Welcome to the forum page of TimeTraveler, the ONLY mod that allows time travel in Minecraft! This mod currently includes the ability to go to the past and future, create paradoxes, and generate useful items from the paradox you collect on your journeys!
To start in TimeTraveler, find a Paradox Structure. In the altar in the center is a Paradox Cube; you will need NINE of them to make the Time Machine. On top of the Paradox Structure is a chest containing a Paradoximer; you only need ONE. Once you collect all nine Paradox Cubes, put them in a 3x3 crafting table in a square pattern to create the Time Machine!
To travel to the future, right click with the Paradoximer in hand. This will open up a GUI with a few buttons and a text box. Enter the number of years you want to go to the future, and you're good to go! Do note that the more years you're traveling, the longer it will take! To travel to the past, right click on the Time Machine to enter it. Right click again to open up the GUI. Click on the time zone you want to go to, and click Travel! Also note that the most recent time saved is still being written, so DO NOT go to the newest time zone!
Time zones are saved under the "/mods/TimeMod/" directory. For the future, one time zone is equivalent to one "year". One time zone in the past is equivalent to 1200 ticks in game. Time zones are an aspect of this mod that are definitely going to be expanded upon in the future; at the moment, they are simply a way to track and categorize the times, but eventually controlling and maniuplating these Time Periods will be a crucial part of the mod.
When a player destroys or places a block, the type of block, metadata, and coordinates are recorded and saved in the player's .ppd file (more on those later). When the player travels to the past, they will see themselves placing and destroying blocks EXACTLY as they did before. Tracking blocks placed by mobs has not been implemented, but should be due in the next couple of patches or so.
Movement, held items, thrown items, and head rotation are all tracked for replaying during the past. The player, upon traveling to the past, can see themselves moving around, throwing items, holding items, looking around, and doing the normal things players do. Currently, ONLY THE PLAYER is being tracked; in the next few patches mob tracking will be implemented.
A paradox will happen whenever a player mines a block. Every time a paradox occurs, a bar in the upper left of the screen increases. Each block has it's own "value" of paradox; for example, mining one diamond ore could equal 80 paradox, while one cobblestone could count for 8 paradox. Breaking a Time Machine will INSTANTLY kick you back to the present. When the player's paradox bar becomes filled, the player is sent back to the present with no paradox. If the player manages to return to the present by letting time run out, they retain the amount of paradox they obtained. Paradox can be collected from the player by using a Paradox Extractor; an Empty Bottle is necessary to contain the paradox, however. Once the player has bottled the paradox, it can be run through the Paradox Condenser to form Condensed Paradox, or to duplicate items. However, as soon as the Condenser is closed, all excess paradox is diffused into timespace, so be sure you have a good amount for what you want to do! Paradox will be used in useful items and blocks in the future; expect some in the next few patches. Due to paradoxes having occurred, however, negative events will begin to occur. The more paradox, the worse the consequences are.
Current Paradox Consequences:
Paradox Hunter:
The mob stats are as follows:
Move speed: 25% faster than the player (0.75F)
Attack strength: 5 hearts
Max health: 20 hearts (twice that of the player)
Armor value: 20 (full armor bar)
If you wish to help with this mod, post using the following template: IGN: What you want to help with:
Previous experiences:
What sets you apart from other modders:
Examples of work:
Do you have a github:
Can you debug:
The following spots are available:
CODING
CONTRIBUTIONS (depending on what you contribute. For example, an auto-installer).
TEXTURING (This is not an "official" postion you apply for. Send me the texture that you are applying with that you think can best any of the current textures, and I will decide from there).
NOTE: I'm putting the GitHub link here, so people can see the source and give feedback and ideas on how to make it more optimized and suggest bug fixes. And for the people who are just plain curious. https://github.com/c...ud/TimeTraveler
TEAM:
CODING
Charsmud
TEXTURING
Roxas Nightwing
Support with these banners!
Created by: Thisguy1045
Wait, how would you go into the future? And I can see the mod working for going into the past, just having a time interval wait and then write down the player's coordinates and what was added and removed in the world.
Wait, how would you go into the future? And I can see the mod working for going into the past, just having a time interval wait and then write down the player's coordinates and what was added and removed in the world.
It simulates block decay. So cobble would turn to gravel to sand to nothin. Stuff like that. Maybe create a method to make caves expand and stalactites to grow.
