that it is finally released and I'm defiantly going to try this mod out as soon as I can
edit : whoops didn't see I posted twice
I'll definitely take note of this glitch, but because I haven't been able to re-create it successfully, I can't promise any quick fix. Possibly try restarting the client and making a new world; something might have gotten corrupted or tweaked.
Also what is Hawai'i like?
Currently every time travel is stable except for one instance of future travel, which I am currently bugfixing.
Ha thats funny but I agree he should take his TIME with this mod
I might at some point make some sort of liquid (Time Flux?) that powers the Time Machine, but nothing will power it for the immediate future.
If you find any bugs/have any suggestions, feel free to post!
edit : whoops didn't see I posted twice