I wonder what kind of boss would fit with this whole time travel mod. Maybe like some kind of alien?
Also, is it possible to make this mod multiplayer compatible as well?
Hi, i realy Want to play this mod, but my client Cash every time i want to open.
can you help me?
---- Minecraft Crash Report -----
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 29/12/14 03:22 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:508)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:33)
at timeTraveler.core.TimeTraveler.load(TimeTraveler.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.world.BlockEvent$BreakEvent
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 43 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 45 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 135236272 bytes (128 MB) / 203120640 bytes (193 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.914 Minecraft Forge 9.11.1.914 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.20.914} [Forge Mod Loader] (minecraftforge-9.11.1.914.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.914} [Minecraft Forge] (minecraftforge-9.11.1.914.jar) Unloaded->Constructed->Pre-initialized->Initialized
charsmud_timetraveler{0.1} [Time Traveler] (TimeTraveler-1.6.4-1.0-client.jar) Unloaded->Constructed->Pre-initialized->Errored
Hi, i realy Want to play this mod, but my client Cash every time i want to open.
can you help me?
---- Minecraft Crash Report -----
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 29/12/14 03:22 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:508)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:33)
at timeTraveler.core.TimeTraveler.load(TimeTraveler.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.world.BlockEvent$BreakEvent
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 43 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 45 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 135236272 bytes (128 MB) / 203120640 bytes (193 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.914 Minecraft Forge 9.11.1.914 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.20.914} [Forge Mod Loader] (minecraftforge-9.11.1.914.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.914} [Minecraft Forge] (minecraftforge-9.11.1.914.jar) Unloaded->Constructed->Pre-initialized->Initialized
charsmud_timetraveler{0.1} [Time Traveler] (TimeTraveler-1.6.4-1.0-client.jar) Unloaded->Constructed->Pre-initialized->Errored
Make sure you have Minecraft 1.6.4 and Forge for Minecraft 1.6.4.
Could you make it possible to be able to go back further, instead of just when you arrived in the MC world? I think that would be a great edition to this mod. Also, when will the ability to stay in the past for as long as you want be ready, cause I'm looking forward to that part of the mod as well, and one last thing will you be able to rewrite your past or will that be considered impossible?
I might eventually implement a way to get back further in the past, but for now the mod will focus on time travel relative to when the world was created. Eventually I will allow players to stay in the past for however long they want; however, with the current time travel engine, this is not possible. I would need to re-write most of the past travel mechanic, and it seems like more people want an updated version before more features. I'm not sure what you mean by re-writing the past; currently you cannot change what occurs; if you die in the past, you die, no way around it. This is again related to the time travel engine that I need to re-write.
Wow I really wish this mod could be added to a mudpack like direwolf to play in multiplayer. Having like 4 people in a 60 person server who are capable of time travel, it would be just such an awesome facet.
A combination of these blocks in a rectangle creates a field that causes all entities inside to become time locked and not move. TNT will not explode either. To activate, power a Time Distorter with redstone. You need one Time Distorter per 3 Time Markers to create an acceptable field. If the field does not activate upon powering, rotate the corners and try again.
Slow Armor:
When a complete set is worn, all entities within a 3 block radius are slowed.
hey heres 3 suggestions when u updated the mod to 1.7.10 can u make the time machine fly?...to explore the time destination your in..maybe like a button when your in the *ship* to flight mode and heres the 2nd suggestion...when u make a paradox theres a 5% chance that a giant black hole will destroy that time zone and you have like about 5 minutes to fix it..which im pretty sure in every time travel movie i saw....is about messing around with time and making a paradox...then fixing it..and the 3rd suggestion is when the time machine *teleports* to the destination lightning rings go around it and then the time machine spins around and boom...at destination...so thats my 3 suggestions after you update to 1.7.10...and i honestly think the 3rd one is the hardest to code and so is the black hole thing..anyway i wanna know what you think of these suggestions so please reply back...