It simulates block decay. So cobble would turn to gravel to sand to nothin. Stuff like that. Maybe create a method to make caves expand and stalactites to grow.
When you go to the future maybe you could make the nether slowly turn into a valley with some mobs and water
It simulates block decay. So cobble would turn to gravel to sand to nothin. Stuff like that. Maybe create a method to make caves expand and stalactites to grow.
Cool, you should also simulate crop growth and ore veins to regenerate.
What you want to help with: Modding Previous experiences: A LOT, I specilize in GUI, I am working on a HUGE mod atm. What sets you apart from other modders: I try hard ! Examples of work: Click my sig or http://www.minecraft...lass-modloader/ Do you have a github: No 0.0 Can you debug: Whats that?! D:
Yes, when you create a github. Im putting the source there to make it easier to track changes and stuff. Make a gitub here: https://github.com/ and follow the instructions.
If you want to time travel to the past you'll have to constantly create backup states of the world which is going to eat away a lot of processing time and disk space. Storing it in memory isn't going to be a viable option either. Traveling to the future could be simulated as you say but thats also going to take quite a bit of processing time. Not to mention the obvious problem. When you travel to the near future, walk around for a bit. Then travel back to the 'normal' time. How would the world decay over time to match the state as it is when you traveled there?
I like the idea but I can't see this mod being made effectively. It has a lot of hard to tackle issues. Mainly being the sheer amount of data you constantly have to shuffle around.
I dont think you get it.... It is not constantly taking snapshots of the world; it creates one every hour (or so). Currently, I can go up to a snapshot a second and it does not lag. I zip the world folder and move it to another directory; it is as laggy as using 7-zip. It saves your present and loads it in when you leave the future.
IGN: warman836
What you want to help with: modding/coding and program
Previous experiences:I have coded minecraft and plugin scripts
What sets you apart from other modders: I am 12 and i'm way smarter than any other 12 year old and have alot of experience with programing
Examples of work: I have coded minecraft and alot of plugin scripts for my own server.
Do you have a github: Yes, i have one
Can you debug:Yes, debugging is the easiest thing ever!
IGN: warman836
What you want to help with: modding/coding and program
Previous experiences:I have coded minecraft and plugin scripts
What sets you apart from other modders: I am 12 and i'm way smarter than any other 12 year old and have alot of experience with programing
Examples of work: I have coded minecraft and alot of plugin scripts for my own server.
Do you have a github: Yes, i have one
Can you debug:Yes, debugging is the easiest thing ever!
Sure! I sent you a pm with the Github information! It also contains stuff that I need you to work on. See u there!
Can you debug:Yes, debugging is the easiest thing ever!
Haha tell that to anyone working with large programming projects <3
A programmers time is usually 30% programming and 70% debugging
OT:
I love the concept of the mod, its really interesting
Not sure if I have the time to help out much tough since I got work and all that jazz, but I will be following this project because it is quite interesting
Welcome to the forum page of TimeTraveler, the ONLY mod that allows time travel in Minecraft! This mod currently includes the ability to go to the past and future, create paradoxes, and generate useful items from the paradox you collect on your journeys!
To start in TimeTraveler, find a Paradox Structure. In the altar in the center is a Paradox Cube; you will need NINE of them to make the Time Machine. On top of the Paradox Structure is a chest containing a Paradoximer; you only need ONE. Once you collect all nine Paradox Cubes, put them in a 3x3 crafting table in a square pattern to create the Time Machine!
To travel to the future, right click with the Paradoximer in hand. This will open up a GUI with a few buttons and a text box. Enter the number of years you want to go to the future, and you're good to go! Do note that the more years you're traveling, the longer it will take! To travel to the past, right click on the Time Machine to enter it. Right click again to open up the GUI. Click on the time zone you want to go to, and click Travel! Also note that the most recent time saved is still being written, so DO NOT go to the newest time zone!
Time zones are saved under the "/mods/TimeMod/" directory. For the future, one time zone is equivalent to one "year". One time zone in the past is equivalent to 1200 ticks in game. Time zones are an aspect of this mod that are definitely going to be expanded upon in the future; at the moment, they are simply a way to track and categorize the times, but eventually controlling and maniuplating these Time Periods will be a crucial part of the mod.
When a player destroys or places a block, the type of block, metadata, and coordinates are recorded and saved in the player's .ppd file (more on those later). When the player travels to the past, they will see themselves placing and destroying blocks EXACTLY as they did before. Tracking blocks placed by mobs has not been implemented, but should be due in the next couple of patches or so.
Movement, held items, thrown items, and head rotation are all tracked for replaying during the past. The player, upon traveling to the past, can see themselves moving around, throwing items, holding items, looking around, and doing the normal things players do. Currently, ONLY THE PLAYER is being tracked; in the next few patches mob tracking will be implemented.
A paradox will happen whenever a player mines a block. Every time a paradox occurs, a bar in the upper left of the screen increases. Each block has it's own "value" of paradox; for example, mining one diamond ore could equal 80 paradox, while one cobblestone could count for 8 paradox. Breaking a Time Machine will INSTANTLY kick you back to the present. When the player's paradox bar becomes filled, the player is sent back to the present with no paradox. If the player manages to return to the present by letting time run out, they retain the amount of paradox they obtained. Paradox can be collected from the player by using a Paradox Extractor; an Empty Bottle is necessary to contain the paradox, however. Once the player has bottled the paradox, it can be run through the Paradox Condenser to form Condensed Paradox, or to duplicate items. However, as soon as the Condenser is closed, all excess paradox is diffused into timespace, so be sure you have a good amount for what you want to do! Paradox will be used in useful items and blocks in the future; expect some in the next few patches. Due to paradoxes having occurred, however, negative events will begin to occur. The more paradox, the worse the consequences are.
Current Paradox Consequences:
Paradox Hunter:
The mob stats are as follows:
Move speed: 25% faster than the player (0.75F)
Attack strength: 5 hearts
Max health: 20 hearts (twice that of the player)
Armor value: 20 (full armor bar)
The mob has a rare drop of 1 Condensed Paradox.
These also spawn naturally (very rare).
Download:
Download Here
Previous experiences:
What sets you apart from other modders:
Examples of work:
Do you have a github:
Can you debug:
The following spots are available:
CODING
CONTRIBUTIONS (depending on what you contribute. For example, an auto-installer).
TEXTURING (This is not an "official" postion you apply for. Send me the texture that you are applying with that you think can best any of the current textures, and I will decide from there).
NOTE: I'm putting the GitHub link here, so people can see the source and give feedback and ideas on how to make it more optimized and suggest bug fixes. And for the people who are just plain curious. https://github.com/c...ud/TimeTraveler
TEAM:
TEXTURING
Roxas Nightwing
Support with these banners!
Created by: Thisguy1045
Created by: NoXthinCome
Copyright:This document is Copyright ©() () () and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright.
Original posting of the time travel mod:
http://www.minecraft.../#entry11624971
EDIT : Im a modder and how in the world is this going to work?
When you go to the future maybe you could make the nether slowly turn into a valley with some mobs and water
Cool, you should also simulate crop growth and ore veins to regenerate.
EDIT :
What you want to help with: Modding
Previous experiences: A LOT, I specilize in GUI, I am working on a HUGE mod atm.
What sets you apart from other modders: I try hard !
Examples of work: Click my sig or http://www.minecraftforum.net/topic/954822-updated-to-125-1500-downloads-glasscraft-v295-colored-glass-modloader/
Do you have a github: No 0.0
Can you debug: Whats that?! D:
Yes, when you create a github. Im putting the source there to make it easier to track changes and stuff. Make a gitub here: https://github.com/ and follow the instructions.
I dont think you get it.... It is not constantly taking snapshots of the world; it creates one every hour (or so). Currently, I can go up to a snapshot a second and it does not lag. I zip the world folder and move it to another directory; it is as laggy as using 7-zip. It saves your present and loads it in when you leave the future.
What you want to help with: modding/coding and program
Previous experiences:I have coded minecraft and plugin scripts
What sets you apart from other modders: I am 12 and i'm way smarter than any other 12 year old and have alot of experience with programing
Examples of work: I have coded minecraft and alot of plugin scripts for my own server.
Do you have a github: Yes, i have one
Can you debug:Yes, debugging is the easiest thing ever!
Haha tell that to anyone working with large programming projects <3
A programmers time is usually 30% programming and 70% debugging
OT:
I love the concept of the mod, its really interesting
Not sure if I have the time to help out much tough since I got work and all that jazz, but I will be following this project because it is quite interesting