I'm not completely sure that these ideas fit the theme of the mod. The first and third seem more cosmetic than practical, and the Time Machine, for now, is meant to be stationary and static. The black hole idea is interesting but I would need to tweak it a lot to make it make more sense that fits in with the theme of the mod.
I have a suggestion. When travelling to the future, all actions taken there are recorded. When you return to the past and eventually go that far into the future, you will witness yourself come from the past and do the same things that you originally did. Also, if you interact with this instance of yourself too much, specifically kill him, it causes a paradox and either kill you as well, or causes other unwanted side effects.
The future is set in years, so it would require literally tens of hours, if not hundereds, to go one in-game year, let alone ten or twenty or one hundred. I would also prefer to not have to measure that data, as that could get jumbled up quite quickly and end up literally slowing the game down.
So i have an idea of how you can do the past self do waht you were doing
well lets say that 0 = to when you create your world and n = to the day that you are when you do the time travel thing if we consider that a player won't be able to make a time machine before (this is just a guess) day 7 then make a listener (thing that will record player movement and interaction with the world) to the day 3 and when the player goes in the past whatever the year that he selected a listener like he one at the day 3 will script the player movement and interaction and if you make a listener every 9 day it wont cause that much lag and the result of that listener can be stored in a .txt. Basicly i am proposing to make the mod script past player movement and considering that Custom NPC did the scripting to java work it should be a little bit easier than start from scratch. But this is just an idea so if you are not interested in this idea well continue your work. PS : I follow this mod since the first download was available and i really liked it so good job.
Charsmud one good question, when can we be expecting the 1.7.2 update to be ready, if it's nowhere close to being finished then can you make an estimate of when you could have it finished keep up the work this will be the best mod in history and one day we could be able to go back in time and see it all over again
Also, is it possible to make this mod multiplayer compatible as well?
can you help me?
---- Minecraft Crash Report -----
---- Minecraft Crash Report ----
// I just don't know what went wrong
Time: 29/12/14 03:22 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:697)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:508)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:807)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/event/world/BlockEvent$BreakEvent
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:33)
at timeTraveler.core.TimeTraveler.load(TimeTraveler.java:197)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:696)
... 10 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.event.world.BlockEvent$BreakEvent
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 43 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 45 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 135236272 bytes (128 MB) / 203120640 bytes (193 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.20.914 Minecraft Forge 9.11.1.914 4 mods loaded, 4 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.20.914} [Forge Mod Loader] (minecraftforge-9.11.1.914.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.914} [Minecraft Forge] (minecraftforge-9.11.1.914.jar) Unloaded->Constructed->Pre-initialized->Initialized
charsmud_timetraveler{0.1} [Time Traveler] (TimeTraveler-1.6.4-1.0-client.jar) Unloaded->Constructed->Pre-initialized->Errored
Boss:
There is it is called the "paradox hunter"
Eventually. This is not high on my priorities at the moment.
Make sure you have Minecraft 1.6.4 and Forge for Minecraft 1.6.4.
Time Distorter:
Time Marker:
A combination of these blocks in a rectangle creates a field that causes all entities inside to become time locked and not move. TNT will not explode either. To activate, power a Time Distorter with redstone. You need one Time Distorter per 3 Time Markers to create an acceptable field. If the field does not activate upon powering, rotate the corners and try again.
Slow Armor:
When a complete set is worn, all entities within a 3 block radius are slowed.
Crafting Recipes:
well lets say that 0 = to when you create your world and n = to the day that you are when you do the time travel thing if we consider that a player won't be able to make a time machine before (this is just a guess) day 7 then make a listener (thing that will record player movement and interaction with the world) to the day 3 and when the player goes in the past whatever the year that he selected a listener like he one at the day 3 will script the player movement and interaction and if you make a listener every 9 day it wont cause that much lag and the result of that listener can be stored in a .txt. Basicly i am proposing to make the mod script past player movement and considering that Custom NPC did the scripting to java work it should be a little bit easier than start from scratch. But this is just an idea so if you are not interested in this idea well continue your work. PS : I follow this mod since the first download was available and i really liked it so good job.